Originally Posted by Mordakai
The problem with Inscriptions is it effect two things:
One is Inherent Mods, which I think most agree are NOT vanity, and should be available to all. The other is Rare Skins, which some people think of as the equivalent of FoW armor, and has no game effect whatsoever. Include Inscriptions, but also include FoW Items for the "hardcore" player to strive for. Limitations on Inscriptions like customization of Inscribed items, color change, etc., to keep value of vanity items. In short, I really don't care what concessions Anet makes to keep the "Elite" players happy, as long as in the end, Inscriptions deliver in getting rare mods into the hands of casual players. |
1. Inherent modifiers on Warrior, Ranger and Assassin weapons ARE currently available to all via greens, collector and crafter weapons.
Inherent modifiers on caster items and shields are not.
To satisfy both camps, I think that they should simply expand the green/collector/crafter item selection for caster items and shields to incorporate these uncommon variations.
2. If they do my suggestion on #1 above, then the primary reason for inscriptions IS vanity - applying that modifier (which is already available via green/collector/crafter item) to a skin you like.
The only other possible reason is storage capacity (as Gli mentioned earlier), but I've voiced my opinion about storage management earlier in this thread.
I'm intrigued by the FoW weapon idea, but in the end I think that the same camp screaming for inscriptions will scream about the inequity of those items as well...but that is just a presumption on my part. I think that the customization argument is good in theory, but I doubt that A-Net will force customization on people...