T

TsunamiZ

Wilds Pathfinder

Joined
Oct 2005

Recent Posts

Dec 29, 2005 at 7:21 PM Secondary dye areas...

Quote: Originally Posted by Tzhebee Let me see if I can follow your thinking. Say you dye monk robes....a portion of the armor still stays that...

Dec 29, 2005 at 5:17 PM Secondary dye areas...

The secondary dye area option would also allow more mixing and matching between dissimilar armors, etc. to make them look closer as a set. Plus,...

Dec 29, 2005 at 5:14 PM Secondary dye areas...

Actually, not all armor or weapons are that dyable yet, if even at all.

Dec 29, 2005 at 5:02 PM Helmet, cape, weapon display toggle on select screen...

Yeah, they already have similar toggles in-game. How hard can it be to add it to the character selection screen, as well?

Dec 29, 2005 at 4:59 PM Ugly wallpapers screens...

Big fat pixels with no antialiasing, blurry images with compression artifacts. Yeah, they are that bad.

Dec 29, 2005 at 4:15 PM Helmet, cape, weapon display toggle on select screen...

Anyone else want this to happen? It would also make those users' screenshot threads posting character selection screens to show off their...

Dec 29, 2005 at 4:12 PM Ugly wallpapers screens...

Why does GW have such low-res [i.e. ugly] wallpapers screens [loading screens, etc.]? Can't GW add higher-res, higher quality images for these...

Dec 29, 2005 at 4:07 PM Secondary dye areas...

I think armors/weapons/items should have secondary dye areas. And users should be able to choose which area to apply the dye.

Dec 29, 2005 at 3:57 PM Character login screen pics

We should be able to toggle helmets, weapons/items, capes on the selection screen. :\

Nov 19, 2005 at 11:10 PM Allow your other characters as henchmen!

Or, there could be parts of the game that are so hard, regular henchmen won't do it. You need a real players or your own characters as henchmen.

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