Is anyone else worried about the new salvage options?
Tommy
+ the ability to rename the inscription items... but yeah they should limit the inscription ONLY for NF items...
Evls Pwn
they should add an customization q like in D2 where you can tack your name and/or rename it.
ChildeOfMalkav
Quote:
Originally Posted by Tommy
Anet should limit the inscription only for NF items.
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Tommy
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Originally Posted by ChildeOfMalkav
Dumb idea. And it would be a pain to implement and a pain to deal with. Imagine the confusion for people trying to sort out which weapons are inscribeable and which do not. And what reason or need is there to limit it to NF only items?
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manitoba1073
a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods
i wrote that long ago in this thread as a great example how the inscriptions should be added, for those that missed it.
actually if u take the time to read back there were actually several reasons why its a bad idea
nice definition of profiteering shows how wrong you are on it. as there will be no short supply. as some have suggested thus no excessive profits made from a short supply. next time you wish to use a dictionary to try to prove a point atleast rewrite the definition to make it look like you are right
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods
i wrote that long ago in this thread as a great example how the inscriptions should be added, for those that missed it.
Quote:
Originally Posted by ChildeOfMalkav
All you against this new change are wasting your time arguing about this since none of you have brought up any good reason why this shouldnt be implemented. Bottomline is that this change gives everyone a lot more options and flexibility to build their weapons. Who the hell cares about prices plummeting or whatnot when an improvement in the system is far more valuable?
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Quote:
Originally Posted by Clawdius_Talonious
From Dictionary.com
profiteering: One who makes excessive profits on goods in short supply. intr.v. prof·it·eered, prof·it·eer·ing, prof·it·eers To make excessive profits on goods in short supply. In real life it's a crime, in Guild Wars virtual economy it's perhaps something that the developers would like to reduce as well. I'm sorry if you'll no longer be able to pay for 1000 keys off selling one item you got from a chest. |
Yawgmoth
There's completely NO point in having the inscriptioned item get customized. And that's because:
1. The golds economy will collapse and people will be just trading skins and upgrades.
2. There would be no point in inscripting something just for selling it anyway, because everyone would inscript it easily anyway.
IMHO there should just be some un-inscriptionable skins, maybe 20% of all, including the rarest ones. This way the whining masses of poor, lazy or just casual players will get what they want (making their perfect gold weapon with a huge choice of skins, and doing that very cheap) and the players that care, expierienced ones, the treasure hunters, 'hardcores', even 'elitists' will still have long-term goals and there will still be awesome golds that everyone hopes to get in a chest, instead of just 'a skin' or 'a mod'.
1. The golds economy will collapse and people will be just trading skins and upgrades.
2. There would be no point in inscripting something just for selling it anyway, because everyone would inscript it easily anyway.
IMHO there should just be some un-inscriptionable skins, maybe 20% of all, including the rarest ones. This way the whining masses of poor, lazy or just casual players will get what they want (making their perfect gold weapon with a huge choice of skins, and doing that very cheap) and the players that care, expierienced ones, the treasure hunters, 'hardcores', even 'elitists' will still have long-term goals and there will still be awesome golds that everyone hopes to get in a chest, instead of just 'a skin' or 'a mod'.
ChildeOfMalkav
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Originally Posted by Tommy
dumb question it is to protect the value of old tryian and canthan items!
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Gli
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Originally Posted by Tommy
dumb question it is to protect the value of old tryian and canthan items!
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manitoba1073
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Originally Posted by Gli
Why would ANet worry about values that the player base themselves arbitrarily decided upon? It's not as if the bloated prices are part of the game design.
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u couldnt have said it any better Gli
not being meant in a bad way so when players complain about prices they only have themselves to blame
Phoenix Ex
Quote:
Originally Posted by Yawgmoth
There's completely NO point in having the inscriptioned item get customized. And that's because:
1. The golds economy will collapse and people will be just trading skins and upgrades. 2. There would be no point in inscripting something just for selling it anyway, because everyone would inscript it easily anyway. IMHO there should just be some un-inscriptionable skins, maybe 20% of all, including the rarest ones. This way the whining masses of poor, lazy or just casual players will get what they want (making their perfect gold weapon with a huge choice of skins, and doing that very cheap) and the players that care, expierienced ones, the treasure hunters, 'hardcores', even 'elitists' will still have long-term goals and there will still be awesome golds that everyone hopes to get in a chest, instead of just 'a skin' or 'a mod'. |
People would then still desire gold for color and constant mod changing options and resale value.
But then of course people would then start whining about how its unfair they can't get a different color of the same weapon for cheap.
Lady Lozza
For the record I would like to say that in some ways I like the idea of salvaging inherent mods. I really, really love the amber staff skin, and have been pining for a 20/20 communing staff with that skin. If what people are saying is correct, I should now be able to make that dream become a reality. :cloud9:
On the other hand, I think the economy will be interesting for a few days after NF comes out...
On the other hand, I think the economy will be interesting for a few days after NF comes out...
The Abbott
hold on,,why on earth are people talking about protecting the value of items in cantha and tyria... dont you guys realise??
this is WHY they are doing this.. to KILL the value of certain perfect items.. its out of hand and Anet are stomping it.. .deal with it
this is WHY they are doing this.. to KILL the value of certain perfect items.. its out of hand and Anet are stomping it.. .deal with it
Evls Pwn
It's not out of hand. When people have that much money, they need something to spend it on. What are we supposed to do with the millions we have floating in storage after NF comes out? If this happens, I know I'll never run out of money, so technically it's a good thing for me. But I don't like it. You know why? It's because I feel it's unfair to the middle class traders who spend so much time and hard work tryin to make it to rich status!
-Btw- Technically Anet did determine the rarity of skins. They made certain skins much rarer than others thus uping the value. You don't need a crystalline. A longsword will do the exact same thing. So I don't see how the prices are out of hand. Quit whining.
-Btw- Technically Anet did determine the rarity of skins. They made certain skins much rarer than others thus uping the value. You don't need a crystalline. A longsword will do the exact same thing. So I don't see how the prices are out of hand. Quit whining.
The Abbott
Quote:
Originally Posted by Evls Pwn
It's not out of hand. When people have that much money, they need something to spend it on. What are we supposed to do with the millions we have floating in storage after NF comes out? If this happens, I know I'll never run out of money, so technically it's a good thing for me. But I don't like it. You know why? It's because I feel it's unfair to the middle class traders who spend so much time and hard work tryin to make it to rich status!
-Btw- Technically Anet did determine the rarity of skins. They made certain skins much rarer than others thus uping the value. You don't need a crystalline. A longsword will do the exact same thing. So I don't see how the prices are out of hand. Quit whining. |
..rare skins will STILL be worth a lot.. but this means ANYONE can have those nice stats only associated with having a lot of money... and I'm not poor by anymeans so thats not why I agree with it..
Franco
20/20 is a bad mod. If people farm for hours to pay for it , thats their lack of knowledge.
Evls Pwn
Quote:
Originally Posted by The Abbott
where was I whining?.. and they obviously feel anyone should be able to have a 15>50 sword with 20/20 and hp+30, seeing as their policy is not hours played but skill involved,,
..rare skins will STILL be worth a lot.. but this means ANYONE can have those nice stats only associated with having a lot of money... and I'm not poor by anymeans so thats not why I agree with it.. |
Btw- If you want a perfect weapon without having to work for it, go to pvp, that's what it's there for
The Abbott
so do I,, you just assumed I am some poor noob.. I have two sets of FOW and coountless 15>50 items...
Gli
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Originally Posted by Evls Pwn
a p modded long sword runs you about 90k, meaning that anyone who actually feels like playing can ALREADY have a weapon. And if you consider that having a lot of money then maybe you are poor....
Btw- If you want a perfect weapon without having to work for it, go to pvp, that's what it's there for |
I'm going to have so much fun when the salvaging rumors turn out to be true. I'm going to buy everyone some crow and a napkin.
sumrtym
Quote:
Originally Posted by Franco
20/20 is a bad mod. If people farm for hours to pay for it , thats their lack of knowledge.
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sumrtym
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Originally Posted by Evls Pwn
It's not out of hand. When people have that much money, they need something to spend it on. What are we supposed to do with the millions we have floating in storage after NF comes out? If this happens, I know I'll never run out of money, so technically it's a good thing for me. But I don't like it. You know why? It's because I feel it's unfair to the middle class traders who spend so much time and hard work tryin to make it to rich status!
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Savio
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Originally Posted by sumrtym
He's talking 20 cast and recharge. Geesh, it was a STAFF he was talking about, and that's the BEST mod.
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Quote:
Originally Posted by The Abbott
and they obviously feel anyone should be able to have a 15>50 sword with 20/20 and hp+30, seeing as their policy is not hours played but skill involved,,
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milias
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Originally Posted by Gli
Why would ANet worry about values that the player base themselves arbitrarily decided upon?
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Evls Pwn
Quote:
Originally Posted by The Abbott
so do I,, you just assumed I am some poor noob.. I have two sets of FOW and coountless 15>50 items...
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Evls Pwn
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Originally Posted by sumrtym
Can we quote for untruth? That's the dumbest thing I ever heard of....I want to protect my money so one day you can be like me. LOL
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Gli
Quote:
Originally Posted by milias
First, it's not arbitrary, it's all about supply and demand. Second, ANet has said on several occasions that they want a healthy in-game economy, which should lay to rest comments by people who think GW shouldn't have an economy at all.
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As to the second point, I'm all for a healthy economy. I really wish GW had one.
milias
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Originally Posted by Gli
Really? After watching people hawk their 100k+xx ectos stuff for hours on end in Droknar's, time and time again, and no one buying for hours. Seeing the same people try to sell the same items day in day out and still no one buying. Seeing this happen every time I'm playing, that looks to me like a case of supply not adjusting to demand. I.e. arbitrary price fixing.
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The Abbott
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Originally Posted by Evls Pwn
if you have two fow sets, then you shouldn't view 100k as alot...
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wheras I and ANet seem to be more bothered about the average player.. you only seem to care about the rich people....
Gli
Quote:
Originally Posted by milias
If they're selling, and no one's buying, then they will need to lower their prices, eventually. However, as long as someone is willing to pay 100k+ectos for some item, that's where it's going to be. It's just supply and demand.
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Evls Pwn
Making pve pointless isn't what I call having the best interests of the common player in mind. If you can have any damage mod you want, there will be no need for any economy whatsoever. Instead of being an rpg, this change will make the game into an tps. Hell, I may aswell go play F.E.A.R.
Evls Pwn
Quote:
Originally Posted by The Abbott
i don't,,, but then again I dont represent the GW community... nowhere NEAR even half of people playing have that much money to blow on weapons with expensive mods.. giving them a disadvantage in pve,,, (and I do not mean rare skins... just the 15>50 stats)
wheras I and ANet seem to be more bothered about the average player.. you only seem to care about the rich people.... |
BoredJoe
Well I didn't quite read all of the thread but I think that salvaging the inherent mods will be great. It's a step towards allowing us to customise our characters a bit more.
It means that we can actually use more of the gold items that we find rather than merchant them or try and pawn them for whatever gold. I have a req 11 shield with a single mod + 30 hp. Yeah it's pretty useless with the dual mod greens around but with inscriptions I'll be able to salvage the mod and use it to make the shield I want. Fantastic, the once so-so shield actually has a use now. Having only ever gotten items with half perfect mods I'm glad I can now actually use them.
Tbh I find the idea of salvaging a whole bunch of parts from different items and then say taking them to a crafter to make an item just for my character a great idea. This should give the mod market a big boost, the downside being the the lack of an auction house, as this is something that would really boost trading.
Sure this *might* tank the rare item market, but I kinda doubt it in a way. Rares always have something special about them, and tbh having rare items is nice but it'll be more fun with more stuff to trade.
It means that we can actually use more of the gold items that we find rather than merchant them or try and pawn them for whatever gold. I have a req 11 shield with a single mod + 30 hp. Yeah it's pretty useless with the dual mod greens around but with inscriptions I'll be able to salvage the mod and use it to make the shield I want. Fantastic, the once so-so shield actually has a use now. Having only ever gotten items with half perfect mods I'm glad I can now actually use them.
Tbh I find the idea of salvaging a whole bunch of parts from different items and then say taking them to a crafter to make an item just for my character a great idea. This should give the mod market a big boost, the downside being the the lack of an auction house, as this is something that would really boost trading.
Sure this *might* tank the rare item market, but I kinda doubt it in a way. Rares always have something special about them, and tbh having rare items is nice but it'll be more fun with more stuff to trade.
Mordakai
Geez, the anti-Inscription crowd really knows how to turn this argument around, doesn't it?
Since Anet is the one instituting the change, shouldn't we assume they know what they are doing? After all, it's their vision of the game that in the end really matters, not ours.
If I don't like the way Guild Wars turns out, I'll stop buying their product. Anet knows this. They know what the average Guild Wars player is doing as any particular time.
This is about being able to make any weapon you want, without having to find the perfect combination of mods and Collector's or Crafter's items. My only hope is they include an Inscription / Mod Merchant to go along with it, so more people can benefit from the availibility of these Incriptions and Mods.
This probably should have been in place since the beginning, and it sucks that some people will lose money over this change, but in the end, this is good for the game.
More options = more fun for more people.
(and yes, I'm going off the assumption that most people will welcome this change. Only time will show if Anet is right or wrong...)
Since Anet is the one instituting the change, shouldn't we assume they know what they are doing? After all, it's their vision of the game that in the end really matters, not ours.
If I don't like the way Guild Wars turns out, I'll stop buying their product. Anet knows this. They know what the average Guild Wars player is doing as any particular time.
This is about being able to make any weapon you want, without having to find the perfect combination of mods and Collector's or Crafter's items. My only hope is they include an Inscription / Mod Merchant to go along with it, so more people can benefit from the availibility of these Incriptions and Mods.
This probably should have been in place since the beginning, and it sucks that some people will lose money over this change, but in the end, this is good for the game.
More options = more fun for more people.
(and yes, I'm going off the assumption that most people will welcome this change. Only time will show if Anet is right or wrong...)
Tommy
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Originally Posted by Evls Pwn
how is it protecting my money? I've already liquidated my items into ectos. I've got nothing to loose.
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milias
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Originally Posted by Gli
It will never be just supply and demand in a game populated with egotistical hyperactive teenagers and wannabe scammers. Just because sometimes someone can sell something doesn't mean the supply and demand mechanism works for real.
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Tommy
have you ever bought a mango smoothie in dunkin' donuts? you know how much they cost? 55 cents. you know how much DD selling them? 5.75 each<large size> isn't that a scam? man supply and demand does determine the price. as long as there are ppl paying 100k+xxecto for it they will always be 100k+xxecto.
seut
Quote:
Originally Posted by Mordakai
Since Anet is the one instituting the change, shouldn't we assume they know what they are doing?
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After some time Mike O'Brien or Jeff Strain admitted that it's a problem and it will get changed....we are waiting since the middle of summer. If this new 'inscription'-game mechanic turns out to be a problem, we can't expect fast changes, because the majority of the NF team will be working on chapter5.
Mordakai
Quote:
Originally Posted by Tommy
What if ecto drop to nothing since nobody buy anything anymore? i am sure if no more trade in GW, Ecto will drop below 4k. the highest use of ecto is for trade not for fissure armors. how many ecto you need for fissure? 105 only and you dont buy alot of them. item on the other hand require alot of ecto, if ecto is only good for armors now, they might as well drop to shard's price lvl. I would say black dye is better way to keep your money.
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On the other hand, how many Black Dyes do people need? 6-7 per toon? Maybe 70 for an entire account?
Maybe Guild Wars does need a higher cost armor to satisfy those with millions in Gold, but that's really a topic for another thread.
Quote:
Originally Posted by seut
Do you remember how Anet turned away all concerns about the limited access to the Elite Missions with the words: wait and see? (mass ferrying alliances and the guildhall travel trick weren't in the concept)
After some time Mike O'Brien or Jeff Strain admitted that it's a problem and it will get changed....we are waiting since the middle of summer. If this new 'inscription'-game mechanic turns out to be a problem, we can't expect fast changes, because the majority of the NF team will be working on chapter5. |
But, at least Anet recognized it, and the Elite mission in Nightfall will be available to all who make it to a certain point in Nightfall.
So, yeah, Anet does eventually learn.
Supply and Demand:
Anet has total control of Supply. If they want Ectos to fall in price, they'd simply make Ectos drops common. If Ecto falls "too low", they could always lower the drop rates.
If they want Sup Vigors to drop to Sup Absorption levels, they can do that, too.
Part of the risk of trading, is that 10 million gold weapon you buy could become very common in the next update. (HoD swords for example).
That's part of the fun of trading, is it not?
King Kong
If they do add this, they better add a weapons mod trader at the same time. Im fed up sitting around in towns for days trying to find a health mod! ANET say the game is about skill, but there aint no skill in spamming chat all day
Mordakai
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Originally Posted by King Kong
If they do add this, they better add a weapons mod trader at the same time. Im fed up sitting around in towns for days trying to find a health mod! ANET say the game is about skill, but there aint no skill in spamming chat all day
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Without a "Mod" Merchant, Inscriptions might as well not exist for many players.
Abnaxus
Quote:
Originally Posted by Tommy
but again. i am the old school GWers i played at the time when you can solo uw with your eyes closed and get 500k a day from minoes in Elona. so 10 million aint a really big number for me.
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So, you took insane advantage of something that now it's not possible to do for new players in GW, exploiting something that is not replicable any more, like dropping 100 ectos in 1 day.
You sit now on your stacks of ectos, mortally bored the whole day in Marhan's Grotto, your guildmate don't play anymore, spend most of the time doing chest runs in Shiverpeaks (you said all this in your previous posts).
You look like those old rich men, disilluded from life, alone, who spend their last days in Las Vegas playing the whole day slot machines and roulette.
For you GW now is just a casino online. That's a very sad situation, what a pity there's not a psycologist NPC in the game ...
Despite all, you still have the courage to say that new players, who will have to hard work to collect their little gold, an will NEVER like YOU see it falling from the sky, don't deserve to benefit of the new salvaging options.
Luckily, for most players GW is not the Las Vegas in which to die alone playing slot machine. If your fed up with the game, please don't bother players who still like it and are not close to suicide.