NatalieD

NatalieD

Desert Nomad

Joined
Aug 2005

Recent Posts

Mar 21, 2006 at 7:40 AM Skills - Life

Quote: Originally Posted by LotharOvsothian also, the ritualist's primary attribute increases the amount of time the spirit would normally be...

Mar 20, 2006 at 6:51 AM Skills - Insidious Parasite

Quote: Originally Posted by Jetdoc Or, said another way, they work perfectly together (i.e. hit or miss, the enemy will take damage if he...

Mar 19, 2006 at 2:12 PM 2 hands axe and sword + more......

The warrior skills are balanced for the weapons they currently have. Letting a warrior use axe skills with a higher-damage weapon would be...

Mar 19, 2006 at 1:42 PM Ok, what the hell is this?

Because most people who had a */Rt or */A after the event ended got bored of the novelty value after a few days and deleted the character to make...

Mar 19, 2006 at 3:54 AM Skills - Life

If you have no points in Restoration, yes. It scales up to 4 points healed per second at Restoration 12.

Mar 17, 2006 at 3:14 AM Necro Armor

It's a bit odd, but the AL is the same on all armor available until midway through Kryta. You can get better stuff in Beetletun or Bergen Hot...

Mar 16, 2006 at 2:31 AM Give all (non-monk) PvE enemies Resurrection Signet

Every enemy is a bit much. But I definitely like the idea of giving it to some of the more sapient/civilized enemy groups.

Mar 16, 2006 at 1:00 AM Vampiric mod change idea

Quote: Originally Posted by stickyballs Dunno, the trade off you get is that you lose health all the time. Um, but you don't lose health all...

Mar 16, 2006 at 12:41 AM Vampiric mod change idea

Quote: Originally Posted by Savio It takes several minutes for you to die from standing around with a vamp weapon. Unless you and everyone else in...

Mar 15, 2006 at 9:02 PM Ritualist Create Creature Skills

Quote: Originally Posted by DakAtak Also some of their skill descriptions seem to differentiate between spirits and creatures. The ones that say...

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