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GWEN...new title GRIND!
13 pages • Page 5
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Originally Posted by cellardweller
"Finish Him" does 36 damage lasts 9 seconds for R3 and 68 damage and 17 seconds for R8... improvements of 89% for grinders over casual players.
"I am the strongest" does 65 damage at R3 and 126 damage at r8... Thats an improvement of 94% for grinders over casual players. |
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Originally Posted by cellardweller
Trying to attack my playing ability does not score any points.
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Originally Posted by cellardweller
If I'm at point A and I need to get to point B I'll kill everything in between, I'm not going to cruise around mindlessly slaughtering the natives.
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Originally Posted by cellardweller
You've already said that the minimum you've killed is 76, which means you are going out of your way to kill things for the sake of it - there are <10 jotan between sifhalla and the sepulchre of dragrimmar.
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Second of all, its 72, if you're trying to make it a number game, get the digits right. Oh it didn't matter? Then what's the point of arguing with numbers this whole time?
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Originally Posted by cellardweller
You're missing the point, there is only 4 days worth of quests to do which get you to rank 3, after that nothing gets killed unless you're grinding for points so you'll never get any higher than rank 3 unless you grind.
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Originally Posted by lord dragon
Diablo, quick question, do you work for ANET? Just wondering is all.
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Guild Wars is far from a perfect game, it has it's flaws, it certainly should make the titles account-tied, not because of grind, but there's no surprise in becoming a sunspear commander after the third time. And I've been waiting for an eternity for my god damn hair stylists.... hope that answers the question.

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Originally Posted by Diablo™
I use "Finish Him" all the time, skills improve with higher ranks of course, but that doesnt mean the 94% less-effective skill is useless. Its still better than some of the standard skills.
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Originally Posted by Diablo™
No one is attacking your playing ability, unless you're admiting to having difficulties killing 5 monsters...
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Originally Posted by Diablo™
First of all, I haven't even been to Sepulchre of Dragrimmar, but there are like 40 Bisons and Pinesouls between Sifhalla and the Bear Spirit in Jaga Moraine, and that's skipping nearly 2/3 of the whole explorable area. But then again it's all numbers here isn't it? Who knows what shortcuts you took, I cruise around and kill when something blocks my way, after a while voila! some dude at a shrine tells me I have 80 Kills.
Second of all, its 72, if you're trying to make it a number game, get the digits right. Oh it didn't matter? Then what's the point of arguing with numbers this whole time? |
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Originally Posted by Diablo™
On the contrary, I think the whole number debate we had earlier is what's missing the point... the point is that there is MORE than 4 days worth of quests. If you're finishing the quests in 4 days, you're probably doing it too fast, which is why it feels like a crunch. Who is to say they won't add more quests?
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Getting skills and armour without having to grind is what people want. If they added enough quests to max the title then I would be satisfied because I don't find questing a grind, but I'm sure others would still not be happy. The ideal solution is not going to be found until anet go back to the philosophy of rewarding skill instead of time.
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Originally Posted by Diablo™
And if there's nothing else to do, why are you trying to get that norn armor?
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Originally Posted by cellardweller
And its still 94% less effective than a grinders skill. If anet had stuck to the ideals of skill > grind they set out in prophesies, there would be 0 difference between what a casual player could get and what someone who is willing to grind for hours would get.
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Originally Posted by cellardweller
I can't see how "Too tough? Well then it sounds more like a capability issue. Any poor player can say killing 5 monsters is a "grind"." could be interpreted as anything else, but if you say you're intentions were noble then I'll give you the benefit of the doubt.
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Originally Posted by cellardweller
If killing 5 monsters were all it took then it wouldn't be a problem but killing thousands of monsters for the sake of it certainly is.
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Originally Posted by cellardweller
It was you that argued the claim of slayer of nightmares after finishing the game, stating that I'd been run through the game. I gave you the facts to back it up.
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Originally Posted by cellardweller
Killing things slower is not going to give you anymore points. The only thing that will get you more points is going out of your way and killing things that you would not ordinarily have killed just for the title.
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Originally Posted by cellardweller
Getting skills and armour without having to grind is what people want. If they added enough quests to max the title then I would be satisfied because I don't find questing a grind, but I'm sure others would still not be happy. The ideal solution is not going to be found until anet go back to the philosophy of rewarding skill instead of time.
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All PvE RPG games build on the fundamentals of killing monsters, leveling up, acquiring upgrades. It's when you're trying to rush it, "playing" suddenly becomes "grinding".
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Originally Posted by cellardweller
I personally care more about the skills than the armour (though I wouldn't mind some of the asura headgear and dwarven headgear), I used the norn reputation because I had finished all their quests. As for why - there are 3 other campaigns that need completing.
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Originally Posted by Diablo™
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Its not about rushing GW:EN, its about never being able to reach the goal except by farming monsters for faction. You seem to think that GW was always grind based, when it wasn't. Guildwars was different from most other RPG's out there, in that it [i]wasn't[i] about levels and character power. As soon as you finished the training areas of the game, you were already had reached max level, had perfect equipment and vast array of skills that operated at full efficiency. By contrast you are very, very, very far from having your skills operating at full efficency by playing GW:EN all the way through.
As far as the Skill over Time concept, right up to the point that they introduced Light bringer, this concept was 100% true for PVE. My fissure clad, fellblade wielding warrior was exactly as powerful as Johnny Droknar, the only difference in performance was a direct result of what was between the keyboard and the chair. This is the concept which made GW special - you could grind for hours to get pretty stuff like some farmers or play smart to get pretty items like Herb did (just an example) or you could do neither and still be on a level playing field.
The departure from the ideal that they took by introducing lightbringer effects has been exponentially increased in GW:EN - that is why there is so much disquiet about this issue on the forums. Players like me are seeing the game they love ripped away from them and being replaced by another MMO grind clone.
c
Honestly, the difference between this "full efficiency" and my lousy 10k Norn points seems so minimal that it never crossed my mind that I'm being jipped.
I see the whole idea that ANet is departing from the original ideal, but at the same time it seems like a lot of people are just nitpicking at the little things they disagree with.
At the higher echelon of gaming commitment, I think you should have to work to get the most out of your character. And I think those who work should have that tiny little advantage over the people who don't. But again, I don't see what the big fuss is about being able to kill an enemy a second or two faster than the next guy. (sorry if my estimation isn't 100% accurate)
But there's always the idea of having easily attainable bragging rights. The idea that you're on the same title as some other guy decked out in the cheapest max-armor set he can get must be just demoralizing. And even then, having to work so hard to get to the next title for that *tiny* little advantage must be so discouraging.
No matter how much of the other side of the argument I read, I still can't see the fuss. I guess I'll stick to blaming it on nitpicking.
I see the whole idea that ANet is departing from the original ideal, but at the same time it seems like a lot of people are just nitpicking at the little things they disagree with.
At the higher echelon of gaming commitment, I think you should have to work to get the most out of your character. And I think those who work should have that tiny little advantage over the people who don't. But again, I don't see what the big fuss is about being able to kill an enemy a second or two faster than the next guy. (sorry if my estimation isn't 100% accurate)
But there's always the idea of having easily attainable bragging rights. The idea that you're on the same title as some other guy decked out in the cheapest max-armor set he can get must be just demoralizing. And even then, having to work so hard to get to the next title for that *tiny* little advantage must be so discouraging.
No matter how much of the other side of the argument I read, I still can't see the fuss. I guess I'll stick to blaming it on nitpicking.
Guild Wars was never entirely "grindless" per se, levels are capped at 20 to make it less, but not entirely without some effort to get there. As quick and easy as it seems, getting to level 20 took more time than how long EotN has been out.
The question here is the necessity of these PvE skills, in EotN it's almost entirely optional, as opposed to Lightbringer Gaze, which was almost mandatory in later parts.
Try equipping more than 3 PvE skills, the game will restrict it, because they know were not suppose to depend on them. We can't forget these are bonuses, not meant to overshadow the core skills that we've left the training camp with. They are our primary weapons, and Johnny Droknar can kill just as well without a top teir PvE skill.
Due to the high usage of Lightbringer skills, it has left the impression that players are entirely inadequate without PvE skills. This just isn't true. The title track is not mandatory like Sunspear/LB points were sometimes. These PvE skills, compared with our primary core skills, are no different than an Obsidian armor compared with charr hide armor. Except you can't really see it.
The question here is the necessity of these PvE skills, in EotN it's almost entirely optional, as opposed to Lightbringer Gaze, which was almost mandatory in later parts.
Try equipping more than 3 PvE skills, the game will restrict it, because they know were not suppose to depend on them. We can't forget these are bonuses, not meant to overshadow the core skills that we've left the training camp with. They are our primary weapons, and Johnny Droknar can kill just as well without a top teir PvE skill.
Due to the high usage of Lightbringer skills, it has left the impression that players are entirely inadequate without PvE skills. This just isn't true. The title track is not mandatory like Sunspear/LB points were sometimes. These PvE skills, compared with our primary core skills, are no different than an Obsidian armor compared with charr hide armor. Except you can't really see it.
S
After a little more playing, I have decided that rank 5 is reasonable. Clearing areas is pretty fun and doesn't feel too grindy, and although being lower would be good, it isn't too necessary...
I do kind of think that the skills should be capped at r6 or so, or even better ALWAYS be at max efficiency regardless of level, then anything above that is just for show. Getting uber overpowered skills for grinding is something Anet should NOT allow, as they always say skill>time spent... well in this scenario, time spent will overcome skill. That is not good.
So yeah... while armor with a requirement is okay with me, I have to say that giving better skills to grinders just isn't right, and certainly doesn't go with what Anet promised since the beginning.
So yeah, IMO, 6 should be maximum effectiveness, as 10 is just ridiculous.
I do kind of think that the skills should be capped at r6 or so, or even better ALWAYS be at max efficiency regardless of level, then anything above that is just for show. Getting uber overpowered skills for grinding is something Anet should NOT allow, as they always say skill>time spent... well in this scenario, time spent will overcome skill. That is not good.
So yeah... while armor with a requirement is okay with me, I have to say that giving better skills to grinders just isn't right, and certainly doesn't go with what Anet promised since the beginning.
So yeah, IMO, 6 should be maximum effectiveness, as 10 is just ridiculous.
S
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Originally Posted by Diablo™
Guild Wars was never entirely "grindless" per se, levels are capped at 20 to make it less, but not entirely without some effort to get there. As quick and easy as it seems, getting to level 20 took more time than how long EotN has been out.
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Originally Posted by Series
While what a lot of you say makes sense, I have to disagree with this... getting to level 20 isn't grind as you can easily do it while playing the story. Getting level 5+ in the ranks is almost impossible by just doing the story and dungeons.
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S
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Originally Posted by Diablo™
The "grind" in this case (as i quoted) was used to mean "working for something". As anything in life, we have to work to get it, nothing is given for free. We have to work to get what we want, we therefore "grind" to get it... that was the usage.
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S
Right, I want FoW armour. Okay, really I just want the necromancer tunic, the destroyer arms and cabal lower. I also wouldn't mine the destroyer wand or staff to go with said arms but they'll come later. Anyways, the tunic is going to set me back over 300k and I have half that, so one would presume I'd grind... well, I don't consider it grind. It'll explain:
I completed GWEN before most in my alliance, I blitzed it. Then I went back and did all the Asura quests, because they were fun. Polymock's really enjoyable and getting skills as quest rewards always pleased me. I cleared the areas whilst I was at it because it didn't take me very long. Guess what? r5 Asura. I'd already got to r5 Norn in the preview (I cleared V. Falls twice and did everything but the Bison) so I decide to do some dungeons.
Mega fun. Even more fun than I found 'em in the preview. Guess how I'm gonna make the money for FoW?
And unlike DoA/Urgoz/The Deep/Sorrow's Furnace (formerly anyway)... there isn't just one area, there are 18 - and imagine hard mode. It's going to take me a while to get sick of doing dungeons, much longer than it took me to get sick of DoA and I don't consider this pointless grind because I'm having fun - and just gaining titles/money on the side.
I completed GWEN before most in my alliance, I blitzed it. Then I went back and did all the Asura quests, because they were fun. Polymock's really enjoyable and getting skills as quest rewards always pleased me. I cleared the areas whilst I was at it because it didn't take me very long. Guess what? r5 Asura. I'd already got to r5 Norn in the preview (I cleared V. Falls twice and did everything but the Bison) so I decide to do some dungeons.
Mega fun. Even more fun than I found 'em in the preview. Guess how I'm gonna make the money for FoW?
And unlike DoA/Urgoz/The Deep/Sorrow's Furnace (formerly anyway)... there isn't just one area, there are 18 - and imagine hard mode. It's going to take me a while to get sick of doing dungeons, much longer than it took me to get sick of DoA and I don't consider this pointless grind because I'm having fun - and just gaining titles/money on the side.
c
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Originally Posted by Diablo™
Guild Wars was never entirely "grindless" per se, levels are capped at 20 to make it less, but not entirely without some effort to get there. As quick and easy as it seems, getting to level 20 took more time than how long EotN has been out.
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Originally Posted by Diablo™
The question here is the necessity of these PvE skills, in EotN it's almost entirely optional, as opposed to Lightbringer Gaze, which was almost mandatory in later parts.
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Originally Posted by Diablo™
Try equipping more than 3 PvE skills, the game will restrict it, because they know were not suppose to depend on them. We can't forget these are bonuses, not meant to overshadow the core skills that we've left the training camp with. They are our primary weapons, and Johnny Droknar can kill just as well without a top teir PvE skill.
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Originally Posted by Diablo™
Due to the high usage of Lightbringer skills, it has left the impression that players are entirely inadequate without PvE skills. This just isn't true. The title track is not mandatory like Sunspear/LB points were sometimes. These PvE skills, compared with our primary core skills, are no different than an Obsidian armor compared with charr hide armor. Except you can't really see it.
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Warriors fissure armour = AR80 + 20 vs physical
Sever Artery 4A - If this attack hits, the opponent begins Bleeding for 5...21 seconds
Ear Bite 4A 3/4 - Target touched foe begins bleeding for 10...25 seconds
Do I need to explain how your comparison falls down or are the descriptions enough?
S
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Originally Posted by Safer Saviour
Right, I want FoW armour. Okay, really I just want the necromancer tunic, the destroyer arms and cabal lower. I also wouldn't mine the destroyer wand or staff to go with said arms but they'll come later. Anyways, the tunic is going to set me back over 300k and I have half that, so one would presume I'd grind... well, I don't consider it grind. It'll explain:
I completed GWEN before most in my alliance, I blitzed it. Then I went back and did all the Asura quests, because they were fun. Polymock's really enjoyable and getting skills as quest rewards always pleased me. I cleared the areas whilst I was at it because it didn't take me very long. Guess what? r5 Asura. I'd already got to r5 Norn in the preview (I cleared V. Falls twice and did everything but the Bison) so I decide to do some dungeons. Mega fun. Even more fun than I found 'em in the preview. Guess how I'm gonna make the money for FoW? And unlike DoA/Urgoz/The Deep/Sorrow's Furnace (formerly anyway)... there isn't just one area, there are 18 - and imagine hard mode. It's going to take me a while to get sick of doing dungeons, much longer than it took me to get sick of DoA and I don't consider this pointless grind because I'm having fun - and just gaining titles/money on the side. |
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Originally Posted by cellardweller
I though I already pointed out that as soon as you've finished the training areas and ready to start playing, you're already L20.
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Originally Posted by cellardweller
All the claims of optional in the world won't change the fact that a grinder has better skills than a casual player.
And Jane Grind will be able to kill faster, finish elite missions faster, have an easier time vanquishing or guardianing than either Johnny or I. |
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Originally Posted by cellardweller
Warriors Droks armour = AR80 + 20 vs physical
Warriors fissure armour = AR80 + 20 vs physical Sever Artery 4A - If this attack hits, the opponent begins Bleeding for 5...21 seconds Ear Bite 4A 3/4 - Target touched foe begins bleeding for 10...25 seconds Do I need to explain how your comparison falls down or are the descriptions enough? |
Need max level armor? = Yes
Need Obisidan max level armor? = No
Need Sever Artery? = Yes (well depends on your build)
Need Ear Bite? = No
Why is there a max level armor in every game? Because we need it.
Why do we need to get to level 20 in every game? Because we need it.
Why is there max weapons in every game? Because we need it.
Why ISN'T "Finish Him" in every game? Because we DON'T need it.
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Originally Posted by Diablo™
And your time during the training area? They don't count? We put our time in, it's our effort, it can be seen as a grind. If you had fun, great, if you didn't? well it's the one grind that is necessary.
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Originally Posted by Diablo™
I wasn't comparing the stats, I was comparing the need for it.
Need max level armor? = Yes Need Obisidan max level armor? = No Need Sever Artery? = Yes (well depends on your build) Need Ear Bite? = No Why is there a max level armor in every game? Because we need it. Why do we need to get to level 20 in every game? Because we need it. Why is there max weapons in every game? Because we need it. Why ISN'T "Finish Him" in every game? Because we DON'T need it. |
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Originally Posted by cellardweller
If you don't like the training areas you can bypass them completely, many players do.
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Originally Posted by cellardweller
It is not about needing it, you can can complete the game with an empty skillbar if you want. The undeniable fact is that someone who has a maxed grind title has a character which is incontrovertibly more powerful than someone without the title - that is the problem and a complete corruption of the original gw ideal
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These PvE skills are bonuses, and benefit players almost immediately, even at rank 2. Anything beyond that is no different than the desire to reach a "titular level 20". But we can't forget, they're only bonuses, extra features to reward players who purchase EotN, not just those who grind for Norn reps.
