Mercury Angel
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Paragon Rework - Stage 2: Iterated Design and Development
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[Concept Profession] Etherealist (v1.09)
Guild Wars Guru hits 2 million posts!
Lore for level 20 cap
200+ Skill Concepts in One Thread
'Spotlight on Skill Developers' Article
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Premade: Fang of Melandru
Degeneration Bowazin (A/R)
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I could just imagine what would happen with a standard subscription MMORPG mindset:Exp reqs are increased by a large margin. Skills are made more...
Typo, as it causes the enemy to move 66% slower.
My preference for E/Mo smiting. 3 cheap and fast recharge skills that also have defensive effects, and the standard other enchants, Ether Renewal,...
Having just taken Ether Prodigy, an exhaustion causing skill that recycles in 5 seconds, to the Arena to humour you, in addition to Plague Touch,...
Have I seen this suggestions before? Perhaps- http://guildwarsguru.com/forum/showthread.php?t=33736...
PbAoE spells and Ranged spells are entirely different classes of spells altogether, and knockdown effects are something entirely different from...
Demonic Flesh doesn't make a necromancer a tank anymore than Illusion of Weakness makes a Mesmer a tank. You're still just as susceptible...
The AoE size and damage is decent, and it's free, but as with most signets, the recharge time is killer and renders it only slightly useful....
Quote: Originally Posted by MentalMidgit OMG why does everyone use dark pact with awaken the blood ive seen at least 20 builds using those 2...
Exhaustion, death penalty, and morale are unique- They're the only conditions that persist after death (untested with Morale, since it becomes...
