Modding your own GW

Abbel Calima

Frost Gate Guardian

Join Date: May 2007

The Netherlands

Envoys From Above [soul]

Me/

Quote:
Originally Posted by TurinPT
make sure you are using DirectX 9.

does anyone notice a sligh decrease on FPS when running mods or is it just me?
Was hoping that that was the problem, but reinstalled DirectX 9.0c from Microsoft, but still no succes.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by zwei2stein
Made mod that helps with cartography titles.

Examples of stuff found on my 100% maps:

---

link soon to appear in comunity works section or something.
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job

BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

any1 modded ur beetle racers yet?


ohh!!!1 Furnace Stoker =o

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

I updated my guide on Page 21.

Despondency

Despondency

Frost Gate Guardian

Join Date: Dec 2005

[kF]

W/E

Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.

Fixed some alpha issues.
Added HP markers at 50% and 80%.

I'm working on the Hero Control Panel as my next change.
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.

eiirish

eiirish

Ascalonian Squire

Join Date: Feb 2006


Looks kinda good imo.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by Despondency
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
Updated my web hosting to an Extreme package. It's back up and running, I wasn't expecting to get so much attention.

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo


Bored, and i suck at designing .. but I am getting the entire base of the anet UI and recording what each texture checksums are.

0x0C1F3580 - Guild cape in guild menu
0x1E412F1C - Scroll bar button
0x6F811E8F - Blue Drop down districts etc
0x19A188C9 - Menu Button
0x25DC3519 - Weapon Select buttons
0x52BE3E4b - FPS Ping icons
0x1CE1DE6D - tooltip and highlighted object background
0xD5B137F3 - Search Guild Hall Buttons
0xEE86F1DF - All blue buttons press down
0x4A63BE04 - other blue buttons kick add etc
0xDD995623 - Leave transparent - goes over top of the health exp mana bars but you can change the far left and right
0xA8456DB9 - active tab in guild menu
0x9F932B27 - non-active tab in guild menu
0xBDE05D78 - Leave guild button next to name in guild roster
0xBD93CEAB - Color of Health Bar when full and decrease

Part of Menu

0xD84CFDA9 - All Menu base except Menu button menu...
0xDE624C8E - Background within the menu 0xD84CFDA9
0x36C424D1 - If this is transparent you can change the guild cape in the guild menu
---

Update: i broke my UI ill add others later

v for Valkier

Ascalonian Squire

Join Date: Jun 2006

Frenzied Flamingos

W/Mo

Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.

Fixed some alpha issues.
Added HP markers at 50% and 80%.

I'm working on the Hero Control Panel as my next change.
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.

X of Thulcandra

X of Thulcandra

Krytan Explorer

Join Date: Sep 2005

Sector 001

N/A

W/

This seems promising. I don't really see any point in modding any of my weapons/shields since no one else can see the work I've done. However, a tweaking of my UI or w/e seems like an interesting idea...I'll wait until we hear from ANet.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by v for Valkier
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
I'm going to change that in Beta 3. You're one of quite a few people saying that.

myswheels

myswheels

Lion's Arch Merchant

Join Date: Oct 2005

XoO

E/Me

Gaile was kind enough to answer this one about modding tonight...should clear up some confusion

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Arduinna
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job

BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.
Yes, you can remove clouds, mod is somewhere out there ... shame noone started building mod libary yet.

only red spots relevant to cartographing - its is possible, but it would require trememdous work - it woud require submision of alpha textures for fog from couple (~10 ) of 100% cartographers, compiling it (because one person might miss some spots even with 100% map.)

Anyway, since thread got lost (?) in comunity works forums, here it is in it full beauty:

http://wiki.guildwars.com/wiki/User:...artography_Mod

Surgical Strike

Ascalonian Squire

Join Date: Apr 2007

Santas Little Helpers[XMAS]

W/D

Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?

ty in advance

omens

omens

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Surgical Strike
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?

ty in advance
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.

Surgical Strike

Ascalonian Squire

Join Date: Apr 2007

Santas Little Helpers[XMAS]

W/D

Quote:
Originally Posted by omens
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
Now,thats the place where i click the keys...don't know...maybe i got a bug or something?

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.

The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.

I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.

Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)

-Dan.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed

Mr. Fahrenheit

Lion's Arch Merchant

Join Date: Dec 2006

Broadway

D/

So is modding 100% safe now? I've been browsing through all the links and this thread to see.

I don't wanna end up getting banned.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by AscalonWarrior
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
Follow the steps on the wiki page linked to earlier. It's pretty simple. Here's the link again in case you missed it.

http://wiki.guildwars.com/wiki/Guide...-game_graphics

Right down the bottom.

You'll need the TexMod program.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Running a Mod

To use a mod you will need a .tpf file.

Run TexMod.exe.

Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .


Yep, did it and nothing happens

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.

The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.

I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.

Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)

-Dan.
Man that looks awsome great job.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by AscalonWarrior
Running a Mod

To use a mod you will need a .tpf file.

Run TexMod.exe.

Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .


Yep, did it and nothing happens
Strange, is anyone else having any problems?

Surgical Strike

Ascalonian Squire

Join Date: Apr 2007

Santas Little Helpers[XMAS]

W/D

Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?
Yeah...me.But not the same problem.I explain it in the last msg of page #23

SgtTomTom

Academy Page

Join Date: Sep 2005

The Magus Order

W/

Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O
good job though

Dean Wormer

Dean Wormer

Ascalonian Squire

Join Date: Jun 2006

Mo/

I just want to say that I downloaded and used zwei2stein's cartography mod with no problems at all.

There were a few glitches such as green tiles on the floor where people were standing. Also, when I left Druid's Overlook in the Maguuma Jungle, the explorable area had a red tint to everything as if I was wearing red glasses. I fixed it by simply rezoning, but I thought I should mention it anyway.

Otherwise, it's a great mod that helped me find a few odd spots I had missing.

mwpeck

Frost Gate Guardian

Join Date: Feb 2006

Gameamp Guides [AMP]

W/

Quote:
Originally Posted by SgtTomTom
Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/
Redownload it off the Tomb Raider site, it is the official and safe texmod. Ignore the trojan warnings, its known as a false positive.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?

Me

havent tried any other mod, but i did everything it said and urs didnt work

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by kicks66
Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?
A few pages back you'll see a mod with pink strips on the health bar. That post is the mod, read what's there and you can extract the texture and the tpf file. I replied to that post with a quote so you'll see another variation in my reply that can also be downloaded by following the instructions given in the OP.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

FFF for dummies mod:



(againt, get it at wiki)

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by zwei2stein
FFF for dummies mod:

<PIC>

againt, get it at wiki[/URL])
Whoa, I just had an idea... What about an Elite Capping mod? Simply put the skill icon for the elite where the bosses are known to spawn. Might be tough to do in prophecies because of the variable spawns.

Also, is there a way to remove the blackness in Torment/FoW/UW/SF/etc...?

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by Miral
hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O
good job though
As far as the quest icons on the radar go, that's a transparency issue, which I am working through one file at a time. There are 71 textures in my mod so far and it's still nowhere near complete.

As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is?

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.

The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.

I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.

Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)

-Dan.
Very nice mod. I found a glitch though , I don't know if you can do anything about it. When you target yourself , below you some smileys appear.

Ailia

Ascalonian Squire

Join Date: May 2006

R/Mo

@Arcane
Yea, its possible to remove the darkness on "underground" maps, check the latest quartz download for a standalone version of it under ailmapv2 for an example.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by Channel_V93
Very nice mod. I found a glitch though , I don't know if you can do anything about it. When you target yourself , below you some smileys appear.
Could I get a screenshot of this? It sounds like a very strange bug.

omens

omens

Frost Gate Guardian

Join Date: Dec 2006

That sort of texture glitch seems semi common, but its fixed easyly, minimise gw and maximise and they should dissapear.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Bowman Artemis
As far as the quest icons on the radar go, that's a transparency issue, which I am working through one file at a time. There are 71 textures in my mod so far and it's still nowhere near complete.

As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is?
can't tell where the change is at times, its very subtle. a line like other mods might be needed *shrug*

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

"(note: editing map appearing on compass cannot be dome with this modding software)" (from FFF mod)

you sure? I coulda sworn I had the radar turn green with a map in upper left...