Why have 25 heros to use 3 at a time?
Mineria
To the OP's question: Why have 25 heros to use 3 at a time?
To have choice of variety and some storage place free.
Different looks and different build combos which include runes/insignias.
To have choice of variety and some storage place free.
Different looks and different build combos which include runes/insignias.
WarlordGrievous
They shouldn't have added heroes in the first place, imo. Instead buff hench or so with advanced controls
patrona
Quote:
Originally Posted by WarlordGrievous
They shouldn't have added heroes in the first place, imo. Instead buff hench or so with advanced controls
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so maybe heroes with advanced controls.
Buster
I never understood that either. Why have 25 and can only use 3 was kind of awkward. They probably should have gave us less heroes because each hero can do multiple builds.
Tyla
Quote:
Originally Posted by Buster
I never understood that either. Why have 25 and can only use 3 was kind of awkward. They probably should have gave us less heroes because each hero can do multiple builds.
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mind you....heroes = more storage,but for runes/weapons/offhands
Mineria
Quote:
Originally Posted by Mineria
To the OP's question: Why have 25 heros to use 3 at a time?
To have choice of variety and some storage place free. Different looks and different build combos which include runes/insignias. |
Quote:
i disagree, i like playing my own builds so i can trust them at least on the builds. so maybe heroes with advanced controls. |
Really, I find some of the "other people suck but not me posts" laughable.
Or maybe the correct word is sad.
Everytime I see such a message on the board, it makes me remember those onyxia/blackwing lair raid leader sound clips on the net.
Tender Wolf
I wish we could have a full party of heroes. I can see why this isn't the case but I'd still like it. Of course some may also say it's ANet's plan to make us get more PUG's.
Loviatar
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Quote:
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since you can take 3 heroes plus fill out the full party with henchies.........NO FORCED PUG REQUIRED......it proves forced pug is not the object of the limit
general not aimed at you/your post
Zeek Aran
Quote:
Originally Posted by Loviatar
only if they made you choose between 3 heroes and zero additional henchmen or henchmen only.
since you can take 3 heroes plus fill out the full party with henchies.........NO FORCED PUG REQUIRED......it proves forced pug is not the object of the limit general not aimed at you/your post |
Bryant Again
Because he hung it out so much in Pre, so he assumes everyone is an idiot and has to emphasize each mainpoint??
Crom The Pale
And in fact he is wrong.
Your are foced to PUG in areas where you can not complete the mission with heros/hench. You might be able to with 7 heros, this is an option we would like.
One example of this is missions like Dunes of Despair where your party must split up to complete the bonus and mission at the same time. Flaging 3 heros rarely is sufficient to protect the ghost and if you leave the hench behind they just die or let the ghost die. Being able to flag say 4-5 heros there and take the remaining with you to kill the bosses and get the bonus would be far better than the current method of expoiting the corpses with /necro.
Your are foced to PUG in areas where you can not complete the mission with heros/hench. You might be able to with 7 heros, this is an option we would like.
One example of this is missions like Dunes of Despair where your party must split up to complete the bonus and mission at the same time. Flaging 3 heros rarely is sufficient to protect the ghost and if you leave the hench behind they just die or let the ghost die. Being able to flag say 4-5 heros there and take the remaining with you to kill the bosses and get the bonus would be far better than the current method of expoiting the corpses with /necro.
Mineria
Quote:
Originally Posted by Crom The Pale
One example of this is missions like Dunes of Despair where your party must split up to complete the bonus and mission at the same time. Flaging 3 heros rarely is sufficient to protect the ghost and if you leave the hench behind they just die or let the ghost die. Being able to flag say 4-5 heros there and take the remaining with you to kill the bosses and get the bonus would be far better than the current method of expoiting the corpses with /necro.
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And as you wrote yourself it is still doable with h+h if you split the mission and bonus up by entering 2 times.
Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't.
Isileth
Quote:
Originally Posted by Mineria
Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't.
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You would be at a disadvantage for doing so however.
But it goes beyond that anyways. I would love to try out my own team builds, but since 4 bars are out of my control AND you have to adjust the other 4 to compensate for the henchies weakness you dont have the freedom to try new things out.
Thats the main reason why just updating the hench bars wouldnt work, because its still limited. You still have to build around the henchies.
Red Sonya
Are there really 25 heroes per character now? Doesn't matter to me anyways I only use the holy trinity of one monk, one MM/SSer and one Fire Elementalist. I can storm through any portion of the game with these three myself as any character and usually a couple of monk henchies another fire ele and any of the others mostly the blood renewer. The game is already too easy with just this makeup of characters. If I could have 7 heroes I'd play hard mode ALL the time solo without other human players. Nope they should leave it as it is so if people want to do the really hard hard mode areas they are going to have to group it with real live people.
Thundro
Quote:
Originally Posted by Red Sonya
Nope they should leave it as it is so if people want to do the really hard hard mode areas they are going to have to group it with real live people.
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Wish more people would think that way.
Isileth
Quote:
Originally Posted by Red Sonya
Nope they should leave it as it is so if people want to do the really hard hard mode areas they are going to have to group it with real live people.
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The fact that Anet added heroes shows that they support solo play and we would just like to see them continue with that by adding 7 heroes. The vast majority of people who would use 7 heroes already use h/h, so people who wish to PuG still can.
freekedoutfish
Quote:
Originally Posted by Mineria
It is called bonus for a reason.
And as you wrote yourself it is still doable with h+h if you split the mission and bonus up by entering 2 times. Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't. |
How ever you cant do the necrotic trick using henches or heroes, because atleast one human has to remain on the other side to let you back in. That trick isnt do-able with just one human.
That only leaves (if you do it solo) the choice to flag 3 heroes at the ghost to keep him alive while the henches help you kill the bosses. While im sure its do-able, its not going to be very easy or fun.
4 utterly useless henches to help kill 3 relatively tough bosses who can be a right pain? I dunno about you, but id much rather have 3 heroes watching the ghost, while I have 4 heroes helping kill the bosses.
It just doesnt make sense to have heroes + henches in the same game anymore. You have antiquated AI working along side far superiour AI. The entire henching mechanism should have had an overhall when heroes were added to make them more similar.
pamelf
Quote:
Originally Posted by freekedoutfish
It just doesnt make sense to have heroes + henches in the same game anymore. You have antiquated AI working along side far superiour AI. The entire henching mechanism should have had an overhall when heroes were added to make them more similar.
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eternaldarknessx
why not have an event where we can have 7 heros?
id love to see a 7 hero event every other month or something.
it would give everyone a chance to test out the 7 hero idea, give some people a chance to do that "impossible" quest because they cant find a pug group to do it.
ANET DO YOU HEAR ME! MAKE IT AN EVENT!!
lol
id love to see a 7 hero event every other month or something.
it would give everyone a chance to test out the 7 hero idea, give some people a chance to do that "impossible" quest because they cant find a pug group to do it.
ANET DO YOU HEAR ME! MAKE IT AN EVENT!!
lol
Wish Swiftdeath
imo, henchmen should become heroes which you can get from quests.
Of course people who only have prophecies and or factions will still be able to use henchmen.
Of course people who only have prophecies and or factions will still be able to use henchmen.
freekedoutfish
Quote:
Originally Posted by eternaldarknessx
why not have an event where we can have 7 heros?
id love to see a 7 hero event every other month or something. it would give everyone a chance to test out the 7 hero idea, give some people a chance to do that "impossible" quest because they cant find a pug group to do it. ANET DO YOU HEAR ME! MAKE IT AN EVENT!! lol |
I mean, how exactly did Anet test the hero system?
They say they tested the idea of having 7 heroes and didnt like the result. How did they test it? By getting the development team or a small group of testers to sit in a room and play a beta version with 7 heroes each. How does that prove anything?
You can only test the impact on a live game with 1000s of players interacting. If it has a negative impact then I will accept it and shut up, if it doesnt then I think Anet should eat their hats!
But I would personally like to see it being tried before I accept it as a bad idea, purely on word of mouth.
Isileth
Events are never a good way to test new mechanics (Apart from for spotting bugs). Simply because when something is new and only around for a limited time you are going to get more people trying it.
Such as the 6v6 HA change, there was a big increase in players when it was first changed.
Same with HB maps in RA/TA.
Its not a good way to see the longterm impact. But tbh we already have h/h. I cant really see all that many people switching from PuGs to 7 heroes.
Such as the 6v6 HA change, there was a big increase in players when it was first changed.
Same with HB maps in RA/TA.
Its not a good way to see the longterm impact. But tbh we already have h/h. I cant really see all that many people switching from PuGs to 7 heroes.
Crom The Pale
While I like the idea of 7 Heros myself, the event idea is flawed.
One fast problem is that if you make it an event then everyone is likely to try it, and that would show a dramatic delcine in PuGs. Most argue against 7 heros for that one reason alone.
I believe the best way for them to introduce 7 heros is with a soft update. Let people discover the change on thier own. Those that PUG or run with guild/alliance members would not notice and be unaffected. Those of us that do use Hero/Hench parties would instantly notice the change and would add more heros.
One fast problem is that if you make it an event then everyone is likely to try it, and that would show a dramatic delcine in PuGs. Most argue against 7 heros for that one reason alone.
I believe the best way for them to introduce 7 heros is with a soft update. Let people discover the change on thier own. Those that PUG or run with guild/alliance members would not notice and be unaffected. Those of us that do use Hero/Hench parties would instantly notice the change and would add more heros.
Bryant Again
Quote:
Originally Posted by Isileth
Its not a good way to see the longterm impact. But tbh we already have h/h. I cant really see all that many people switching from PuGs to 7 heroes.
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VinnyRidira
Most of those Puggers have no idea how to set up and use heroes. Setting up some of the heroes is quite expensive and quickly blows the cash stache.
elk
Quote:
Originally Posted by freekedoutfish
Thats actually not a bad idea, because then Anet could see the effects of allowing us to use 7 heroes live, as would we!!! Then it would end after a day or two and everything would go back to normal.
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I have to disagree with you here - it would end up being similar to the UAS issue that had in the Prophicies beta. If you gave people a taste and took it away, you'd be asking for another riot.
elk
Mineria
Quote:
Originally Posted by Isileth
....had Anet not advertised GW as a game you could play solo.
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I can't even see "solo" written on the Prophecies box which I bought 2 1/2 years ago.
Vinraith
Quote:
Originally Posted by Mineria
I can't even see "solo" written on the Prophecies box which I bought 2 1/2 years ago.
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Zeek Aran
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Originally Posted by Vinraith
Then you're not looking very carefully. Quite a few of us would never have bought the game if it didn't say on the box, plain as day, that you can play solo with "skillful" henchmen. A game that can only be played with other people is a game that isn't worth my money.
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Jump right into a world of thousand where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchman.
NinjaKai
It would be an idea to run an update to allow that and test it for a week. They do it with other updates to see if they work. Makes some sense if you ask me.
Vinraith
Quote:
Originally Posted by Zeek Aran
It's your adventure!
Jump right into a world of thousand where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchman. |
Biostem
Could ANet add an outpost to the Battle Isles that is a strictly PvE 1 player/7 heroes mission? Use any old map, and a good diversity of enemies, and see what happens? Make it so you MUST have 7 heroes on your team, and see how it goes. Keep it running for a good while, and collect the data...
DokkyDok
I'm all for a full hero party. I can't see why four henchies should have to be brought if a player wants to play alone. The only difference between heroes and henchmen is their ability to be customized...Clearly we are being hindered to encourage PuG play...for a reason I can't understand. Though if Anet truly wanted us to PuG, there should be a limit on the amount of combined heroes and henchmen on a team...
arsie
There's a whole bunch of Heroes that I never take.
I seldom take Warriors, but if I do, Jora gets first place. She is HUGE and I am sick of Koss already. Goren never had a chance, as I always take Norgu, your first Mesmer hero. Are you still level 18 Goren?!?!?!?!
I take Zhed when I need one ele, and Vekk if I need two. Sousuke is just...uh...purple. I grudgingly bring him for Snowmen. Vekk's my designated Air guy for Destroyer purposes.
Talhkora gets first spot, cos she's cuter than Dunkoro and Ogden. Its a tough choice between Balding and Ugly...and Ugly and Balding.
Margrid > Jin. She's definitely hotter, much nicer armour too. GW:EN Zho keeps them out of the party mostly though.
Olias is my designated MM, and Livia found a place because of Sab's Resto. MoW is in the Ugly and Balding category. I am thinking that with 4 necros, I can have my own Blood Spike going in PvE.
I seldom took Norgu anywhere, his Elton John wardrobe clashes with everything. Gwen is a slightly better choice, if only she wasn't so grumpy all the time.
I took Zenmai around for a while to level her. I did this condition spamming build, where every single skill caused a condition. She is smart enough to only put Dazed on casters. Not completely hopeless. Anton hasn't seen action.
Razah was useful as a 3rd MM for Dzagonur Bastion, but has not seen action since. I only got one Xandra, and used her one with a PuG (for her own quest).
Morgahn and Hayda always features on my Paragon, but seldom anywhere else.
Never fielded Kahmu before (except his own quest), and Melonni features occasionally as a VoS, or Melandru irritation. If the mobs can do it to you, you can do it to them!
I must admit that 7 heroes is definitely quite a few notches more powerful than even the GW:EN henchmen, who aren't bad. I reckon it will be a nice feature for Hard Mode only, but then they'll need to release a Harder Mode.
I seldom take Warriors, but if I do, Jora gets first place. She is HUGE and I am sick of Koss already. Goren never had a chance, as I always take Norgu, your first Mesmer hero. Are you still level 18 Goren?!?!?!?!
I take Zhed when I need one ele, and Vekk if I need two. Sousuke is just...uh...purple. I grudgingly bring him for Snowmen. Vekk's my designated Air guy for Destroyer purposes.
Talhkora gets first spot, cos she's cuter than Dunkoro and Ogden. Its a tough choice between Balding and Ugly...and Ugly and Balding.
Margrid > Jin. She's definitely hotter, much nicer armour too. GW:EN Zho keeps them out of the party mostly though.
Olias is my designated MM, and Livia found a place because of Sab's Resto. MoW is in the Ugly and Balding category. I am thinking that with 4 necros, I can have my own Blood Spike going in PvE.
I seldom took Norgu anywhere, his Elton John wardrobe clashes with everything. Gwen is a slightly better choice, if only she wasn't so grumpy all the time.
I took Zenmai around for a while to level her. I did this condition spamming build, where every single skill caused a condition. She is smart enough to only put Dazed on casters. Not completely hopeless. Anton hasn't seen action.
Razah was useful as a 3rd MM for Dzagonur Bastion, but has not seen action since. I only got one Xandra, and used her one with a PuG (for her own quest).
Morgahn and Hayda always features on my Paragon, but seldom anywhere else.
Never fielded Kahmu before (except his own quest), and Melonni features occasionally as a VoS, or Melandru irritation. If the mobs can do it to you, you can do it to them!
I must admit that 7 heroes is definitely quite a few notches more powerful than even the GW:EN henchmen, who aren't bad. I reckon it will be a nice feature for Hard Mode only, but then they'll need to release a Harder Mode.
arsie
Quote:
Originally Posted by freekedoutfish
...You can only test the impact on a live game with 1000s of players interacting...
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Zion El
I wouldn't mind a full hero team since I only use heroes/henchies when I can't find a group. This is more common lately with everyone in GW:EN and since my goal is to get all my characters through their respective campaigns. Some people are still flooding NF and some in Prophecies, but when I'm able to get on and play after school, work and spending time with family...most people are going to bed. So a full hero team would benefit me during quests since I usually solo them the most and look for PUG's in missions. H/Hing a mission is a last resort for me. Sometimes, like one lady said previously, it takes me several days just to get a team that actually beats a mission. And I'm usually a patient player.
I'm in the same boat as you. 2:30 pm - 11pm. I completely agree.
Quote:
Originally Posted by Kegman
I work 2pm-10pm est. This leaves the morning hours and super late night hours to play. Getting pugs for "the deep" has me waiting for 30mins to an hour and I have yet to play the game.....and I have to go to the international district to get ppl? This should not be. I avoid elite missions because of this waiting plus, if I dont have the skill set wiki says, im a noob. ONe more: if i dont run a hb or zb build, im a noob. I have a woh build that works very and am very good at using it. Its just not on wiki so im a noob. |
freekedoutfish
Quote:
Originally Posted by arsie
In an instanced based game, noone will be interacting, especially if they were testing 7 heroes.
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Mineria
Quote:
Originally Posted by freekedoutfish
How ever you cant do the necrotic trick using henches or heroes, because atleast one human has to remain on the other side to let you back in. That trick isnt do-able with just one human.
That only leaves (if you do it solo) the choice to flag 3 heroes at the ghost to keep him alive while the henches help you kill the bosses. While im sure its do-able, its not going to be very easy or fun. |
Since when does a bonus in prophecies only count when you do the mission at the same time??
And keeping the ghost alive while you do the bonus... just let him stay outside the gate...
Mineria
Quote:
Originally Posted by Vinraith
Then you're not looking very carefully. Quite a few of us would never have bought the game if it didn't say on the box, plain as day, that you can play solo with "skillful" henchmen. A game that can only be played with other people is a game that isn't worth my money.
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Actually, it doesn't say so on any of my GW game boxes.
So please post something where Anet official announced that.
Isileth
Actually Mineria on the GW proph box it does.
Its under the warrior tab if you want to read it for yourself.
Quote:
Originally Posted by Guild Wars Prophecies Box
It's your Adventure
Jump right into the world of thousands where each mission is created just for you. Live a fast paced action adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchmen. |