Greetings,
Well, here we go with the favor system again. With this topic coming up again and again, one would think that ANet would have bought a clue and realized that there is something wrong here. *sigh* However, to use a phrase, "If wishes were horses, then we'd all be riding".
Anyway, on to the topic. My vote on this topic as addressed by the question is a resounding
NO.
The way the favor system is currently setup inherently favors PvP over PvE. As has been pointed out, what in the PvE world controls access to PvP portions of the game like HoH controls UW/FoW?
There have been many ideas put forth to rebalance this favor system, some IMO better than others. First, I'll put forward my own idea from back in April of last year, then address some of the new ones presented in this thread.
Quote:
Originally Posted by myself in a previous thread in April '06
It works like this. At 3pm on the earliest timezone for each region the FoW and UW open up for all access, regardless of favor. They remain open for just 2 hours, after which they go back to the favor system already in place. The reason for this is the tying together portion. Introduce new PvP sections that are based on the FoW/UW maps. Access to these areas will depend on a final quest in the PvE FoW/UW, like Final Assault is in Sorrow's. These new areas will be a PvP free-for-all with 4 teams of 8 people, which will take place in the FoW/UW maps, or scaled-down versions of these maps. There will be separate outposts for PvP-FoW and PvP-UW, or a PvP version of ToA, where PvP characters can party up and enter, or wait for access to be granted. Access to these 4-way battles will only be granted for 2 hours after a PvE group in that region finishes FoW/UW, after which a group has to complete FoW/UW again. The FoW battle could be something like a CTF, with the flag inside a base guarded by NPCs, while the UW battle could be a death count fight - harvest the most souls for Grenth to win. As a reward in these areas, give perhaps 1.5-2 times the amount of faction as normal. As for the story reason for these areas and global announcements of access, I'll leave that to the better paid, and better skilled, writers at ArenaNet. In summary, the flow goes:
HoH wins favor -> clearing of FoW/UW -> 4-way PvP free-for-all
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Now, reading through the 300+ posts in this thread, I've seen a reoccurring theme. It appears that PvPers do HoH to gain fame, faction, and chest drops. In my original idea, I only addressed one of these - faction. I'd like to amend that idea to include double fame for a win as well as a second chest appearance for victory in this second PvP area.
Now, the idea presented above was presented as a way to give a PvE area control over a PvP area, thereby tying the two worlds of gameplay together. There is also a way to separate the two, PvE and PvP, and still restrict access to FoW and UW. Turn HoH into a PvE contest. The way to do it is has already been presented by ANet in the form of the Zaishen Elite combatants. ANet has already put together teams of these AI that are worth of being included in the PvP world, via the Zaishen Challenge and Zaishen Elite "missions" in Battle Isles.
What I propose is that the alternate form of access to FoW/UW be handled just like a run through Heroes' Ascent to HoH, with one change. In all places where a team would run into other player teams, replace those other teams with randomly chosen teams of Zaishen elites. So, in other words, when a party pays the 1K to enter, they must first go through this PvE version of a HoH run before being allowed entry into the ascended elite areas.
This idea, like all others, has its pros and cons. Some of which are:
Pros:
* giving the PvE playerbase a completely PvE challenge to enter FoW/UW
* retaining the HoH flavor as a requirement to enter the god's realms
* avoiding the fear that ectos and shards will be overfarmed and result in a crash in their market value
Cons:
* a complete separation of PvE and PvP in relation to FoW/UW (this is only a con if it is still ANet's intention to have these linked)
* a group setup that is designed to get through the PvE HoH may not be suited to take on FoW or UW (this might become a pro if it results in greater diversity in party builds).
I would also not be opposed to simpler suggestions, one of which has been presented in this thread. Remove the favor requirement to enter FoW/UW, but instead of charging gold, charge Balthazar faction to enter. I'm unsure of the amount but the original requirement of 1000 faction seems like a good amount.
One final note - As has been commented a couple of times in this thread, I also believe that the favor system will never be changed. Gaile, and possibly Alex, have both stated on several occasions that they don't believe there is anything wrong with the favor system and that it won't be changed. This is in spite of the fact that the playerbase was saying since the first month of two of release of Prophesies that the favor system was broken (I also believe there were complaints about it during the beta, but my memory is sketchy on this).
So, while the favor system is widely disliked, even considered broken, don't (figuratively) hold your breath on it being changed....ever. I know I won't.
Merry meet, merry met, merry meet again,
Wyldchild777