Quote:
|
Originally Posted by elLOCOmutha
Anet is looking toward keeping new players playing. Say goodbye to so called L33tism...all it does is frustrate the new player and then they stop playing and Anet loses money.
I have played since beta and payed high prices for the skins and stats I want...well guess what I wont have to in the near future.
I think Anet is investing in the future of this game and wants to see it continue to grow by not losing so many frustrated new players because of people that think they can charge HUGE ammounts of gold for items which is not attainable to new players.
It's a step in the right direction for the future of this game.
|
Explain to me then, the fundamentals of what makes a skin "desirable". Do people really pay more because they look better? or might it be that they pay more because they are rare and thus represent a validation of one's efforts ingame.
A good example here would be a sephis axe. If one simply thought a sephis axe looked great, one could buy a razorstone... for 10-15k. Why then, do sephis axes, with dubiously similar stats, run 100k+ many (sometimes over 100) ectos? Because they're rare.
Lets look at the brute sword. Does it really look that cool? Upon closer inspection of mine it looks somewhat like the fellblade's ugly, stunted little brother. Why then is it worth so much?
The answer, gentlemen, is rarity. Rarity breeds worth. Worth breeds prestige. And finally, prestige breeds demand. People WANT these skins because they WANT to be as well regarded as the people who have them. But when there is no longer rarity involved are these skins really that "worthwhile anymore?" I ask you to ponder on that.... and its implications to the economy and game as a whole.