NatalieD
Desert Nomad
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Quote: Originally Posted by LotharOvsothian also, the ritualist's primary attribute increases the amount of time the spirit would normally be...
Quote: Originally Posted by Jetdoc Or, said another way, they work perfectly together (i.e. hit or miss, the enemy will take damage if he...
The warrior skills are balanced for the weapons they currently have. Letting a warrior use axe skills with a higher-damage weapon would be...
Because most people who had a */Rt or */A after the event ended got bored of the novelty value after a few days and deleted the character to make...
If you have no points in Restoration, yes. It scales up to 4 points healed per second at Restoration 12.
It's a bit odd, but the AL is the same on all armor available until midway through Kryta. You can get better stuff in Beetletun or Bergen Hot...
Every enemy is a bit much. But I definitely like the idea of giving it to some of the more sapient/civilized enemy groups.
Quote: Originally Posted by stickyballs Dunno, the trade off you get is that you lose health all the time. Um, but you don't lose health all...
Quote: Originally Posted by Savio It takes several minutes for you to die from standing around with a vamp weapon. Unless you and everyone else in...
Quote: Originally Posted by DakAtak Also some of their skill descriptions seem to differentiate between spirits and creatures. The ones that say...
