Originally Posted by prism2525
as i said, a change was needed, but this was stupid.
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Petition To Change Favour System Back
Darksun
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Neo Nugget
/unsigned
I like how its equal for everyone.
Edit: lol i accidentally put /signed
I like how its equal for everyone.
Edit: lol i accidentally put /signed
pkodyssey
Neither system is cool.
Why should a PvE part of the game be regulated by what happens in PvP?
The new plan is a step in the right direction, more like a stumble. Anet will change it to something else from all the biznitchin going on, but then only three times in 15 sec or is it only from your own spirits, but not on tuesday.
ANET DONT CHANGE IT BACK THOUGH!!!
Why should a PvE part of the game be regulated by what happens in PvP?
The new plan is a step in the right direction, more like a stumble. Anet will change it to something else from all the biznitchin going on, but then only three times in 15 sec or is it only from your own spirits, but not on tuesday.
ANET DONT CHANGE IT BACK THOUGH!!!
ScorpDeception63
HA has lost its population more and more as guild wars has aged. When prophecies was young, there were 4-5 districts during the day. I can hardly ever find ranked groups even in HA anymore. Even if only a small majority of people quit HA, its more down the drain.
In mind? Increased passage drops, limits to how often a country can have favor or make it more difficult the longer it has it. There's a ton more possiblities they could have done, not all of them would work, maybe not even those 2, but IMO this was not the best course of action. We can't just say this is the only decent way it would.
In mind? Increased passage drops, limits to how often a country can have favor or make it more difficult the longer it has it. There's a ton more possiblities they could have done, not all of them would work, maybe not even those 2, but IMO this was not the best course of action. We can't just say this is the only decent way it would.
Bryant Again
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Originally Posted by ScorpDeception63
There's a ton more possiblities they could have done, not all of them would work, maybe not even those 2, but IMO this was not the best course of action.
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ScorpDeception63
It's a proven fact that, even if its very small, some people are going to quit playing in HA because of this update.
Saraphim
Meh.
/not signed
Favour was broken the way it was. This may not be perfect, but should at least be given a chance. I've been playing for about four hours tonight farming tokens with my various characters and the amount of time remaining that the world has favour has been climbing steadily (currently at 123 minutes).
I've also been mapping a lot this week, and have noticed there's still plenty of people rolling characters. So plenty of potential title hunting to come.
Time will tell, just give it some before we all start moaning.
/not signed
Favour was broken the way it was. This may not be perfect, but should at least be given a chance. I've been playing for about four hours tonight farming tokens with my various characters and the amount of time remaining that the world has favour has been climbing steadily (currently at 123 minutes).
I've also been mapping a lot this week, and have noticed there's still plenty of people rolling characters. So plenty of potential title hunting to come.
Time will tell, just give it some before we all start moaning.
Tiny Killer
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Originally Posted by ScorpDeception63
It's a proven fact that, even if its very small, some people are going to quit playing in HA because of this update.
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Lord Feathers
/not signed
simply due to the fact they are finally starting to seperate P vs P and P vs E. One should not effect the other. This system also needs a chance to see how it is going to work. So far the majority of folks seem to actually agree with what has been done and I'm also in agreement of the change.
simply due to the fact they are finally starting to seperate P vs P and P vs E. One should not effect the other. This system also needs a chance to see how it is going to work. So far the majority of folks seem to actually agree with what has been done and I'm also in agreement of the change.
??Ripskin
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Originally Posted by ScorpDeception63
That could be taken as stereotyping. No, people didn't HA just for fame, a lot of them did it to win favor for their country. Europe has it during the day, america at night, and occasionally the others came in.
While I will say a large majority of people did HA just for fame, some didn't, or did for it and more. Now, only fame can be achieved. |
And not signed, this is foolish. The new honor system is awesome, it gets the whole world fighting together to get favor. And americans can go to FoW/UW now, instead of having to quit everything and get there in the five minutes that we have it.
And to the op, wow, now you know how we felt. Farm something else, that's what we had to do.
Bryant Again
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Originally Posted by Tiny Killer
I would love to see the data on this. Please provide a link so that the rest of us can read it. Thanks!
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Originally Posted by CassiusDrehyg
I'm an "elitist", QQ more.
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So, no you're not elitist, you're just an ass.
ALICE WInterLand
i like the new system.............
/Notsigned
/Notsigned
WarKaster
I'm at work right now so I have no idea if there is currently favor...but all I know is it freaked me the hell out when i got on about 5pm Pacific and all the shrines in explorable areas where up. and stayed up until i logged off some 2 hours later.
I like it so far but I will reserve final judgment until a few days pass.
I like it so far but I will reserve final judgment until a few days pass.
ScorpDeception63
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Originally Posted by Tiny Killer
I would love to see the data on this. Please provide a link so that the rest of us can read it. Thanks!
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Also, everytime anet nerfs something, we know people quit because they have a hissyfit, its happened on every nerf, and I'd bet people are quitting over this one like the ritspike and SP nerfs.
Bryant Again
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Originally Posted by ScorpDeception63
So you're saying that you don't think, even if its just 1 or 2 people that quit (even though we know that GW has over like 2 million players, its going to be a lot more than that, not just 3), that no one at all is going to quit because of this? Please rethink what you just asked.
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Quote:
Originally Posted by ScorpDeception63
Also, everytime anet nerfs something, we know people quit because they have a hissyfit, its happened on every nerf, and I'd bet people are quitting over this one like the ritspike and SP nerfs.
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ScorpDeception63
I know a lot of people that have quit because of nerfs, and friends have told me they know of people as well.
Ludo
I think it's certaily a step in the right direction. Tying it to titles just seems a bit off, they don't really reflect what a majority of players are doing in any given hour. I had the idea that it would make more sense to tie it to something like the amount of teams that achieve Masters in missions for their "sides" in a given hour.
It's not the best way perhaps, but it's better than titles. They are finite and I've already achieved all the titles I care to. But people are always doing the missions...
It's not the best way perhaps, but it's better than titles. They are finite and I've already achieved all the titles I care to. But people are always doing the missions...
margretli
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Originally Posted by Ludo
I think it's certaily a step in the right direction. Tying it to titles just seems a bit off, they don't really reflect what a majority of players are doing in any given hour. I had the idea that it would make more sense to tie it to something like the amount of teams that achieve Masters in missions for their "sides" in a given hour.
It's not the best way perhaps, but it's better than titles. They are finite and I've already achieved all the titles I care to. But people are always doing the missions... |
Tiny Killer
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Originally Posted by ScorpDeception63
So you're saying that you don't think, even if its just 1 or 2 people that quit (even though we know that GW has over like 2 million players, its going to be a lot more than that, not just 3), that no one at all is going to quit because of this? Please rethink what you just asked.
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Quote:
Originally Posted by ScorpDeception63
It's a proven fact...
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ScorpDeception63
No, but please tell me, is it or is it not true? There's no reason to be like you are about it, people use words differently, and I'm sorry if you coulden't correctly coprehend what my statement was trying to depict. By "fact" I meant, go try to disprove it.
MSecorsky
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Originally Posted by ScorpDeception63
By "fact" I meant, go try to disprove it.
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Your claim, your burden of proof.
jkyarr
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Originally Posted by ScorpDeception63
I know a lot of people that have quit because of nerfs, and friends have told me they know of people as well.
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I think anybody who doesn't log on in 6 month's time should earn an in game "Quitter" title and be logged in periodically by Anet to stand around in town in shackles for the explicit purpose of being riddiculed by other players. Then we could get favor from people that don't even play anymore!
Here's the title track:
6 months = "Slacker"
7 months = "Can't take the heat"
8 months = "Wimp"
9 months = "Chickened out"
10 months = "Mommy said I can't play anymore"
11 months = "Quitter"
12 months = "Quitter of Epic Proportions"
If you come back to the game after that hiatus then you can wear the title with pride! It should default so that any time you haven't selected a different title, it displays this one.
Original topic:
/NOT signed
ScorpDeception63
Jkyarr...It's just a game...If people want to quit, they shoulden't be punished for doing so. It's a free country....
BTW, Msecorsky, I love how you all are saying that kind of stuff, yet you all know that some people will quit over this.
BTW, Msecorsky, I love how you all are saying that kind of stuff, yet you all know that some people will quit over this.
MSecorsky
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Originally Posted by ScorpDeception63
BTW, Msecorsky, I love how you all are saying that kind of stuff, yet you all know that some people will quit over this.
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ScorpDeception63
A lot of people give up on GW before giving it a chance...And people who's lifes revolved around a certain build, farming method, or more, quit when they were finnaly getting onto it and/or kinda new to GW, and gave up on it.
Lawnmower
/notsigned. I am not saying the new system is the shizzle, but the old system sucked the crap.
to the question about why we should rely on others to get territory control. Aint it a mechanic to get the community together? Like "we are from. europe. we gotta stick together and get favor". A sense of comradary(sp?) and nationality within the worlds canvas and mythology?
to the question about why we should rely on others to get territory control. Aint it a mechanic to get the community together? Like "we are from. europe. we gotta stick together and get favor". A sense of comradary(sp?) and nationality within the worlds canvas and mythology?
Maximumraver
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Originally Posted by Mitchel
/signed because with the last system, Japanese people at least had a little chance to go to UW/FoW.
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brian78wa
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Originally Posted by HayesA
/NOT SIGNED
x100,000,000 (and so on) This new system actually makes sense, unlike how PvP governs elite PvE zones. Which didn't make sense. |
For those who are talking about nothing to do in ToA. type /favor you will see it says we have favor more times than not. Like I said I havent seen one time without favor.
This is going to drive the price of ecto so far down the crapper which really sucks.
ScorpDeception63
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Originally Posted by brian78wa
This system does NOT make sense actually. with the way its designed they might as well just take the favor system away all together. Since this has been in effect We have had constant favor. I have not seen one time where we didnt.
For those who are talking about nothing to do in ToA. type /favor you will see it says we have favor more times than not. Like I said I havent seen one time without favor. This is going to drive the price of ecto so far down the crapper which really sucks. |
And what happens when people stop grinding titles? Less time...less favor...
brian78wa
Quote:
Originally Posted by Mitchel
/signed because with the last system, Japanese people at least had a little chance to go to UW/FoW.
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The reson I dislike this change is because people have too MUCH access now and its going to kill ecto prices even more than they are.
Bryant Again
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Originally Posted by brian78wa
The reson I dislike this change is because people have too MUCH access now and its going to kill ecto prices even more than they are.
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brian78wa
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Originally Posted by ScorpDeception63
Agreed, this will also screw up the economy more. Ectos and shard prices will start declining rapidly most possibly.
And what happens when people stop grinding titles? Less time...less favor... |
leeky baby
rubbish idea, plz change bk to normal i liked going to uw/fow when i wanted not once a year
Loviatar
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Quote:
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Anet has been against ectos as a second currency and this will kill it nicely.
AS FOR TITLES DROPING OFF THEY WILL SIMPLY MAKE IT EASIER TO GET IN SO NO ECTO REVOLUTION
Bryant Again
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Originally Posted by ScorpDeception63
And what happens when people stop grinding titles? Less time...less favor...
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...Yeah this is pretty much what Loviater said. One minute too late...
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Originally Posted by leeky baby
rubbish idea, plz change bk to normal i liked going to uw/fow when i wanted not once a year
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Loviatar
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Quote:
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Croco Clouds
/notsigned
Very good system imo, let those europeans feel the pain of not having favor.
They are GW players too, learn how to share the 'deception' of not having favor with everyone else in the world
Very good system imo, let those europeans feel the pain of not having favor.
They are GW players too, learn how to share the 'deception' of not having favor with everyone else in the world
byteme!
I'm with the majority with pretty much the same reasons.
/NOTSIGNED
/NOTSIGNED
reetkever
May I add that at this moment, we almost have constant favor? There seems to be no problem at the moment, but depending on with which rate people max out titles, there could be problems.
I don't think there is a constant line of people maxing out titles. I think it's all random,and 1 day, alot of people might max out their title, and the other day, nobody might...
That is not the real problem I meant. The problem that comes to mind now is 'when will we run out of easy-maxable titles?'
If A-Net did alot of watching over the amount of titles maxed out per day, all these titles are already maxed, so they don't count towards the favor. We 'missed out' on alot of favor, or so to say, in this situation.
If A-Net didn't watch alot over the amount of titles maxed, they don't actually have an idea on what they're doing, and we might be in for some nasty surprises, too, like too few people actually title-hunting.
Either way, the situation can be bad. Alot of people go for the cheaper titles to max out, as cash is already a problem in the game. SS/LB titles come to mind, as they also come with an advantage in the actual game. These titles, however, can easily be obtained, and I think the major part of the people going for these titles, already obtained them.
Another problem is: What if GW2 comes out? I suppose the majority of the GW1 population goes to GW2, and stops maxing out titles on GW1. The people that keep playing GW1 only have limited titles, IF they are hunting for these. Of course, you can think now 'They'll think of a different solution', but that 'different solution' might be better for all of us at this moment, too.
The point I'm trying to make is: This favor system is better than before, but it still has flaws. I see this system as a 'middle course' between the old favor system, and the new one required after GW 2 comes out (where it would be easier to obtain favor, cause of the smaller amount of people playing, less global achievements have to be made).
I don't think there is a constant line of people maxing out titles. I think it's all random,and 1 day, alot of people might max out their title, and the other day, nobody might...
That is not the real problem I meant. The problem that comes to mind now is 'when will we run out of easy-maxable titles?'
If A-Net did alot of watching over the amount of titles maxed out per day, all these titles are already maxed, so they don't count towards the favor. We 'missed out' on alot of favor, or so to say, in this situation.
If A-Net didn't watch alot over the amount of titles maxed, they don't actually have an idea on what they're doing, and we might be in for some nasty surprises, too, like too few people actually title-hunting.
Either way, the situation can be bad. Alot of people go for the cheaper titles to max out, as cash is already a problem in the game. SS/LB titles come to mind, as they also come with an advantage in the actual game. These titles, however, can easily be obtained, and I think the major part of the people going for these titles, already obtained them.
Another problem is: What if GW2 comes out? I suppose the majority of the GW1 population goes to GW2, and stops maxing out titles on GW1. The people that keep playing GW1 only have limited titles, IF they are hunting for these. Of course, you can think now 'They'll think of a different solution', but that 'different solution' might be better for all of us at this moment, too.
The point I'm trying to make is: This favor system is better than before, but it still has flaws. I see this system as a 'middle course' between the old favor system, and the new one required after GW 2 comes out (where it would be easier to obtain favor, cause of the smaller amount of people playing, less global achievements have to be made).
nightwatchman
/notsigned
everyone gets more access, yay!
ecto prices are borked anyway so no worries on that.
and best of all it starts a separation of pvp and pve.
if we could just get rid of that silly hoh chest it'd be perfect.
everyone gets more access, yay!
ecto prices are borked anyway so no worries on that.
and best of all it starts a separation of pvp and pve.
if we could just get rid of that silly hoh chest it'd be perfect.