tmakinen

tmakinen

Desert Nomad

Joined
Nov 2005
Location
www.mybearfriend.net
Guild
Servants of Fortuna [SoF]
Profession
E/

Recent Posts

Mar 31, 2008 at 6:33 AM Protector in Hard Mode?

Yea, it's a bit stupid that HM master's doesn't count for Protector as well, but on the other hand Protector is one of the fastest and...

Mar 31, 2008 at 6:23 AM What is your favorite profession?

Looks like somebody's favorite profession is a thread necro ...

Mar 30, 2008 at 7:40 AM Questions, advice, and discussions about Lucky

The only realistic way to max Lucky is chest running. Starter level chests make economical sense only when you have already maxed treasure hunter...

Mar 29, 2008 at 6:13 AM Should Lootscaling be removed after the new Rtm policy?

Quote: Originally Posted by Sleeper Service Maybe i got this wrong but does that graph mean that waiting for 60 seconds before killing anything...

Mar 28, 2008 at 8:02 PM Rragar's HM Hell

I did it with H+H but it was not easy. The main obstacle on level 1 are the balanced charr mobs of prophet, dominator, 2 nukers and some assorted...

Mar 28, 2008 at 6:24 PM Should Lootscaling be removed after the new Rtm policy?

Here's a graph demonstrating the entry effect, one of the best clues to the inner workings of Loot Scaling: The rectangles show the...

Mar 28, 2008 at 12:24 PM Should Lootscaling be removed after the new Rtm policy?

Quote: Originally Posted by hallomik If you have already made a thread with your findings, could you link to it? If you haven't done so, could...

Mar 28, 2008 at 9:44 AM How Would You NERF Ursan?

/signed for holymasamune's suggestion. That would make the blessings actually interesting

Mar 28, 2008 at 9:30 AM Should Lootscaling be removed after the new Rtm policy?

See a couple of posts up for an explanation for why IDS/RoK happens. But quite frankly, I'm responsible for a large percentage of actual...

Mar 28, 2008 at 9:14 AM Should Lootscaling be removed after the new Rtm policy?

There is still a lot of confusion about how LS actually works, so here's a rough description of the mechanism: Every monster has one or more...

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