Is anyone else worried about the new salvage options?

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L
Loviatar
Underworld Spelunker
#261
[QUOTE]
Quote:
Originally Posted by axe

I dont know, to me I think that would be the easiest way to keep everyone happy, I think the value of items would still go down a bit, but I dont think it would plumment.[/QUOTE]
they want it way down not a bit.

they are steadly making price drops in the game and this is the next.

EXAMPLES?

1 guild sigels were out of the price range of the casual player so they increased the drop rate and there was a fire sale of people putting sigels up for sale in 30 unit lots (this site)

2 superior absorb runes were 100k when they increased the drop rate in april (well before the damage adjustment) and they went to about 4k.

Anet is opening the game to the casual player who wants some item because it looks nice not because it is super rare to show off wealth
DeathByAmor
DeathByAmor
Banned
#262
Quote:
Originally Posted by milias
That's why I think it's not casual-player friendly, even if they make inherent mods salvageable. Casual players aren't going to have the time/resources to equip all of their heroes, and more hardcore players will be upset because all of their items will have depreciated in value drastically. In effect, it will piss off everyone, casual or hardcore.
Well if you think about it though items are only "really" worth what you can actually get someone to spend on the item. With the current broken economy flooded with insane amounts of ebay gold it is no wonder items are so expensive now. Now if ANet gives more spending freedom to the average player ebay farmers will not have such a large interest in the game and will eventually move on. I believe ANet is trying to deal a death blow to the ebay farmers. Once the ebay farmers are out of the equation finally the market can be influenced by the average farmers and average players. Prices on items will drop down to where they were intended to be and the game will stabilize itself.
axe
axe
Wilds Pathfinder
#263
[QUOTE=Loviatar]
Quote:
Anet is opening the game to the casual player who wants some item because it looks nice not because it is super rare to show off wealth
I think if a player was only allowed to put an inscription on a customized item that casual players would have an easy way to get the "pretty" items with the perfect mods on it. Besides they already did this with green items.

And for the skins not covered by the greens a casual player could buy a cheap white weapon with the skin they like, customize it and add the mods.

And it would still allow people that collect items to have the perfect uncustomized gold items in their collection.
milias
milias
Grotto Attendant
#264
Quote:
Originally Posted by DeathByAmor
Well if you think about it though items are only "really" worth what you can actually get someone to spend on the item. With the current broken economy flooded with insane amounts of ebay gold it is no wonder items are so expensive now. Now if ANet gives more spending freedom to the average player ebay farmers will not have such a large interest in the game and will eventually move on. I believe ANet is trying to deal a death blow to the ebay farmers. Once the ebay farmers are out of the equation finally the market can be influenced by the average farmers and average players. Prices on items will drop down to where they were intended to be and the game will stabilize itself.
There's got to be a better way to deal with botters and ebayers than destroying the very economy itself. It's like saying let's let the stock market crash so that we can get rid of all the inside trading. I'm afraid it doesn't quite work that way.

I also fail to see how this will benefit the average player. Personally, I'd rather be doing missions and quests and whatever, instead of trying to figure out how to get the items to equip the heroes.

I think as long as a mod is unlocked, it should also be made available to the heroes. That would solve a lot of the problems.
Mordakai
Mordakai
Grotto Attendant
#265
Quote:
Originally Posted by Xeno Breaker
Player A played 300 hours and got a really nice drop ex. 15^50 req8 storm. sells the items, makes the players day seeing as his play time was rewarded with a nice item and some spending cash.

Player B plays 5 hours buys inscription buys him self a cheap clean storm bow mods it.

Doesn’t sound fair to the guy who just put in hundreds of hours.
No, it's not fair, and that's why I brought the "real world" into it.

People get scammed all the time in Guild Wars. Is it fair? No. But it happens, just like in real life.

I play the game for one hour and get a super rare drop. Someone else plays for thousands of hours, and never gets it. Fair? Nope. But it happens.

My point was this: If you are paying (or selling) items for more than they are worth to the merchant, you are taking a risk. That value is "artificial" (as opposed to the "real" value of anything in a game!)

People are making comparisons to trading like playing the stock market... and that's fair, to a point. If the stock marker was controlled by one business who could change the entire economy with one patch.

I guess Tommy's real question was, "should we expect economic changes like this in the future?" And my reply is, yes, you should. This is not a static single-player game. This is an evolving MORPG (or CORP), and as such, you can expect the stats of items you have to change (as has happened), and item values to change (as has happened).
arcanemacabre
arcanemacabre
Grotto Attendant
#266
Quote:
Originally Posted by DeathByAmor
Well if you think about it though items are only "really" worth what you can actually get someone to spend on the item. With the current broken economy flooded with insane amounts of ebay gold it is no wonder items are so expensive now. Now if ANet gives more spending freedom to the average player ebay farmers will not have such a large interest in the game and will eventually move on. I believe ANet is trying to deal a death blow to the ebay farmers. Once the ebay farmers are out of the equation finally the market can be influenced by the average farmers and average players. Prices on items will drop down to where they were intended to be and the game will stabilize itself.
Ahh, such a nice fantasy. But I fear that eBay farmers will exist as long as the servers are on. They will continue to flood the market with ill-gotten gold, consistently raising prices on everything.

If I were to guess on what the devs intended for a GW economy, it would be this: No item would go over the 1,000 plat limit. Ectos and shards are materials for buying FoW armor. Most high-end items would never go past 100k, the max you can carry.

I don't know about you, but these things seem pretty obvious to me. The way everything is set up, do you really think they meant for salvage materials to become currency? I'm thinking they've been disgusted by the economy for a long time, but had no idea how to really fix it without ruffling too many skirts. Sorry to say, but this might just be the best way.
L
Loviatar
Underworld Spelunker
#267
DID YOU NOTICE...........?

QUOTE THE ARTICLE
Quote:
and handing down skills and weapons that have been unlocked or customized just for you.
this will make equiping a hero more casual gamer friendly
W
Winx.ZN
Frost Gate Guardian
#268
Raise your hand if you have perfect caster weapons! This does not include greens (which for me, have 1 mod of the 2 I want, or have a terrible skin so therefore NOT perfect).
Of those that raised your hand, what did they cost you?
Salvaging those mods will FINALLY allow me to get the skins I want with the mods I want for 4/6 characters I have. My monk, mesmer, ele, and necro are going to have a field day.
So sorry for warriors and their 15^50 req 7-8 market of super high priced goods. This ONE mod seems to be the highlight of this thread. 15^50 15^50 15^50 15^50. Look at the other 6 non-melee classes as well please.

Gold might actually be worth something now. When I first started playing this game (thousands of hours ago) I noticed gold was terribly worthless. Something I thought was not a good sign. This should not happen, you should be able to afford a decent living (in GW case = skills, armor, weaponry) without breaking the bank on a regular basis. A couple of thousand gold coins should be able to buy you something good.
The more I think about this "inscriptions" add-on the more I start to like it (especially once someone brought up the caster scenario).

Some skins are still REALLY rare and others would become rare if certain behaviours ceased. Crys and Dwarven Axes only drop in HoH. Noone whining that the only way to get a "pve" item is to become a pvp buff and sit and win HoH for hours a day in hopes to get one. Its just a fact so you deal with it.
They could modify drop rates for a lot of items so they drop less frequently maintaining a "rare" enviorment. They could remove (omg, but thats my favorite part of the game too!) chests from GW. As I mentioned before, people are still suckers for looks. A gold item with the same stats as a purple one sells for a higher price (This happened to me many times in Factions). You cannot salvage the req either.
This will deflate prices, although I do not believe to the point where it will make the economy crash. There will be a wider variety of good available for sale. As long as people are playing the game, which ever angle they prefer, and there is an influx of new players there will always be an economy. The bot farmers and chest runners will have more of an impact on the economy at this point than the introduction of the salvage option. The bot farmers will have many perfect mods for sale flooding the market and the chest runners will have rare skins readily available flooding the market as well.

For those with 1750e+ in storage who will not like this, you should. This will make you richer. You will lose the value of some of your weapons, but it will increase the value of your millions of gold. The coin itself will be going up instead of the weapon value going down if you will. You will be able to buy more stuff (if there is still anything you dont have) with the 10+ million gold you are sitting on now than before. Those with a mere 40,000 gold in storage will be able to afford more in tradable items (while maintaining the colossal gold sink of armor should you choose to put 1 or more sets of 15k armor per character or, god forbid, FoW armor).

The introduction of this salvage option might deflate the economy and bring it back to a reasonable level. Yes, I have some of these high priced items that each is currently worth more than 300k and they are my babies. When they added +5 energy mods to all weapons people hollered and hooted that the HoD sword would become worthless. I knew that it would happen dropping from swords value from 500k to ~50k in a day well before it happened, but I kept it because its an original. On that little note, someone offered me close to its worth before the crash because it is exactly that, unique. (Collectors will pay a lot of money for stuff you deem worthless. Stamps anyone?)

Someone divided up this game with :
low/middle/high classes. Shame on you.
If there has to be a division, the only one in this game should be :
skilled / unskilled.

Not the haves and have nots.

The traders can still have fun with the game, they just remove a zero or two from their trades and voila, same challenge. Instead of racking in millions you racking in hundereds of thousands.

-its long now, so im done-
(lets not bring Hitler and Communism into this again if you please, GW and those two real world events are worlds apart)
The Herbalizer
The Herbalizer
<3 Ecto
#269
[QUOTE=Loviatar]
Quote:

they want it way down not a bit.

they are steadly making price drops in the game and this is the next.

EXAMPLES?

1 guild sigels were out of the price range of the casual player so they increased the drop rate and there was a fire sale of people putting sigels up for sale in 30 unit lots (this site)

2 superior absorb runes were 100k when they increased the drop rate in april (well before the damage adjustment) and they went to about 4k.

Anet is opening the game to the casual player who wants some item because it looks nice not because it is super rare to show off wealth
It depends what you define as a casual gamer. Amount of time played? Well in the last 2 months I have played Guild Wars for 60 hours which is about 1 hour a day. In that time im not 100% sure but have certainly made way over 2 million gold.

However, if you define a casual gamer as someone who does not obsess over perfect stats / rare items / 15k armor / fow armor etc then they would not care about all the expensive items out there.

If a casual gamer is someone who wants nice stuff but doesnt have the time then it is still possible to do as I have mentioned earlier.

If they claim they cannot make gold easily then I am afraid that is their own problem. They cant stick to using cookie cutter farming guides etc to do it. If Anet want to cater to the mindless player then that is a very sad thing. I had a friend who made 2 million gold from candy canes alone and I consider him a casual gamer as he has a job and family to care for.

Now buying slightly imperfect items such as 14>50 ones would cut the cost of obtaining good rare items. The difference in dmg between 14>50 and 15>50 is like .40 or something. It would not hurt to use 1 off perfect items.

Quote:
Originally Posted by Winx.ZN
Raise your hand if you have perfect caster weapons! This does not include greens (which for me, have 1 mod of the 2 I want, or have a terrible skin so therefore NOT perfect).
Of those that raised your hand, what did they cost you?
Salvaging those mods will FINALLY allow me to get the skins I want with the mods I want for 4/6 characters I have. My monk, mesmer, ele, and necro are going to have a field day.
So sorry for warriors and their 15^50 req 7-8 market of super high priced goods. This ONE mod seems to be the highlight of this thread. 15^50 15^50 15^50 15^50. Look at the other 6 non-melee classes as well please.
I have 10/10 staffs, wands and rods. I have maybe around 40 or so but am not 100% sure. Now how much did they cost me? Most cost me 10-20k. I have bought perfect wands and rods with 5>50 Energy and 10% Recharge for 3k and 10/10 ones for the around that also.

I also have 10/20 staffs which some cost as low as 10k.

I also have 20/20 staffs which some cost as low as 20k and others up to 30k.

They all all totally usable. I know for a fact perfect caster items are obtainable and cheap as I have bought tons. Every single one of my caster chars has two staffs for each attribute line. I also have +1 20% staffs for each attribute line.
Mordakai
Mordakai
Grotto Attendant
#270
Quote:
Originally Posted by Loviatar
DID YOU NOTICE...........?

QUOTE THE ARTICLE


this will make equiping a hero more casual gamer friendly
Yes, and no.

I assume it has to be customized to the character the hero is linked to.

So, if I'm a Warrior and want to give a Monk hero a customized wand, I have to customize a wand for my warrior. Which will only be useful for the hero. So, yes, this will require extra work for the casual player, but with the abundance of Crafters and Collector items, I'm not worried about that.

I'm more worried about space for all my Hero's weapons...
DeathByAmor
DeathByAmor
Banned
#271
Quote:
Originally Posted by milias
There's got to be a better way to deal with botters and ebayers than destroying the very economy itself. It's like saying let's let the stock market crash so that we can get rid of all the inside trading. I'm afraid it doesn't quite work that way.

I also fail to see how this will benefit the average player. Personally, I'd rather be doing missions and quests and whatever, instead of trying to figure out how to get the items to equip the heroes.

I think as long as a mod is unlocked, it should also be made available to the heroes. That would solve a lot of the problems.
Why do you see it as crashing the stock market? The high end rare skins will still be rare and the pricing for such weapons will still be high compared to the rest of the items. Just because they are not worth as much now as they were when you bought them doesn't mean they are not still rare. If you decide to sell your rare skinned perfect item you will still get compensation for it and it will still sell for enough that you can still buy that weapon you want. Only thing this will really effect is that now obtaining ecto will take longer unless ecto prices drop too. I would suspect that ecto will probably drop in price as will all the crafting materials. This is not as big as a deal as you think because if things are cheaper as a whole then that means you can finish off that collection you were working on.
Mordakai
Mordakai
Grotto Attendant
#272
Quote:
Originally Posted by The Herbalizer
If they claim they cannot make gold easily then I am afraid that is their own problem. They cant stick to using cookie cutter farming guides etc to do it. If Anet want to cater to the mindless player then that is a very sad thing. I had a friend who made 2 million gold from candy canes alone and I consider him a casual gamer as he has a job and family to care for.
Hmm, I don't want to farm, but I still want perfect mods and "Inscriptions."

What are my options?
milias
milias
Grotto Attendant
#273
Quote:
Originally Posted by DeathByAmor
Why do you see it as crashing the stock market? The high end rare skins will still be rare and the pricing for such weapons will still be high compared to the rest of the items. Just because they are not worth as much now as they were when you bought them doesn't mean they are not still rare. If you decide to sell your rare skinned perfect item you will still get compensation for it and it will still sell for enough that you can still buy that weapon you want. Only thing this will really effect is that now obtaining ecto will take longer unless ecto prices drop too. I would suspect that ecto will probably drop in price as will all the crafting materials. This is not as big as a deal as you think because if things are cheaper as a whole then that means you can finish off that collection you were working on.
Because it's the same principle. If I have 100 shares of Microsoft, and Microsoft prices drop, does that mean my 100 shares still have the same value? Of course not. Did I lose money in the process? You bet I did! If this is implemented, you're essentially asking people to be okay with losing loads of money that they worked hard for. I don't think that's gonna go over very well with anyone.

Quote:
Originally Posted by Mordakai
Hmm, I don't want to farm, but I still want perfect mods and "Inscriptions."

What are my options?
That's why collector/crafter/green items exist.
L
Loviatar
Underworld Spelunker
#274
Quote:
Originally Posted by Mordakai
Yes, and no.

I assume it has to be customized to the character the hero is linked to.

So, if I'm a Warrior and want to give a Monk hero a customized wand, I have to customize a wand for my warrior. Which will only be useful for the hero. So, yes, this will require extra work for the casual player, but with the abundance of Crafters and Collector items, I'm not worried about that.

I'm more worried about space for all my Hero's weapons...
no i read it just the opposite.

the hero can use any uncustomized drop and has the ability to use your customized hand me downs as well instead of i would like to give it to him but its customized for me.

HAND DOWN

note also the use of unlocked skills.

no mention of buying skills just using unlocked skills
axe
axe
Wilds Pathfinder
#275
COOL!

I thought it was a bug that my Heros could use my customized items

I had Koss using my Canthan Targe preorder shield. And I gave the Dervish my customized Bonus Scythe. Koss looked cool as hell with that captain america looking shield too.
arcanemacabre
arcanemacabre
Grotto Attendant
#276
Quote:
Originally Posted by Loviatar
no i read it just the opposite.

the hero can use any uncustomized drop and has the ability to use your customized hand me downs as well instead of i would like to give it to him but its customized for me.

HAND DOWN

note also the use of unlocked skills.

no mention of buying skills just using unlocked skills
Well, that's all well and good, and that is how it worked in the open beta, but there's one fundamental flaw with the 'hand-me-down' idea: This only works if you happen to be the same class using the same weapon as your hero. This is highly unlikely as you'd probably want heroes of different classes to compliment your build, I'd assume.

It would just be all-around better if they allowed the heroes to use 'PvP-style' items that can be modded on the fly with unlocked mods & inscriptions. Then also allow other items to be equipped instead, if you want your hero to have a unique skin. That way everybody wins.
Mordakai
Mordakai
Grotto Attendant
#277
Quote:
Originally Posted by milias
Because it's the same principle. If I have 100 shares of Microsoft, and Microsoft prices drop, does that mean my 100 shares still have the same value? Of course not. Did I lose money in the process? You bet I did! If this is implemented, you're essentially asking people to be okay with losing loads of money that they worked hard for. I don't think that's gonna go over very well with anyone.
Using your example, you have "Insider Information." You know those items will go down, and rare low-req, clean skins will probably go up.

If I was a Trader, I'd be selling all my perfect rares, and investing in what I thought the new thing would be.


Quote:
Originally Posted by milias
That's why collector/crafter/green items exist.
As has been discussed, not all Mods or Inherent Bonuses are available on Collectors, Crafters, or Greens (like I'm gonna farm Greens anyway).

Basically, I'm opposite of you. I don't want to deal in trading at all... shouldn't the game have options for me?

What I'd really like to see is a Mod and Inscription Trader (like Rune trader).
arcanemacabre
arcanemacabre
Grotto Attendant
#278
Quote:
Originally Posted by Mordakai
As has been discussed, not all Mods or Inherent Bonuses are available on Collectors, Crafters, or Greens (like I'm gonna farm Greens anyway).

Basically, I'm opposite of you. I don't want to deal in trading at all... shouldn't the game have options for me?

Not to mention skins...


But especially the inherent mods on wands/staves/off-hands/shields/etc. Milias, please don't forget those. Consider all the possibilities, not just 15^50's...
The Herbalizer
The Herbalizer
<3 Ecto
#279
If there was all inherent combinations covered by anet would there still be a problem? What if Anet also made the collectors skins more attractive?

I do find the lack of +10al collectors shields unfair and would rather anet added them so they could be obtained by collectors.
milias
milias
Grotto Attendant
#280
Quote:
Originally Posted by Mordakai
Using your example, you have "Insider Information." You know those items will go down, and rare low-req, clean skins will probably go up.

If I was a Trader, I'd be selling all my perfect rares, and investing in what I thought the new thing would be.
Huh? I wasn't talking about insider trading, I was talking about the perceived value in "perfect" items. Just like stocks, it's a perceived value, and like stocks, when stock prices go down, you lose money.

Quote:
Originally Posted by Mordakai
As has been discussed, not all Mods or Inherent Bonuses are available on Collectors, Crafters, or Greens (like I'm gonna farm Greens anyway).

Basically, I'm opposite of you. I don't want to deal in trading at all... shouldn't the game have options for me?
I believe most inherent bonuses are available in the form of collector/crafter/green items. Also keep in mind that if some change is made to benefit you, it will come at a cost to someone else, which in this case, is people like me.