eudas

eudas

Wilds Pathfinder

Joined
Feb 2006
Location
Tx, USA
Guild
The Infinite Monkeys [TYPE]
Profession
W/

Recent Posts

May 9, 2006 at 8:25 PM Armor is too expensive

I'm pretty sure you're also experiencing some price spiking for A/Rt armor materials. During Factions launch weekend, I must've made...

May 9, 2006 at 7:52 PM Armor is too expensive

the ritualist armor requires monstrous claws to craft. i had to help out a friend who was playing a ritualist the other day -- he needed 7 more...

May 9, 2006 at 7:37 PM Skill Trainer in Guild Hall

The OCD guild purchased the Xunlai Agent first, then the Merchant (sometimes you come from PVE and don't want to have to go back to a city to...

May 9, 2006 at 7:34 PM WOW fan...Buy faction or the first guild wars?

+1 original wait on the extra-crispy for later. eudas

May 9, 2006 at 7:30 PM Armor is too expensive

That's a good point, Willy. Cantha is much more compressed than Tyria is. Tyria is more forgiving of poor timing choices on armor upgrades,...

May 9, 2006 at 5:07 PM Armor is too expensive

I think the OP is complaining needlessly. While it may possibly be true that armors in Cantha cost a bit more, I think that they are suffering not...

May 8, 2006 at 10:54 PM It's not a bloody golem (Appearence discussion)

Quote: Originally Posted by Mr_T_bot It should still be called a Bone Juggernaut. Would it have to shout its name every time it enters the room? eudas

May 8, 2006 at 9:53 PM It's not a bloody golem (Appearence discussion)

Quote: Originally Posted by xenoranger You take that back. They're not copying Diablo II. OH, but I did hear they're adding Revive Monster...

May 8, 2006 at 9:26 PM Factions: A look at a flawed mechanic.

Quote: Originally Posted by Fred Kiwi its just a room. A room with monsters in it. but still, the fact that groups can have 12 players is...

May 8, 2006 at 8:46 PM What makes GW click for you?

What makes GW click for me is 2 things: 1) that the game mechanics are constrained to a simple system, yet that simple allows for *vast* variation...

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