jesh

jesh

Forge Runner

Joined
May 2005
Location
San Diego, CA
Guild
Penguin Village
Profession
Mo/

Recent Posts

Nov 23, 2005 at 7:13 PM N/Me shutdown

Quote: Originally Posted by Srovex ok. so now I have been adviced to get strip, rend and drain enchantment? But isn't 3 enchantment removals a...

Nov 23, 2005 at 6:41 PM Poison Arrow

Quote: Originally Posted by Morty It's definately a change. I'm certain that it wasn't like that when I started playing (in the beta)....

Nov 23, 2005 at 6:30 PM Fun Farming for Two!

In my experience, barrage just doesn't have enough power by iteself to grant it a spot on my bar. It's okay with Judge's Insight, but...

Nov 23, 2005 at 9:41 AM New class idea

Thanks for the replies everybody, I feel special that real people read the crap I write! As for the wire weapons, I was trying to think of a way I...

Nov 23, 2005 at 9:29 AM Could Guild Wars be a dead game by the time of chapter 2??

Quote: Originally Posted by asdar Every single zone is exactly alike. They all wind up and down and around in nice 2-D zigzags with four skins....

Nov 22, 2005 at 10:08 PM new class idea. The retiarii

Eh.. it's a spear. Scythe would be overdoing it, but a trident = a spear with 3 prongs. I don't see the big deal.

Nov 22, 2005 at 9:42 PM New class idea

Hmm sounds like lots of bond type skills.. which isn't a bad idea. I'd kinda lose the whole metallic idea thingy I had going on though....

Nov 22, 2005 at 9:06 PM Runner's Plight

I read the first page and I think that's good enough, seeing as people tend to repeat things a lot. I'd just like to point out that I...

Nov 21, 2005 at 5:58 AM Ideas for the New Assassin Profession

Quote: Originally Posted by Xue Yi Liang Assassin's Elusiveness - this is the natural ability of the Assassin to avoid attacks. In game terms...

Nov 21, 2005 at 5:55 AM hmmm what do you suggest??

Quote: Originally Posted by Jczech Either way, your weapon skill or your pet's skill isn't going to get over 12 if you want them to be...

Page 101 of 154