Is anyone else worried about the new salvage options?
Alleji
I don't think 15^50 will be worth 100k, even in the first hour after release. They're a lot more common than +30 HP mods... I have a bunch of 15^50 weapons in storage right now waiting to be salvaged and stuck on nice skins. I'm sure many people have done likewise.
Which means there won't be a crazy-high demand for them: this change wasn't a surprise. I think they'll be somewhere from 10 to 25k. The most expensive items will be rare skins, particularly low-req rare skins. Nothing else will be worth any money, plain and simple.
Which means there won't be a crazy-high demand for them: this change wasn't a surprise. I think they'll be somewhere from 10 to 25k. The most expensive items will be rare skins, particularly low-req rare skins. Nothing else will be worth any money, plain and simple.
Cybah
I would say: chinese ppl in ascalon inter1 will try to sell for 100k+10 ectos ;D
but 10-25k ? there are ppl like me without bad skins with 15^50 who want their 15^50 upgrade for some weaps. i think it will be a bit more expansive.
but 10-25k ? there are ppl like me without bad skins with 15^50 who want their 15^50 upgrade for some weaps. i think it will be a bit more expansive.
Gli
Here's an angle not yet covered in this thread:
The intrinsic size of the economy isn't going to change by this, only the nominal size, thanks to existing high value items devaluating. If anything, the intrinsic size will increase because some upgrades will become worthless. That sounds odd, but think about it: people will 'merc' more items and add gold to the economy.
Since everyone will be spending less gold per upgrade bought from other players, doesn't it stand to reason that on average, everyone will have more gold that they can flush down goldsinks like titles (keys, ale) and armor? That is, everyone except the die-hard farmers, who will see the rivers of gold flowing their way drying up to a trickle. This change to the salvage system will just lead to a redistribution of wealth.
Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
The intrinsic size of the economy isn't going to change by this, only the nominal size, thanks to existing high value items devaluating. If anything, the intrinsic size will increase because some upgrades will become worthless. That sounds odd, but think about it: people will 'merc' more items and add gold to the economy.
Since everyone will be spending less gold per upgrade bought from other players, doesn't it stand to reason that on average, everyone will have more gold that they can flush down goldsinks like titles (keys, ale) and armor? That is, everyone except the die-hard farmers, who will see the rivers of gold flowing their way drying up to a trickle. This change to the salvage system will just lead to a redistribution of wealth.
Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
Phoenix Ex
Quote:
Originally Posted by Mordakai
The fact people spent 40k (just an example, I don't know current prices) for Ghail's Bone Staff, when you can simply make your own for much less, proves to me people will spend big buck on a Gold item, even if it's the same stats (and skin) as a White!
(and yes, I agree that's crazy. But then again, I think farming skins is crazy, too, so what do I know?) Sorry, you're wrong. You and enjoy different parts if this game. I will never, ever, grind for something as silly as a skin! Since I'm a casual player, there is always a quest to do, an Elite to cap, a Chapter to explore. |
I wouldn't say there is ALWAYS something to do, maybe except the Farming World, Fissure of Farm, The Farm, and Urgoz's Farm.
Hybrid Theory
what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
Hybrid Theory
this just makes the game less 1337...
milias
Quote:
Originally Posted by Hybrid Theory
what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
|
Lynnrose
Quote:
Originally Posted by KurtTheBehemoth
Ok, now that we know what might happen we treat this like any other gamble. I am a poker player and this looks like a hand I once had. Everyone else folded after the flop so it was heads up and I had the low straight. Pot odds were good and the other guy was betting big. I was in good position but it just didn't feel right. The way the guys tells were all saying he had the high straight. I decided take the risk because I didn't want to throw away my straight. Well guess what. He had a boat. I should have listened to my instincts about the guys tells.
|
On topic -- as a PvP-only player, I like this (if it comes to fruition). For a game marketed as low on grind, GW certainly makes people grind a lot to get their choice of weapon skins, mods, etc. Once the market for the salvaged mods settles out, this seems like it should be pretty sweet indeed. There will still be grind involved (to get the gold to buy the items), but the time spent searching for what you want to buy should be reduced. Now if they'd just add more weapon sets and allow full weapon skins/mods choice in PvP creation . . . .
leprekan
Quote:
Originally Posted by Gli
Here's an angle not yet covered in this thread:
The intrinsic size of the economy isn't going to change by this, only the nominal size, thanks to existing high value items devaluating. If anything, the intrinsic size will increase because some upgrades will become worthless. That sounds odd, but think about it: people will 'merc' more items and add gold to the economy. Since everyone will be spending less gold per upgrade bought from other players, doesn't it stand to reason that on average, everyone will have more gold that they can flush down goldsinks like titles (keys, ale) and armor? That is, everyone except the die-hard farmers, who will see the rivers of gold flowing their way drying up to a trickle. This change to the salvage system will just lead to a redistribution of wealth. Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote. |
Hybrid Theory
o btw, can u salvage inherent mods off shields. now THAT would be a good idea
Hybrid Theory
best looking shiled in the game so far IMO is the guardian of the hunt. i dont want to pay crazy prices for +30 and -5(20%). i pvp also so i need the perfect stats.
Mr_eX
Once the inherent mod market gets flooded, the average player who has less than 20k to his name will be able to make his own battle-ready and nice-looking weapons. No more being confined to collector weapons and greens if you don't have 100k+ to bomb on a 15>50 weapon.
This change is going to be really good for the economy, and everybody who thinks otherwise is wrong. Hats off to Anet for cutting the divide between the rich and the poor.
This change is going to be really good for the economy, and everybody who thinks otherwise is wrong. Hats off to Anet for cutting the divide between the rich and the poor.
Phoenix Ex
Quote:
Originally Posted by Lynnrose
So you called down with the ass end of a straight on a paired board? Nice play, sir, nice play. Where is this game and how do I get an invitation to it?
On topic -- as a PvP-only player, I like this (if it comes to fruition). For a game marketed as low on grind, GW certainly makes people grind a lot to get their choice of weapon skins, mods, etc. Once the market for the salvaged mods settles out, this seems like it should be pretty sweet indeed. There will still be grind involved (to get the gold to buy the items), but the time spent searching for what you want to buy should be reduced. Now if they'd just add more weapon sets and allow full weapon skins/mods choice in PvP creation . . . . |
Hybrid Theory
Quote:
Originally Posted by Hybrid Theory
o btw, can u salvage inherent mods off shields. now THAT would be a good idea
|
DeathByAmor
Quote:
Originally Posted by Hybrid Theory
what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
|
Phoenix Ex
Quote:
Originally Posted by Mr_eX
Once the inherent mod market gets flooded, the average player who has less than 20k to his name will be able to make his own battle-ready and nice-looking weapons. No more being confined to collector weapons and greens if you don't have 100k+ to bomb on a 15>50 weapon.
This change is going to be really good for the economy, and everybody who thinks otherwise is wrong. Hats off to Anet for cutting the divide between the rich and the poor. |
Oh no! there are still people with FoW armor! UnBalanced! Might as well add in Fow Armor and 15k armor collectors as well. OMG, the rich can get 5 stone summit badge faster just because he played more, unbalanced! Add in Fow Armor/15k armor menu NOW!
Gasp! The rich has max treasure hunter just because he played more and not a measure of skill! Add title selector~~
This'll be the best for the game because it would cut the divide between the rich and the poor, and people who spent more time in the game won't get extra "advantage", perfect.
If they want to get rid of the ridiculous pricing, which I agree is ridiculous, they need to add in the *gasp* auction house so that people can actually find the people who don't ask ridiculous prices (like me)
leprekan
Quote:
Originally Posted by Hybrid Theory
best looking shiled in the game so far IMO is the guardian of the hunt. i dont want to pay crazy prices for +30 and -5(20%). i pvp also so i need the perfect stats.
|
Clawdius_Talonious
Quote:
Originally Posted by Gli
Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
|
Quote:
Originally Posted by milias
Well, the hardcore players are the loyal customers who will keep buying future chapters, whereas casual players could just as easily switch to another game without losing anything. Hardcore players stand to lose the most, since they have invested a lot of time and effort into the game. Doing this would be equivalent to penalizing them for actually playing the game.
|
What I haven't seen anyone address is this: right now farmers are toiling away, gathering items and selling them to the unwashed masses. If these people leave, and therefore are no longer churning out greens by the ton and sacks full of gold items... Wouldn't the end result be that the prices, once they reach their new stabilized point, remain more constant?
Quote:
Originally Posted by leprekan
Uh ... treasure hunter alone is 6 million ... Anet's price.
|
Quote:
Originally Posted by Hybrid Theory
o btw, can u salvage inherent mods off shields. now THAT would be a good idea
|
Quote:
Originally Posted by Phoenix Ex
If they want to get rid of the ridiculous pricing, which I agree is ridiculous, they need to add in the *gasp* auction house so that people can actually find the people who don't ask ridiculous prices (like me)
|
Lynnrose
Quote:
Originally Posted by Phoenix Ex
And it IS already low on grind...5k - 10k greens? collector/crafter items? Unless there's some secrets about req 8 15>50 crystalline sword that I don't know. It kills target in one hit! am I right?
|
Phoenix Ex
Quote:
Originally Posted by Clawdius_Talonious
Or the rich people with millions of gold could buy your items and put them back up at the price they want them to sell at. It's been mentioned that Gaile has spoken of "Trade Improvements" and not an auction house per se.
|
Cybah
Quote:
The PvP character screen allows you to pick your perfect stat equipment. If you want a vanity skin *gasp* you might have to work a tad harder for it. |
Clawdius_Talonious
Quote:
Originally Posted by Phoenix Ex
There's no way those people can nab up the combined amount that all casual and middle class people are gonna put up on the auction house, considering GW has 2 million copies sold. So all people has to do is to wait a bit for someone to put up a cheap item.
|
leprekan
Quote:
Originally Posted by DeathByAmor
I am one of the more "rich" hardcore players that is 100% behind this. I love the idea. You are right though it is mostly the rich that are against it. They claim they are "looking out for the game" but that is just a flat faced lie. They are covering their investments. I would be in the same boat as them, but I know having played for so long that the economy of this game should have NEVER gotten to this point 100k + xx and xxx ectos for weapons is just unbelievably insane. Can you imagine equipping your heros with your favorite weapons with prices at 100k + 100 ectos for a Brute Sword? Gimme a damn break.
|
SirShadowrunner
I wonder if they are going to add more modifers to the game than we currently have,
seems to makes sense cause everyone is saving up what they think is going to happen,
so stands to reason that we are going to be surprised!!!!!!!
This is kind of like when Green weapons were added alot of ppl were mad and alot
were happy, bottom line is some ppl will always want the newest skin but with three
chapters of different skinned weapons to choose from not everyone is, I still get
comments on my Tyria collectors air-staff, which I think is still one the nicest looking
staffs in the game.
seems to makes sense cause everyone is saving up what they think is going to happen,
so stands to reason that we are going to be surprised!!!!!!!
This is kind of like when Green weapons were added alot of ppl were mad and alot
were happy, bottom line is some ppl will always want the newest skin but with three
chapters of different skinned weapons to choose from not everyone is, I still get
comments on my Tyria collectors air-staff, which I think is still one the nicest looking
staffs in the game.
DeathByAmor
Quote:
Originally Posted by leprekan
You haven't played long enough then ... there has always been 100k + items. Sorry, but yes it is looking out for the game. I will still be rich as will akh and lem (insert favorite wealthy person) this will only wipe out the middle class of guild wars. You have stated in prior posts that you are holding a lot of weapons and upgrades to salvage to **gasp** make a quick profit when this comes out. You are looking out for YOU not the long term life of the game. Things are actually cheaper now than they were a year ago. I am not sure what game you have been playing.
|
DeathByAmor
Quote:
Originally Posted by leprekan
The PvP character screen allows you to pick your perfect stat equipment. If you want a vanity skin *gasp* you might have to work a tad harder for it. There are MANY rich pvpers before you go there. The drop system already favors the casual gamer .. hardcore people get the old flag system.
|
Clawdius_Talonious
Quote:
Originally Posted by Lynnrose
On the other hand, some of the green items that are good don't have counterparts available to them in the PvP creation screen.
|
Quote:
Originally Posted by leprekan
You haven't played long enough then ... there has always been 100k + items.
|
ChildeOfMalkav
All you against this new change are wasting your time arguing about this since none of you have brought up any good reason why this shouldnt be implemented. Bottomline is that this change gives everyone a lot more options and flexibility to build their weapons. Who the hell cares about prices plummeting or whatnot when an improvement in the system is far more valuable?
leprekan
Quote:
Originally Posted by DeathByAmor
leprekan i am tired of your crap. please stop singling me out. as far as me holding items that is what ANY smart player would do in the situation. im buying up now so i don't have to pay an arm and a leg later. plus any that i have left over i can distribute to guildies. it is morons like you that get on these forums and try to act like you are hot shit and talk down to people that make discussions like these completely unbearable. i hope admins are watching this thread cause this is the 3rd god damned time you have singled me out. you are seriously barking up the wrong tree. hopefully this update will come out and in the update notes it will say haha to all the rich elitist bitches especially leprekan.
|
Clawd,
I correct myself it took about 3-4 weeks for prices to go up where they have been ever since.
DeathByAmor
Quote:
Originally Posted by ChildeOfMalkav
All you against this new change are wasting your time arguing about this since none of you have brought up any good reason why this shouldnt be implemented. Bottomline is that this change gives everyone a lot more options and flexibility to build their weapons. Who the hell cares about prices plummeting or whatnot when an improvement in the system is far more valuable?
|
DeathByAmor
Quote:
Originally Posted by leprekan
If you contradict yourself and someone points it out ... I don't think you are being picked on. Please keep pixel threats to a minimum. I am still on this thread not to "troll" look at my posting history. I am here because I said NOTHING during the prior Anet tweaks that went wrong. I am hardly "elitist" I am arguing for the middle class. I have a horde of perfects to salvage as well this will only make ME more money.
Clawd, I correct myself it took about 3-4 weeks for prices to go up where they have been ever since. |
Lynnrose
Quote:
Originally Posted by Cybah
exactly my words. you all dont wanna work for it.
|
tenryo
Well here's my particular take on things. There are two general "factions" if you will, of players who play GW: the hardcore hero and the weekend warrior. The hardcore heroes invariably tend to have larger cash cofers than their weekend warrior counterparts for a very simple priciple: they play more, and hence reap greater gains.
In the vast majority of MMORPG's, the high end game, and virtually all of the game content besides its most basic components are tailored to the hardcore heroe's crowd. Take Everquest for example. Aside from the basic original game and perhaps its first two expansions, all subsequent raid and grind content was virtually exclusive to the lvl 65, well geared crowd.
GW, has, to a great extent, catered much more to the weekend warrior crowd. The blatant bias is evident by the total lack of "character advancement" opportunities in the game. Statwise, it is rediculously easy, especially with the advent of farmable dirt cheap greens, for weekend warriors *cough*noobs*cough* to be just as effective statistically as a player who has spent countless hours on end creating his character.
With character effectiveness a moot question, the last bastion that sets the avid, well connected, and skilled player apart from his lowly noobish counterparts is the presige inherent in his appearance. I see a warrior decked out in full FOW and weilding a crystalline and a gloom shield... and you bet I'd rather group him than the guy next to him cringing in his 1.5k droks droppings even though statistically they are the same tank.
I think, and I presume any truly avid guild wars payer will agree, that the game affords the weekend warrior with more than enough leverage to counterbalance their time imput vs the commitment invested from real players. 15^50 swords are already easily obtainable by anyone willing to spend 5k to craft one. Let me say this clearly: introducing salvagable or even transferrable inherent damage modifiers is a slap in the face to everyone who has ever put in time and honest effort to WORK, thats right, TOIL to be able to afford a rare skin or a low req. The rarity of our gear sets us apart from those who refuse to put in the effort necessary to obtain our status. I can accept that functionally, I am the same as the noob next to me trying to buy his victo's blade for 3k.. the same victo's blade I hand out go guildies for free. But I accept it because there is still something that distinguishes us: our appearance.
Sure, I'm all for letting everyone have fun and enjoy the game to its fullest. Everyone already can. Lets not lose sight of the fact, however, that many of us have worked very hard to get to where we are. All of us, rich or poor, have invested at least a certain amount of time to reach our present levels. To those who stand to lose from this change, I stand with you in firm opposition to the gutting of the GW economy and the communist wealth redistribution it envisions. To those of you who presently don't hold the lion's share of GW wealth I say this: don't you want something to work towards? You salivate now at the thought of being able to obtain cheaply a 15^50 crystalline, but you will realize, all too late, that if everyone can obtain it just as easily, it has no inherent worth. Things have worth in this game because they are hard to obtain and require effort to earn. Take away rarity and you take away our reason for effort, because honestly, if I just wanted to pvp, I'd be playing Counterstrike.
In the vast majority of MMORPG's, the high end game, and virtually all of the game content besides its most basic components are tailored to the hardcore heroe's crowd. Take Everquest for example. Aside from the basic original game and perhaps its first two expansions, all subsequent raid and grind content was virtually exclusive to the lvl 65, well geared crowd.
GW, has, to a great extent, catered much more to the weekend warrior crowd. The blatant bias is evident by the total lack of "character advancement" opportunities in the game. Statwise, it is rediculously easy, especially with the advent of farmable dirt cheap greens, for weekend warriors *cough*noobs*cough* to be just as effective statistically as a player who has spent countless hours on end creating his character.
With character effectiveness a moot question, the last bastion that sets the avid, well connected, and skilled player apart from his lowly noobish counterparts is the presige inherent in his appearance. I see a warrior decked out in full FOW and weilding a crystalline and a gloom shield... and you bet I'd rather group him than the guy next to him cringing in his 1.5k droks droppings even though statistically they are the same tank.
I think, and I presume any truly avid guild wars payer will agree, that the game affords the weekend warrior with more than enough leverage to counterbalance their time imput vs the commitment invested from real players. 15^50 swords are already easily obtainable by anyone willing to spend 5k to craft one. Let me say this clearly: introducing salvagable or even transferrable inherent damage modifiers is a slap in the face to everyone who has ever put in time and honest effort to WORK, thats right, TOIL to be able to afford a rare skin or a low req. The rarity of our gear sets us apart from those who refuse to put in the effort necessary to obtain our status. I can accept that functionally, I am the same as the noob next to me trying to buy his victo's blade for 3k.. the same victo's blade I hand out go guildies for free. But I accept it because there is still something that distinguishes us: our appearance.
Sure, I'm all for letting everyone have fun and enjoy the game to its fullest. Everyone already can. Lets not lose sight of the fact, however, that many of us have worked very hard to get to where we are. All of us, rich or poor, have invested at least a certain amount of time to reach our present levels. To those who stand to lose from this change, I stand with you in firm opposition to the gutting of the GW economy and the communist wealth redistribution it envisions. To those of you who presently don't hold the lion's share of GW wealth I say this: don't you want something to work towards? You salivate now at the thought of being able to obtain cheaply a 15^50 crystalline, but you will realize, all too late, that if everyone can obtain it just as easily, it has no inherent worth. Things have worth in this game because they are hard to obtain and require effort to earn. Take away rarity and you take away our reason for effort, because honestly, if I just wanted to pvp, I'd be playing Counterstrike.
Cybah
even in diablo1 you could not get a kings sword of haste easily. work here means: playing and/or trading
Clawdius_Talonious
Quote:
Originally Posted by Lynnrose
A game that bills itself as being low on grind shouldn't have any "work" component to it. That's the whole point.
|
Guild Wars was always meant to be about skill level more than time invested, there is nothing that 15k armor or a rare skinned weapon will do to make you a better player, it just makes your player look more unique. However I do think that the green weapons added to the game with unique reqs should have equivalents in the PVP character creation menu.
Quote:
Originally Posted by tenryo
You salivate now at the thought of being able to obtain cheaply a 15^50 crystalline, but you will realize, all too late, that if everyone can obtain it just as easily, it has no inherent worth. Things have worth in this game because they are hard to obtain and require effort to earn. Take away rarity and you take away our reason for effort
|
SlipknotOFA
You all worry to much there are people dieing and wars going on anyways I trust anets decesion and I adpat pretty well if you cant adapt I suggest you quit playing this game isnt for you go play pokemon or something
elLOCOmutha
Anet is looking toward keeping new players playing. Say goodbye to so called L33tism...all it does is frustrate the new player and then they stop playing and Anet loses money.
I have played since beta and payed high prices for the skins and stats I want...well guess what I wont have to in the near future.
I think Anet is investing in the future of this game and wants to see it continue to grow by not losing so many frustrated new players because of people that think they can charge HUGE ammounts of gold for items which is not attainable to new players.
It's a step in the right direction for the future of this game.
I have played since beta and payed high prices for the skins and stats I want...well guess what I wont have to in the near future.
I think Anet is investing in the future of this game and wants to see it continue to grow by not losing so many frustrated new players because of people that think they can charge HUGE ammounts of gold for items which is not attainable to new players.
It's a step in the right direction for the future of this game.
DeathByAmor
Quote:
Originally Posted by tenryo
Well here's my particular take on things. There are two general "factions" if you will, of players who play GW: the hardcore hero and the weekend warrior. The hardcore heroes invariably tend to have larger cash cofers than their weekend warrior counterparts for a very simple priciple: they play more, and hence reap greater gains.
In the vast majority of MMORPG's, the high end game, and virtually all of the game content besides its most basic components are tailored to the hardcore heroe's crowd. Take Everquest for example. Aside from the basic original game and perhaps its first two expansions, all subsequent raid and grind content was virtually exclusive to the lvl 65, well geared crowd. GW, has, to a great extent, catered much more to the weekend warrior crowd. The blatant bias is evident by the total lack of "character advancement" opportunities in the game. Statwise, it is rediculously easy, especially with the advent of farmable dirt cheap greens, for weekend warriors *cough*noobs*cough* to be just as effective statistically as a player who has spent countless hours on end creating his character. With character effectiveness a moot question, the last bastion that sets the avid, well connected, and skilled player apart from his lowly noobish counterparts is the presige inherent in his appearance. I see a warrior decked out in full FOW and weilding a crystalline and a gloom shield... and you bet I'd rather group him than the guy next to him cringing in his 1.5k droks droppings even though statistically they are the same tank. I think, and I presume any truly avid guild wars payer will agree, that the game affords the weekend warrior with more than enough leverage to counterbalance their time imput vs the commitment invested from real players. 15^50 swords are already easily obtainable by anyone willing to spend 5k to craft one. Let me say this clearly: introducing salvagable or even transferrable inherent damage modifiers is a slap in the face to everyone who has ever put in time and honest effort to WORK, thats right, TOIL to be able to afford a rare skin or a low req. The rarity of our gear sets us apart from those who refuse to put in the effort necessary to obtain our status. I can accept that functionally, I am the same as the noob next to me trying to buy his victo's blade for 3k.. the same victo's blade I hand out go guildies for free. But I accept it because there is still something that distinguishes us: our appearance. Sure, I'm all for letting everyone have fun and enjoy the game to its fullest. Everyone already can. Lets not lose sight of the fact, however, that many of us have worked very hard to get to where we are. All of us, rich or poor, have invested at least a certain amount of time to reach our present levels. To those who stand to lose from this change, I stand with you in firm opposition to the gutting of the GW economy and the communist wealth redistribution it envisions. To those of you who presently don't hold the lion's share of GW wealth I say this: don't you want something to work towards? You salivate now at the thought of being able to obtain cheaply a 15^50 crystalline, but you will realize, all too late, that if everyone can obtain it just as easily, it has no inherent worth. Things have worth in this game because they are hard to obtain and require effort to earn. Take away rarity and you take away our reason for effort, because honestly, if I just wanted to pvp, I'd be playing Counterstrike. |
tenryo
The idea behind the crystallines is that a large portion (the lion's share) of the cost of a 15^50 req 8 crystalline goes towards the fact that it is 15^50. A req 8 alone will only run you 100k plus some ecto, and a req 8 purp can be obtained for 100k flat or even under sometimes. (lets be honest, 100k is chump change... you can make it with a day of faction farming). Where does that extra 700 ectos worth of cost come from? Of course, from the fact that it's 15^50.
On that note, you might ask yourself WHY so many people want crystallines. Do they look cool? Personally I think they look marginally worse than the dubious longsword. Why, then, are they so sought after? They're in high demand simply because of their rarity. Having a crystalline is a status symbol: a huge sign on the front of your forehead that screams "I am not a noob". How much easier will be obtaining a req 8 clean crystalline be after the changes? Harder in fact I'd say, because demand will skyrocket for them. However, how much easier will obtaining a 15^50 req 8 be? much, much, much easier. And I say this even though I presently don't own a crystalline (did I mention they were ugly?). The price gap between that clean and the perfect is the mark of countless hours of work that really should be worth something. I haven't put those hours in. But someone out there has, and I think we should respect that accomplishment as well as respecting the hours I put in to obtain my somewhat less breathtaking gear.
Oh ya, I forgot to mention this: Am I elitist? you bet your malourished poor little arse I am. I'm elitist because I'm protecting my investments. Not my cash investment, which is presently going into buying runes and materials so I can increase my wealth in nightfall, but my TIME investment. Don't want to work for nice looking gear? I think thats too bad for you. I'll shed a tear for you someday when I'm excessively bored and picking my nose isn't an option. But I really think you should be glad enough that your gear has the same stats as mine and stop the peasant whining that mine looks better. Of COURSE mine looks better... it costs more. Its like whining that my Rolls looks better than your Chevy.
Here's a novel idea for those without: try working. You'd be surprised at the payout... even if you live off welfare in France!
btw: the "you" in the above paragraphs isn't precicely targeted at anyone in particular do please don't take offense it is, rather, targeted at that collective presence of whining that seems to think things should be handed out for free. If you belong to that group and feel slighted by my comments... well, perhaps that was the intent.
On that note, you might ask yourself WHY so many people want crystallines. Do they look cool? Personally I think they look marginally worse than the dubious longsword. Why, then, are they so sought after? They're in high demand simply because of their rarity. Having a crystalline is a status symbol: a huge sign on the front of your forehead that screams "I am not a noob". How much easier will be obtaining a req 8 clean crystalline be after the changes? Harder in fact I'd say, because demand will skyrocket for them. However, how much easier will obtaining a 15^50 req 8 be? much, much, much easier. And I say this even though I presently don't own a crystalline (did I mention they were ugly?). The price gap between that clean and the perfect is the mark of countless hours of work that really should be worth something. I haven't put those hours in. But someone out there has, and I think we should respect that accomplishment as well as respecting the hours I put in to obtain my somewhat less breathtaking gear.
Oh ya, I forgot to mention this: Am I elitist? you bet your malourished poor little arse I am. I'm elitist because I'm protecting my investments. Not my cash investment, which is presently going into buying runes and materials so I can increase my wealth in nightfall, but my TIME investment. Don't want to work for nice looking gear? I think thats too bad for you. I'll shed a tear for you someday when I'm excessively bored and picking my nose isn't an option. But I really think you should be glad enough that your gear has the same stats as mine and stop the peasant whining that mine looks better. Of COURSE mine looks better... it costs more. Its like whining that my Rolls looks better than your Chevy.
Here's a novel idea for those without: try working. You'd be surprised at the payout... even if you live off welfare in France!
btw: the "you" in the above paragraphs isn't precicely targeted at anyone in particular do please don't take offense it is, rather, targeted at that collective presence of whining that seems to think things should be handed out for free. If you belong to that group and feel slighted by my comments... well, perhaps that was the intent.
DeathByAmor
Quote:
Originally Posted by elLOCOmutha
Anet is looking toward keeping new players playing. Say goodbye to so called L33tism...all it does is frustrate the new player and then they stop playing and Anet loses money.
I have played since beta and payed high prices for the skins and stats I want...well guess what I wont have to in the near future. I think Anet is investing in the future of this game and wants to see it continue to grow by not losing so many frustrated new players because of people that think they can charge HUGE ammounts of gold for items which is not attainable to new players. It's a step in the right direction for the future of this game. |