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swordfisher

Krytan Explorer

Joined
Sep 2005

Recent Posts

Mar 7, 2006 at 9:20 AM Thoughts on knockdown skills.

30 second recharge and elite status tell me this one's a loser. Practice with rush and the new improved bulls strike...it's probably the...

Mar 7, 2006 at 8:40 AM Monster Migration!

I think anything that gets more use out of those maps they spent so much effort making is a great idea. The idea I had can be found here....

Feb 24, 2006 at 11:54 PM 118 damage normal attack assassin :D

Strength is negligable, and blackout kills adrenaline- all the warrior had is lost, and none can be gained for 5 seconds. An assassin, however,...

Feb 24, 2006 at 10:42 PM Does anyone still use prot bond?

I combined Prot bond with shield of deflection, reducing a) the number of times the target was physically struck at all and b) reducing the damage...

Feb 20, 2006 at 6:16 AM Ressing with 0 life?

As a slight correction, you do not need a 100% rez to stay alive if DP has brought your max life down to 1. Because GW rounds, any rez that...

Feb 14, 2006 at 10:04 AM What on Earth is FARMING?

Basically, by creating a build designed to easily defeat specific monsters in a single area, you can make it so easy to repeatedly kill them and...

Feb 10, 2006 at 11:00 PM Healing Sig need a boost?

The way I run a warrior, my primary self heal is sprint. Healing sig is good when I've found a moment away from the battle, but often quite...

Feb 8, 2006 at 12:07 AM Assassin Conditions.

Assassins will be the first class in Guild Wars to inflict two conditions with a single skill. The order in which conditions are applied is a...

Feb 7, 2006 at 11:58 PM Assassin Skill

I prefer to keep battlefield randomness in the hands on my enemies, not in random number generators.

Jan 24, 2006 at 9:13 AM yet another imonk nerf

this has always been true, but never shown visually. if you're saying that's how it's displayed now, good work anet.

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