WNxTyphoon
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Your primary profession dictates the following: 1) What primary attribute you have (Warrior = Strength, Elementalist = Energy Storage, Necromancer...
OK first off, welcome! It's always nice to see new faces. This is a great place for the discussion of everything Guild Wars. One of the...
Quote: Originally Posted by Vanquisher Expertise at 10: Lower the cost of all non-spell skills. 5->3, 10->6, 15->9, 25->15. Expertise...
Quote: Originally Posted by staindreality Warrior/Monk: 11+1+1 Swords, 10+1 Strength, 10 Healing with a Zealous Grip and a Strength specific...
Elementalist / Necromancer Attributes: (cost) Energy Storage: 10 (61) Earth Magic: 8 (37) Blood Magic: 10 (61) Death Magic: 8 (37) Total attribute...
This build is waaaaay too mana intensive. Lightning Touch + Blurred Vision is a rather expensive and ineffective "combo". Lightning Touch...
I guess that it makes sense I just figured anything that wasn't a spell (or a signet for that matter) but did damage just fell into the attack...
So when they changed the touch attacks from spells to skills, they made them normal skills and not attack skills? That seems odd to me considering...
Does Expertise reduce the cost of the touch spells/skills like Shock and Lightning Touch?
Quote: Originally Posted by Sausaletus Rex Linking pet damage to Beastmastery the way bow damage is linked to Marksmanship That's a good idea....
