Originally Posted by Gli
I think this estimation is way off. Staffs with only a single perfect mod are worthless. Merchant fodder. And then there's the incompatible requirements, weird attribute combinations. The vast majority of found staffs is complete and utter rubbish. I'm betting thousands of staffs with a worthwhile inherent mod are thrashed on a daily basis because the total package is just unusable. When the possibility to harvest these mods arises, the market will be flooded with perfect 20%/10% mods like it's never been flooded with anything before. Staff inscriptions will be so abundant that I foresee people asking for them to be stackable.
That is, if inscriptions will work like everyone seems to assume they will work. They probably won't and 99% of the posts in this thread will be moot. |
Is anyone else worried about the new salvage options?
manitoba1073
Quote:
Cybah
yes the market would be flooded. but 10/10 and 20/20 staffs are cheap atm. there is NO need to make them cheaper -.-
Cjlr
Quote:
Originally Posted by manitoba1073
actually i have posted several times why this will devestate GW. Cjlr maybe for some reason ppl still dont see so ill grab and paste it back here for you
used a staff as noone understood when i used swords and got stuck on just 15^50% parts lol and this part i cant stress enough also bottom line the causual player will no longer even beable to afford a decent staff even. for those who think that there will be MORE supply, Anet HAS NOT and IS NOT going to increase the drop rates. we will only get more types of skins availiable NOT actuall numbers of mods availiable. |
Quote:
unless anet increases the number of 15^50 mods out there. and it will only compund more if you are able to remove all 3 mods from a weapon instead of even just one mod. and worse fact is the fact is that from what i understand we will have 100% chance to get the mods from weapons quarenteeing the prices. so lets continue the example of the sword. right now its at 50k then u add a +30 health (55k for sword) 20/20 sundering (45k) rough prices. but if u are guarenteed all three salvages. what do u really think that sword will go for. 50k+55k+45k=150k in my book. whether they are on a unrare white or a rare gold the base value will be 150k. |
And then there's:
Quote:
And I will give you an even easier example of why things will inflate, continuing to use swords: Right now, there are roughly 35 sword skins out there. Only around 10 types are considered valuable. All others will have their mods salvaged for use on those 10 valuable skins. IE You lose the other 25 or so types. You may see more of the expensive types around but NONE of the others with 15^50 stats anymore, thus reducing the numbers of weapons not increasing them. |
Quote:
Now, with 35 types, and 7 ranges of reqs, there are 245 possible sword combinations. We'll start with that. Say they all have the 15^50 mod. Then, said 10 types would be of value - that gives us 70 types. Everyone only wants req 7-9, and that puts us down to 3 out of the 10. Therefore there are only 30 or so types of swords you will ever really see being sold. |
I tried to fix up your english a little, so I could read it. I might have misinterpreted a bit, though, so sorry for that if it is indeed the case.
Now as for those staves:
Quote:
BEFORE A. say raven staff 20% healling cast rate chance maybe 2-5k at most now B.say raven staff 20% healling recharge rate chance maybe 2-5k at most now 4k-10k for the staffs before the inherent mod salvage comes along AFTER A. say raven staff 20% healling cast rate chance maybe 10-20k now B.say raven staff 20% healling recharge rate chance maybe 10-20k now 10k-40k total price now cause of the inherent mod salvage |
People don't sell mods that are still attached to weapons. If someone wants a mod, do they buy 1), the mod, or 2), a weapon with the mod (which probably isn't the weapon they want to put it on?). I've seen a lot more of 1). But maybe that's just me.
Quote:
now if Anet relly wanted to lower the prices of golds the one and only real way to do it would be this and it was pointed out how effective that was first method 3 parts to it to fix the problems with out the inscriptions salvage option A. no inscription salvage implemented 1. lower the effect of the anti farm code 2. increase the drop percent of golds and greens 3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts |
Quote:
PS mods did the ppl get banned on account of this thread, hope not, sorry to you guys if you did. some where very good arguements i thought and i appreciate all sides of this even if noones really seeing what i see happening when this takes affect. |
Is it a coincidence that they were the ones disagreeing with the moderators?
BTW, that's a joke. Please don't ban me .
Oh, and another thing. It isn't like gold weapons won't still be worth more than whites, blues, purples, and greens. People don't work like that. Can you distinguish between natural diamonds and synthetic diamonds? Now, which one costs more?
EDIT: fixed a couple typos...
Tommy
you guys know that anet can't ban the chinese farmers right? cuz they dont buy the game like we do for 50 bucks, instead they pay a weekly fee of 2 dollars or so to play. most chinese botters created their account in Taiwan and farm in int and sell to int. they dont fear of banning. inscription dont kill them, it only hurts the ordinary players.
manitoba1073
the mods are supposed to be 100% salvageable thats y i was saying about being sold with anything.
That's not the point. Modding a weapon does not increase its value. That's the point. If I put a perfect fortitude on my axe, it doesn't mean I can sell the axe for more. If someone wants a perfect fortitude on their axe they can bloody well add it themselves.
actually with the incription salvage it will increase the value because of the mods.
A raven staff for 5k? Uh... Riiight. Besides, if infixes are salvageable, why couldn't you just salvage them from COLLECTOR'S WEAPONS?
the 5k was only an example and i believe the collectors wont be able to salvage from, i think they will work like all mods alrdy do
Quote:
now if Anet relly wanted to lower the prices of golds the one and only real way to do it would be this and it was pointed out how effective that was
first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts
Yes, let's support the bots and ebay farmers, shall we? Because ANet loves them.
how is that making it better for ebay farmers and bots, it also makes it easy for regular players to find the good stuff and not having to go to ebay and bots. but ofcourse there will always be the lazy ones that do anyways
That's not the point. Modding a weapon does not increase its value. That's the point. If I put a perfect fortitude on my axe, it doesn't mean I can sell the axe for more. If someone wants a perfect fortitude on their axe they can bloody well add it themselves.
actually with the incription salvage it will increase the value because of the mods.
A raven staff for 5k? Uh... Riiight. Besides, if infixes are salvageable, why couldn't you just salvage them from COLLECTOR'S WEAPONS?
the 5k was only an example and i believe the collectors wont be able to salvage from, i think they will work like all mods alrdy do
Quote:
now if Anet relly wanted to lower the prices of golds the one and only real way to do it would be this and it was pointed out how effective that was
first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts
Yes, let's support the bots and ebay farmers, shall we? Because ANet loves them.
how is that making it better for ebay farmers and bots, it also makes it easy for regular players to find the good stuff and not having to go to ebay and bots. but ofcourse there will always be the lazy ones that do anyways
Mr Lem
I support a-net 100% with there decision to make +% dmg modifiers salvagable.
And I for sure cant wait to make my +dmg% Always Crystalline sword ^^
And I for sure cant wait to make my +dmg% Always Crystalline sword ^^
LifeInfusion
Quote:
Originally Posted by =HT=Ingram
there will always be those that want to exploit something... That's not what this game is about. its not called market wars... Its guild wars. One key feature of Guildwars was to eliminate grind. But some people just can not get that through their melon.
|
Quote:
Originally Posted by Mordakai
Again, leprekan, you are playing a different game than I am. I do the quests, missions, unlock Elites, etc. I don't farm for Greens or Golds, don't Chest Run, I don't solo farm UW or FoW...
That's just me. And, honestly, I don't really care about rare skins. I DO care about perfect mods and inherent bonus modifiers, and if this makes it easier to get those, I'm happy. This may sound like a stupid question, but is every inherent bonus modifier even currently available from a Collector or Crafter? |
Quote:
Originally Posted by MSecorsky
The alleged "economy" of Guild Wars was never intended to be. This is a game that caters to balance, not how uber you can make your character. The inscriptions salvage will cater to the heart and intent of the game.
It is, in a word, brilliant. |
I'm in the same boat as Mordakai. I'm a casual player that only gets to play when I'm free and on vacations.
If you want to play "get the most money and weapon skins" then GW is the wrong game. They even said that it caters to casual players.
My problem with the inscriptions is that Arenanet doesn't stress it's real usage, the focii and shield mods. You cannot get any shield you want but you can get every weapon you want.
I also pity the people that play for the sake of items. It is almost as bad as people who buy FoW using Ebayed gold. The journery is more important than the destination. Playing through the storyline and quests with people should be the fun part, not flashing some uber expensive weapon to show off.
Quote:
Originally Posted by axe
I dont know if anyone thought of this, but to me a clear and easy solution to this whole discussion would be for Anet to implement inscriptions in the following way.
You can only add inscriptions to Customized items. |
Keep in mind 80% of people have <20K and that it got worse with Factions' skill costs. I alone spent over 100plat for my monk's skills.
Cybah
as casual player you do NOT need a beautiful skin, just play with collector's or weapon trader's weapons.
and this customized idea is bullshit. everyone will buy cheap weaps and customize them and then add a perfect inherent mod.
that would change NOTHING on the fact of a killed market.
imho casual players who play 1 hour/week are not able to discuss about this change. your mind sounds a bit egoistic "I want my cheap crystalline sword, so shut up thx".
everyone can make money by trading. I do not want to see all those traders pissed of by a change for casual players who delete gw after some weeks.
and this customized idea is bullshit. everyone will buy cheap weaps and customize them and then add a perfect inherent mod.
that would change NOTHING on the fact of a killed market.
imho casual players who play 1 hour/week are not able to discuss about this change. your mind sounds a bit egoistic "I want my cheap crystalline sword, so shut up thx".
everyone can make money by trading. I do not want to see all those traders pissed of by a change for casual players who delete gw after some weeks.
milias
Still no word on a confirmation or denial from ANet/NCSoft? I'm pretty sure Gaile is reading this, maybe she's waiting for a concensus to be reached? Unfortunately, if she is, I don't think we'll come to any kind of concensus any time soon on this issue. Even if she's still checking with the developers/designers on this, I would really like to know that it's being looked into.
Nickhimself
I don't like this salvage idea at all. It will make these hours and hours people (including myself) have spent chest running / farming for that one amazing drop of req 8 15^50 completely wasted.
I really hope they don't do this, for real. But, if they do, it won't change the way I play. I'll just start farming for whites req 7 so I can mod them up =/
I really hope they don't do this, for real. But, if they do, it won't change the way I play. I'll just start farming for whites req 7 so I can mod them up =/
Pandora's box
To the opp:
I did not notice anything of this during the Nightfall PvE weekend. But maybe the items I found were not good enough
I dont care very much. I can buy every item or mod in game and make the best items I need myself. I think it was wrong anyway to make salvaging give a random result between prefix and suffix. I would think its logical to get both from a salvaged item. As for the economy: time for a change! This game is supposed to 'don't let us work' for levels and items. So it seems alright to me to have an easier way to create better items. I only have no clue what to do next with my gold than...
I did not notice anything of this during the Nightfall PvE weekend. But maybe the items I found were not good enough
I dont care very much. I can buy every item or mod in game and make the best items I need myself. I think it was wrong anyway to make salvaging give a random result between prefix and suffix. I would think its logical to get both from a salvaged item. As for the economy: time for a change! This game is supposed to 'don't let us work' for levels and items. So it seems alright to me to have an easier way to create better items. I only have no clue what to do next with my gold than...
Fender
IMO, if this works any way remotely how many people are assuming this will work, this will be one of best changes they've made to GW. Lowering the barriers to advancement to new players and PvP players is awesome and I have no sympathy for the few uber-traders that are going to lose a couple million gold to benefit the rest of the GW population.
GODh
Quote:
Originally Posted by Fender
IMO, if this works any way remotely how many people are assuming this will work, this will be one of best changes they've made to GW. Lowering the barriers to advancement to new players and PvP players is awesome and I have no sympathy for the few uber-traders that are going to lose a couple million gold to benefit the rest of the GW population.
|
Two April Mornings
^only problem is that it lowers absolutely no barriers. With greens and collectors weapons, there are no barriers to advancement.
manitoba1073
and if u guys think its gonna hurt any rich trader ur so wrong. as i know alot that will make more than millions of gold when this happens. and ill admit so will i. i estimate i spent 700k on stuff and will make about 7 million of the mods alone. so if u guys are hoping it will ruin the so called rich traders its not gonna affect them at all. so when u guys are all complaining that inherent mods are way to much ill be here to remind u guys i tried to warn u. with a big told u so.
ibex333
I have questions and I'm sorry if they were answered already. (too lazy to browse through a 23 page long thread)
1)Is it 100% confirmed that you will be able to salvage inherrent mods from weapons and put them on other weapons? Will it be done with a salvage kit or some other way?
2)Does the same apply to shields? Meaning, you take a mod from one shield place it onto another, etc.
1)Is it 100% confirmed that you will be able to salvage inherrent mods from weapons and put them on other weapons? Will it be done with a salvage kit or some other way?
2)Does the same apply to shields? Meaning, you take a mod from one shield place it onto another, etc.
arcanemacabre
Quote:
Originally Posted by ibex333
I have questions and I'm sorry if they were answered already. (too lazy to browse through a 23 page long thread)
1)Is it 100% confirmed that you will be able to salvage inherrent mods from weapons and put them on other weapons? Will it be done with a salvage kit or some other way? 2)Does the same apply to shields? Meaning, you take a mod from one shield place it onto another, etc. |
All we have is a small blurb in a magazine saying that we will be able to choose which mod to salvage from weapons, and that we can now salvage the inherent mods off items in the form of "inscriptions". It's so incredibly vague how the system works, but yet people still argue about the implications.
I'm still taking a "we shall see" approach. So, yeah, we shall see.
elLOCOmutha
Does anyone know if these "inscriptions" will just be for changing the inherents on weapons only or will we be having inscriptions for shields and other things?
I'm glad I didnt spend millions on that Crystalline Sword I wanted so badly.
I'm glad I didnt spend millions on that Crystalline Sword I wanted so badly.
Thallandor
Having read through 23 pages of comments (skipping some inflammatory ones) taking a whole morning and a good part of the afternoon, there are a few things perhaps i would like to get off my chest as a Hardcore PvEr who also understand the causal player needs.
First of all, What i am most worried about is the lack of an official response from either Galie or Alex, despite all the discussion had has transpired from a very short paragraph in the November issue of PC gamer. This leads me to believe the design and implementation of how inscriptions will work at the point of conception and interpretation from the Magazine is indeed what as we have comprehended/understood. This is drawn from experience of the similar lack of response from Anet when the ELite mission details were released prior to game release, which spanned several pages/threads of fierce discussion in these very forums.
Secondly, being a "middle class" gamer who like to collect greens (their value keep dropping due to over farming *-*) i can understand the need for causal gamers to have access to gear that they need to play the game. Anything else is really just a want. With the inclusion of inscriptions, it will please most causal players being able to try to own that weapon with a nice skin with perfect stats regardless of colour without spending large amount of time to farm gold for it. Many months ago if anyone remembered we had a large debate on:
"How are we suppose to afford the things we want playing the game normally?"
Inscriptions i believe was the result to solve this "problem". As for the comments that this is Anet's way of destroying the enconmy, getting rid rich Players, making up for the dynfunctional trading system, i personally dont believe that is the case. Since it makes good business sense not to alienate any one particular customer group. What that may have seem like a good suggestion on the boardroom meeting may not have enough perspectives to cover all aspects of how the impact of the change will have on the overall meta game and hence threads like theses are invaluable to understand the potential problems from all perspectives.
Thirdly, as for being a Hardcore player, i do spend alot of the time playing the game partly for titles, farming items, gold for armour to play "dress up doll" and helping out for fun but understand also that for the sakes of replayability/life span of the game there needs to be goals in the game to keep players playing and GW sadly is lacking greatly in this department if you dont play PvP at all. To put a long story short, basically there isnt that much of PvE at all once you have completed all the story missions/quest and if the FoW or Greens/gold items(with the same base stats) dont interest you, its unlikely you will keep playing or buy future chapters for that matter.
The current debate basically focuses on both "Skins" and to a lesser extend "requirements" for an item for stating the obvious. And to address not only those who have spend many efforts to collect their perfect golds but also those who aspire to own their dream "weapon/item", Inscriptions would create a huge impact for them removing the goals they set for themselves within the game.
I generally agree with some of the posters that anything worth having is worth working for, the Urgoz Longbow i got as a drop really made my day for me even though it has the same stats as Drago or can be easily replicated with collectors for that matter. It has no bearing if it makes you better than a player without it or someone who cant afford it but merely most importantly its a goal you set for yourself in the game and constantly working towards it. And as strangely as it might sound to some, working towards goals is fun for some and makes playing the game meaningful. As many have voiced their concerns over inscriptions, as i understand as best as i can, what it translate is allowing players more freedom over their choice of weapons and bringing the line between "wants" and "needs" closer which is a good thing overall for the majority of gamers but overall if not implemented properly will eventually create a even larger void for players towards the end and will inevitable cause more players to lose interest over time.
Please dont let ourselves be fooled into thinking that player's interest will be renewed with every new chapter like Jeff strain does. New games with newer interesting concepts are always on the horizon and theres always plenty of new MMOs to try some of which are free to play as well.How GW will try to offset this by implementing new and interesting game elements awaits to be seen. Either way they already got your monies once you buy the game, its a win win for them even if you lose interest and quit lol.
Edit for spelling and grammer (as best as i can)
First of all, What i am most worried about is the lack of an official response from either Galie or Alex, despite all the discussion had has transpired from a very short paragraph in the November issue of PC gamer. This leads me to believe the design and implementation of how inscriptions will work at the point of conception and interpretation from the Magazine is indeed what as we have comprehended/understood. This is drawn from experience of the similar lack of response from Anet when the ELite mission details were released prior to game release, which spanned several pages/threads of fierce discussion in these very forums.
Secondly, being a "middle class" gamer who like to collect greens (their value keep dropping due to over farming *-*) i can understand the need for causal gamers to have access to gear that they need to play the game. Anything else is really just a want. With the inclusion of inscriptions, it will please most causal players being able to try to own that weapon with a nice skin with perfect stats regardless of colour without spending large amount of time to farm gold for it. Many months ago if anyone remembered we had a large debate on:
"How are we suppose to afford the things we want playing the game normally?"
Inscriptions i believe was the result to solve this "problem". As for the comments that this is Anet's way of destroying the enconmy, getting rid rich Players, making up for the dynfunctional trading system, i personally dont believe that is the case. Since it makes good business sense not to alienate any one particular customer group. What that may have seem like a good suggestion on the boardroom meeting may not have enough perspectives to cover all aspects of how the impact of the change will have on the overall meta game and hence threads like theses are invaluable to understand the potential problems from all perspectives.
Thirdly, as for being a Hardcore player, i do spend alot of the time playing the game partly for titles, farming items, gold for armour to play "dress up doll" and helping out for fun but understand also that for the sakes of replayability/life span of the game there needs to be goals in the game to keep players playing and GW sadly is lacking greatly in this department if you dont play PvP at all. To put a long story short, basically there isnt that much of PvE at all once you have completed all the story missions/quest and if the FoW or Greens/gold items(with the same base stats) dont interest you, its unlikely you will keep playing or buy future chapters for that matter.
The current debate basically focuses on both "Skins" and to a lesser extend "requirements" for an item for stating the obvious. And to address not only those who have spend many efforts to collect their perfect golds but also those who aspire to own their dream "weapon/item", Inscriptions would create a huge impact for them removing the goals they set for themselves within the game.
I generally agree with some of the posters that anything worth having is worth working for, the Urgoz Longbow i got as a drop really made my day for me even though it has the same stats as Drago or can be easily replicated with collectors for that matter. It has no bearing if it makes you better than a player without it or someone who cant afford it but merely most importantly its a goal you set for yourself in the game and constantly working towards it. And as strangely as it might sound to some, working towards goals is fun for some and makes playing the game meaningful. As many have voiced their concerns over inscriptions, as i understand as best as i can, what it translate is allowing players more freedom over their choice of weapons and bringing the line between "wants" and "needs" closer which is a good thing overall for the majority of gamers but overall if not implemented properly will eventually create a even larger void for players towards the end and will inevitable cause more players to lose interest over time.
Please dont let ourselves be fooled into thinking that player's interest will be renewed with every new chapter like Jeff strain does. New games with newer interesting concepts are always on the horizon and theres always plenty of new MMOs to try some of which are free to play as well.How GW will try to offset this by implementing new and interesting game elements awaits to be seen. Either way they already got your monies once you buy the game, its a win win for them even if you lose interest and quit lol.
Edit for spelling and grammer (as best as i can)
leprekan
Thallandor,
There isn't a "void" between needs and wants now. Anet has Collectors and greens that are either dirt cheap or very affordable. They are there for the "casual gamer" so he doesnt have to grind to get weapons with similar stats as the more hardcore player. Everyone yelling Yay! ... please consider the long term effects if the economy becomes only 2 classes. Either Anet will have to lower the bar even further for the (cough cough) casual gamer group or only the rich will have many of the titles and better armor. Those thinking this won't tank the economy haven't followed the Anet tweaks and the end results to well.
The game is to be released in less than a month ... Ms. Gray could throw us a bone on this topic. Anet knows how the system is supposed to work by now. *gasp* Could it be they want us to buy a copy and the truth might cause a few to not!?!?! =p
There isn't a "void" between needs and wants now. Anet has Collectors and greens that are either dirt cheap or very affordable. They are there for the "casual gamer" so he doesnt have to grind to get weapons with similar stats as the more hardcore player. Everyone yelling Yay! ... please consider the long term effects if the economy becomes only 2 classes. Either Anet will have to lower the bar even further for the (cough cough) casual gamer group or only the rich will have many of the titles and better armor. Those thinking this won't tank the economy haven't followed the Anet tweaks and the end results to well.
The game is to be released in less than a month ... Ms. Gray could throw us a bone on this topic. Anet knows how the system is supposed to work by now. *gasp* Could it be they want us to buy a copy and the truth might cause a few to not!?!?! =p
arcanemacabre
Quote:
Originally Posted by leprekan
*gasp* Could it be they want us to buy a copy and the truth might cause a few to not!?!?! =p
|
Thallandor
Quote:
Originally Posted by leprekan
Thallandor,
There isn't a "void" between needs and wants now. Anet has Collectors and greens that are either dirt cheap or very affordable. They are there for the "casual gamer" so he doesnt have to grind to get weapons with similar stats as the more hardcore player. Everyone yelling Yay! ... please consider the long term effects if the economy becomes only 2 classes. Either Anet will have to lower the bar even further for the (cough cough) casual gamer group or only the rich will have many of the titles and better armor. Those thinking this won't tank the economy haven't followed the Anet tweaks and the end results to well. The game is to be released in less than a month ... Ms. Gray could throw us a bone on this topic. Anet knows how the system is supposed to work by now. *gasp* Could it be they want us to buy a copy and the truth might cause a few to not!?!?! =p |
I too believe that its perhaps time for some official word on the matter.
Edit: ^arcanemacabre, i really like your guild tag. It seems to remind me to something tho..hmmmm....
sumrtym
Quote:
Originally Posted by Nickhimself
I don't like this salvage idea at all. It will make these hours and hours people (including myself) have spent chest running / farming for that one amazing drop of req 8 15^50 completely wasted.
I really hope they don't do this, for real. But, if they do, it won't change the way I play. I'll just start farming for whites req 7 so I can mod them up =/ |
If it becomes that much work to obtain the things you want when playing the game for your char, it ceases to be fun. After about my 300th deep run and still not getting a low req 15>50 zodiac axe, good zodiac shield, or even a decent zodiac staff / wand, I can tell ya...it's enough to start to say screw the game. And everyone else is out doing that rather than playing the game. Try to get help through a mission, etc, or talk about things game related in a major town. It's just continual WTS spam.
End the madness. It's flawed, If you wasted a bunch of time cause now it's going to be easier for people to get what they wanted, then so be it. I'm not still crying about my HOD sword, or the fact in Prophecies I didn't get xp capping elites, etc. It's a positive change, and in the end, enhances the game. You want to farm for that perfect drop? No one is stopping you...keep doing it like you always did, without using the new salvage options.
BTW, between the costs of skills in Nightfall, which looks to be handled the same as Factions from the preview, and up to 12 heros or so per character (that's 8-9 chars if you bought all chapters and this pre-order), that's 96 to 100+ people to equip, unless you enjoy forever juggling equipment back and forth on the accounts every time you want to just pick a toon and go. This is an obviously NEEDED change, despite whatever fake wealth preservers think. The costs / demand / time involved for most anyone starting this game is rediculous to get top items (and by that I mean any non-collector / crafter) under the current system looking at those statistics.
KurtTheBehemoth
Ok here's my 2 cents,
The PC gamer article is very clear and leaves little doubt about what it means. Now this information could very well be false, but the article was definitely written with the assistance of Arena Net. So, now lets analyze this information and use it to our advantage.
Possibilities:
1. everything will be salvageable from weapons
2. collectors weapons will drop in price.
Ok, now that we know what might happen we treat this like any other gamble. I am a poker player and this looks like a hand I once had. Everyone else folded after the flop so it was heads up and I had the low straight. Pot odds were good and the other guy was betting big. I was in good position but it just didn't feel right. The way the guys tells were all saying he had the high straight. I decided take the risk because I didn't want to throw away my straight. Well guess what. He had a boat. I should have listened to my instincts about the guys tells.
Whatever you want to believe about this information is worthless. Treat this article in the PC Gamer magazine as if it were fact and you can't lose.
1. Sell all your rare weapons now!
2. Hold onto all those worthless weapons with good mods!
3. Concentrate your farming on materials!
If you do these three things you can't possibly lose any money. If the update was false then those weapons you sold will be unaffected pricewise. You can just buy some different rares after nightfall comes out. materials will almost assuredly go up in price. Those collectors weapons are locking up cash that could be invested. Double that money and purchase double the collectors weapons after release of nightfall.
If you decide to try and hope for the best you are only setting yourself up for failure. If and when this update goes into effect, prices will plummet. You might lose a lot of net worth.
I understand a lot of you have grown attached to these weapons. But they are locking up a lot of liquid wealth that could go towards sound investments.
MY COLLECTORS ITEM IS GOLD, AND LOTS OF IT,
The PC gamer article is very clear and leaves little doubt about what it means. Now this information could very well be false, but the article was definitely written with the assistance of Arena Net. So, now lets analyze this information and use it to our advantage.
Possibilities:
1. everything will be salvageable from weapons
2. collectors weapons will drop in price.
Ok, now that we know what might happen we treat this like any other gamble. I am a poker player and this looks like a hand I once had. Everyone else folded after the flop so it was heads up and I had the low straight. Pot odds were good and the other guy was betting big. I was in good position but it just didn't feel right. The way the guys tells were all saying he had the high straight. I decided take the risk because I didn't want to throw away my straight. Well guess what. He had a boat. I should have listened to my instincts about the guys tells.
Whatever you want to believe about this information is worthless. Treat this article in the PC Gamer magazine as if it were fact and you can't lose.
1. Sell all your rare weapons now!
2. Hold onto all those worthless weapons with good mods!
3. Concentrate your farming on materials!
If you do these three things you can't possibly lose any money. If the update was false then those weapons you sold will be unaffected pricewise. You can just buy some different rares after nightfall comes out. materials will almost assuredly go up in price. Those collectors weapons are locking up cash that could be invested. Double that money and purchase double the collectors weapons after release of nightfall.
If you decide to try and hope for the best you are only setting yourself up for failure. If and when this update goes into effect, prices will plummet. You might lose a lot of net worth.
I understand a lot of you have grown attached to these weapons. But they are locking up a lot of liquid wealth that could go towards sound investments.
MY COLLECTORS ITEM IS GOLD, AND LOTS OF IT,
Cybah
Quote:
Exactly WHY this change needs to be implemented. Grinding 1000's of hours to get that low req skin you want is a pain in the butt. It's this idea that's actually been turning me OFF Guild Wars lately. I spend / waste more time trying to get the skin with the mods I want (try that on a shield you want some fun) then I do actually playing with my friends, and I'm sure I'm not alone. |
And if new/casual players could own a crystalline req8 15^50, WHICH FACT WILL MAKE ME AN HARDCORE PVE-PLAYER ANYMORE?
At the moment you can see if you are hardcore or not when you look at your items. The complete motivation to be "hardcore" will be gone with this change.
Abnaxus
Quote:
Originally Posted by Cybah
Sry but this is nothing than bullshit NOBODY needs a req7/8/9 sword. EVERYONE wants it because it's looking COOL. You don't deal more dmg with a req7 sword than with a req13 sword!
And if new/casual players could own a crystalline req8 15^50, WHICH FACT WILL MAKE ME AN HARDCORE PVE-PLAYER ANYMORE? At the moment you can see if you are hardcore or not when you look at your items. The complete motivation to be "hardcore" will be gone with this change. |
1. It's false that a low req. weapon is equivalent to a high req. one. If you are a hardcore player, you should know that a lower req. allows more flexibility in attribute points spending, it's one of the basic rules you learn in the very first days of playing.
Besides, collector's crafter's and green weapon come already with 9 req. so higher requirement can be accepted only for builds that max out the weapon attribute.
Low req. is not "cool", it's functional.
2. Again false. It's just rethoric to affirm that "new casual players will be able to afford a req. 8 15>50 crystalline" or whatever considered today "high-end".
Just check this page on guru auction:
http://www.guildwarsguru.com/auction...=crysta&=Go%21
The crappiest crystallines are offered (with bids) for not less than 100k, 350k is the offer for a req. 13 +15 stance.
I see very difficult for a new player a) to collect 350k in short time, and b) to spend 350k for a sword that compared to a collector or green one is pure crap statwise.
If today someone is able to sell a purple crystalline +16 while hexed for above 100k, which is currently an unmoddable and utterly crap sword, with the new possibility to make it 15>50 the same seller will ask at least 3-4 times the current price or possibly more.
We'll not see probably today's 10millions weapons, but we'll have more 300-400k weapons on the market. Anyway, 300-400k for a single weapon is not something easily affordable by a newcomer or casual player.
3. If the concept of hardcore player is opening the inventory and look at 1337 weapons, probably GW (which is a skill based and not item based) is the wrong game for you.
I feel myself an hardcore player because I have finished both campaigns with 6 chars, on the way with the 7th, play together with friends and helping them, farm bosses for green drops and so on.
Collecting nice skins is just a small part of my gaming experience, and not the whole game.
I'm favourable to the possibility of upgrading my current weapons, to at least have comparable stats of collectors and green ones, keeping some skins I like.
For instance, I just started an assassin, and so far the most functional daggers I've found are the uber cheap Xuekao. If with the new feature I'll be able to obtain some dragon scythes with at least the same stats and without spending 100k, I'll be a happy man.
Otherwise I'll stick to Xuekao, no problem, it's more important that I'm able to manage my assassin skills than wielding shiny daggers.
Cybah
hahahaha tell me ONE person who is fighting with 7 in weapon mastery. everyone got 9+. NOBODY needs 7-8.
if you want to deal dmg, you got 11-16 in weapon mastery.
if you want to deal dmg, you got 11-16 in weapon mastery.
arcanemacabre
Abnaxus, you basically summarized almost all of my posts in this thread. Only thing you missed is when I was talking about how awesome inscriptions will be to all the currently un-modable items such as wands/off-hands/shields. Regardless, kudos for putting it out there, short and sweet.
Ahh, wish I knew this about a week ago. Just sold gold Dragon Scythes, Req. 9 15^50 for 30k. Quite possibly the best item I've ever had drop for me, and I just sold it off for peanuts. Eh, not that it matters to me.
Not ONE person, but several BUILDS. Anything that uses primarily Tactics and Strength, or for a Ranger, Beast Mastery, Expertise and Wilderness Survival. There are tons of builds with those setups. An assasin probably can't operate without a good chunk of points into DM, unless they're using an axe or bow or something.
Not to mention, if need be, you can pump 12 points into two other atts, and have 3 left over for your weapon. Then simply wear your +1 headpiece, and +3 rune, and you've got 7. Two maxed out stats and enough points to deal a decent amount of damage with your weapon. Pretty nice, and fairly common, considering.
Quote:
Originally Posted by Abnaxus
For instance, I just started an assassin, and so far the most functional daggers I've found are the uber cheap Xuekao. If with the new feature I'll be able to obtain some dragon scythes with at least the same stats and without spending 100k, I'll be a happy man.
Otherwise I'll stick to Xuekao, no problem, it's more important that I'm able to manage my assassin skills than wielding shiny daggers. |
Quote:
Originally Posted by Cybah
hahahaha tell me ONE person who is fighting with 7 in weapon mastery. everyone got 9+. NOBODY needs 7-8.
if you want to deal dmg, you got 11-16 in weapon mastery. |
Not to mention, if need be, you can pump 12 points into two other atts, and have 3 left over for your weapon. Then simply wear your +1 headpiece, and +3 rune, and you've got 7. Two maxed out stats and enough points to deal a decent amount of damage with your weapon. Pretty nice, and fairly common, considering.
Cybah
greens are out but with this update greens will be dead. the thing anet could change is adding greens with special skins which are not obtainable by common weapons (white,blue,purple,gold).
Abnaxus
Quote:
Originally Posted by Cybah
hahahaha tell me ONE person who is fighting with 7 in weapon mastery. everyone got 9+. NOBODY needs 7-8.
if you want to deal dmg, you got 11-16 in weapon mastery. |
An assassin can use only Critical Strikes skills, max out that attribute and Shadow Arts and put the minimum required on daggers.
Anyway, this of low req. is just a technical point, whereas points 2 and 3 of my post are relevant to the discussion.
Cybah
you do not need 15^50 either for tanking. you can use a white req7 sword with +30 or +5 armor mod. you do not need those inherent mods for that.
and for assassin... you lose chances to strike a double hit with low dagger mastery AND you lose chances to strike a critical hit AND you lose basic damage.
an assassin with low dagger mastery is nothing else than a warrior without good armor.
and for assassin... you lose chances to strike a double hit with low dagger mastery AND you lose chances to strike a critical hit AND you lose basic damage.
an assassin with low dagger mastery is nothing else than a warrior without good armor.
Mordakai
Quote:
Originally Posted by Thallandor
Please dont let ourselves be fooled into thinking that player's interest will be renewed with every new chapter like Jeff strain does.
|
Fickle thy name is gamer.
Cybah, Perfect Golds will still be worth money. (people want Golds, it's not just about the numbers you know). Crystallines will still be expensive.
This will not completely destroy the value of your items...
Quote:
Originally Posted by leprekan
There isn't a "void" between needs and wants now. Anet has Collectors and greens that are either dirt cheap or very affordable. They are there for the "casual gamer" so he doesnt have to grind to get weapons with similar stats as the more hardcore player. Everyone yelling Yay! ... please consider the long term effects if the economy becomes only 2 classes. Either Anet will have to lower the bar even further for the (cough cough) casual gamer group or only the rich will have many of the titles and better armor. Those thinking this won't tank the economy haven't followed the Anet tweaks and the end results to well. |
Obviously, you feel perfect mods are "vanity" items, just the same as FoW armor.
But, you do see the difference, correct? Even the +1 hp between a +29 mod, and a +30 mod is an advantage, albeit a slight one. FoW armor has NO advantage. At all.
So, yes, IF Inscriptions somehow keeps people from getting their FoW armor faster (an argument I don't buy in the first place), I still want Inscriptions to happen.
Why? Because, frankly, in terms of game balance, perfect mods (including perfect inherent mods) are greater than FoW armor.
I've already said that I have no problem with some skins being "un-inscriptable". In fact, I think that would be a good thing for Anet to do, so the minority of players who grind for skins will still be happy. I'm all for people being happy...
Quote:
Originally Posted by leprekan
The game is to be released in less than a month ... Ms. Gray could throw us a bone on this topic. Anet knows how the system is supposed to work by now. *gasp* Could it be they want us to buy a copy and the truth might cause a few to not!?!?! =p
|
Cybah
if you can upgrade whites with 15^50, believe me, ppl wont want only golds.
and believe me something else: when you got all your items you want, you won't have more fun in guildwars' PVE (except new chapters with new playing features).
and believe me something else: when you got all your items you want, you won't have more fun in guildwars' PVE (except new chapters with new playing features).
sumrtym
Quote:
Originally Posted by Cybah
and believe me something else: when you got all your items you want, you won't have more fun in guildwars' PVE (except new chapters with new playing features).
|
Nobody even mentions the fact about equipping 100 characters now with heros.
Mordakai
Quote:
Originally Posted by Cybah
if you can upgrade whites with 15^50, believe me, ppl wont want only golds.
|
(and yes, I agree that's crazy. But then again, I think farming skins is crazy, too, so what do I know?)
Quote:
Originally Posted by Cybah
and believe me something else: when you got all your items you want, you won't have more fun in guildwars' PVE (except new chapters with new playing features).
|
I will never, ever, grind for something as silly as a skin!
Since I'm a casual player, there is always a quest to do, an Elite to cap, a Chapter to explore.
Cybah
Mordokai:
you cannot change or dye greens therefore you cant compare those imho.
edit: oh and there are no beautiful greens: cryst, dwarven, iridescent, eternal, zodiac, ........ and so on
I won't play gw with ugly characters and items. would be no fun for me. i could play wow instead then (ugly too)
you cannot change or dye greens therefore you cant compare those imho.
edit: oh and there are no beautiful greens: cryst, dwarven, iridescent, eternal, zodiac, ........ and so on
I won't play gw with ugly characters and items. would be no fun for me. i could play wow instead then (ugly too)
Mordakai
Quote:
Originally Posted by Cybah
Mordokai:
you cannot change or dye greens therefore you cant compare those imho. edit: oh and there are no beautiful greens: cryst, dwarven, iridescent, eternal, zodiac, ........ and so on I won't play gw with ugly characters and items. would be no fun for me. i could play wow instead then (ugly too) |
Just reinforces my point: people pay more for "color." (Color being Golds and Greens, not dyes!)
leprekan
Quote:
Originally Posted by Mordakai
We've gone round and round on this point, but please try to understand why I think you're so wrong on this point.
Obviously, you feel perfect mods are "vanity" items, just the same as FoW armor. But, you do see the difference, correct? Even the +1 hp between a +29 mod, and a +30 mod is an advantage, albeit a slight one. FoW armor has NO advantage. At all. So, yes, IF Inscriptions somehow keeps people from getting their FoW armor faster (an argument I don't buy in the first place), I still want Inscriptions to happen. Why? Because, frankly, in terms of game balance, perfect mods (including perfect inherent mods) are greater than FoW armor. I've already said that I have no problem with some skins being "un-inscriptable". In fact, I think that would be a good thing for Anet to do, so the minority of players who grind for skins will still be happy. I'm all for people being happy... |
What you are saying is that the poor (yourself included) don't want or need to be able to make enough gold to get many of the titles. Those of us that have been around for every Anet attempt at tweaking the economy know what happens ... they kill what they tried to tweak. Upgrades are one of the last things available for people to make an easy 20-40k take that away for the short term whiners and you have 2 classes. Stop looking at the short term WOW that would be great for ME. Look 3 months into the chapter when the market is flooded and perfect mods are 1k and less than perfect mods go straight to merch. I like EVERYONE I know has a mule full of perfects waiting to be salvaged. This is going to tank the economy end of story.
Two April Mornings
^sword pommel + 30 4 months ago = 100k
now = 30ish K
15^50 mod when this option comes out ~100k(estimate based on the fact that 15^50 is a lot less rare but that people will try to sell them relatively high)
15^50 mod in 3-4 months---mgiht be as low as 10-15k
now = 30ish K
15^50 mod when this option comes out ~100k(estimate based on the fact that 15^50 is a lot less rare but that people will try to sell them relatively high)
15^50 mod in 3-4 months---mgiht be as low as 10-15k
Cybah
ghails staff is with +1 death magic isnt it? +1 death wrapping is expansive as hell and hard to get.
if it wasnt, I would prefer the blue collector's over ghails.
if it wasnt, I would prefer the blue collector's over ghails.