Originally Posted by TurinPT
make sure you are using DirectX 9.
does anyone notice a sligh decrease on FPS when running mods or is it just me? |
Modding your own GW
Abbel Calima
Quote:
Arduin
Quote:
Originally Posted by zwei2stein
Made mod that helps with cartography titles.
Examples of stuff found on my 100% maps: --- link soon to appear in comunity works section or something. |
BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.
onerabbit
any1 modded ur beetle racers yet?
ohh!!!1 Furnace Stoker =o
ohh!!!1 Furnace Stoker =o
Brett Kuntz
I updated my guide on Page 21.
Despondency
Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.
Fixed some alpha issues. Added HP markers at 50% and 80%. I'm working on the Hero Control Panel as my next change. |
Bowman Artemis
Quote:
Originally Posted by Despondency
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
|
Lucifer PVP
Bored, and i suck at designing .. but I am getting the entire base of the anet UI and recording what each texture checksums are.
0x0C1F3580 - Guild cape in guild menu
0x1E412F1C - Scroll bar button
0x6F811E8F - Blue Drop down districts etc
0x19A188C9 - Menu Button
0x25DC3519 - Weapon Select buttons
0x52BE3E4b - FPS Ping icons
0x1CE1DE6D - tooltip and highlighted object background
0xD5B137F3 - Search Guild Hall Buttons
0xEE86F1DF - All blue buttons press down
0x4A63BE04 - other blue buttons kick add etc
0xDD995623 - Leave transparent - goes over top of the health exp mana bars but you can change the far left and right
0xA8456DB9 - active tab in guild menu
0x9F932B27 - non-active tab in guild menu
0xBDE05D78 - Leave guild button next to name in guild roster
0xBD93CEAB - Color of Health Bar when full and decrease
Part of Menu
0xD84CFDA9 - All Menu base except Menu button menu...
0xDE624C8E - Background within the menu 0xD84CFDA9
0x36C424D1 - If this is transparent you can change the guild cape in the guild menu
---
Update: i broke my UI ill add others later
v for Valkier
Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.
Fixed some alpha issues. Added HP markers at 50% and 80%. I'm working on the Hero Control Panel as my next change. |
X of Thulcandra
This seems promising. I don't really see any point in modding any of my weapons/shields since no one else can see the work I've done. However, a tweaking of my UI or w/e seems like an interesting idea...I'll wait until we hear from ANet.
Bowman Artemis
Quote:
Originally Posted by v for Valkier
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
|
myswheels
Gaile was kind enough to answer this one about modding tonight...should clear up some confusion
zwei2stein
Quote:
Originally Posted by Arduinna
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job
BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier. |
only red spots relevant to cartographing - its is possible, but it would require trememdous work - it woud require submision of alpha textures for fog from couple (~10 ) of 100% cartographers, compiling it (because one person might miss some spots even with 100% map.)
Anyway, since thread got lost (?) in comunity works forums, here it is in it full beauty:
http://wiki.guildwars.com/wiki/User:...artography_Mod
Surgical Strike
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?
ty in advance
ty in advance
omens
Quote:
Originally Posted by Surgical Strike
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?
ty in advance |
Surgical Strike
Quote:
Originally Posted by omens
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
|
Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.
I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.
Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)
-Dan.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.
I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.
Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)
-Dan.
AscalonWarrior
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
Mr. Fahrenheit
So is modding 100% safe now? I've been browsing through all the links and this thread to see.
I don't wanna end up getting banned.
I don't wanna end up getting banned.
Bowman Artemis
Quote:
Originally Posted by AscalonWarrior
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed |
http://wiki.guildwars.com/wiki/Guide...-game_graphics
Right down the bottom.
You'll need the TexMod program.
AscalonWarrior
Running a Mod
To use a mod you will need a .tpf file.
Run TexMod.exe.
Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .
Yep, did it and nothing happens
To use a mod you will need a .tpf file.
Run TexMod.exe.
Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .
Yep, did it and nothing happens
Willow O Whisper
Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap. I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly. Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5) -Dan. |
Bowman Artemis
Quote:
Originally Posted by AscalonWarrior
Running a Mod
To use a mod you will need a .tpf file. Run TexMod.exe. Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work . Yep, did it and nothing happens |
Surgical Strike
Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?
|
SgtTomTom
Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/
Miral
hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O
good job though
one other thing... the 50% hp is hard to see O.O
good job though
Dean Wormer
I just want to say that I downloaded and used zwei2stein's cartography mod with no problems at all.
There were a few glitches such as green tiles on the floor where people were standing. Also, when I left Druid's Overlook in the Maguuma Jungle, the explorable area had a red tint to everything as if I was wearing red glasses. I fixed it by simply rezoning, but I thought I should mention it anyway.
Otherwise, it's a great mod that helped me find a few odd spots I had missing.
There were a few glitches such as green tiles on the floor where people were standing. Also, when I left Druid's Overlook in the Maguuma Jungle, the explorable area had a red tint to everything as if I was wearing red glasses. I fixed it by simply rezoning, but I thought I should mention it anyway.
Otherwise, it's a great mod that helped me find a few odd spots I had missing.
mwpeck
Quote:
Originally Posted by SgtTomTom
Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/
|
onerabbit
Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?
|
Me
havent tried any other mod, but i did everything it said and urs didnt work
kicks66
Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?
Imaginos
Quote:
Originally Posted by kicks66
Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?
|
zwei2stein
arcanemacabre
Quote:
Originally Posted by zwei2stein
FFF for dummies mod:
<PIC> againt, get it at wiki[/URL]) |
Also, is there a way to remove the blackness in Torment/FoW/UW/SF/etc...?
Bowman Artemis
Quote:
Originally Posted by Miral
hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O good job though |
As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is?
Channel_V93
Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap. I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly. Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5) -Dan. |
Ailia
@Arcane
Yea, its possible to remove the darkness on "underground" maps, check the latest quartz download for a standalone version of it under ailmapv2 for an example.
Yea, its possible to remove the darkness on "underground" maps, check the latest quartz download for a standalone version of it under ailmapv2 for an example.
Bowman Artemis
Quote:
Originally Posted by Channel_V93
Very nice mod. I found a glitch though , I don't know if you can do anything about it. When you target yourself , below you some smileys appear.
|
omens
That sort of texture glitch seems semi common, but its fixed easyly, minimise gw and maximise and they should dissapear.
Miral
Quote:
Originally Posted by Bowman Artemis
As far as the quest icons on the radar go, that's a transparency issue, which I am working through one file at a time. There are 71 textures in my mod so far and it's still nowhere near complete.
As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is? |
Miral
"(note: editing map appearing on compass cannot be dome with this modding software)" (from FFF mod)
you sure? I coulda sworn I had the radar turn green with a map in upper left...
you sure? I coulda sworn I had the radar turn green with a map in upper left...