Is anyone else worried about the new salvage options?
Phoenix Ex
Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
leprekan
Quote:
Originally Posted by manitoba1073
ITS YOUR ADVENTURE
jump right into a world of thousands where each mission is created just for you. live a fast paced adventure without travel time delay, high death penalties, or spawn camping. join with friends or play solo with a band of SKILLFULL henchmen. |
Sup absorb was tanking long before Anet in their infinite stupidity oops meant wisdom decided to nerf how absorb works. Supply and demand. I know you think the opposite but inscriptions will not cause a price increase because of the sheer volume of crappy 15>50s that are around. I see a price spike for a week or LESS then the Chinese farm machine kicks in and they are 1k.
Quote:
Originally Posted by Phoenix Ex
Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here). Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind". Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins. |
So true. Nice to see I am not the only one that senses the ME factor in the positive posts.
Funny thing is how little skill is required for this game. Yet they call it a skill game ... sorry I come from first person shooters IE reaction time aim counted as skill not ohhhhhhh I click number 3 then number 5 and I am leet. No that isn't directed at anyone ... just a random rant
Gli
Quote:
Originally Posted by Phoenix Ex
Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
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Quote:
Originally Posted by Phoenix Ex
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
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Quote:
Originally Posted by Phoenix Ex
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
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Quote:
Originally Posted by Phoenix Ex
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
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The more I think of it, the more I feel that ANet should introduce craftable vanity weapon skins, just like FOW armor. This would keep the race for vanity intact without having a bloated economy.
Quote:
Originally Posted by leprekan
LMFAO.
So true. Nice to see I am not the only one that senses the ME factor in the positive posts. |
Phoenix Ex
If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal.
leprekan
Quote:
Originally Posted by Gli
The biggest irony of it all is that I'm sensing the exact opposite.
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You are kidding right? EVERY positive post someone is defending how this will be great for THEM and how it will be EASIER for THEM to get those items they should HAVE with little effort. The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it).
arcanemacabre
Quote:
Originally Posted by leprekan
*THUD*
You are kidding right? EVERY positive post someone is defending how this will be great for THEM and how it will be EASIER for THEM to get those items they should HAVE with little effort. The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it). |
That's it. We find it a nice idea. You and your ilk are the ones avidly fighting this idea. You're making a stir. This is your fight, we're just defending. Though it's funny, because you say "the only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other". If you're not affected, why do you seem so bent out of shape over this? Why not just wait and see what happens, then comment on how it has affected the game?
ChildeOfMalkav
Quote:
Originally Posted by leprekan
The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it).
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As I've said before, why complain about a system that improves the flexibility and variety of weapon building that will benefit everyone? More options are a good thing.
And for crying out loud, stop arguing that items should be "earned" or "worked" for. Unless you are handed such items by someone you ARE "earning" them. When you kill that monster and an item drops for you, then you "worked" for it. This new salvaging system doesnt change that fact. So stop with that crap.
Roshi_ikkyu
My theory
Ok everyone is talking about inherent mods, and how you'll be able to salvage them.
While releases such as mags and websites have stated there will be 'inscriptions'
Theory is; Inherent mods will NOT be salvageable, Inscriptions are perhaps Inherent mods.
But you'll be offered a NPC who can CHANGE these Inscriptions, and customise the weapon to your character, to any Inscription you have unlocked.
Ofcourse for a pretty penny.
Ok everyone is talking about inherent mods, and how you'll be able to salvage them.
While releases such as mags and websites have stated there will be 'inscriptions'
Theory is; Inherent mods will NOT be salvageable, Inscriptions are perhaps Inherent mods.
But you'll be offered a NPC who can CHANGE these Inscriptions, and customise the weapon to your character, to any Inscription you have unlocked.
Ofcourse for a pretty penny.
Phoenix Ex
Quote:
Originally Posted by ChildeOfMalkav
How noble of you all. Riiiiiggght.
As I've said before, why complain about a system that improves the flexibility and variety of weapon building that will benefit everyone? More options are a good thing. And for crying out loud, stop arguing that items should be "earned" or "worked" for. Unless you are handed such items by someone you ARE "earning" them. When you kill that monster and an item drops for you, then you "worked" for it. This new salvaging system doesnt change that fact. So stop with that crap. |
ChildeOfMalkav
Quote:
Originally Posted by Phoenix Ex
If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal. |
Second, this new system isnt being put in just to lower prices. It's for flexibility in weapon building. It's for more options. If the result is that weapon prices are lower, so what? Why should it matter? The system is far more valuable to the actual gameplay than the virtual economy is. Besides, most players would prefer lower prices.
So my point is that FOW armor is a gold sink. This new salvaging system is not intended as an "anti-goldsink" Your argument doesnt apply here.
Quote:
Originally Posted by Phoenix Ex
I want FoW armor FREE, more options is a good thing.
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I could turn around and say, "Hey let's make everything cost 1 million gold! Even salvage kits!"
Phoenix Ex
OK I give, give all weapon skin free on a menu, mini pets free as well, armor free, dyes free. LOTS AND LOTS of options.
leprekan
Quote:
Originally Posted by arcanemacabre
It's funny, because I specifically remember putting in my post (me being one of the avid defenders of this feature) that I really didn't care one way or the other. I think almost everyone that are defending this feature in fact would not really care. It doesn't affect us at all. It will only be a new option open to us, and that we find nice.
That's it. We find it a nice idea. You and your ilk are the ones avidly fighting this idea. You're making a stir. This is your fight, we're just defending. Though it's funny, because you say "the only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other". If you're not affected, why do you seem so bent out of shape over this? Why not just wait and see what happens, then comment on how it has affected the game? |
ChildeOfMalkav
Quote:
Originally Posted by Phoenix Ex
And the materials alone cost over a million.
I can say the same thing, "ohh, you can't get a skin that does nothing over a collector's item, the game's broken now! QQ" You have to work for a SKIN that most green have and doesn't affect gameplay effectiveness one bit, how awful! Whatever so called money sink they put in better be flashy to the level of PvP emote and not something like the title system where no one ever sees it unless they are looking for it. |
Quote:
Originally Posted by Phoenix Ex
OK I give, give all weapon skin free on a menu, mini pets free as well, armor free, dyes free. LOTS AND LOTS of options.
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arcanemacabre
Quote:
Originally Posted by leprekan
Because if it should happen to tank the economy then the fat lady sings.
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For two, if the economy tanking causes the 'death of Guild Wars', then perhaps it's all for the better this happens sooner than later. Ya know, before we all -waste- more time on our characters.
Oh ye of little faith.
Phoenix Ex
I guess we'll just have to wait for NF or for a statement here to confirm w/e inscription really is, because constant arguments over a rumor is...rather pointless.
In the end I hope Anet makes a good decision and find a good middle ground (maybe add in an auction house instead, maybe make inscriptions only from trader and priced at a range of 10-60k, something) that don't alienate a good portion of the community.
In the end I hope Anet makes a good decision and find a good middle ground (maybe add in an auction house instead, maybe make inscriptions only from trader and priced at a range of 10-60k, something) that don't alienate a good portion of the community.
arcanemacabre
Quote:
Originally Posted by Phoenix Ex
In the end I hope Anet makes a good decision and find a good middle ground (maybe add in an auction house instead, maybe make inscriptions only from trader and priced at a range of 10-60k, something) that don't alienate a good portion of the community.
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I was just thinking about this. There is an insane amount of people clamoring for an Auction House. This is something I think most, if not all the players in GW want. I think that can be agreed.
That said, I would venture to say that an Auction House would have a much more significant affect on the economy than inscriptions ever would. Period. Yet, there's not a 'huge uprising' against the idea like there is here. I can guarantee that if an AH got put in the game, weapon mods and unique skins would severely decline in value, since everyone would realize just how common they all are.
Regardless, this is a ridiculous thread. A bunch of hot-headed arguing over a feature that we don't have a clue how it works. ...and I'm a part of it!
ChildeOfMalkav
Quote:
Originally Posted by arcanemacabre
That said, I would venture to say that an Auction House would have a much more significant affect on the economy than inscriptions ever would. Period. Yet, there's not a 'huge uprising' against the idea like there is here. I can guarantee that if an AH got put in the game, weapon mods and unique skins would severely decline in value, since everyone would realize just how common they all are.
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Right now there is not really any competition between sellers because buyers dont have the ease of comparision shopping that an AH would bring. When that happens, prices will go down.
Phoenix Ex
The thing with auction house is that its still controlled by supply and demand, it lowers the pricing by competition, whereas inscriptions is just massively increasing the supply. With auction house player need and wants will cause the price to fluctuate. So prices will go low until the point where people think its not worth it and it'll stop there, and when some people really want a particular skin it'll raise again a bit, then competition drives it back down,etc. True rares like crystalline will stay at relatively high, and the overpriced junk item will just not sell or drop in price.
Inscriptions on the other hand, just going to make th price go lower and lower and lower because of the supply flooding.
I don't think auction house would tank the economy to absolute low because rarity will still work to keep the price at a decent level.
Inscriptions on the other hand, just going to make th price go lower and lower and lower because of the supply flooding.
I don't think auction house would tank the economy to absolute low because rarity will still work to keep the price at a decent level.
Gli
Quote:
Originally Posted by Phoenix Ex
If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal. |
Goldsinks provided by ANet (the titles, vanity armor) are what the gold is there for.
Huge amounts of gold changing hands between players is what's useless to the economy except to unhinge it to the point that less and less players can participate. Rising inflation, yet no way for new players to get the gold they need, except for a lucky drop that'll lead to the people who hold the gold sluicing some to the poor newbie. Is that the economy we want, newbies only being able to participate by the good graces of the rich few who deem to spend some of their 'hard earned' cash? That's what Leprekan is advocating, the rich few keeping the economy hostage.
I may be speaking out of turn, but I think ANet wants everyone to be able to accomplish things on their own. A non-inflated economy is essential for that.
Ever increasing amounts of gold circulating endlessly amongst self-congratulating players doesn't add anything to the game economy, and expecting this to go on forever... well... didn't we learn anything of the HoD sword situation?
Like I said earlier, we need vanity weapon crafters. That way people can pursue their dreams of cool looking weapon skins by just playing the game, without ever needing to participate in the 100k+xx ectos nonsense. It works for armor, why stop there?
Abnaxus
Quote:
Originally Posted by milias
Well, the hardcore players are the loyal customers who will keep buying future chapters, whereas casual players could just as easily switch to another game without losing anything. Hardcore players stand to lose the most, since they have invested a lot of time and effort into the game. Doing this would be equivalent to penalizing them for actually playing the game.
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And I'm a loyal customer who will buy 2 copies of Nightfall. And I'm not feeling penalized but advantaged with the new hoped salvaging option.
Abnaxus
Quote:
Originally Posted by tenryo
With character effectiveness a moot question, the last bastion that sets the avid, well connected, and skilled player apart from his lowly noobish counterparts is the presige inherent in his appearance. I see a warrior decked out in full FOW and weilding a crystalline and a gloom shield... and you bet I'd rather group him than the guy next to him cringing in his 1.5k droks droppings even though statistically they are the same tank.
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It happened to me once in Fissure, just 3-4 months after the release of Factions and one of the first times I went to FoW, we had in our team a warrior with full FoW armor, which was a rarity for those times, and we asked him to be our guide and call the targets, he said "no" and after the first fights it was clear that he was a very weak warrior and totally unskilled.
More recently, I have met another in Leviathan's Pit english 1 who was spamming "Warrior with armor FOW LFG to the next mission" (a run doable in 10 minutes with henchies) and in this run he managed to die 5-6 times and my noob mesmer with 1,5k droks (who has finished bot campaigns) had to rebirth him ...
Quote:
Originally Posted by tenryo
Having a crystalline is a status symbol: a huge sign on the front of your forehead that screams "I am not a noob".
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If your concept of noob and skilled is this, you might rethink your way to intend GW, now it's totally flawed.
No comment about your considerations about capitalism, communist distribution of wealth, unfortunately somewhat common to hear in this forums from some americans, frustrated by the capitalist system.
If you want to be a capitalist, be it in the real world, instead of wasting your time amassing bit-gold in a videogame you have just paid 50$ for.
Abnaxus
Quote:
Originally Posted by leprekan
Funny thing is how little skill is required for this game. Yet they call it a skill game ... sorry I come from first person shooters IE reaction time aim counted as skill not ohhhhhhh I click number 3 then number 5 and I am leet. No that isn't directed at anyone ... just a random rant
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But ... one moment ... maybe interrupt or diversionate a boss? Manage your energy so you're not out of it in critical moments? Decide which target to attack and when? Teamplay in GvG?
Actually I don't know if we play the same game ...
Evls Pwn
Quote:
Originally Posted by Tommy
but there is still a small number of them the majority is casulaist that play less than 1 hour per week. and the hardcores buying all chapters for all their accounts? i dont think so. they probably just got the extra accounts for storage.
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not true, I was upper middle a few months ago when i finally broke thru into the upper class hardcore. I know i will buy the future expansions and so will most veterans. See, the thing is, hardcore players need a break from farming every once in awhile ...
Avarre
I am posting in this high-quality thread!
I don't recall anything saying that all items would be free without grind. I seem to recall all max-statted items would not require grind. Rare skins and their inherent mods are in the game for those that do prefer to merchant and have collosal amounts of funds.
You can't get everything you want, but you can get everything you need.
Anyways, why the hell is this still open?
I don't recall anything saying that all items would be free without grind. I seem to recall all max-statted items would not require grind. Rare skins and their inherent mods are in the game for those that do prefer to merchant and have collosal amounts of funds.
You can't get everything you want, but you can get everything you need.
Anyways, why the hell is this still open?
Gli
Quote:
Originally Posted by Avarre
Anyways, why the hell is this still open?
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Two April Mornings
Quote:
Originally Posted by Avarre
I don't recall anything saying that all items would be free without grind. I seem to recall all max-statted items would not require grind. Rare skins and their inherent mods are in the game for those that do prefer to merchant and have collosal amounts of funds.
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Tommy
man, playing 1000+ hours are too much for anet to make profit.. they want casualist who play 10 hours< 16 months>, as long as Guildwars got a 8 or 9 in major website such as gamespot. THERE WILL BE ALWAYS PPL BUYING IT.
so what they do is make this game got excited fast, so ppl buy it and play only for a short period of time. say, 2 months and drop it to play something else. they DONT WANT HARDCORES WHO PLAY 1000+ hours, GW is designed for *CASUALIST* ppl who played 1000+ hours are obvioulsy not the ONE Anet is looking to do business with. less ppl play at same time=less server open=less cost=high net profit... you guys already paid, anet dont give a damm about you afterward iamo... well just my 2 cents
so what they do is make this game got excited fast, so ppl buy it and play only for a short period of time. say, 2 months and drop it to play something else. they DONT WANT HARDCORES WHO PLAY 1000+ hours, GW is designed for *CASUALIST* ppl who played 1000+ hours are obvioulsy not the ONE Anet is looking to do business with. less ppl play at same time=less server open=less cost=high net profit... you guys already paid, anet dont give a damm about you afterward iamo... well just my 2 cents
Tommy
Quote:
Originally Posted by manitoba1073
well its all a bad thing as i have stated. hell wait till whats next. yeah i bet there gonna give everyone rank 3 just cause the whiners cant get in groups for PvP. come on ppl. this wont lower the prices for a long time, in fact it will raise the prices of weapons and such. i like the idea of inscriptions but it is gonna be implemented way wrongly, if it goes like what was said in PC Gamer.
lets no joke around here, u doubt what i am saying fine, but yet from all those on this thread who have said its a great idea, y the hell havent u gotten me in game to sell junky 15^50 yet or those req 8 rares junks. ill tell u why. cause you know im right. u can get a req 8 falchion 15^50 right here and now for 15k what do u think it willl be when this inscriptions salvage comes out. itll be 50k minimum because of the mod salvageable on it. and yes the smart ones right now are buying up lots and i mean lots of these right now. as ive said i stand right now to make 10 million gold of what ive gotten alrdy for just 600k. this will not hurt the rich. so u casual gamers dont like grind, well you will love it soon, when u cant even get a crappy skin with 15^50 for cheap anymore. hell ive gotten quite a few 15^50's req 8 for 5k lately and being rare skins, to top it off. so enjoy when your haveing to pay 50k+ for even crappy skins. ive posted enough examples and no need to do any more at this time. oh for the lazy few who want to actually know how to get things like that its easy/. liek this WTB REQ 8 weapon 15^50 for 5k thats what i call really having to grind, PS time again GAILE ALEX where are u. |
A quest green items should solve this problem. lets say you complete an elite mission or quest and you got something like the amulet to change for a perfect Green items or perfect max armor with all perfect runes<sup vigors etc> that is customized for your character. It can be any skin any mod any req you prefer<9 of course> so players can complete this game without buying or dealing with Any human in this game.
and being in this forum is somehow hardcore imao a truly casualist doesn't even know guildwars guru exists... and they probably wont waste time reading this thread.
Kondor
Something else to consider here.. this means that no longer is there any point in saving items for collectors since the self same items may be hand built, so they may as well remove the collectors for one thing. For another, it now means at the extreme that someone who has played for 20 minutes and not done any missions, quests or anything can produce a weapon say equivalent to dragos flatbow. So why bother working your butt through the game to get to SF in the hope of getting Dragos? It is devaluing the EFFORT put in by people, and at the end of the day 80k plus for a weapon may seem ludicrous but people can only charge what enough people are prepared to pay for it. There are two elements to the changes , one good and one awful IMO. Being able to select which mod you salvage is a good idea, no more heartbreak when you get the icy hilt instead of the sundering 20/20. But inherent mods are what keeps an element of chance to drops.
Who now is going to pay 1500g for a chest key when the item they get can definitely be replicated at no cost?
It will kill part of the fun in FoW runs and many areas.... in fact no onger do you need to be a capable player with a good build and team ethic, able to hold your own in a FoW quest, since what is the point of going there now?
The area doesnt count towards exploration, the shards can be readily bought with ease, taxi runs to the forge will probably take off for those wanting the armour.
In short i think it will kill a huge element of gameplay and it is hugely restricting the amount of things that you can work towards in game.
Urgoz? The Deep? who needs the drops now? what point in assembling a 12 man team and working your way through them?
Who now is going to pay 1500g for a chest key when the item they get can definitely be replicated at no cost?
It will kill part of the fun in FoW runs and many areas.... in fact no onger do you need to be a capable player with a good build and team ethic, able to hold your own in a FoW quest, since what is the point of going there now?
The area doesnt count towards exploration, the shards can be readily bought with ease, taxi runs to the forge will probably take off for those wanting the armour.
In short i think it will kill a huge element of gameplay and it is hugely restricting the amount of things that you can work towards in game.
Urgoz? The Deep? who needs the drops now? what point in assembling a 12 man team and working your way through them?
Gli
Quote:
Originally Posted by Tommy
man, playing 1000+ hours are too much for anet to make profit.. they want casualist who play 10 hours< 16 months>, as long as Guildwars got a 8 or 9 in major website such as gamespot. THERE WILL BE ALWAYS PPL BUYING IT.
so what they do is make this game got excited fast, so ppl buy it and play only for a short period of time. say, 2 months and drop it to play something else. they DONT WANT HARDCORES WHO PLAY 1000+ hours, GW is designed for *CASUALIST* ppl who played 1000+ hours are obvioulsy not the ONE Anet is looking to do business with. less ppl play at same time=less server open=less cost=high net profit... you guys already paid, anet dont give a damm about you afterward iamo... well just my 2 cents |
Tommy
Quote:
Originally Posted by Gli
Why are you assuming all 1000+ hour players are interested in manipulating virtual riches? I know PLENTY of 1000+ people who just, you know... play. My friends list and guild roster are full of them, people running character after character through the campaigns. There are PLENTY of 'hardcores' out there who would welcome the assumed changes, as this thread can tell you. There are plenty of hardcore players posting in support of it. (1700+ hours logged myself, very little of it afk.)
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you hardcores like it or not they dont care, in fact. MOST HARDCORES DONT REALLY CARE ABOUT ITEMS AND Personal wealth like akh said. THEY ALREADY GOT their kiss-myazz money and they can probably survive for another 10+ chapters. WE ARE ANGRY CUZ ANET is not making thing this way when WE BOUGHT THE GAME, NOT CUZ WE LOST ANYTHING. We invested our time on thsi game and ANET SCREWED all up. Our time=our money. Anet wasted 16 months of our lives. that is why we are angry!
Tommy
Quote:
Originally Posted by Kondor
Something else to consider here.. this means that no longer is there any point in saving items for collectors since the self same items may be hand built, so they may as well remove the collectors for one thing. For another, it now means at the extreme that someone who has played for 20 minutes and not done any missions, quests or anything can produce a weapon say equivalent to dragos flatbow. So why bother working your butt through the game to get to SF in the hope of getting Dragos? It is devaluing the EFFORT put in by people, and at the end of the day 80k plus for a weapon may seem ludicrous but people can only charge what enough people are prepared to pay for it. There are two elements to the changes , one good and one awful IMO. Being able to select which mod you salvage is a good idea, no more heartbreak when you get the icy hilt instead of the sundering 20/20. But inherent mods are what keeps an element of chance to drops.
Who now is going to pay 1500g for a chest key when the item they get can definitely be replicated at no cost? It will kill part of the fun in FoW runs and many areas.... in fact no onger do you need to be a capable player with a good build and team ethic, able to hold your own in a FoW quest, since what is the point of going there now? The area doesnt count towards exploration, the shards can be readily bought with ease, taxi runs to the forge will probably take off for those wanting the armour. In short i think it will kill a huge element of gameplay and it is hugely restricting the amount of things that you can work towards in game. Urgoz? The Deep? who needs the drops now? what point in assembling a 12 man team and working your way through them? |
btw, a more desirable skin and armors are ALSO Advantages in pvp you can freak out ppl with your FoW armor O.O. with the new update, there will be absoulely no benefit from playing more or less. Skills will become the only factor that matters in pvp.
and not everyone doing the deep for items. some pvers like me just like complete the deep to have fun! I dont want the silly green items from the deep.
and my definition of hardcore traders=1 million networth to 10 millon networth=not hardcore
11 million to 20 million networth=semi-hardcore. 20+ million=hardcore. <but not really that rich imao> you need 40 to 60 million networth to be rich in GW.
some of you may laugh at that most will, but let me do a little math for you all. assuming that you farm 6 hours a day 7 days a week 365 days a year. 1 day you can get 40k farily easy<farming or trading> 1 week you make 280k, 1 month you can make about 1.3 million. 1 year you can make
16 million in cash<you can probably make more from other investment>. if you already farmed for 16 months. you should have atelat 20 million in cash. so 20 million isn't that hard to get. < I assuming that you find NO Gold items from farming, just the crappy non-max junks from monsters and sell t hem to merchants,> the price right now is VERY REASONABLE, you guys need to repay ppl like me for wasting my own item farming for you right? we dont really need any inscription, an auction house is much more needed imao. stop whinning and start farming plz!
The Abbott
IMO the only things which will raise in price will be the 15>50 *inscriptions* and max damage *rare skin* req7/8 weapons
everything else will lower in price....
this is to make the inflating market and stupid 100k xx ecto prices drop down to something realistic by taking away the exclusivness of the 15>50 weapons...
but people being people there will ALWAYS be something expensive.. ie the 15>50 mods themselves and rare skin weapons to apply them too
I can see max damage req 8 crystalines with NO inherent mod,... being the same price as a 15>50 one ... simply coz you can just add an inscription and equal it
everything else will lower in price....
this is to make the inflating market and stupid 100k xx ecto prices drop down to something realistic by taking away the exclusivness of the 15>50 weapons...
but people being people there will ALWAYS be something expensive.. ie the 15>50 mods themselves and rare skin weapons to apply them too
I can see max damage req 8 crystalines with NO inherent mod,... being the same price as a 15>50 one ... simply coz you can just add an inscription and equal it
Gli
Quote:
Originally Posted by Tommy
you totally misunderstood me.. my point is that Anet is not making money from ppl who playing 1000+ hours.
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Quote:
Originally Posted by Tommy
Anet wasted 16 months of our lives. that is why we are angry!
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Tommy
Quote:
Originally Posted by Gli
I understood, I was just trying to point out that the possible mod changes we're talking about here doesn't necessarily drive away hardcore players. It's just the subset of the hardcore crowd that values their virtual riches above everything that might play any less for it.
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since we are farmers like our little own farming community, we dont give a damm about your rank10 emotion we can pwn you with our multi-millions wealth. same logic, one thing matters to player A doesn't always matter to player B. it is just way of playing GW.
yeah some of the best pvers i have ever played with dont care about items. they can henchie any mission with bonus in Tryia, they dont even have major vigor<they use minor> only collector item with crappy mods<hp+20 and such> and they can pwn any uber-rich players in this forum.
<we played with some rich fow monk and my friend kicked him from the party cuz the monk use eternal light...>I personally have played with some of the richest traders in this forum and their performance in pve really dissapointed me.
Jeremy Untouchable
I know the richest guy in my circle of friends is also prone to consuming mass quantitys of "noobflakes" right before we head into a mission area. On the other hand one of the best players i know has about 1k left in storage. Maybe because one of them plays the game, other one hangs out in towns playing "screw the noob" buying low and selling high... allso the guy who is crying the loudest in these forums, just needs to rethink this whole game...Its not monoply You cant have parkplace and boardwalk with all hotels forever pal...........have some fun.........help new poeple out.....get new players geared up in the game....go for 100% GMC title, spend some cash on ale hound title.........The life of the game is the new players
sumrtym
What I love are these arguments "FOW will become almost impossible to get", "It takes forever to farm the materials", etc. Wow, sounds like FOW armor might be something to work for then other than the about impossible farming to get items you want now.
What you mean when you really say this is, "I want to play monopoly, and already have FOW", not that "It will make FOW impossible to get for newbies". If they want it, they'll work for it. The present trading / drop system, you CAN NOT get the stats you want on the item skin you want!
If so, show me a bunch of req 8-9 zodiac staffs with matching req and 20/20 cast recharge. Show me a bunch of shields of skins I like with same 8-9 req and +30 with either max +10 armor vs or -2 stance.
You can't. Cause you see one ONCE in a blue moon. And the situation is not that much better for a lot of other things 15>50.
Again, grinding for never getting is not fun. At least with FOW armor, at SOME point, you'll get it.
What you mean when you really say this is, "I want to play monopoly, and already have FOW", not that "It will make FOW impossible to get for newbies". If they want it, they'll work for it. The present trading / drop system, you CAN NOT get the stats you want on the item skin you want!
If so, show me a bunch of req 8-9 zodiac staffs with matching req and 20/20 cast recharge. Show me a bunch of shields of skins I like with same 8-9 req and +30 with either max +10 armor vs or -2 stance.
You can't. Cause you see one ONCE in a blue moon. And the situation is not that much better for a lot of other things 15>50.
Again, grinding for never getting is not fun. At least with FOW armor, at SOME point, you'll get it.
sumrtym
What I love are these arguments "FOW will become almost impossible to get", "It takes forever to farm the materials", etc. Wow, sounds like FOW armor might be something to work for then other than the about impossible farming to get items you want now.
What you mean when you really say this is, "I want to play monopoly, and already have FOW", not that "It will make FOW impossible to get for newbies". If they want it, they'll work for it. The present trading / drop system, you CAN NOT get the stats you want on the item skin you want!
If so, show me a bunch of req 8-9 zodiac staffs with matching req and 20/20 cast recharge. Show me a bunch of shields of skins I like with same 8-9 req and +30 with either max +10 armor vs or -2 stance.
You can't. Cause you see one ONCE in a blue moon. And the situation is not that much better for a lot of other things 15>50.
Again, grinding for never getting is not fun. At least with FOW armor, at SOME point, you'll get it.
What you mean when you really say this is, "I want to play monopoly, and already have FOW", not that "It will make FOW impossible to get for newbies". If they want it, they'll work for it. The present trading / drop system, you CAN NOT get the stats you want on the item skin you want!
If so, show me a bunch of req 8-9 zodiac staffs with matching req and 20/20 cast recharge. Show me a bunch of shields of skins I like with same 8-9 req and +30 with either max +10 armor vs or -2 stance.
You can't. Cause you see one ONCE in a blue moon. And the situation is not that much better for a lot of other things 15>50.
Again, grinding for never getting is not fun. At least with FOW armor, at SOME point, you'll get it.
Tommy
Quote:
Originally Posted by sumrtym
What I love are these arguments "FOW will become almost impossible to get", "It takes forever to farm the materials", etc. Wow, sounds like FOW armor might be something to work for then other than the about impossible farming to get items you want now.
What you mean when you really say this is, "I want to play monopoly, and already have FOW", not that "It will make FOW impossible to get for newbies". If they want it, they'll work for it. The present trading / drop system, you CAN NOT get the stats you want on the item skin you want! If so, show me a bunch of req 8-9 zodiac staffs with matching req and 20/20 cast recharge. Show me a bunch of shields of skins I like with same 8-9 req and +30 with either max +10 armor vs or -2 stance. You can't. Cause you see one ONCE in a blue moon. And the situation is not that much better for a lot of other things 15>50. Again, grinding for never getting is not fun. At least with FOW armor, at SOME point, you'll get it. |
with 20 millions you can get anything you want at any skin..
arcanemacabre
Something I thought about as well... How many of the -uber- wealthy players out there still play the game? I've heard so many stories of the richest of the rich simply becomming bored of GW and leaving. To me, that is the inevitable end to the Elitist. They set unbelievably high goals for themselves, then work toward them. Once reached, what else is there?
Flaunting riches just gets old after a while, I'm sure. There's only so long you can hang out in the grotto showing off all your crystallines, FoW and magma shields. After a while you gotta realize, that's it. In your eyes, you've 'beaten' Guild Wars and it's time to move onto a different game.
This is why I think the casual gamer will be the best customer base for purchasing new chapters, not the 'hardcore' gamer. I'm not going to get tired of this game if I constantly have goals to reach simply by my playstyle.
Flaunting riches just gets old after a while, I'm sure. There's only so long you can hang out in the grotto showing off all your crystallines, FoW and magma shields. After a while you gotta realize, that's it. In your eyes, you've 'beaten' Guild Wars and it's time to move onto a different game.
This is why I think the casual gamer will be the best customer base for purchasing new chapters, not the 'hardcore' gamer. I'm not going to get tired of this game if I constantly have goals to reach simply by my playstyle.