Kale Ironfist
Jungle Guide
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Balthazar's Spirit gives 1..5 points (0..15 smiting) of adrenaline. An adrenaline strike is 25 points. But since it doesn't give a...
The percent damage boosts are multiplied. Random damage of weapon x weapon mastery boost x 1.6422, then fire armor is checked to see damage reduction.
For the most part, monsters will follow the same progression as we do [80+(20xlvl)]. Occasionally, you get beefed up ones, like Wurms and certain...
Quote: Interesting... so with a dual attune I assume the energy return isn't additive? What does it work to, like 66%? It returns energy equal...
Quote: Right, because Hero AI is so advanced that they are more than capable of removing any enchantment as soon as it comes up, what could I have...
Why do you have Rodgort's? Sure, it does ~20% more damage, at 66% higher cost, twice the activation and quadruple the recharge (not to mention...
I just don't see why you'd pack Ward Against Harm. The only dangerous skill you'll find is a Rodgort's Invocation, which can...
Quote: Usually some spamable chant to keep Aggressive Refrain up as well (Anthem of Flame isn't a bad option for this). No. Get your...
Quote: Enemy spells that hit you will increase your adrenaline by a tiny amount. Wrong. Damage (GW definition of damage) gives you adrenaline, in...
Quote: When a player makes an assertion then a certain skill is gamebreaking in a certain build, it is safe to say, that it is easy to use...
