Is anyone else worried about the new salvage options?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Phoenix Ex
Its just to stop annoying people from Ctrl Clicking the weapon name over and over even though they spent no effort on making the weapon, because all that'll do is "I'm wielding an Inscribed XX axe of defense".
That's annoying no matter what weapon you're wielding.

So Death is trying to turn a profit from an upcoming release... wow, that's news.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Phoenix Ex
Its just to stop annoying people from Ctrl Clicking the weapon name over and over even though they spent no effort on making the weapon, because all that'll do is "I'm wielding an Inscribed XX axe of defense".
I swear all your posts are either the most inane ramblings or you're just joking around. I sincerely hope you're just screwing around.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Quote:
Originally Posted by sumrtym
Points to the crappiness inherent in these people's so called arguments. I'm leet if my weapon is gold, never mind if it's the same as someone elses, and I want to ping my weapon like a madman when I get in a group so you know I'm uber. If you have an inscription name ping, then you're a noob and I own you LOL.

That's their mentality. The sooner ANET kills it the better for all the people playing this game. And I say this as a person with a stack of greens / golds / 1.4 million in storage on toons, and 4 sets of fissure armor. I don't have to go around beating people up about it like you seem to need to. At the same time, I'm incredibly frustrated I STILL can't get weapon stats I want on skins I want. ANET is going to solve it, and I applaud them for it.

All you leet-speak-i'm-cooler-than-you-cause-i-use-gold-weapons guys can either deal with it or go play WOW.
I am proposing that as a compromise, I myself uses GREEN weapons because they take less time to acquire (I am lazy at searching even if I can afford it ok? ). The name change proposal was said by my GUILDIE, and I thought about it and see absolutely no harm to either side. Casual players get good look skin and feel more imersed in the game, REAL gold weapons economy (let them have it) stays intact.

I thought this entire argument is ONLY about the availibility of mods and weapon skins to casual players.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Mordakai
That's annoying no matter what weapon you're wielding.

So Death is trying to turn a profit from an upcoming release... wow, that's news.
Uh not just turn a profit. He has been arguing prices are too high all along and wants to try to exploit the update to create what would be the most expensive item in guild wars. Unconditional weapons were removed from the drop system after week or 2 of release. He is trying to create what was never meant to be.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by leprekan

Just wow talk about hypocrites. While shopping what did I find in high end?

http://www.guildwarsguru.com/forum/s...php?t=10054638

The guy screaming for cheap perfect crystallines is trying to buy an unconditional weapon to make the most expensive item in the game if this update goes through.
ROFLMFAO
You updated while I was posting but this is pricless

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Quote:
Originally Posted by ChildeOfMalkav
I swear all your posts are either the most inane ramblings or you're just joking around. I sincerely hope you're just screwing around.
Nope, I am NOT joking around. I am trying to find a solution that pleases everyone with the least side effects as possible.

Unfortunately, some people are never satisfied until all the people that don't share their vision burn in hell or something.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by sixdartbart
That aside the moral of this is that this economy of high end weapons is based on the people who are willing to participate in it with collectors/green items/pvp creation nobody is forced to take part in any of it.
The buying and selling of expensive items is something that some people enjoy doing.
Not all Mods are available on Collector's or Greens.

Kinda defeats the moral, no?

People will still enjoy collecting, and selling. In fact, with a new element in play (Inscriptions), this will just increase the amount of fun one can have buying and selling.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

That's why I suggested the proposal several posts back.

Make Inscription weapon = Green with All Mods, but with all the cons about greens (different name, color, inability to swap mods).

To all the people that says all they want is to look good and not to mess with the economy, please give a reason why my proposal is bad, and improvements.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Quote:
Originally Posted by Mordakai
Not all Mods are available on Collector's or Greens.

Kinda defeats the moral, no?

People will still enjoy collecting, and selling. In fact, with a new element in play (Inscriptions), this will just increase the amount of fun one can have buying and selling.
99% on mods are available on greens adn colelctors items.
You are totally assuming the amount of fun people will have. Most people who previously were whining because they could nto afford their 15^50 crystalline or because they simply coudln't have a gold wep with the saem stats as collectors, those whiners will have more fun. Again, that is the essential problem with this possible change. It would be like the Diablo 2 1.1 Patch.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by leprekan
Uh not just turn a profit. He has been arguing prices are too high all along and wants to try to exploit the update to create what would be the most expensive item in guild wars. Unconditional weapons were removed from the drop system after week or 2 of release. He is trying to create what was never meant to be.
Well, we don't know if Inscriptions will even work on Unconditionals.

As anything else, he's taking a risk. (BTW, I'm sure he's not the only one who's thought of it...)

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Quote:
Originally Posted by Phoenix Ex
That's why I suggested the proposal several posts back.

Make Inscription weapon = Green with All Mods, but with all the cons about greens (different name, color, inability to swap mods).

To all the people that says all they want is to look good and not to mess with the economy, please give a reason why my proposal is bad, and improvements.
Nothing is wrong with that at all. I love that idea, even maybe take it further and make it so only cuztomized weapons can have inscriptions added to them.

Tommy

Jungle Guide

Join Date: Oct 2005

Grotto,The Paradise of GW Afkers

Afkers Never [CRY]

W/Rt

set a fix price for most upgrades might be good idea. lets say 20k for hp30 sword pommel 25k for 20/20 sundering. this way ppl can only sell below the trader's price. this should help stablize the market.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Mordakai
Not all Mods are available on Collector's or Greens.

Kinda defeats the moral, no?

People will still enjoy collecting, and selling. In fact, with a new element in play (Inscriptions), this will just increase the amount of fun one can have buying and selling.
Did you bother to read the sentence above this quote or did you selectivly exclude it to further your arguement??? retorical question I already know the answer but for the record here is the sentence

"And before you start I know this is a horrible example because it is a mod that is not available on a collectors item so save yourselves the trouble "

so please stop trying to take things out of context and maybe address the issue of all combos being available on collectors items

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Two April Mornings
99% on mods are available on greens adn colelctors items.
And that changes my point, how? 99% doesn't equal 100%. (even if that % is correct)

Quote:
Originally Posted by Two April Mornings
You are totally assuming the amount of fun people will have. Most people who previously were whining because they could nto afford their 15^50 crystalline or because they simply coudln't have a gold wep with the saem stats as collectors, those whiners will have more fun. Again, that is the essential problem with this possible change. It would be like the Diablo 2 1.1 Patch.
Talk about making assumptions! You assume most people play this game to have rare skins... I hardly think that is the case.

Quote:
Originally Posted by sixdartbart
so please stop trying to take things out of context and maybe address the issue of all combos being available on collectors items
Fine.

The issue: Not all combos are available on collector's items.

Solution: Offer Inscriptions so people can make any item they want.

Prognosis: Good for the game.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Quote:
Originally Posted by Phoenix Ex
That's why I suggested the proposal several posts back.

Make Inscription weapon = Green with All Mods, but with all the cons about greens (different name, color, inability to swap mods).

To all the people that says all they want is to look good and not to mess with the economy, please give a reason why my proposal is bad, and improvements.
Nothing wrong with the suggestion, but it doesn't need a label as in "Inscribed weapon of xx" ... By that logic it should be "Modified Sundering Crystalline..."

I would be happy that you cold only inscribe customized weapons. I want them for playing not for trading...

Tommy

Jungle Guide

Join Date: Oct 2005

Grotto,The Paradise of GW Afkers

Afkers Never [CRY]

W/Rt

Quote:
Originally Posted by Clawdius_Talonious
I'm just making a valid point here, you state that this will benefit you and hurt others in the long run. Well, I will have to agree to disagree with your point of view and move on. I'm not going to get into some pointless internet arguement here.

Diamonds are rare, because of the nature of their creation. You argue that something that is almost the same and not as rare is just as valid, would you want your wife wearing a ring with a chunk of carbon on it, because it's almost the same thing just not as rare?


Elitist is an attitude, not an amount of virtual money you have on your video game.

1 to 10 million for your average player eh? That's an interesting figure, I myself have 10k in storage, I spent 40k on cap signets this last weekend, and when I get 10-40k in storage I feel comfortable and don't see the need to aquire more wealth at that point unless I'm after something specific. I guess in your opinion I'm a newbie then? 3000 hours and still a newbie, because I don't care about having 1mil+ gold... Who knew?
the average ppl are the ppl i know of and playing with me.. most ppl i know of got more than 3 millions. so yeah they are like average for me. but again. i am the old school GWers i played at the time when you can solo uw with your eyes closed and get 500k a day from minoes in Elona. so 10 million aint a really big number for me. but most of ppl in my era already quit. none of them still playing. It is the golden ages of GW. I remember selling req9 15^50 handaxe without any mods for 400k and req8 13^50 chaos axe for 1 million.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Tommy
set a fix price for most upgrades might be good idea. lets say 20k for hp30 sword pommel 25k for 20/20 sundering. this way ppl can only sell below the trader's price. this should help stablize the market.
Fixed prices through mechants are not and never have been a part of GWs adding them for upgrades would most likely reduce the prices of them just as it has with every new merchant they put in the game and really wouldn't be a bad idea.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Mordakai

The issue: Not all combos are available on collector's items.

Solution: Offer Inscriptions so people can make any item they want.

Prognosis: Good for the game.
Or

The issue: Not all combos are available on collector's items.

Solution: Add collectors/green items with the overlooked combos.

Prognosis: Stay consitant with how these problems have been addressed before and still allow some things in the game to be "special" and giving players a sense of achievement to obtain them while not giving any type of an advantage over other players.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Quote:
Originally Posted by sixdartbart
Or

The issue: Not all combos are available on collector's items.

Solution: Add collectors/green items with the overlooked combos.

Prognosis: Stay consitant with how these problems have been addressed before and still allow some things in the game to be "special" and giving players a sense of achievement to obtain them while not giving any type of an advantage over other players.
I would also be happy with this as I like figuring out builds to farm for greens. I think the most "rare" weapon I have is a 15^50 fellblade which one of my guildies sold to me for less than going rate. But I still like my IDS the best!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by sixdartbart
Or

The issue: Not all combos are available on collector's items.

Solution: Add collectors/green items with the overlooked combos.

Prognosis: Stay consitant with how these problems have been addressed before and still allow some things in the game to be "special" and giving players a sense of achievement to obtain them while not giving any type of an advantage over other players.
I'd be happy with this as well...

I think Anet just took the easy way out, honestly.

SA_DEMON

SA_DEMON

Academy Page

Join Date: Apr 2005

South Africa

Royal Knights Of Camelot {HOLY}

Quote:
Originally Posted by Velath
Nothing wrong with the suggestion, but it doesn't need a label as in "Inscribed weapon of xx" ... By that logic it should be "Modified Sundering Crystalline..."

I would be happy that you cold only inscribe customized weapons. I want them for playing not for trading...
I feel the same but what about shields and offhands they cant be customized so there is one flaw with that. Also labels are pointless because 90% of items are modified at one point or another.

And as far as this feature goes im all for it either you take it or leave it just like other updates in the past people did not like.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by Velath
Here's a point about req though off-topic. I took two swords (different type but no other dmg mods, one req 9 the other 12) went to battle isles and the place where the different armor levels are. With 12 in swordsmanship I did it twice, wrote down the damage produced and found that with the req 9 sword I did 6 more dmg on a critical hit and 4 more dmg on average. I think strength was set at 10 and didn't change for either of the tests. Can someone confirm this for me or answer whether there might have been some other type of influence? Edit - If this is the case than there should be even more demand for lower req rare skin weapons rather than "crappy" req rare skins. If someones at home would you like to check on this? I wrote about 40 dmg numbers each time so I wouldn't "kill" the armor. (put first edit in wrong spot!)
Your test was unnecessary and your conclusion inherently flawed. The req of a weapon has no bearing on its damage output. If you increased your swordsmanship rating for the req 12 test over the req 9 test, your data is flawed. If you used the req 12 sword with less than 12 in swordsmanship, your data is flawed. If you did everything equally but are trying to draw a conclusion from an extremely limited data set, your conclusion is flawed. The bottom line is: the req of a weapon, by itself, has no impact on damage output of the weapon. The testing has already been completed and published by Ensign and others. You could have dedicated the time you took conducting the test to reading those articles and actually learning something.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Quote:
Originally Posted by Lynnrose
Your test was unnecessary and your conclusion inherently flawed. The req of a weapon has no bearing on its damage output. If you increased your swordsmanship rating for the req 12 test over the req 9 test, your data is flawed. If you used the req 12 sword with less than 12 in swordsmanship, your data is flawed. If you did everything equally but are trying to draw a conclusion from an extremely limited data set, your conclusion is flawed. The bottom line is: the req of a weapon, by itself, has no impact on damage output of the weapon. The testing has already been completed and published by Ensign and others. You could have dedicated the time you took conducting the test to reading those articles and actually learning something.
lol easy there...But thanks for the answer. Where it came from was a guildie asked me whether having attributes set higher than weapon req would cause more damage than having it at that requirement. I said it wouldn't make a difference at first, then went and tried it like I said. Took about 2 mins. Now if you could point me in the right direction to where this testing is it would be greatly appreciated, cause EVERY one i've seen before doesn't mention anything to do with req. Hence why I put it as a question and not a statement knowing someone would know more about it than I! Really I guess should have been checking req 9 weapon at 9 attributes and see what damage was.

Edit: Searched google - Guild Wars Damage Ensign found the guide and read through it. Figured out what I was doing wrong. Thanks.

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Two April Mornings
Nothing is wrong with that at all. I love that idea, even maybe take it further and make it so only cuztomized weapons can have inscriptions added to them.
Ya, and while we're at it, why don't we just make it so all gold drops are customized to the character that finds them? Same logic.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

^Not at all the same logic.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

This has nothing to do with weapon skins. Nothing at all. Take your crystalline sword and shove it. Mods are not skins. Skins are not mods. Why should they have anything to do with each other? Should I only be able to get a hybrid car if it's a BMW? Prefixes are changeable. Suffixes are changeable. Infixes should be changeable. Within a video game, appearance shouldn't have anything to do with functionality. RL? Sure. Life's a bitch. But VR? No. Work has no place in games.


And leprekan?
Quote:
Originally Posted by Leprekan
1% on ANY mod is not enough of an advantage to merit the wrecking of the economy. Any mod 1% less than PERFECT is DIRT CHEAP ALREADY. You keep arguing the NEED for that extra 1% when it is only vanity. The VERY RARE times anyone is down to 1hp and lives without a monk saving his/her butt is reaching to the extent of making this laughable.
Is 29 the same as 30?

No?

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by leprekan
1% on ANY mod is not enough of an advantage to merit the wrecking of the economy. Any mod 1% less than PERFECT is DIRT CHEAP ALREADY. You keep arguing the NEED for that extra 1% when it is only vanity. The VERY RARE times anyone is down to 1hp and lives without a monk saving his/her butt is reaching to the extent of making this laughable.
The economy won't be wrecked. It'll bounce around a bit, and settle into a new groove. No one will particularly care 2 months from now, except, you know, the people who feel ANet slighted them because they're less special now.

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Two April Mornings
^Not at all the same logic.
Not at all the same logic just cause you don't like the idea. Hell, let's make it more challenging. Then your gold item will REALLY be special. Customized on drop. No trading golds, THAT character has to be the one that gets it. What don't you LOVE about that? We'll also make it so you can only change the inscription / prefix / suffix once on your drop.

Shoot, it's what you're arguing for regarding inscriptions, I'm just taking it to the next level. By everything you've said, you ought to love the idea. Then it really will be something to strive for and mean something (in your mind). Nobody that doesn't put in the time will have gold items worth anything.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by Two April Mornings
^Not at all the same logic.
QFT

This thread takes some peculiar turns on occasion.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by leprekan
1% on ANY mod is not enough of an advantage to merit the wrecking of the economy. Any mod 1% less than PERFECT is DIRT CHEAP ALREADY. You keep arguing the NEED for that extra 1% when it is only vanity. The VERY RARE times anyone is down to 1hp and lives without a monk saving his/her butt is reaching to the extent of making this laughable.
And what's more, you should all be satisfied with swords that do 15-21 damage, axes that do 6-27 damage and hammers that do 19-34.

That extra point is, ya know, just vanity anyway. I mean, how many times do you miss a kill by only one point? Hardly ever! You yourself say that the times when someone is hit down to 1 point and lives are VERY RARE.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Ghull Ka
And what's more, you should all be satisfied with swords that do 15-21 damage, axes that do 6-27 damage and hammers that do 19-34.

That extra point is, ya know, just vanity anyway. I mean, how many times do you miss a kill by only one point? Hardly ever! You yourself say that the times when someone is hit down to 1 point and lives are VERY RARE.
Fine I'll come kill you with my HOD sword won't matter because the 15-21 in the right hands will squish even the hardiest little necro that is unless your other 7 bloodsuckers come help

But seriously I'm pretty sure he was talking about mods not weapon base damage.

I personally have very often gotten away with 1 health and managed to live and hurt peoples feelings so yes the +30 > +29 but I thought we were talking about inherent mods being salvageable here and with GWs math being what it is +14% and +15% doing the same damage on a sword if someone is convinced they must have a fellblade or whatever other skin they think they can't live without this is another much less expensive option for them.

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by sixdartbart
but seriously I'm pretty sure he was talking about mods not weapon base damage
Are you talking inherent? Cause 1% (14% vs 15%) on any weapon is MORE than 1 pt dmg. Just pointing that out.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Abnaxus
It's liberism against monopoly and incumbent position.
before you pretend to know more about economics than i do, please, look up the term "liberal economics."
you will find that monopolies are a product of a liberal economic system.
this, once again, proves that the vast majority of the pro-inscriptionists in this thread are all about me, me, me...and do not understand a single thing about economics, period.
GG.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by sumrtym
Are you talking inherent? Cause 1% (14% vs 15%) on any weapon is MORE than 1 pt dmg. Just pointing that out.
It CAN be more, but it can be less and rounded down, depending on the weapon and the hit. An Axe's 14% isn't going to be as big a loss from 15% as a swords may be on non critical hits. However, I'm fairly sure that a .7 damage gets rounded down in the GW system, correct me if I'm mistaken.

This is all just a bit amusing to me, so much controversy over something that no one outside of alpha/the devs really know much about at the moment. Speculation FTL?

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by sumrtym
Are you talking inherent? Cause 1% (14% vs 15%) on any weapon is MORE than 1 pt dmg. Just pointing that out.
Nope I was actually talking about base damage hence the reason I said "base damage"

Just so we are all talking about the same thing.

Base damage = on a sword 15-22

Mods = hilts and pommels

Inherent bonus modifiers = 15>50

And FYI a 14>50 and 15>50 on a sword will do the exact same critical hit damage. If you dispute this go test it yourself.

Gizzen Garr

Gizzen Garr

Ascalonian Squire

Join Date: Jul 2006

Troublesome Unit

W/Mo

ok i have a few opions, some might of been addresses alrdy but i skipped like 20 pages(i have a life and can't 714 posts on a single thread). so anyways one thing Anet could to counter the massive prices on inherent mods r whatever there going to be called is to put a inherent mod trader in the game w/ mods for 5k-15k. simple IMO. also if u could salvage them off any weapon y not droks weapons they have 15^50 and they cost 5k. so if this update will even happen( im not even sure it will but im hoping) ppl could just use the ones off droks and save alot of Gold. (some guy posted like 50k for a 15^50 so u save 45k i belive. so this whole idea about massive price infflation just got blown out of the water i think and until i see a post from Anet themselve i will keep on belive my idea.

Tommy

Jungle Guide

Join Date: Oct 2005

Grotto,The Paradise of GW Afkers

Afkers Never [CRY]

W/Rt

Anet should limit the inscription only for NF items. so the old school trader's items wont drop in price. Didn't Gaile say that each chapter is a standalone? so NF's feature shouldn't effect Faction and proph. This solution everyone is happy. NF newcomers got w/e they want. Faction and Proph players' item wont drop too much in price. why not we just settle it this way

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

I like the idea of only being able to inscribe customized weapons. It would keep collector skins at a premium and still allow the average joe that 15^50 dwarfen axe he's always wanted.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

^ Indeed, or even change the color of inscription-added weapons to red or something, so that the true golds retain value. Heck you'd have a 15^50 dwarven, it jsut wouldnt be gold. It would be "rare" by definition but not by stats.

All golds could potentially become synthetic diamonds.

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

^ wow even better, we should send anet some of these suggestions.