Lunarhound
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It's just not necessary
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The idea in Guild Wars has always been to cut out needless, tedious bits. You already have to (currently) start the mission you were playing over,...
A cape toggles would be very nice. I like my cape, and would probably never turn it off, but those who don't want to see it should be allowed...
I just don't think it's necessary to do any balancing at all, for 1v1 duels. Put them in the game so that people who want to do it can do...
Reminds me of the "fire that doesn't burn" in WoW. I'd sometimes go to Ironforge and go for a swim in the molten iron near the...
That's more or less my stance as well. I've never been a big fan of dueling, and I doubt I'd make use of it much, if at all. The...
Weapons, skills and everything else that you're "forced" to get are more or less permanent. Once you have them, you have them until...
I've really never understood why this idea is so heavily opposed. No, the game isn't balance for it and it serves no real purpose, but...
I have a feeling that, when more indoor content is added in the first expansion, indoor areas will probably be added for Guild Halls.
I think this is the sort of thing that GW is intentionally trying to stay away from. I liked how food worked in FF XI, WoW, etc. but it really...
Let's not start flaming...
