Lunarhound
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Quote: Originally Posted by Loviatar to accomplish this you would have to teleport into the instance of the mission/explorable area which defeats...
I'm not sure I understand how the Rushing example you provided can be applied to explorable areas, if you could only join someone when...
Uh... Sin, I haven't edited my previous post, except to fix some spelling and grammatical errors. This is starting to get ridiculous. Now...
Something like this definately shouldn't be allowed in missions, but I can see a few ways to implement it in explorable areas. 1 - The person...
Sin, Your entire argument seems to be that introducing 1v1 combat will cause people to create builds that work well in 1v1, find out that they...
I remember Gaile saying something on these boards once about "hanging a moose head over the hearth" when talking about possibly being able...
People getting upset over losing a guild battle has nothing to do with one on one fighting. A bad build is a bad build, whether it was created for...
I love the idea of seeing some puzzle-oriented stuff, but I think there are a lot of people who would be irritated by it. At the moment, Guild...
I don't think mounts in the traditional sense have much of a place in Guild Wars. Don't get me wrong, I think riding around on creatures...
Really good idea. Anything that makes people easier to find and team up with is a plus. As for adding more benefits to the friend list, I think...
