Turbobusa
Forge Runner
Threads Started
Key binding template
PC on a tatooed scimitar
Re-connection little fixing
Massive lag in AB
Lockpick unlucky streaks
Mods selling (various) & bows + 1 offhand
PC on a stone crusher req 9
PC on a bow and a staff
PC on a long sword
Hard mode monsters
Recent Posts
1-2-3-4-5 for the first 5 skills 6 is a 7 is 6 (usually a long recharging skill/res skill) 8 is R zqsd to move When monking its totally different...
Quote: Originally Posted by Kikuta Right. Nevermind the mobs of 8 enemies you'll frequently see in PvE... Channeling is great for any caster...
about 15... Never found one that corresponds as much to the definition of guild as THPK tbh. Friend guilds at first, then some GvG guilds, random...
It would make sense. /signed
Quote: well I forgot to add it in the first post, but I thought maybe add more skills to make it more challenging? I have an idea. Add more...
No, if you want it to be harder to max, nerf HFFF rewards. That way it takes some dedication to max and not just typing "HFFF bot" on...
I wonder if in their PvE skill reversion process they will put ancestor's rage back to its old overpowerness. Not that it's not usable now.
I'll wait to see what it turns out to be...I don't want a wow clone or a PvE game
[sight beyond sight] free immunity to blind
ZOMG this will be the end onoooooz
