m

mariano

Lion's Arch Merchant

Joined
Aug 2005

Recent Posts

Jun 13, 2006 at 10:58 AM Vent/Teamspeak integration

I, too, half sign this Your idea is excelent, think. I think that there are other features like in-game off-line messaging, a social chat channel,...

Jun 13, 2006 at 10:48 AM a change of the guild menu layout

I sign the idea of co-leader ship. I mean, something simple, let there be more than one leader. My concept of a guild's leader is the same as...

Jun 13, 2006 at 10:35 AM [MERGED] In-game guild hierarchy/member categories in the guild list

I can not sign this ^^ I would like there were more options for a guild's management: like more information about members in the guild panel...

Jun 13, 2006 at 10:22 AM a place where ppl can kill without teams

/signed I sign it for the following reason: I am a little bit bored of the few PvP battle ground options for the player who has some 15-30 minutes...

May 20, 2006 at 2:40 PM Future Guild Wars Chapters should have a no fluff PvP Only Edition

Well, I think this is an interesting idea. I suggest that another option might be a PvP only edition with some aditional features of interest to...

May 20, 2006 at 2:28 PM For God's sake, FIX THIS BUG!

Body blocking is allright. I think the complain is not about body blocking, the complain is about the feeling of getting stucked that may be...

May 20, 2006 at 12:09 PM 12 vs 12 ruined..

Quote: Originally Posted by Beeline I will once again draw your attention to this beeplog, which IMO explains qiute clearly why GW is what it is....

May 16, 2006 at 5:42 PM IDEA: Utilize the Kurzick vs Luxon War to Access the Elite Missions

/signed

May 16, 2006 at 10:37 AM Team arena problems

Quote: Originally Posted by Darth Darknight hi! I'm an Italian Player of Gw. for me (and for several players)it was better before the change...

May 16, 2006 at 10:34 AM 12 vs 12 ruined..

Quote: Originally Posted by Master_Balgus At the very least, they should let random people join, maybe have a few battles dedicated to random...

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