Vote on PvP access control over PvE areas.

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Kate Soulguard
Kate Soulguard
Ascalonian Squire
#161
Mark me down as a NO, Rene. My level of PVP is absolutely zero. I am exclusively a PVE player.

I've read a lot of discussion about how to better marry PvP and PvE. And I do have this suggestion for a structure change that merges PVP and PVE a little more!

1) PvE teams in the region that has favor may enter UW and FoW at no cost.
2) PvE teams in the regions that do not have favor must donate 1K to the gods to enter, as usual.
3) The number of teams paying 1K to access FOW and UW during each cycle of HA is *TRACKED.* The PvP team that wins receives a modestly larger reward for victory - the reward would be a combination of extra Balthazar faction, extra fame, and extra gold/loot. The exact amount of extra reward would be calculated based on the number of PvE teams that have to pay to enter UW and FoW.

Sound interesting? I really think this would be a good idea if implemented properly.

-Kate Soulguard
R
Rene Saliere
Frost Gate Guardian
#162
Quote:
Originally Posted by NJudson
I guess I never really thought about this site as well as GWOnline being catered more towards PvE, so in the event what you are saying is true then perhaps the poll numbers may mean nothing.

However, I really don't see the big deal why a PvPer would really care if Anet removed the favor restriction on FOW/UW. It's the PvEers (if that really is a word) that are affected. If favor is removed then this makes the PvEers happy and it makes the PvPers......?
As I posted above, Anet has a Dev poll going right now on asking for votes on Heroes Ascent Team Size, and you will find a lot of PvP commentary there.

Insofar as HoH victory rewards go, they already have a Fame Title, a special Rank emote, and the contents of the chest, which include weapon skins found nowhere else in Guild Wars.

Having said that, I don't care how big a reward they get. Give them more incentives, I *don't* care. I just want access to UW and FoW without relying on PvP results.
N
Navaros
Forge Runner
#163
Quote:
Originally Posted by Perkunas
People complain cause people complain and don't offer suggestions.
The only necessary suggestion has been given many times: simply remove Favor from the game. That is all that is required. And best of all it would require minimal dev resources to implement as opposed to making something new that may potentially be even worse than the current system is (ie: some of the ideas to change Favor in a way that screws farmers over ).
Hell Raiser
Hell Raiser
Forge Runner
#164
Quote:
Originally Posted by Geminus_Solis
PvP all the way.

And factions-style PvE control doesn't count. That never did involve and still doesn't involve PvP...it's a disgrace is what it is. It's all carebear nonsense and I don't care what you think of it.


Also, something the OP conveniently forgot to mention:

This "Poll" is by no means representative of the game's population. Guild Wars Guru (like GWOnline) is a hive of PvE carebears; such has been known and established for long.

The results of the poll would look very different if held on Guild-Hall and no prizes for even guessing the outcome if this was held on IQ forums.

These poll numbers mean nothing.
This thread is NOT PvP vs PvE all out war, this is about wether PvP should be controlling parts of PvE.

I would say (From my OWN experience ONLY) the reason Guru and GWO houses so many PvE players is because majority of players are PvE based (or both), I can't count GvG'ers but with the number of districts (1-200) I see during Wintersday (among other) events in LA/Kamadan, and then during things like the HA test weekend (in american servers) there are hardly near that many in HA. I have no problem with PvP or the people who play PvP, and that is NOT what this thread is about, we are discussing wether PvP should control any part of PvE. Stop jumping in and say "PvP all the way", we are not saying PvPtehsuxors.
xarchitect
xarchitect
Frost Gate Guardian
#165
I put my vote down as no. And put me down for ten votes (I used to live in Chicago so I know how to stuff ballots).

Favor only makes sense if you remove the International Districts from HoH (did you hear the American Server PvPers scream at that?). It has been said on this forum several times that no self respecting American HoHer (or whatever you call them) actually tries to pick up a group on the American Servers. However, I am not into HoH at all unless guildies are looking for one more, I don't profess to be an expert on the topic, so it may be completely off-base.

Now, to put the PvEer's side into the equation, imagine how much screaming you would hear from the PvP world if HoH was only accessible if your server was the most recent server to have a PvE group complete Hell's Precipice 4 times in a row without any other server having a group complete it. Sounds pretty ridiculous right? Hmm, sounds a bit like the favor system in reverse. See how it sucks now? Until there is a PvE based favor affecting PvP, there will be no validity to the current system. Note: I do not at all support any form of PvE favor affecting PvP.
N
NJudson
Krytan Explorer
#166
Quote:
Originally Posted by Rene Saliere
As I posted above, Anet has a Dev poll going right now on asking for votes on Heroes Ascent Team Size, and you will find a lot of PvP commentary there.

Insofar as HoH victory rewards go, they already have a Fame Title, a special Rank emote, and the contents of the chest, which include weapon skins found nowhere else in Guild Wars.
I saw that Dev poll, but I guess I didn't read it really since it involves PvP and I missed your earlier post amoung the endless sea of replies....sorry.
unmatchedfury
unmatchedfury
Krytan Explorer
#167
Big no. I'd like to get into elite areas whenever.

hey, at least I'm honest =D
lyra_song
lyra_song
Hell's Protector
#168
Quote:
Originally Posted by xarchitect
Until there is a PvE based favor affecting PvP, there will be no validity to the current system.
Yes i agree. There really should be. It is only logical.

However i do not think it should be a lock-out but rather an enhancement system.

As is, HoH has a random gametype setup.

Imagine if there were certain PvE quests for the glory of Balthazar. These quests would be very difficult and have a decent reward and have a manipulation on map situations in HA. I would be interesting if PvE could influence which game types come up in HoH.

i think it would be interesting.
R
Rene Saliere
Frost Gate Guardian
#169
I've deleted a lot of my posts to summarise some points in one place.

* Some say the prices of Ecto and Shards will plummet if UW and FoW are always open.
Heaven forbid the players' fun should displace the traders' need for inflated prices. You are right. Traders should perhaps control access to HA, in order that their needs are met.
But this doesn't make sense anyway, considering that many rare items drop in areas outside UW or FoW. eg: Black and White Dyes, Rare Gold Weapons, Diamonds, Sapphires, Rubies, Runes of Superior Vigor (miscellaneous other Runes), Icy Dragon Swords. This is a far from comprehensive list.

* I feel bad for small servers like Taiwan or Japan, but then essentially, the Favor system makes playing on small servers a bad decision if you want access to UW or FoW. No doubt the concentration of players on Europe and America adds to the ingame lag issues. Lag affects people regardless of PvP or PvE preference.

* Some say GW fun can only be had in combining PvE and PvP.
Well, the number of people that play exclusively PvP and PvE is large. Whatever your opinion of how to have fun is, is irrelevant to what makes things fun for others. No one is telling you you have to play PvE, but you are telling me I have to play PvP. You controlling the way I have fun is not fun. The whole concept of arguing about fun is absurd when you have a lot of people telling you how little fun they're having, at any rate.

* Some say there needs to be a new system that grants other rewards to HoH victors.
All I can say, is that if the system is currently so bad that player would be happy to pay their gold to HoH teams to get access to UW and Fow, the system is presently very bad indeed. Imagine a new player coming to Guild Wars:
Brand new GW player at ToA: Isn't it unfair I'm paying my gold to that HA team?
Veteran GW player: Ha! You should have seen what it used to be like with the Favor system!
lyra_song
lyra_song
Hell's Protector
#170
Quote:
Originally Posted by Rene Saliere
I've deleted a lot of my posts to summarise some points in one place.

* Some say the prices of Ecto and Shards will plummet if UW and FoW are always open.
Heaven forbid the players' fun should displace the traders' need for inflated prices. You are right. Traders should perhaps control access to HA, in order that their needs are met.
But this doesn't make sense anyway, considering that many rare items drop in areas outside UW or FoW. eg: Black and White Dyes, Rare Gold Weapons, Diamonds, Sapphires, Rubies, Runes of Superior Vigor (miscellaneous other Runes), Icy Dragon Swords. This is a far from comprehensive list.
Dont forget that real farmers have accounts on multiple servers. Whoever has favor doesnt affect them.

Quote:
* I feel bad for small servers like Taiwan or Japan, but then essentially, the Favor system makes playing on small servers a bad decision if you want access to UW or FoW. No doubt the concentration of players on Europe and America adds to the ingame lag issues. Lag affects people regardless of PvP or PvE preference.
I agree. Thats why I posted ideas to tweak the server system and make favor turnovers easier and faster as well as alternatives access if your server doesnt have favor.

Quote:
* Some say GW fun can only be had in combining PvE and PvP.
Well, the number of people that play exclusively PvP and PvE is large. Whatever your opinion of how to have fun is, is irrelevant to what makes things fun for others. No one is telling you you have to play PvE, but you are telling me I have to play PvP. You controlling the way I have fun is not fun. The whole concept of arguing about fun is absurd when you have a lot of people telling you how little fun they're having, at any rate.
Your mileage may vary. PvE is fun for me. PvP is fun for me.

If your experience in either one or the other is negative, thats rather unfortunate. But for me, finding the right people to play with and have fun with is really what its all about, if the people you play with are jerks, it wouldnt matter if its PvE or PvP. PvE has bad pugs and so does PvP. I would suggest trying PvP again, but thats up to you.

However. I do agree that you should be able to access FOW or UW through your own actions in addition to the WaW system. You should access your own fun.

Quote:
* Some say there needs to be a new system that grants other rewards to HoH victors.
All I can say, is that if the system is currently so bad that player would be happy to pay their gold to HoH teams to get access to UW and Fow, the system is presently very bad indeed. Imagine a new player coming to Guild Wars:
Brand new GW player at ToA: Isn't it unfair I'm paying my gold to that HA team?
Veteran GW player: Ha! You should have seen what it used to be like with the Favor system!
I think HoH has enough rewards already. fame and HoH chests.
Ignatius Tremere
Ignatius Tremere
Lion's Arch Merchant
#171
Plain and simple and i have my reasons but they would confuse most of you.

ANET keep up the good work. GW FTW!!!!
R
Rene Saliere
Frost Gate Guardian
#172
Quote:
Originally Posted by Ignatius Tremere
Plain and simple and i have my reasons but they would confuse most of you.

ANET keep up the good work. GW FTW!!!!
Of course, by not revealing them, you remain safe from philosophical competition, which i might add, is ironic for someone in love with the PvP dynamic.
C
Crowell The Fallen
Frost Gate Guardian
#173
this feels to much like a PVP vs PVE thread... or is at least turning into one.
can people remember what this thread is about please?

anyway, i like the favor concept. however, i do think that there should be another way for people to get into FoW/UW without favour.
a simple example would be paying 2K instead of 1K if u didnt have favor. just an idea.
Lothlorian Sassun
Lothlorian Sassun
Frost Gate Guardian
#174
I don't think HA should dictate who can go to UW and FoW at all. But it would be a Great Idea if you could go to the UW in Lonar's Pass no matter who has Favor. Of course Droks runner could just run to Grenth's Temple in Lonars Pass but he probably won't have the build needed to farm it. You would need a full team to get through to the end of Lonar's and then you could go to Underworld from Grenth's Statue that is already there , No update would be required. This would be a great way for a Leet group or a guild to get together and have fun. Seeing as Lonar's Pass is a challenge in and of itself it would be a great reward to be able to Visit the underworld at the end of it. The way it is now if you try to get a Pug together in Beacons to be able to get to the underworld by the time you get to the Temple of Grenth your region might not have favor by the time you get there!
R
Rene Saliere
Frost Gate Guardian
#175
Quote:
Originally Posted by Crowell The Fallen
this feels to much like a PVP vs PVE thread... or is at least turning into one.
can people remember what this thread is about please?

anyway, i like the favor concept. however, i do think that there should be another way for people to get into FoW/UW without favour.
a simple example would be paying 2K instead of 1K if u didnt have favor. just an idea.
Thanks for reminding us. This thread is basically about the Favor system. Apart from vague commentaries about how neato it is to have combined PvP and PvE - which the Favor system is *not*, can anyone actually think of a single good side to the Favor system for PvE players?
Hell Raiser
Hell Raiser
Forge Runner
#176
We get to see a neat message every [Length in Minutes of HoH Match+Delay] about some guild/person with a funny name?

I don't see any reason for the Favor System other than the Lore (even though America, Europe, Korea, Japan, Taiwan etc have NOTHING to do with the Lore in GW) or that it is the only link (besides Town Control, wich I DO consider PvP gained) between PvP and PvE. With all the current changes that have been going through GW I wouldn't be suprised if something like this was put into testing.
SirJackassIII
SirJackassIII
Wilds Pathfinder
#177
Quote:
Originally Posted by lyra_song
Yes i agree. There really should be. It is only logical.

However i do not think it should be a lock-out but rather an enhancement system.

As is, HoH has a random gametype setup.

Imagine if there were certain PvE quests for the glory of Balthazar. These quests would be very difficult and have a decent reward and have a manipulation on map situations in HA. I would be interesting if PvE could influence which game types come up in HoH.

i think it would be interesting.
There was a small lock out before. You needed to be Ascended with at least 1 character. That's gone. Everything is on the Battle Isles now and can be fully unlocked by PvP. Why would Anet revert it back?
There is no restriction on PvP areas, yet there is on PvE areas. Why? A restriction like DoA is understandable, as it can be unlocked by completing PvE (only good thing from DoA IMO), but Town Control and Favor make no sense at all.

PvE to influence game types by manipulating maps is a bad idea, as it may be abused to player's advantage, in which case there will (again) be an uproar to revert that back.
Skuld
Skuld
Furnace Stoker
#178
As a PvPer, no. The system is unfair and outdated. I'm undecided whether there should be some restriction, but PvP shouldn't be it.
Yarly
Yarly
Retired GW Player
#179
I vote no. Ive been thinking this for months, so have many others WOuld be nice to go to fow or UW whenever i wanted.
M
Malice Black
Site Legend
#180
Favor sucks but what other way is there to limit access to FoW/UW?? can't allow everyone access all the time.

There for I vote "yes"