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Is anyone else worried about the new salvage options?
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Today: Find a 12 or 13 req 15>50% 'x', either sell to merchant, try to salvage a mod or give away.
Tomorrow: Find a 12 or 13 req 15>50% 'x', salvage off the 15>50 and any other mods you want, merchant or material salvage the rest.
Net result, +1 15>50% inscription in circulation. Probably a lot of folks will put them initially on weapons for their heroes or self, so initially there's a slow increase in market available items. Fairly quickly, however, market saturates with mods. People make all the perfect weapons they wish, cheaply. Prices go down. Sweatshops close. PvE wins by a landslide.
The ONLY people that "lose" are the ones that actually think there's an "economy" in this game and that they sit on top of said economy... suddenly the mythical "worth" of what they have decreases.
Reality... you have nothing but bits in a database. They have no value, except in the mind.
This salvage, if implemented, is the greatest equalizer ANet could have come up with, and the greatest weapon against EBayers and Bots. Brilliant.
Tomorrow: Find a 12 or 13 req 15>50% 'x', salvage off the 15>50 and any other mods you want, merchant or material salvage the rest.
Net result, +1 15>50% inscription in circulation. Probably a lot of folks will put them initially on weapons for their heroes or self, so initially there's a slow increase in market available items. Fairly quickly, however, market saturates with mods. People make all the perfect weapons they wish, cheaply. Prices go down. Sweatshops close. PvE wins by a landslide.
The ONLY people that "lose" are the ones that actually think there's an "economy" in this game and that they sit on top of said economy... suddenly the mythical "worth" of what they have decreases.
Reality... you have nothing but bits in a database. They have no value, except in the mind.
This salvage, if implemented, is the greatest equalizer ANet could have come up with, and the greatest weapon against EBayers and Bots. Brilliant.
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Originally Posted by DeathByAmor
No one ever said that things would instantly be cheap. Some items would just be cheaper. I am sorry, but if this game were to fail overnight all because of an economy update then it is probably for the better. If the only reason you play this game is to play with the economy and buy and sell rare drops then you should play one of those fake stock portfolio games where you manage stocks. Of course that is only my opinion. I can't force you to change the way you play. Just for everyones information this game belongs to ANet and if they want this change for the community I promise you no amount of whining should be able to prevent it. This update is to give more people access to nicer weapons and to slow down the Ebay gold market that has put the economy into the state it is in today. I do believe in a free market economy where supply and demand dictate prices, but in this current market there is more influence by the Ebay market than you could possibly understand. Greedy farmers + Ebayers have done a real nice job breaking our economy. Anet is trying to fix that and I am willing to try anything cause anything is better than how it is.
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I suggest it might be worth thinking about this from a different point of view. An economy, real or virtual, is a continually flowing river. Gold must constantly enter and exit the economy. This change may in fact represent a strategy for increasing the homogeneity of that flow whilst preserving the value of what are today very rare weapons.
It may be disruptive for a time. Some of us recall those short halcyon days when green weapons first appeared and the price of good gold weapons fell. If only I'd bought some, or rather, had the gold to do so.
Nevertheless, I have great confidence in Arenanet. I expect that every aspect of the game that previous posters have mentioned, from farming to accumulate significant wealth to preserving the value of rare weapons to ensuring that casual players have access to competitive weapons is well understood and appreciated by the creative team and I doubt they're likely to disappear. Or, if one does, no doubt there will be a compensating activity or value to replace it which will represent a significant improvement to the game.
It may be disruptive for a time. Some of us recall those short halcyon days when green weapons first appeared and the price of good gold weapons fell. If only I'd bought some, or rather, had the gold to do so.
Nevertheless, I have great confidence in Arenanet. I expect that every aspect of the game that previous posters have mentioned, from farming to accumulate significant wealth to preserving the value of rare weapons to ensuring that casual players have access to competitive weapons is well understood and appreciated by the creative team and I doubt they're likely to disappear. Or, if one does, no doubt there will be a compensating activity or value to replace it which will represent a significant improvement to the game.
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Originally Posted by leprekan
Can't force me to change the way I play? I invite you to read the three posts I made and answer those questions I asked. But you won't. The only people that could find this positive are ... forum trolls (aka anet yes boys), NEW people to the game (people with less than a year played) or the casual gamer.
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Everyone realize that when ANet changed the wording on {gold} drops they did it to end the misperception that anything in the game that was {gold} was actually "rare". A gold colored weapon isn't any more rare than a white, if you're comparing the skin factor.
It was people who couldn't resist getting others to believe that if it was {gold} it was better in some way, when in reality, it never was. Hence, ANet changed the wording on the {gold} drops from Rare Longsword, to simply Longsword. Why? Because there is no such thing as a perfect weapon in Guild Wars. It is only perfect to the person who uses it, but to try and sell items as 'perfect' or 'godly' is ironic when you stop and realize 95% of the reason for a 'perfect' weapon has nothing to do with its functionality.
Not everyone likes nor wants a Sundering Fellblade of Fortitude, and not everyone thinks Ghial's Necro staff is the best death magic staff out there.
It was people who couldn't resist getting others to believe that if it was {gold} it was better in some way, when in reality, it never was. Hence, ANet changed the wording on the {gold} drops from Rare Longsword, to simply Longsword. Why? Because there is no such thing as a perfect weapon in Guild Wars. It is only perfect to the person who uses it, but to try and sell items as 'perfect' or 'godly' is ironic when you stop and realize 95% of the reason for a 'perfect' weapon has nothing to do with its functionality.
Not everyone likes nor wants a Sundering Fellblade of Fortitude, and not everyone thinks Ghial's Necro staff is the best death magic staff out there.
IMHO ebay gold will be just as popular.
*There is 15k armor available which costs 75k + per set.
*There is FOW Armor which costs 1.2 million ish.
*There is the Ale title which costs several hundred thousand platinum (I think)
*The max chest running title which costs 6 million gold or so.
*The skill title which requires 180 elite skills at 180k.
*There is the survivor title which would require maybe someone to power lvl you to get the 1.3 million xp.
*There are services available for missions etc.
*To get a fame service it costs 3k per fame so to get rank 3 is 540k.
*Instead of people showing off their wealth with one item it will be who has the most Req 7-8 items with perfect mods. There are still nerfed items which can cost up to 10 million i.e. unconditional weapons.
Anet could remove one way of spending gold yet they leave absolutely tons of other things gold in large quantities can be spent on.
Anet arnt nerfing how bots are used so they will continue to farm the hell out of certain areas. The gold will be available and imo there will still be a big demand for it.
*There is 15k armor available which costs 75k + per set.
*There is FOW Armor which costs 1.2 million ish.
*There is the Ale title which costs several hundred thousand platinum (I think)
*The max chest running title which costs 6 million gold or so.
*The skill title which requires 180 elite skills at 180k.
*There is the survivor title which would require maybe someone to power lvl you to get the 1.3 million xp.
*There are services available for missions etc.
*To get a fame service it costs 3k per fame so to get rank 3 is 540k.
*Instead of people showing off their wealth with one item it will be who has the most Req 7-8 items with perfect mods. There are still nerfed items which can cost up to 10 million i.e. unconditional weapons.
Anet could remove one way of spending gold yet they leave absolutely tons of other things gold in large quantities can be spent on.
Anet arnt nerfing how bots are used so they will continue to farm the hell out of certain areas. The gold will be available and imo there will still be a big demand for it.
I dont kno wif soemone has posted this or not, There was a reason there are collector blues and greens, no reasong to adding the salvage mod, IMO its going to ruin the economy. Anet need to know not to listen to complainers who dont work to get good weapons, b/c they already can get them thourgh greens and blues. IMO give people perfect blues when they first start a character, rather then screwing with the economy.
While the gold drops might get lower prices, the white (and nowadays useless other to make materials) white ones might rise a litle bit.
I realy appreciate this idea and as far as I see there is not a single problem whith it so far.
There IS still a whole lot of things for you guys to grind for and keep showing to everybody on Alliance Battles and also, 15^50 mods are not so easy to come by so chill
What will happen is:
a) more items to be traded.
b) easier to make your weapons
c) faster to sell your golds since now you can brake them appart and sell separetaly
d) new ecconomic decisions. You actualy gotta think a little bit more of what you salvage / what you upgrade / what you transform into craft material...
Latter.
I realy appreciate this idea and as far as I see there is not a single problem whith it so far.
There IS still a whole lot of things for you guys to grind for and keep showing to everybody on Alliance Battles and also, 15^50 mods are not so easy to come by so chill

What will happen is:
a) more items to be traded.
b) easier to make your weapons
c) faster to sell your golds since now you can brake them appart and sell separetaly
d) new ecconomic decisions. You actualy gotta think a little bit more of what you salvage / what you upgrade / what you transform into craft material...
Latter.
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Originally Posted by leprekan
This salvage option could only turn out bad. If ANYONE can show me how it will benefit the long term aspect of this game I would LOVE to hear it. Everyone that has a positive twist on it is talking short term ... show me how it keeps people playing 5 months into a chapter. |
As long as they buy the new Chapter, that's all that matters.
Anet doesn't need people to play this game 24/7 to make money, but they do need to attract new players!
Prove to me this will discourage new players from buying the game.
Like I have said before stop trying to debate this issue any longer. There are no confirmations on anything. All it is is a couple sentences in a magazine at this point. Let ANet implement whatever update they have planned and then discuss it. There is no point in directly confronting other users and making snide comments and ultimately insulting one another.
Someone please close this thread it is seriously going down a road to an all out flame war.
Someone please close this thread it is seriously going down a road to an all out flame war.
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Originally Posted by arcanemacabre
At the moment, most PvE warriors go sword, and love their Sundering, so of course, that's one of the hottest and highest priced mods out there, despite it being just as common/uncommon as any other mod.
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Originally Posted by knoll
I dont kno wif soemone has posted this or not, There was a reason there are collector blues and greens, no reasong to adding the salvage mod, IMO its going to ruin the economy. Anet need to know not to listen to complainers who dont work to get good weapons, b/c they already can get them thourgh greens and blues. IMO give people perfect blues when they first start a character, rather then screwing with the economy.
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Originally Posted by Tobias Funke
The people who are arguing this are completely ignoring the fact that the hero system is quadrupling the demand for weapons and other items. ANET HAD to do something about this and the new salvage option reflects this. The economy will be fine.
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most of these inflators are classic examples of why the trade button and functionality are the worst thing in the game....
Maybe the auction house will regulate TRUE values for items in the game. Not what the bully Inflator market demand for their crap that have equivalents from collectors for basically nothing...
Anet can fix this totally by making the Vendor NPCs have a fixed price that never changes for items... And by listing true values for items when Identified, and not allowing trades to be for more then that amount in gold or items...
If the auction house works as expected it will allow people to go and see what the real values of things are there before initiating a trade with a bully inflation profiteer.
Maybe the auction house will regulate TRUE values for items in the game. Not what the bully Inflator market demand for their crap that have equivalents from collectors for basically nothing...
Anet can fix this totally by making the Vendor NPCs have a fixed price that never changes for items... And by listing true values for items when Identified, and not allowing trades to be for more then that amount in gold or items...
If the auction house works as expected it will allow people to go and see what the real values of things are there before initiating a trade with a bully inflation profiteer.
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Originally Posted by Gigashadow
It's really not insanity at all - the principles of fashion and economics apply to games just like they do to real life. People like to be and look distinct from everyone else, and will spend their disposeable income to do so.
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The question is, how will giving the masses access to "leet skins" ruin the game?
We don't know how common rare Inscriptions will be, we don't know on what weapons they can be Inscribed on to or off to, we really don't know anything at all.
This is all just a big tempest in a teapot, that will blow over, just like the AoE "nerf" and buying PvP skills.
G
I'm not going to get my panties in a knot until I know what exactly this whole deal entails.
Here's a few what-ifs that crossed my mind that would all greatly limit the usefulness of salvagable inherent mods.
What if you can't add/remove inherents to/from customized items? (I can't believe they'd allow that because it would remove the drawback from customization.)
What if the possibilty to change the inherent mod on a weapon is a mod in itself, and not all weapons spawn with it? This would have a totally different effect on the economy.
What if the possibilty to harvest inherent mods is a limited benefit, a reward like the amulet of the mists?
Wait and see guys, don't panic yet.
Here's a few what-ifs that crossed my mind that would all greatly limit the usefulness of salvagable inherent mods.
What if you can't add/remove inherents to/from customized items? (I can't believe they'd allow that because it would remove the drawback from customization.)
What if the possibilty to change the inherent mod on a weapon is a mod in itself, and not all weapons spawn with it? This would have a totally different effect on the economy.
What if the possibilty to harvest inherent mods is a limited benefit, a reward like the amulet of the mists?
Wait and see guys, don't panic yet.
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Originally Posted by leprekan
Uh ... who exactly will be outfitting their heros with gold crystallines? They will be equipped with collector weapons and offhands.
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a
But even accepting the real world example, if someone with 100 millions $ in his bank buys a Ferrari for 200.000$ because he loves Ferrari and that's the car he wants to drive, that's sane and normal.
If, after 1 month, Ferrari develops some "new productive process" that allows the same car cost 50.000$ so that many more people can also fulfil their before impossible dream, and the same person instead of driving and enjoying his car starts to complain, envious that other people can afford it too, that's totally insane.
^^^^^
brilliant ^
If, after 1 month, Ferrari develops some "new productive process" that allows the same car cost 50.000$ so that many more people can also fulfil their before impossible dream, and the same person instead of driving and enjoying his car starts to complain, envious that other people can afford it too, that's totally insane.
^^^^^
brilliant ^
