Vote on PvP access control over PvE areas.
Xethrion
No.
The only way I'd vote yes, is if ANet balanced it by making PvP players get Protector of any continent before getting access to HA or GvG. After all, if we have to suffer unnecessary and illogical restrictions on what we can play, I don't see why the PvP players should be exempt.
The only way I'd vote yes, is if ANet balanced it by making PvP players get Protector of any continent before getting access to HA or GvG. After all, if we have to suffer unnecessary and illogical restrictions on what we can play, I don't see why the PvP players should be exempt.
Stockholm
NO.
PvP should have no impact what so ever on the PvE part, it is bad enough that the "skill balances" needed for the ladders effect the casual players.
PvP should have no impact what so ever on the PvE part, it is bad enough that the "skill balances" needed for the ladders effect the casual players.
Viruzzz
Quote:
Originally Posted by Xethrion
No.
The only way I'd vote yes, is if ANet balanced it by making PvP players get Protector of any continent before getting access to HA or GvG. After all, if we have to suffer unnecessary and illogical restrictions on what we can play, I don't see why the PvP players should be exempt. |
and requiring PvP'ers to get protector of a continent is not even comparable to the way favor works. getting that title takes a lot of time, and you would want that to be required to do *almost any* pvp at all? while you get excluded from 2 areas in the *entire game* if your region is not doing best at the time. there are plenty of other places to fight, you don't have to be in UW/FoW, its not required for anything, its optional..
what you just suggested would equal exclusion from everything past LA/kaining/Kamadan unless you gained rank 3. and that is not a fair requirement at all, and neither is your suggestion.
the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there. you might argue that the quest rewards down there are useful for skill purchases and maybe even the survivor title track (although i don't see why you would try to do that in a high-risk area like that.)
I can understand the very low population regions having a problem with this, however they are not limited to that region, they do have the option of switching. if they really wish to gain access.
also to the person keeping track of the votes, i'm not sure what "yes" means, cause i am not really sure what exact question is. But please put me on the "pvp should control uw/fow access"-option if that is not the one i was put on already.
EDIT: I would like to add that ANET made it pretty clear what they think is most important between PvP and PvE, the prize-competitions are all PvP, the original game (prophecies) even had PvP-training elements in the campaign disguised as the 2 desert missions Dunes of despair and Thirsty River, one is a king of the hill kind of thing and the other is a battle against time with monsters that get resurrected at a shrine(like people would in some of HA or GvG).
Factions had the jade quarry, fort aspenwood, where you compete against players, and alliance battles. these don't really work well anymore because there nobody playing them. but the intentions seem pretty clear to me.
and finally the Nightfall campaign has a challenge mission that revolves around a GvG setting. where you work against the clock to kill guild lords.
And i have thought about it. but i can not think of any PvP place that would do the opposite, promote PvE
So to me it seems pretty clear that ANET wants PvP to be a(/the) major part in GW
Bryant Again
Quote:
Originally Posted by Viruzzz
the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there. |
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I can understand the very low population regions having a problem with this, however they are not limited to that region, they do have the option of switching. if they really wish to gain access. |
Chris Blackstar
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Originally Posted by Viruzzz
EDIT: I would like to add that ANET made it pretty clear what they think is most important between PvP and PvE, the prize-competitions are all PvP,
So to me it seems pretty clear that ANET wants PvP to be a(/the) major part in GW |
The only reason there are prizes avalable is because of the support from all the PvE players who have bought Anet products, because they enjoy the PvE aspects of the game. In other words with out PvE players like me, and all the others, guild wars would have die long ago.
Gli
Quote:
Originally Posted by Viruzzz
unnecessary, maybe. but the restrictions are quite logical. a team from a region fights in the hall of heroes (and is observed by the gods) and it would only make sense that the gods would only allow the people who are the strongest enter their realm.
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Quote:
Originally Posted by Viruzzz
the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there.
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Quote:
Originally Posted by Viruzzz
And i have thought about it. but i can not think of any PvP place that would do the opposite, promote PvE
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What does it take to fix this? Perhaps it's time to speak with actions instead of these monthly forum threads. Maybe each and every PvE player should move his account to Europe and cause our servers to collapse beneath the strain?
Smile Like Umean It
Quote:
Originally Posted by Viruzzz
unnecessary, maybe. but the restrictions are quite logical. a team from a region fights in the hall of heroes (and is observed by the gods) and it would only make sense that the gods would only allow the people who are the strongest enter their realm.
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if your region is not doing best at the time. there are plenty of other places to fight, you don't have to be in UW/FoW, its not required for anything, its optional.. |
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what you just suggested would equal exclusion from everything past LA/kaining/Kamadan unless you gained rank 3. and that is not a fair requirement at all, and neither is your suggestion. |
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the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there. you might argue that the quest rewards down there are useful for skill purchases and maybe even the survivor title track (although i don't see why you would try to do that in a high-risk area like that.) |
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I can understand the very low population regions having a problem with this, however they are not limited to that region, they do have the option of switching. if they really wish to gain access. |
Navaros
Quote:
Originally Posted by Viruzzz
unnecessary, maybe. but the restrictions are quite logical. a team from a region fights in the hall of heroes (and is observed by the gods) and it would only make sense that the gods would only allow the people who are the strongest enter their realm.
and requiring PvP'ers to get protector of a continent is not even comparable to the way favor works. getting that title takes a lot of time, and you would want that to be required to do *almost any* pvp at all? while you get excluded from 2 areas in the *entire game* if your region is not doing best at the time. there are plenty of other places to fight, you don't have to be in UW/FoW, its not required for anything, its optional.. what you just suggested would equal exclusion from everything past LA/kaining/Kamadan unless you gained rank 3. and that is not a fair requirement at all, and neither is your suggestion. the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there. you might argue that the quest rewards down there are useful for skill purchases and maybe even the survivor title track (although i don't see why you would try to do that in a high-risk area like that.) I can understand the very low population regions having a problem with this, however they are not limited to that region, they do have the option of switching. if they really wish to gain access. also to the person keeping track of the votes, i'm not sure what "yes" means, cause i am not really sure what exact question is. But please put me on the "pvp should control uw/fow access"-option if that is not the one i was put on already. EDIT: I would like to add that ANET made it pretty clear what they think is most important between PvP and PvE, the prize-competitions are all PvP, the original game (prophecies) even had PvP-training elements in the campaign disguised as the 2 desert missions Dunes of despair and Thirsty River, one is a king of the hill kind of thing and the other is a battle against time with monsters that get resurrected at a shrine(like people would in some of HA or GvG). Factions had the jade quarry, fort aspenwood, where you compete against players, and alliance battles. these don't really work well anymore because there nobody playing them. but the intentions seem pretty clear to me. and finally the Nightfall campaign has a challenge mission that revolves around a GvG setting. where you work against the clock to kill guild lords. And i have thought about it. but i can not think of any PvP place that would do the opposite, promote PvE So to me it seems pretty clear that ANET wants PvP to be a(/the) major part in GW |
Again, who cares if people want to be able to farm UW/FOW? There is nothing wrong with that. Stating that as a "reason" as if saying it has meaning in and of itself does make it a valid point. Legit farmers' fun are just as valid as PVP players'.
The requiring of a Protector title to do PVP is a bad idea only because it is way easier for any PVP player to get a Protector title than it would be for a PVE player to assemble or in any way participate in hardcore R9+ PUG that is capable of getting to and winning HoH 5 times in a row. If the Favor system is to stay as is, then for the sake of balance and fairness indeed PVE should affect PVP players' ability to play in PVP areas. But that effect should be on par with the ludicrousity of the difficulty of expecting a PVE player to get Favor. For them to be even somewhat equal, it would have to be something like every PVP player must beat all of NF and then beat all of DOA before having access to HA.
It doesn't really matter if Anet thinks GW is a PVP-based game or not. The vast majority of the GW playerbase is PVE, and always will be. Having their fun unfairly limited by the miniority of PVP players - most of whom have the good grace to want Favor removed even though they never go to UW/FOW, so actually it's a very small miniority within the minority - makes no sense at all.
Viruzzz
ok. quite a lot to comment on... expect unorganized paragraphs..
i really doubt you could get even 10% of the PvE'ers to boycott anything. not everybody reads the boards and certainly not everybody plays in UW/FoW.
and what about PvP players who have bought Anet things, why would PvE'ers spend any more money than pvp'ers? and when it comes down to it I doubt that you pay a large amount of money of any for the prizes that are given out. most of the prizes come from sponsor corporations who just want to plaster their logo/name everywhere.
and for the whole gw/real world, why not? The way I see it that is the only point in the heroes ascent. if there was no sides competing it would just be GvG.
and to whoever mentioned racism. if this inspires racism in people then that is a problem with the player, not a problem with the game.
farming ecto/shards might not be the only thing people do in the realms of the gods, but it is definitely the most common one.
and if you just go there for a challenge, then i can only suggest trying out PvP. AI is easy to fight, it is not creative, and it is predictable. fighting real players is a lot harder than any PvE
PvP used to require skills unlocked through PvE, that was a lot more than what is happening now. the only thing that is being restricted pve-wise is *2* areas, that are not needed for any campaign. they are optional, and you should have no problem finding something else to do if those are not available at the time.
i will point to the thing right above this quote. PvP currently only restricts 2 areas in the entire game, over all 3 campaigns, if you require people to finish either one of the protector titles, that would be the equivalent of restricting 80-90% of the game from pve'ers, but once again. we're talking about 2 areas (so far, until they release more of the god's realms). If anything like that was being forced upon the PvE community then i would agree that it is unfair. but as it is now. I don't see how access to 2 "elite" areas (as in the hardest place you can go in prophecies) is unfair. what you want is simply free access whenever. and that would take the prestige in the areas away. noone is forcing you to go through UW/FoW, and both america and europe has favor on a somewhat regular basis.
Noone is forcing anyone to switch region because they don't have access, what i meant is that if you are online at times where your region does not have favor, and it's this way consistently you can switch to, say europe. and stay there.
And finally. if you say that the PvE community really does contain the majority of players. then how hard can it be to find 8 people who will have the intelligence to work out a pvp build, and go fight for the rest of you?
Some of this might seem offensive, I'm not gonna bother sugarcoating anything. its not meant offensively to anyone, so sorry if it seems that way.
Quote:
Originally Posted by Chris Blackstar
Let me tell you something dude, I would bet if all PvE players decided in one voice to BOYCOTT all future expansions/chapters of Guild Wars, it would be clear in my mind that guild wars would go under. In fact I am sure that the developers and marketing people at Anet would give into the boycott demands before it ever happened.
The only reason there are prizes avalable is because of the support from all the PvE players who have bought Anet products, because they enjoy the PvE aspects of the game. In other words with out PvE players like me, and all the others, guild wars would have die long ago. |
and what about PvP players who have bought Anet things, why would PvE'ers spend any more money than pvp'ers? and when it comes down to it I doubt that you pay a large amount of money of any for the prizes that are given out. most of the prizes come from sponsor corporations who just want to plaster their logo/name everywhere.
and for the whole gw/real world, why not? The way I see it that is the only point in the heroes ascent. if there was no sides competing it would just be GvG.
and to whoever mentioned racism. if this inspires racism in people then that is a problem with the player, not a problem with the game.
farming ecto/shards might not be the only thing people do in the realms of the gods, but it is definitely the most common one.
and if you just go there for a challenge, then i can only suggest trying out PvP. AI is easy to fight, it is not creative, and it is predictable. fighting real players is a lot harder than any PvE
PvP used to require skills unlocked through PvE, that was a lot more than what is happening now. the only thing that is being restricted pve-wise is *2* areas, that are not needed for any campaign. they are optional, and you should have no problem finding something else to do if those are not available at the time.
Quote:
Originally Posted by Smile Like Umean It
I agree. If any thing was implemented giving restrictions of PVP from PVE it would do nothing, but piss people off. PVEers aren't going to care about any restriction PVE has on PVP the same way PVP doesn't give a damn about favor to get to UW/FoW. My guess is that suggestions like that are only getting thrown out because it's not fair that PVP holds something over PVE, while PVE has nothing on PVP. A does of your own medicine, I'd say
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Noone is forcing anyone to switch region because they don't have access, what i meant is that if you are online at times where your region does not have favor, and it's this way consistently you can switch to, say europe. and stay there.
And finally. if you say that the PvE community really does contain the majority of players. then how hard can it be to find 8 people who will have the intelligence to work out a pvp build, and go fight for the rest of you?
Some of this might seem offensive, I'm not gonna bother sugarcoating anything. its not meant offensively to anyone, so sorry if it seems that way.
Chris Blackstar
You know what the sad truth is Viruzzz, you are only one out of 30 players who voted yes to a dumb idea that Favor should stay, and for all the wrong reasons. It clearly shows the attitued of a small minority of players who make playing HA no fun at all.
I played both parts of the game, PvE and every aspect of PvP, and even I think favor is stupid, and I rarely go to the UW or FoW. However it is not just those areas that are effected, like mentioned ealier, shines are also effected.
The PvE communitry wants change, just as the PvP community got changes they wanted for HA in the forms of skill nerfs and buffs, I think it is only fair that such changes occur. I know for a fact that it will only better relations between the communities if favor was to be eliminated for the game, and would have no effect on HA at all.
Sorry if I sound like I am Flaming or Trolling, I am not trying to do either, I am just trying to make a point.
I played both parts of the game, PvE and every aspect of PvP, and even I think favor is stupid, and I rarely go to the UW or FoW. However it is not just those areas that are effected, like mentioned ealier, shines are also effected.
The PvE communitry wants change, just as the PvP community got changes they wanted for HA in the forms of skill nerfs and buffs, I think it is only fair that such changes occur. I know for a fact that it will only better relations between the communities if favor was to be eliminated for the game, and would have no effect on HA at all.
Sorry if I sound like I am Flaming or Trolling, I am not trying to do either, I am just trying to make a point.
RichPowers
Quote:
Originally Posted by Viruzzz
and both america and europe has favor on a somewhat regular basis.
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If the devs are intent on restricting PvE access based on PvP, then at least come up with a better system. Using real-world locations to determine fantasy-world favor of the gods is a bit absurd.
Bryant Again
Quote:
Originally Posted by Viruzzz
and for the whole gw/real world, why not? The way I see it that is the only point in the heroes ascent. if there was no sides competing it would just be GvG. |
People go to HA to fame farm, earn faction, get their name up, and earn goodies such as sigils and other very high-end drops (like Crystallines). Not to battle the other country.
Also, there are no competing sides anyway. People in American territories just go to the INT district and play with europeans and other countries.
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and if you just go there for a challenge, then i can only suggest trying out PvP. AI is easy to fight, it is not creative, and it is predictable. fighting real players is a lot harder than any PvE |
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The only thing that is being restricted pve-wise is *2* areas, that are not needed for any campaign. they are optional, and you should have no problem finding something else to do if those are not available at the time. |
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if you require people to finish either one of the protector titles, that would be the equivalent of restricting 80-90% of the game from pve'ers, |
And even if you did have to do Protector, you would then have free acess whenever you wanted.
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Noone is forcing anyone to switch region because they don't have access, what i meant is that if you are online at times where your region does not have favor, and it's this way consistently you can switch to, say europe. and stay there. |
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And finally. if you say that the PvE community really does contain the majority of players. then how hard can it be to find 8 people who will have the intelligence to work out a pvp build, and go fight for the rest of you? |
My vote is still a bold, firm no.
Shmanka
Quote:
Originally Posted by The Admins Bane
Favor sucks but what other way is there to limit access to FoW/UW?? can't allow everyone access all the time.
There for I vote "yes" |
Your point is flawed... completely.
Gli
One thing I find extremely funny about this thread is how the vast majority of the 'Yes' voters don't seem to understand the question they're answering.
The question is NOT "Should access to UW/Fow be in any way restricted?
The question is "Should PvP results affect access to PvE areas of the game?"
Not the same thing by a long shot.
The question is NOT "Should access to UW/Fow be in any way restricted?
The question is "Should PvP results affect access to PvE areas of the game?"
Not the same thing by a long shot.
Rene Saliere
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it would only make sense that the gods would only allow the people who are the strongest enter their realm. |
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the only reason the PvE-exclusive people think the favor system is a bad idea is because they can not farm the area for money, it is the only reason to keep going down there. |
* As for money, I made/make a substantial amount more gold farming in other (all access) areas.
* I bought (with my farmed gold) the majority of my Ectos and Shards from the full time multiple account/server traders many 'Yes' voters seem to despise so much because access to UW/FoW was limited. You will never see a pro trader complain about the Favor system - it serves them very well, indeed.
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So to me it seems pretty clear that ANET wants PvP to be a(/the) major part in GW |
Also seems pretty clear, the most appealing part of the game for the majority of players is PvE, and in the harsh world of selling games, the customer is usually right. This poll is free market research.
EDIT: I want to reiterate this is not about PvE being more important than PvP. The purpose of this vote is to address what many see as an unfair influence one play mode has over another. I have no problem with ANet adding more PvP content to GW.
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also to the person keeping track of the votes, i'm not sure what "yes" means, cause i am not really sure what exact question is. |
tomcruisejr
How about removing favor and people who have Kind of a Big Deal Title are the only ones permitted to do UW/FoW or other elite missions so even those shit gold ebayers will be required to play PVE?
Rene Saliere
Quote:
Originally Posted by tomcruisejr
How about removing favor and people who have Kind of a Big Deal Title are the only ones permitted to do UW/FoW or other elite missions so even those shit gold ebayers will be required to play PVE?
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Sweet Tooth
Drunken
Treasure
Wisdom
and, arguably, the three new planned Skill Hunter titles at (approx) 90K each.
On a side note, this doesn't seem to deter ANet from threatening real PvE Protector Titles with the possible Hard Mode update.
Vermilion
Hmmmm. Just to answer the original question..No. Really I just think rotating the favor for different regions at logical times makes the most sense. I sorta forget the whole connection to favor when Im in HA, lol.The Winning Message for Halls could be something like..
"Lawl 12345" Has won in the Hall of Heroes and maintains leetness for his/herself.
"Lawl 12345" Has won in the Hall of Heroes and maintains leetness for his/herself.
tomcruisejr
Quote:
Originally Posted by Vermilion
The Winning Message for Halls could be something like..
"Lawl 12345" Has won in the Hall of Heroes and maintains leetness for his/herself. |
"Rit Spiker FTW, with his team/guild, has won a battle in the Hall of the Heroes and is 13 fame away from rank 7."
Free Runner
No
I dont see the point of the current system. I play on the Euro servers so i dont have to worry about the favor most of the time. But i remember how frustrating it used to be with America taking halls all the time and Europe getting it for about an hour or so.
Gotta admit it is frustrating getting a group ready for UW only to have another server take the favor.
I dont see the point of the current system. I play on the Euro servers so i dont have to worry about the favor most of the time. But i remember how frustrating it used to be with America taking halls all the time and Europe getting it for about an hour or so.
Gotta admit it is frustrating getting a group ready for UW only to have another server take the favor.
cosyfiep
no, pvp and pve should be totally and completely separate.......and shouldnt influence each other at all. (so no to skill balancing too).
Tarun
No.
Nothing in PvE stops them from entering any Arenas or HoH, so why should whoever has "favor" stop PvE from accessing UW and other areas?
Nothing in PvE stops them from entering any Arenas or HoH, so why should whoever has "favor" stop PvE from accessing UW and other areas?
Replicant
No... they should be COMPLETLY SEPERATE.
it's bad enough the PvP'ers control when we PvE'ers can and can't enter UW and FoW...
unless you PvP'ers want to see "sorry you don't have favor of the farmers" because people didn't kill enough Stonesummit Heretics or whatever...
it's bad enough the PvP'ers control when we PvE'ers can and can't enter UW and FoW...
unless you PvP'ers want to see "sorry you don't have favor of the farmers" because people didn't kill enough Stonesummit Heretics or whatever...
Smile Like Umean It
Quote:
Originally Posted by Viruzzz
and if you just go there for a challenge, then i can only suggest trying out PvP. AI is easy to fight, it is not creative, and it is predictable. fighting real players is a lot harder than any PvE
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but as it is now. I don't see how access to 2 "elite" areas (as in the hardest place you can go in prophecies) is unfair |
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what you want is simply free access whenever. |
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noone is forcing you to go through UW/FoW, and both america and europe has favor on a somewhat regular basis. |
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what i meant is that if you are online at times where your region does not have favor, and it's this way consistently you can switch to, say europe. and stay there. |
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And finally. if you say that the PvE community really does contain the majority of players. then how hard can it be to find 8 people who will have the intelligence to work out a pvp build, and go fight for the rest of you? |
So the chance of a PUG PVE group making it to HoH? Well, there are two hopes; Bob and none.
reetkever
Quote:
Originally Posted by Replicant
No... they should be COMPLETLY SEPERATE.
it's bad enough the PvP'ers control when we PvE'ers can and can't enter UW and FoW... unless you PvP'ers want to see "sorry you don't have favor of the farmers" because people didn't kill enough Stonesummit Heretics or whatever... |
How about having something with missions, your region gets favor after beating shiro 10 times in a row. No favor means no HA!
'Sorry, you cannot enter Heroes Ascent because your region currently does not have favor of the gods.'
And at the challenge thing: Sorry, I'd rather kill some creatures with ease, than be killed by some 1337 dudes calling me noob all the time. Ohh, and I like to use my own builds, instead of cookie cutter builds.
PvP is rather predictable as well, with all the cookie cutter builds around. Ohhh but wait, let's do a skill change and screw whole PvE over as well! yay PvP is saved -.-
The Omniscient
No.
I remember back awhile ago when America had favor the majority of the time, but now it hardly ever happens and its annoying when favor never comes at the right time.
I remember back awhile ago when America had favor the majority of the time, but now it hardly ever happens and its annoying when favor never comes at the right time.
Venice Queen
no.
this post is too short
this post is too short
Nurse With Wound
As an exclusively PVP player i dont care about PVE at all. Im not interested in it, I dont play it, it does not concern me. Therefore, when Im winning and holding Hall of Heroes i dont do that for "favour" over some farming area, but for my teams achievement, challege and for a good fight against the best teams out there.
Its silly that PVP battles impact PVE areas. I dont see the point in that. Favour system should be removed, so that the PVE players could enjoy the areas they want to play at that very moment, they shouldnt be restricted by HOH game.
Its silly that PVP battles impact PVE areas. I dont see the point in that. Favour system should be removed, so that the PVE players could enjoy the areas they want to play at that very moment, they shouldnt be restricted by HOH game.
Katari
I find it interesting that now, in theory, there are people who can influence PvE content that they can't actually reach.
Gogo PvP-only-packs.
Gogo PvP-only-packs.
Thannor
No, it should not.
samcobra
PvP results should have control over pve areas. Those areas are special for a reason; if you want something hard that isn't favor based, go to Kormir's realm. She is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO who gives access to everyone. However, the other gods need your people to prove themselves before they grant access to their realms.
arcanemacabre
OMG, I just came up with an idea to please (most) everyone! Although, it's probably been posted before, I've never seen it, so it's new to me!
OK, the most prominent point the "yes"ers have is that without the "Worlds at War" system, FoW and UW would be open for farming to all 24/7. Here's the point I would like to make to everyone: the primary downside to this is the influx of Ectos and Shards, right?
Simple solution: Favor controls whether or not Ectos and Shards drop.
So, basically, you can enter the UW or FoW anytime (for 1 plat, of course), but no Ectos or Shards will drop unless your realm has favor. Bam.
OK, the most prominent point the "yes"ers have is that without the "Worlds at War" system, FoW and UW would be open for farming to all 24/7. Here's the point I would like to make to everyone: the primary downside to this is the influx of Ectos and Shards, right?
Simple solution: Favor controls whether or not Ectos and Shards drop.
So, basically, you can enter the UW or FoW anytime (for 1 plat, of course), but no Ectos or Shards will drop unless your realm has favor. Bam.
RichPowers
Quote:
Originally Posted by arcanemacabre
So, basically, you can enter the UW or FoW anytime (for 1 plat, of course), but no Ectos or Shards will drop unless your realm has favor. Bam.
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Navaros
That wouldn't solve anything. There is no point going to UW/FOW if no Ectos or Shards drop.
arcanemacabre
Quote:
Originally Posted by Navaros
That wouldn't solve anything for farmers. There is no point going to UW/FOW if no Ectos or Shards drop.
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Master Ketsu
Its so obvious that everyone who has voted "yes" so far is a PvE only player its not even funny.
For the love of god, only vote yes or no if you've actually won halls before.
For the love of god, only vote yes or no if you've actually won halls before.
Xethrion
So only the people who have control over what we play can vote whether they want to keep control or not?
Wow, that's so elitist and stupid that it's amazing you can't see the flaw in that. It's like asking the government to vote whether they should be able to control the people or not. Ridiculous.
Wow, that's so elitist and stupid that it's amazing you can't see the flaw in that. It's like asking the government to vote whether they should be able to control the people or not. Ridiculous.
arcanemacabre
Rene, I already voted "no", and I agree with everything you have said. What I was saying in my post is that, IMO, the only argument with any validity to the "yes" crowd is the mass farming of both of those areas.
In order to somewhat please most people, I offered my idea. Those who want access for the purposes of a challenging, fun PvE area, they would have it 24/7, no matter what. No content denied for all. For those worried about the -potential- threat this could have in over-farming and harming a virtual economy, the almighty rare materials would remain safe under the favor of the Gods.
All other arguments for the WaW system, IMO, are completely unfounded.
In order to somewhat please most people, I offered my idea. Those who want access for the purposes of a challenging, fun PvE area, they would have it 24/7, no matter what. No content denied for all. For those worried about the -potential- threat this could have in over-farming and harming a virtual economy, the almighty rare materials would remain safe under the favor of the Gods.
All other arguments for the WaW system, IMO, are completely unfounded.
anna
Quote:
Originally Posted by Master Ketsu
Its so obvious that everyone who has voted "yes" so far is a PvE only player its not even funny.
For the love of god, only vote yes or no if you've actually won halls before. |
So far, the large majority of people voted "No" (119 No, 31 Yes at last count). Of those people who voted "No," it seems that most of them enjoy PvE over PvP; several have no interest in HoH; some have no interest in PvP whatsoever. Some people have admitted to being PvP only players, with particular interest in HoH, yet still beleve it's unfair that PvP controls access to PvE content.
A lot of people who voted "Yes" seem to enjoy PvP over PvE and prefer the status quo. Some of that minority position are PvE players who agree.
Gli
Quote:
Originally Posted by arcanemacabre
What I was saying in my post is that, IMO, the only argument with any validity to the "yes" crowd is the mass farming of both of those areas.
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Obsessive/professional farmers can duck this too easily by owning multiple accounts anyway. The current restrictions favor these people, because they are able to get their sweaty paws on all the ecto they want while the more casual players are left hanging.