Marverick
Forge Runner
Threads Started
non-inscribable 20/20 inscribed staff
WTB 2 destroyer/oppressor weapons
7H elementalist centered team builds?
WTB obsidian shards
LF Deep & Urgoz run
WTS crystalline inscriptable r13
Blowing stuff up in HM with Ignite Arrows - yay Rangerway!
WTB 83 obsidian shards
WTS Armbrace
WTS r9 dragon kamas and mursaat hornbow, some greens and cons
Recent Posts
I stopped playing since a month ago when school started. The game is just too dull now, and I don't really have time for it either. I mostly...
Quote: Originally Posted by ALF71BE There's no point of 15^50 daggers, the dmg increase is near to inexistent... More damage is more damage,...
Drop the rez, having one more skill slot to keep the party alive is much better, and hero Monks are usually the last to leave a party wipe...
Martial one-handed weapons are used by casters so +5e works on them. +5e on them suck for damage dealers, though. Rangers... it's often a good...
Quote: Originally Posted by God I M Stoned HA rank isn't stupid... its a way to rank players on HA experience and also on how they play the...
This is really just becoming a nuisance. I just joined a PvP guild but unfortunately it's a Kurzick one. Which means I can't really join...
I've actually just been joining groups and just ignoring the rank requirements during the last double fame weekend. For about 90% of the...
Quote: Originally Posted by GaaaaaH OP, you should read on the wiki about rune placement and armor chance to get hit. Most hits occur against the...
Quote: Originally Posted by holymasamune Listening to 99% of the guru population on skill balance would be completely disastrous and worse than...
You can just equip him with an offhand and no weapon while he is set on guard. That'll solve the wanding problem.
