Quote:
|
Originally Posted by manitoba1073
u do realize i was the one that started the thread and was trying to keeo that part u mentioned on track, but thnaxs for reminding others though,
![]() |
|
Originally Posted by Clawdius_Talonious
They're available, they're just so rare it's insane, I've seen a few +# to specific damage type inheirent modifiers on shields and offhands... But I've put in almost 3000 hours in the last 17 months
|
|
Originally Posted by =HT=Ingram
yea I got a guildie that thinks just like that. he is pissed cause he doesn't like to PLAY he farms. and sorry but that is freaking boring... I went with him a few time a week for a while just for him, and I was soo freaking bored doing UW I was ready to pull my hair out after like the 8th or 9th time doing the same crap over and over and over... I was like Jesus you want ecto so bad here take it... I gave him like 20 ecto I had saved up in storage. whats he do??? Flips it and goes back for more... Its not like he is even trying to get anything its just all he does... Whatever... I just don't get the concept or the draw of this kind of boring strategy... Is it any wonder other MMO games are eliminating gold as a standard for item acquisition? New systems are based on Honor and merit, Not how much you farm. We can only hope that comes to GW soon.
|
|
Originally Posted by Formosa
Everyone in this topic fails to mention the reason WHY anet would do this IF they do it - PvP...
PvPers don't want to farm to look leet in PvP, they just want perfect 15^50 / 15% no neg mods on their awesome looking weapons. The problem is, high req weapons are already a relatively cheap means of doing this, and IMHO, this would be going overboard :/ |
|
Originally Posted by arcanemacabre
I think we were both talking about weaponsmiths and collectors. No, they're not available from them at all. I know the mods in general are rare when just looking for a drop. I've only come across three shields with +8-10 vs. certain damage types. I've only seen one off-hand with any armor vs. a certain damage type (blunt), so I know others exist, it's just brutally rare.
How does anyone suggest getting mods like those aside from spending an arm and a leg? It means spellcasters can't really be competitive without being rich in many cases, since there are no cheap copies. This whole discussion so far has been on warrior weapons. I'm trying to show that this will affect more than just that one class, and more than just Hammers, Swords, and Axes. Why is so much emphasis put on just those three weapons, anyway? Foolish warrior elitists and their toys are in severe need of a swift kick in the pockets anyway. They can't see through their own crystallines, despite their translucency. Yes, the entire Guild Wars economy revolves around one class and their shiny weapons. That is the part I find entirely bizarre and possibly the part that Anet is trying to repair with inscriptions. |
|
Originally Posted by milias
Are you guys saying that 15>50 will be a salvageable mod?!
|
|
Originally Posted by Mordakai
Well, according to PC gamer, "inherent bonus modifiers" will be removable as "Inscriptions." We're assuming that will include 15>50 modifiers, as well as previously unavailable modifiers on shields, wands, foci, etc.
Nothing confirmed by Anet yet, though. |
|
Originally Posted by milias
Are you guys saying that 15>50 will be a salvageable mod?!
|
|
Originally Posted by Tommy
First, we got the hero system, which require A LARGE Amount of items. An average player who play tho all 3 chapters should have antealt 7 characters. 7x3 heroes=21 characters you need to supply items to. 21 charactersx2 items.. are alot of items you need to get... if they dont make the new salvage kit, it will drive the price of items crazy, most ppl can't get the full benefit from hero system. so anet introduce the inscription kit which you can mod any items any way any skins. which will bring down the price so ppl can buy items for their heroes.
|
|
Originally Posted by The Herbalizer
Your statement would be correct if Anet made every item of equal rarity. However, they dont. Some items Anet have made so they drop barely ever. Dwarven Hammers for example are a HoH only drop and even then they are rediculously rare to find. If they dropped as commonly as say the Runic Hammer which they share a skin with do you really still think a 15>50 one would sell for 250k? Anet know people will pay lots of gold to obtain items which they make rare therefore they are responsible for people losing gold. To claim Anet could not foresee high prices for items which are rare would be rediculous.
|
|
Originally Posted by Mordakai
Welcome to the real world. Ask the employees of Enron how fair life is.
|
|
Originally Posted by milias
Well, that's one way they can implement this. Another way would be the unlocking of inherent mods. Once it's unlocked by identifying an item, it's made available to heroes. Doesn't cost any money, either. Equipping heroes in my opinion is way too much micromanagement, and really not casual-player friendly.
|
|
Originally Posted by Tommy
that is exactly what i am tryign to say. it is like Ok the almighty gwen and Gaile checking out our forum. and they see req8 15^50 chaos sold for 100k+100ectos and alot of ppl want it. so they did is to raise the drop rate so everyone can have. they change their mind overnight adding and removing things at their will without telling us. i know they are reading this thread right here right now. i just hope Gaile have some mercy on us and leave the old world<tyria and cantha> in peace.
|
|
Originally Posted by Tommy
but you know you have to supply your fellow hero your OWN ITEMS RIGHT?
you have to buy them the weapon and runes. |
|
Originally Posted by Tommy
yes, you can basily salvage 15>50 mod.10% universal recharge mod or any other mods on any weapon and apply it on any weapon of any skins. in the long run, ppl will have w/e they want.Personally , i think that they 3 new features on NF are all connected, First, we got the hero system, which require A LARGE Amount of items. An average player who play tho all 3 chapters should have antealt 7 characters. 7x3 heroes=21 characters you need to supply items to. 21 charactersx2 items.. are alot of items you need to get... if they dont make the new salvage kit, it will drive the price of items crazy, most ppl can't get the full benefit from hero system. so anet introduce the inscription kit which you can mod any items any way any skins. which will bring down the price so ppl can buy items for their heroes. auction house in nifhtfall will accelerated the selling and buying processes and ppl can sell faster, buy fasters and focus more in actuall play. and by salvage each component of perfect itmes seperate. they can sell a perfect godl items by 4 pieces, For Examply, i got a req8 15^50 20/20 sundering hp+30 war axe.
i can get the 15^50 mod, the req8 gold axe,20/20 sundering haft and hp+30 grip, i can list each of them for seperate price. since auction house can probalby only takes up to 100k. players have to buy each compoent seperately to get their perfect gold items. well jus a guess but i think that is how the 3 new features work togethor. |
|
Originally Posted by DeathByAmor
This is a very important point in this whole discussion we are having. Most of the people rallying against this are not taking the heros into account here. I believe that the economy may perhaps take a hit at first, but it will build back up as people start to need more and more items for their heros. The game is changing and we need to change with it.
|