Zonzai

Zonzai

Krytan Explorer

Joined
Feb 2005
Profession
E/

Recent Posts

Jan 5, 2007 at 3:35 AM Detailed Proposal for an Auction House System

Quote: Originally Posted by aron searle Pretty much it, they simply dont seem able or willing to deliver the goods. I think that they are able,...

Jan 5, 2007 at 3:25 AM ArenaNet Community Day '06 - Post Your Questions Here

Since before Guild Wars Prophechies went gold people have been asking for a new way to buy and sell goods. At this late juncture, is a different...

Jan 5, 2007 at 3:11 AM Is this a bug?

You mean to tell me that 360 points of damage for searing flames is as intended? That's beyond cheap. That's also stupid. And it's...

Jan 5, 2007 at 3:02 AM Is this a bug?

Hi, I'm not sure if this is a bug or if someone else knows about it. I wasn't able to find anything on the forums. The djinn in forum...

Jan 4, 2007 at 6:30 AM Remove the Grind Factor

The whole thing boils down to this. A.Net promised different things to different types of players. Or, at least, they unwittingly said that they...

Jan 4, 2007 at 5:23 AM Elementalist Skills

That's something I hadn't thought of. Ice Slick doesn't deal damage and making it do so would be silly. So how could it be made a...

Jan 3, 2007 at 11:20 PM Elementalist Skills

Hi, my name is Bob... er, Zonzai. I've been an elementalist addict since what now? April 2005 or thereabouts. Whenever the game went gold....

Jan 3, 2007 at 8:31 PM Detailed Proposal for an Auction House System

/signed (Though it's a completely pointless empty dream.) Before GW even went gold people were asking for an auction system. After Prophecies...

Jan 3, 2007 at 8:20 PM Extra storage as a money sink?

Farmers aside, I'm all for more dye and key storage. Maybe even something as advanced as a key ring in the inventory? Huh? Yeah? Huh?

Jan 3, 2007 at 8:15 PM Two Player PvP -> Needed for GW growth.

I agree with both sides of the argument. GW is forbidding, always has been and it needs to change. A two player PvP zone is a pretty good idea. At...

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