Is anyone else worried about the new salvage options?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mordakai
So, who's opposed to Inscriptions? Those that are scared of change. Because not all prices will drop on all items. Some items now worthless could gain value, some items now worth more could lose some value.

It's a brave new world, IF Inscriptions happen, and I guarantee there will still be plenty of stuff to farm and trade for.
Quote:
Originally Posted by Loviatar
here is the opposition *bottom line* Notice the hypocracy and selfishness here

that is right.......SHE......can have nice things because she.......WORKED...........so......hard.......in a GAME

and you cant unless you.......WORK......AS......HARD
Quote:
Originally Posted by DeathByAmor
There is something very wrong with this economy when the only items that can be sold are perfects. With the new update that Req 8 Golden Phoenix Blade would have sold for 10k for sure cause people would know they can salvage their 15^50 mod and slap it right on there.
Wow...that is about all that I can say.

Making generalizations in a thread like this is a very BAD way to get your point across.

1. Being "opposed" to inscriptions has absolutely nothing to do with being "scared of change". Most of the people that are opposed have formed a very reasonable expectation of what the introduction will do to the market for weapons based on (1) previous examples of similar changes, such as the introduction of green items and (2) anticipation of the economic forces that would likely come into play (i.e. mudflation, lack of gold sinks, etc.).

2. At least from my standpoint, being "opposed" to inscriptions has absolutely nothing do to with "selfishness". Quite to the contrary - I have stated that I will personally gain from the change, but I do not believe that the change is good for GuildWars in general. Why? Because (1) I believe it will negatively impact the economy, as described above, and (2) it will almost completely eliminate an entire facet of the game for those people that like the see a "reward" for continued "hardcore" PvE play. I've stated my reasons for both of those time and time again.

3. Death by Armor - your example above is very, very flawed. Yes, you could sell your req 8 GPB for some amount in the new system. BUT, you have to realize that for your gold, almost perfect req 8 GPB there will be NUMEROUS other white, purple and gold req 8 GPB that had been previously unsellable (and merchanted) that will directly compete with your blade. What does that mean? You still may have a very difficult time in selling your weapon.

In addition - this has a very bad side effect - all OTHER GPB's (i.e. without a req 7 or req 8) will now become worthless. If that 14>50 GPB you have had a requirement of 10 or higher, it becomes merchant material...when you probably could have sold it for 3-4K on the open market or in our auction site.

So, in short, this will open up the market to a few select items (i.e. non-perfect items with very low requirements and non-max items with perfect inscriptions), but in turn will almost eliminate the market for any other items that don't meet this criteria. This will make the "only wanting perfect" item problem you describe much, much worse, IMO.

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by UndeadRoadkill
I would say that if farming for the perfect weapon could be fun, why not doing the missions again? But really my point was about doing them again with a new character and new set of skills. Yes, it is fun to do it again with a completely different style. There's a difference between playing them as a warrior, an MM, a nuker, a monk etc.
And I can tell from the attitudes of this self-appointed "trader elite" who so like to deal with other people they don't see the fun in helping others make it through a mission, or teaching someone new how to play.

Their vew is a self-centered, selfish one of this gaming world, and they can't understand anyone that doesn't share it. If you don't, you're "anti-capitalist". I think the majority of those arguing are people who enjoy being rich in a game who probably aren't in real-life (read lots of teenagers who don't work, or work minimum wage), and so are happy achieving something meaningless in a game they don't have in the real world.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Loviatar
FUN ....NOT HAVE TO GRIND FROM JEFF STRAIN HIMSELF
It's a great point that a few people here should take note of. Instead of sitting there insisting that 'MMORPGs are about this, MMORPGS are not about that, I am more qualified than the devs to say what GW is supposed to be about,' (never mind the fact that GW is not billed as an MMORPG), they should think about why MMORPGs are structured the way they are. To get the most mileage out of people paying a monthly fee. GW has no monthly fee, so why should it just arbitrarily conform to that same structure? Ah well, those are the same people who are so stuck in the idea of an MMORPG that they are baffled as to why Anet doesn't pander to them.

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by winkgood
Is there a problem with me calling it unfair that Anet give handouts to the newbies where others had to work so hard to obtain those things? I held this position when +5 energy weapons were brought back and thousands who paid 100K + XX ectos were screwed over. It seems to me that many changes are done without thought to individuals.
And here is the selfishness and hyprocrisy of the anti-inscriptionists again. It's always whats good for THEM instead of what's good for everyone.

If we held to the attitude that things should never improve or change just because people in the past had to work harder to get them, we'd still be in the dark ages. Why have progress? Why invent cars because that would be unfair to our great great grandparents who had to go everywhere by horse and carriage! Let's never improve Guild Wars because it would be unfair to the "veteran" players who had to put up with older features!

Seriously, that's just mind boggling what some of you are bringing up as "points" in this argument...

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by DeathByAmor
I was just using that as an example. However I still think gold items will retain some value. I don't see a Req 8 Gold somewhat rare skin item regardless of dmg mod going much below 10k.
I've tried to sell a guildmate's pair of Oni Daggers (req.9 15/-5e) on guru auction for several weeks without a single bid (starting with 1k).
This proves (for myself), that if supply is much larger than demand, the market for certain items will be dead.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Quote:
Originally Posted by sumrtym
And I can tell from the attitudes of this self-appointed "trader elite" who so like to deal with other people they don't see the fun in helping others make it through a mission, or teaching someone new how to play.

Their vew is a self-centered, selfish one of this gaming world, and they can't understand anyone that doesn't share it. If you don't, you're "anti-capitalist". I think the majority of those arguing are people who enjoy being rich in a game who probably aren't in real-life (read lots of teenagers who don't work, or work minimum wage), and so are happy achieving something meaningless in a game they don't have in the real world.
Great job describing yourself, you can't understand anyone that don't share you point of view. Its a wonder that right after I say I support lower prices for rare weapons, only to be called trader elites.

I help people do missions quite often, and its usually more hassle then what its worth. For one trying to help people with a ranger/mesmer/assasssin/warrior is OUT OF QUESTION. If you don't go back to the mission as a monk, a SS/MM necro, or a FIRE nuker ele, you can't even help people. Just yesturday I spent 2 hours trying to get my ranger into an arborstone group because everyone wants monk and MM. And I crazy for being turned off from doing the same missions over and over again?

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by seut
I've tried to sell a guildmate's pair of Oni Daggers (req.9 15/-5e) on guru auction for several weeks without a single bid (starting with 1k).
This proves (for myself), that if supply is much larger than demand, the market for certain items will be dead.
You're right. The market is dead. I mean if a single item didnt get sold then it's got to mean the market is dead right?

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Yep, the current system of inscriptions will ensure that his *REQ 9* won't ever be sold ever....since req 7 and req 8 will be so easy to get then. It'll be the same for every weapon for that matter.

The market won't be exactly dead, it'll shrivel up like a dying bug.
Not that its exactly a bad thing since I don't need to trade anymore, with enough gold to last an eternity

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Sid Soggybottom
You're right. The market is dead. I mean if a single item didnt get sold then it's got to mean the market is dead right?
If an item is unsellable in over 3weeks, because the market has a high supply rate and little demand, THEN YES IT'S DEAD.

(sry for caps, but this is directly meant for Sid whose first reply to me started with the word "Pfft")

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Phoenix Ex
I help people do missions quite often, and its usually more hassle then what its worth. For one trying to help people with a ranger/mesmer/assasssin/warrior is OUT OF QUESTION. If you don't go back to the mission as a monk, a SS/MM necro, or a FIRE nuker ele, you can't even help people. Just yesturday I spent 2 hours trying to get my ranger into an arborstone group because everyone wants monk and MM. And I crazy for being turned off from doing the same missions over and over again?
And see, I consider dealing with WTS/WTB spam more hassle than it's worth, or doing 500 runs to get a zodiac with stats I want and still not getting it "frustrating" to say the least.

I for one don't have any problem helping with any character. But, obviously, some missions require / are easier with certain characters and there aren't many there. Call me crazy, then, but bringing that character to help them get their team and complete might be just what we're talking about sometimes when we say "helping". <gasp> What a novel concept!

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Quote:
Originally Posted by sumrtym
And see, I consider dealing with WTS/WTB spam more hassle than it's worth, or doing 500 runs to get a zodiac with stats I want and still not getting it "frustrating" to say the least.

I for one don't have any problem helping with any character. But, obviously, some missions require / are easier with certain characters and there aren't many there. Call me crazy, then, but bringing that character to help them get their team and complete might be just what we're talking about sometimes when we say "helping". <gasp> What a novel concept!
Guess what, I am NOT a trader! General classification FTL. I don't find helping people continuously with the same missions over and over fun. Just like you don't like dealing with WTS/WTB spammers, I don't like dealing with rushing wammos and tanking eles.

98% of the times when I actually tries to help a people, I get flamed just because I can't save a tanking ele trying to tank a lvl 28 boss, and the fact that I don't run at a speed of light to save a wammo a radar away, or a MM using botm every time its recharged expecting me to heal him everytime. I am flamed for not bringing flesh golem and instead was using aura of the lich to spam heal my "lesser minions". I got flamed for having firestorm on my skill bar even though I was using it as a scarecrow exclusively.

I like going with my guildies to work on a goal, if you somehow have a problem with that and that I am a selfish elite trader bastard because of it, then be my guest.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Jetdoc
Wow...that is about all that I can say.

Making generalizations in a thread like this is a very BAD way to get your point across.

1. Being "opposed" to inscriptions has absolutely nothing to do with being "scared of change". Most of the people that are opposed have formed a very reasonable expectation of what the introduction will do to the market for weapons based on (1) previous examples of similar changes, such as the introduction of green items and (2) anticipation of the economic forces that would likely come into play (i.e. mudflation, lack of gold sinks, etc.).
I'm glad you brought up Greens.... do you think they were a bad idea?

Greens, Collector's, Crafters all work to bring down the price of certain items, correct? So, if Inscriptions get released, it's not like there isn't a precedent.


Quote:
Originally Posted by Jetdoc
So, in short, this will open up the market to a few select items (i.e. non-perfect items with very low requirements and non-max items with perfect inscriptions), but in turn will almost eliminate the market for any other items that don't meet this criteria. This will make the "only wanting perfect" item problem you describe much, much worse, IMO.
Oh come on! How much are high req, non-max, non-perfect items worth now?

Yes, some items worth a lot now will be worth less. It will be a different economy, that's why I said "scared of change". The principles of the economy will be the same: Items that are rare and perfect will still sell for more than items that aren't. I don't think anyone is arguing that point...

What we WILL see (hopefully), is greater access to clean skins and mods. This is what I think the high point of Inscriptions is: simply having access to a game component we really had no control over before.

I really don't see what the problem is with that! As you yourself admit, there will still be high priced items for traders and farmers to work towards. And for the rest of us, there will be greater access to skins and mods. It's win-win.

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Phoenix Ex
I like going with my guildies to work on a goal, if you somehow have a problem with that and that I am a selfish elite trader bastard because of it, then be my guest.
Way to go off on a tangent. I think I was referring to your standing around for 2 hours with an assasin when everyone was looking for a monk or mm and claiming you were trying to "help" (that means not doing the mission for yourself per say).

Very excitable, aren't ya?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Let's stay on topic, please.

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

you will be happier the first days. then you've lost the last dreams you had in gw.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Cybah
you will be happier the first days. then you've lost the last dreams you had in gw.
Who are you talking to?

Funny, when I read the Guild Wars box, I didn't read a sell point saying: "Enjoy grinding for high value loot only available to hardcore players!"

You were never promised million gold weapons to strive for. It, IMO, goes against the whole GW philosophy of "less grind".

In any case, there still will be high priced items. You will still have some insane goal to reach towards.

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by seut
If an item is unsellable in over 3weeks, because the market has a high supply rate and little demand, THEN YES IT'S DEAD.

(sry for caps, but this is directly meant for Sid whose first reply to me started with the word "Pfft")
Yes yes. The market is dead. Just look how empty the trade forum and the LA and Kaineng districts are.

I cant believe you can say that just because your single item didnt sell. Not EVERYTHING sells. Not even in the best flourishing economy.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

I don't think that hardcore players will lose any motivation in game if they cannot aim any more to possess "the most unique item in game".

That's just lack of imagination. Simply, give yourself a different goal.

Take an example from the great capitalists. Maybe, when Aristotele Onassis started from the scratch, his goal was becoming owner of a ship. When he was able to have his first ship, he didn't stop because he had already fulfilled his dream, but his target became to have more than one, then eventually a huge fleet, then buy other companies and so on.

For the "GW capitalists", you will have no problem if you won't be able to buy a single crystalline for 10 million. Give yourself the target to buy 10 crystallines of 1 million each.
You're probably going to have 10 chars and 30 heroes, so your targets could be
- have each of your warrior heroes equipped with perfect crystalline and perfect gloom shield (10 millions)
- fissure armore for all of your chars (15 millions)
- KoBD for all your chars (XX millions)
- if heroes can be equipped with FoW armor, then 30 armors (45 millions)
<insert whatever>

No one of the pro-inscriptionists wants to put limitations to the targets you can decide for yourself, and so we ask you kindly not to put limitations or player-created economic barriers to what we would like to do in the game.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Abnaxus

No one of the pro-inscriptionists wants to put limitations to the targets you can decide for yourself, and so we ask you kindly not to put limitations or player-created economic barriers to what we would like to do in the game.
Well said. And, keep in mind, those "barriers" will still exist, but to a lesser extent.

(oh, and before someone else notes it, no you cannot give your Heroes FoW armor, or any other kind of armor! Their armor increases automatically by level.)

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by seut
If an item is unsellable in over 3weeks, because the market has a high supply rate and little demand, THEN YES IT'S DEAD.

(sry for caps, but this is directly meant for Sid whose first reply to me started with the word "Pfft")
No, it means the market FOR THAT ITEM is flooded. This is presuming you can prove that you can't sell the item because so many other like items are for sale that you are unable to find a buyer at your lowest acceptable selling price. That's an important distinction - the market for an item is never DEAD, you can always find somebody who will trade you nothing for the item.

Gotta do something with that MBA...

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Quote:
Originally Posted by Jetdoc
In addition - this has a very bad side effect - all OTHER GPB's (i.e. without a req 7 or req 8) will now become worthless. If that 14>50 GPB you have had a requirement of 10 or higher, it becomes merchant material...when you probably could have sold it for 3-4K on the open market or in our auction site.
Definitely. This inscription addition, in the way that we are imagining it, would definitely exasterbate the problem with low req vanity skins. It actually isn't even a problem right now, it's just a side of the game that certain people are drawn toward. By adding inscriptions, I feel that almost everyone will have to be drawn to that side of the game (the trading and economic side). Making 75k for a set of 15k armor isn't all that hard--right now you can either merchant or farm for a bit, or even just quest in Cantha. By introducing inscriptions, I fear that there will be a serious drop in weapon price, because, as I and others have side, only one specific niche of weapons will be desirable (the 15^50 perfect), because they will be so easily attainable (an assumption).

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Two April Mornings
Definitely. This inscription addition, in the way that we are imagining it, would definitely exasterbate the problem with low req vanity skins. It actually isn't even a problem right now, it's just a side of the game that certain people are drawn toward. By adding inscriptions, I feel that almost everyone will have to be drawn to that side of the game (the trading and economic side). Making 75k for a set of 15k armor isn't all that hard--right now you can either merchant or farm for a bit, or even just quest in Cantha. By introducing inscriptions, I fear that there will be a serious drop in weapon price, because, as I and others have side, only one specific niche of weapons will be desirable (the 15^50 perfect), because they will be so easily attainable (an assumption).
OK, please clarify your statement:

Are you saying both low-req rare skins and 15^50 Inscriptions will drop in price?

I think that low req skins will rise in price, and who knows what the final price will be on 15^50 Inscriptions...

But, regardless, if you want the price on 15k armor to be lowered, start another thread. It really has nothing directly to do with the issue of Inscriptions.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

All i know is I miss 700k 15>50 longswords (its already been over a year WTF)

I think most peoples fear is that the items they spend so much money is going to be available to the random scrub. The collections that they worked so hard on will be worthless. I know ill be disappointed if it happens, and miss the days of not being able to get into LA d1.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Just curious, derrtyboy69, but why do you miss those days?

The adrenaline of the high-price sale? Because, you have the money. That's not going away. You have the items, too. Those aren't going away.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Phoenix Ex
Yep, the current system of inscriptions will ensure that his *REQ 9* won't ever be sold ever....since req 7 and req 8 will be so easy to get then. It'll be the same for every weapon for that matter.
It is still rare to get a max damage required 7-8 of any common or rare skin weapon. So how will a required 7 and a required 8 be easier to get then a required 9? For any required 7-9 to have any type of value it must be max damage. Inscriptions have absolute nothing to do with a requirement attribute of a weapon therefore base requirement will never change.

Quote:
Originally Posted by Mordakai
OK, please clarify your statement:

Are you saying both low-req rare skins and 15^50 Inscriptions will drop in price?

I think that low req skins will rise in price, and who knows what the final price will be on 15^50 Inscriptions...

But, regardless, if you want the price on 15k armor to be lowered, start another thread. It really has nothing directly to do with the issue of Inscriptions.
One would think that, if some has a clean rare skin required 7 max damage and you slap a 15^50 it’s value has doubled in price has it not? Because now you have a rare skin with a rare requirement that has a 15^50 you can apply two other mods which available and it’s tripled in price.

Inscriptions will not change the skin, requirement, damage or mods. They will not affect the drop rate of rare skins nor rare stats weapons. If you think Inscriptions are going to be easily obtainable then how so? Thinking that you can salvage them from a collector, crafter, green then you are wrong. The only way you are going to salvage a 15^50 is from a random drop, and 15^50 drops themselves are also rare.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Zehnchu
Thinking that you can salvage them from a collector, crafter, green then you are wrong.
Crafter weapons can be salvaged.

http://gw.gamewikis.org/wiki/Weaponsmith
Quote:
Weapons crafted by weaponsmiths can be salvaged (unlike collector weapons).

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

I think the point several of you are missing here is that when you factor in whites/purples/golds "rare" skins weapons aren't all that rare, Low req "rare" skins are somewhat more rare and a low req "rare" skin with a good inherent damage mod is what makes the items truly rare.

Currently a low req "rare" skin with a crap damage mod will go straight to the merchant and be gone from existence.
If the new system works as people are speculating the market will be flooded with low req "rare" skins

Zehnchu; 15>50 mods are anything but rare, they are commonly found on non max/high req or other less than desirable conditions.

I think Jetdoc made a good observation that considering all of the current conditions existing it will more than likely cause anything over req 9 to become merchant food and more than likely cause anything that isn't currently considered a "rare" skin to head that way as well.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

/not signed

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by sumrtym
And I can tell from the attitudes of this self-appointed "trader elite" who so like to deal with other people they don't see the fun in helping others make it through a mission, or teaching someone new how to play.

Their vew is a self-centered, selfish one of this gaming world, and they can't understand anyone that doesn't share it. If you don't, you're "anti-capitalist". I think the majority of those arguing are people who enjoy being rich in a game who probably aren't in real-life (read lots of teenagers who don't work, or work minimum wage), and so are happy achieving something meaningless in a game they don't have in the real world.
i founded&led a guild of 70 people; Legio Immortalii/Heroes Of The Immortal for appx a year, where almost on a daily basis i helped people through missions, getting what they needed, teaching them how to trade or how to farm or how to pvp, or giving them pve builds.
in fact, for the first 3 months of the guilds existence i REFUSED to recruit people who were already level 20, because i believed the bond created by working and playing together was greater than that shared by people who "already have everything they need in the game." the first person who i recruited at lvl 20 still lingers around on my vent server, cool guy, called him trahern (he has posted here a few times).
it used to be my own personal policy to buy the first set of droks armor for every single guild member who hit lvl 20 for the first time. this practice ended when players kept quitting guildwars without notice (they'd go on 2-3 months activity).
in fact, i descovered that the more i handed out to people in terms of items, and the more missions we guild-ran for people (the first time around), the quicker they got bored with guildwars. which is why we eventually changed our policies.

if you dont believe me, feel free to ask any of my officers (who now play WoW), ill be happy to give you a temporary pass to my vent server (one that i paid for, i may add) if you need to substantiate that.
i have helped and assisted and cared for more new players than you will ever know, and to make yet another unfounded statement (something you in particular are VERY fond of doing) without knowing ANYTHING about the person, is ludicrous. your posts are on the border of flames.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Zehnchu
It is still rare to get a max damage required 7-8 of any common or rare skin weapon. So how will a required 7 and a required 8 be easier to get then a required 9? For any required 7-9 to have any type of value it must be max damage. Inscriptions have absolute nothing to do with a requirement attribute of a weapon therefore base requirement will never change.

One would think that, if some has a clean rare skin required 7 max damage and you slap a 15^50 it’s value has doubled in price has it not? Because now you have a rare skin with a rare requirement that has a 15^50 you can apply two other mods which available and it’s tripled in price.

Inscriptions will not change the skin, requirement, damage or mods. They will not affect the drop rate of rare skins nor rare stats weapons. If you think Inscriptions are going to be easily obtainable then how so? Thinking that you can salvage them from a collector, crafter, green then you are wrong. The only way you are going to salvage a 15^50 is from a random drop, and 15^50 drops themselves are also rare.
1. I can go outside into Perdition rock and get a requirement 7 or 8 White or Blue Fellblade in less than 15 minutes, guaranteed. Rare skin does NOT mean that it's hard to get - it just means that it's hard to get a perfect version as they only drop in certain areas.

2. Absolutely incorrect. Look at prefix and suffix modifiers...you add a +30 health pommel (which costs 40K or so) and a 20/20 sundering hilt (which costs 40K or so) to a sword that is normally worth 50K unmodded - chances are you are not going to get anywhere near 130K for it. People just simply don't pay anywhere near the full value of the "addable" modifiers when buying a weapon - you can normally expect to get 50% of their value in the modded trade.

3. There are many, many 15>50 weapons out there right now. The problem is, many of them either (1) are not max damage or (2) have very high requirements. You are thinking about the rarirty of req 7-9 15>50 weapons in your post.

I think this is some of the fallacy that people are presuming - that the market won't change significantly because these low requirement weapons and 15>50 inscriptions will be "just as rare". It simply won't - the supply of these items is just simply way too great and easy to get.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Im leader of my guild aswel, sure it isnt nothing special ,just a guild I made with some friends, but anytime someone needs a loan, or a price check or a tip on something in game I ll do it, in fact i just finished helping a guildie cap a elite before i came here, so dont call anyone selfish here if you dont know what you are talking about.


ps: to sumrtym ^

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Hyper Cutter
Crafter weapons can be salvaged.

http://gw.gamewikis.org/wiki/Weaponsmith
You get easily sidetracked don’t you? Being able to salvage the 15^50 from a collector, crafter, and green would be open for abuse. Now show me where you can salvage the 15^50 from a crafted weapon.
Quote:
Originally Posted by sixdartbart
Zehnchu; 15>50 mods are anything but rare, they are commonly found on non max/high req or other less than desirable conditions.
Quote:
Originally Posted by Jetdoc
1. I can go outside into Perdition rock and get a requirement 7 or 8 White or Blue Fellblade in less than 15 minutes, guaranteed. Rare skin does NOT mean that it's hard to get - it just means that it's hard to get a perfect version as they only drop in certain areas.
Funny you should mention that since the start of this tread I’ve been carefully looking for the 15^50 before I mech all my drops. Before you get the wrong assumptions items that I have merch have been quite numerous and I have yet to get anything that is 15^50. Further more I have yet to get a drop that is max damage with a requirement 7 of any color. A white requirement 8 max damage is what I have found so far.

Quote:
Originally Posted by Jetdoc
2. Absolutely incorrect. Look at prefix and suffix modifiers...you add a +30 health pommel (which costs 40K or so) and a 20/20 sundering hilt (which costs 40K or so) to a sword that is normally worth 50K unmodded - chances are you are not going to get anywhere near 130K for it. People just simply don't pay anywhere near the full value of the "addable" modifiers when buying a weapon - you can normally expect to get 50% of their value in the modded trade.
If that was the case then this thread wouldn’t be 60+ pages have of doom and gloom.

Quote:
Originally Posted by Jetdoc
3. There are many, many 15>50 weapons out there right now. The problem is, many of them either (1) are not max damage or (2) have very high requirements. You are thinking about the rarirty of req 7-9 15>50 weapons in your post.

I think this is some of the fallacy that people are presuming - that the market won't change significantly because these low requirement weapons and 15>50 inscriptions will be "just as rare". It simply won't - the supply of these items is just simply way too great and easy to get.
True and a lot for them come from crafters, collectors, and of course greens. You assume that I care about the requirements and skin which I don’t. I am quite happy with my required 9 15^50 dado sword it deals the same damage as any required 9 15^50 weapon.

As I said in a pervious post you will see some high end values drop and some of the lower end values rise. This is one thing that is not uncommon to GW, it’s the cycle of things.

Rok

Rok

Lion's Arch Merchant

Join Date: Dec 2005

Guild Wars

Quote:
Originally Posted by Jetdoc
1. I can go outside into Perdition rock and get a requirement 7 or 8 White or Blue Fellblade in less than 15 minutes, guaranteed. Rare skin does NOT mean that it's hard to get - it just means that it's hard to get a perfect version as they only drop in certain areas.

2. Absolutely incorrect. Look at prefix and suffix modifiers...you add a +30 health pommel (which costs 40K or so) and a 20/20 sundering hilt (which costs 40K or so) to a sword that is normally worth 50K unmodded - chances are you are not going to get anywhere near 130K for it. People just simply don't pay anywhere near the full value of the "addable" modifiers when buying a weapon - you can normally expect to get 50% of their value in the modded trade.

3. There are many, many 15>50 weapons out there right now. The problem is, many of them either (1) are not max damage or (2) have very high requirements. You are thinking about the rarirty of req 7-9 15>50 weapons in your post.

I think this is some of the fallacy that people are presuming - that the market won't change significantly because these low requirement weapons and 15>50 inscriptions will be "just as rare". It simply won't - the supply of these items is just simply way too great and easy to get.
You are right. So now I can take one of my many perfect inherent mods and put it on one of those and have a decent fellblade without paying an outrageous price ... Something I would never do anyway.

I never trade, so that doesn't affect me either. Casual players cannot afford to pay ridiculous prices for a max mod. High req weapons should be merch'd anyway, anything over 9 is worthless because greens, etc are available. But now we can salvage any good mods off before doing so.

There is no fallacy ... We know this will affect the market. We don't care. Like I said, I don't trade, so this will benefit me greatly. I can put my own weapons together now. I used to merch any non perfect weapon, now I save them if max dmg/low req/max mod so I can salvage and piece together myself. The casual gamer ftw.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Phoenix Ex
98% of the times when I actually tries to help a people, I get flamed just because I can't save a tanking ele trying to tank a lvl 28 boss, and the fact that I don't run at a speed of light to save a wammo a radar away, or a MM using botm every time its recharged expecting me to heal him everytime. I am flamed for not bringing flesh golem and instead was using aura of the lich to spam heal my "lesser minions". I got flamed for having firestorm on my skill bar even though I was using it as a scarecrow exclusively.
Getting competent friends with social skills FTW?

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

I was talking about PUGS, in response to whoever it was saying I am a selfish elite trader that don't go help people. And those are the reasons. As for my friends....freakin 7 max title does NOT need my help lol .

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I know this is getting kind of off topic, but I do find it incredibly hard to believe that you can find nothing to do in guildwars.... Are you trying to say you never have "I'm going to edge crawl abbadons, wanna come?" invites from people? You can't possibly tell me every one of your friends has 8 toons with dual explorer/dual protector titles?

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Akhilleus
i founded&led a guild of 70 people; Legio Immortalii/Heroes Of The Immortal for appx a year, where almost on a daily basis i helped people through missions, getting what they needed, teaching them how to trade or how to farm or how to pvp, or giving them pve builds.
in fact, for the first 3 months of the guilds existence i REFUSED to recruit people who were already level 20, because i believed the bond created by working and playing together was greater than that shared by people who "already have everything they need in the game." the first person who i recruited at lvl 20 still lingers around on my vent server, cool guy, called him trahern (he has posted here a few times).
it used to be my own personal policy to buy the first set of droks armor for every single guild member who hit lvl 20 for the first time. this practice ended when players kept quitting guildwars without notice (they'd go on 2-3 months activity).
in fact, i descovered that the more i handed out to people in terms of items, and the more missions we guild-ran for people (the first time around), the quicker they got bored with guildwars. which is why we eventually changed our policies.

if you dont believe me, feel free to ask any of my officers (who now play WoW), ill be happy to give you a temporary pass to my vent server (one that i paid for, i may add) if you need to substantiate that.
i have helped and assisted and cared for more new players than you will ever know, and to make yet another unfounded statement (something you in particular are VERY fond of doing) without knowing ANYTHING about the person, is ludicrous. your posts are on the border of flames.
I was in Akh guild for a while, he ran a well organized group of misfits.

Tommy

Jungle Guide

Join Date: Oct 2005

Grotto,The Paradise of GW Afkers

Afkers Never [CRY]

W/Rt

Quote:
Originally Posted by Akhilleus
i founded&led a guild of 70 people; Legio Immortalii/Heroes Of The Immortal for appx a year, where almost on a daily basis i helped people through missions, getting what they needed, teaching them how to trade or how to farm or how to pvp, or giving them pve builds.
in fact, for the first 3 months of the guilds existence i REFUSED to recruit people who were already level 20, because i believed the bond created by working and playing together was greater than that shared by people who "already have everything they need in the game." the first person who i recruited at lvl 20 still lingers around on my vent server, cool guy, called him trahern (he has posted here a few times).
it used to be my own personal policy to buy the first set of droks armor for every single guild member who hit lvl 20 for the first time. this practice ended when players kept quitting guildwars without notice (they'd go on 2-3 months activity).
in fact, i descovered that the more i handed out to people in terms of items, and the more missions we guild-ran for people (the first time around), the quicker they got bored with guildwars. which is why we eventually changed our policies.

if you dont believe me, feel free to ask any of my officers (who now play WoW), ill be happy to give you a temporary pass to my vent server (one that i paid for, i may add) if you need to substantiate that.
i have helped and assisted and cared for more new players than you will ever know, and to make yet another unfounded statement (something you in particular are VERY fond of doing) without knowing ANYTHING about the person, is ludicrous. your posts are on the border of flames.
ah( why didn't you help me out in mission and trade akh T_T

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Argument against Inscription 1:

"I won't have anything left to do."

That sounds like a personal problem, not a problem with Inscriptions. Inscriptions will not change the drop rates of rare perfect weapons, nothing is stopping you from trying to find them instead of using the Inscription method.

Argument against Inscription 2:

"Prices will fall, and there will be no way to get 15k armor."

Well, first I think that should be the topic of another thread, that in your opinion, 15k armor price is too high.

But, just to refute that, my brand new necro has made over 30k in only 30 hours of just playing the game! No farming, no trades, nada. Just merchant sales, missions, quests, and being cheap, cheap, cheap.

Argument against Inscription 3:

"All my high-end stuff will become worthless and common."

No. You will still own your perfect rare weapons. No one can take that away from you. Yes, maybe it will lose some value, but that is the nature of an online game. But it will only be "worthless" if you never valued the item in the first place, and only associated value with a changeable market-driven price. A risky proposition, to be sure.


Any others I missed?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Loviatar
here is a little bit of Jeff Strain on this.
Quote:
JS: You'll often hear us say that Guild Wars is a game without the grind. However, if you want to spend 100 hours trying to get a specific upgrade for an item, like a dragon-tooth hilt and a wyvern skill scabbard for your sword, that's fine. You have a specific goal in mind, and you want that item. What's not fine is “at level 20 I can access this dungeon, and at level 30 I can access that dungeon and there's a 1000 hours between them”. Obviously, the goals are shorter than that, or you just wouldn't do it… but we very much DIFERRENTIATE TYPES OF TIME SINKS. And that differentiation is if it's for fun, or whether it's to arbitrarily take and stretch the 70 hours of content you have for game and stretch it over a thousand hours. Is it for fun or is it to try and get people addicted, so that you can collect another month of subscription fees?
You have to be able to make a judgement call. You look at the activities players are doing, and divide them into “People do that because it's fun” and “People do that because they have to”. Let's keep the stuff that's fun.
FUN ....NOT HAVE TO GRIND FROM JEFF STRAIN HIMSELF
apperrantely you yourself didnt actually read it. because no where does it say not have to grind. he says there are different types of time sinks.


Quote:
Originally Posted by Mordakai
Who are you talking to?

Funny, when I read the Guild Wars box, I didn't read a sell point saying: "Enjoy grinding for high value loot only available to hardcore players!"

You were never promised million gold weapons to strive for. It, IMO, goes against the whole GW philosophy of "less grind".

In any case, there still will be high priced items. You will still have some insane goal to reach towards.

and no where on the box says you will not have to do things to get what you want.

no there is no so called philosophy of less grind in guildwars. there is the philosophy that the goals to achieve what you want does not necessarily have to take 1000's of hours. doesnt mean that u can have it right away either.

please reread what jeff strain said, and lovitar clearly pointed out about but was wrong. yes you was lovitar sorry you where wrong, but you are. just look at what he says on the first part and then the last part


You'll often hear us say that Guild Wars is a game without the grind.

You have to be able to make a judgement call. You look at the activities players are doing, and divide them into “People do that because it's fun” and “People do that because they have to”. Let's keep the stuff that's fun.

now we alrdy know that ppl have different ideas of fun. that there are different types of time sinks.