GWEN...new title GRIND!
jett862
Uh, the one guy who keeps saying the grind isn't THAT bad, and you're already halfway through rank four at the end of the game:
uh.. are you on drugs? In addition to the main story, I've done a few dungeons and every sidequest... and I had about 9000 ebon vanguard rep.
It's probably going to take 20+ hours of grinding to hit rank five, which (at least to me!) is crazy ESPECIALLY if I ever want to get monument armor on another character.
uh.. are you on drugs? In addition to the main story, I've done a few dungeons and every sidequest... and I had about 9000 ebon vanguard rep.
It's probably going to take 20+ hours of grinding to hit rank five, which (at least to me!) is crazy ESPECIALLY if I ever want to get monument armor on another character.
Quizzical
Quote:
Originally Posted by Diablo™
this is nothing like the sunspear points
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Asking that the game not consist of doing the same things a zillion times in a row in order to make your character slightly better at doing those same things even more times is not something new and revolutionary. Once upon a time, most games were like that. Of course, the Internet basically didn't exist then, so I'm not advocating going back in time.
But more recently, before the introduction of Nightfall, Guild Wars was like that. Before the introduction of the Sunspear and Kurzick/Luxon PVE-only skills, Guild Wars was still very nearly like that. GWEN is a major departure from what has been perhaps the game's biggest selling point for the previous 2+ years of its existence.
Endless grinding is for players with more free time than skill. There are many such people, which is why there are many games that cater to them. But it does not follow from that that all games should cater to such people. Surely there is a market for games that are more about the content and the challenge than grinding. Indeed, Guild Wars proved that in the very recent past.
EternalTempest
Eotn is the (planned) final part of guildwars.
To "beat" the plot / main EOTN game is not grind, in fact it goes rather fast.
Just like in the past, the prestige armor has ZERO combat advantage vs the 1.5k.
Every time Anet put in something on the "side" in order to take longer or be more challenging people complain about grinding that NOT required to get though the game. It's there if you want to do it.
To "beat" the plot / main EOTN game is not grind, in fact it goes rather fast.
Just like in the past, the prestige armor has ZERO combat advantage vs the 1.5k.
Every time Anet put in something on the "side" in order to take longer or be more challenging people complain about grinding that NOT required to get though the game. It's there if you want to do it.
Diablo???
Quote:
Originally Posted by Quizzical
Which is precisely the problem. You get the easy mode cap of rank 8 Sunspear about halfway through Nightfall without ever having to do anything more than once. If that were true of the GWEN pve-only skills, it wouldn't be a problem.
Asking that the game not consist of doing the same things a zillion times in a row in order to make your character slightly better at doing those same things even more times is not something new and revolutionary. Once upon a time, most games were like that. Of course, the Internet basically didn't exist then, so I'm not advocating going back in time. But more recently, before the introduction of Nightfall, Guild Wars was like that. Before the introduction of the Sunspear and Kurzick/Luxon PVE-only skills, Guild Wars was still very nearly like that. GWEN is a major departure from what has been perhaps the game's biggest selling point for the previous 2+ years of its existence. Endless grinding is for players with more free time than skill. There are many such people, which is why there are many games that cater to them. But it does not follow from that that all games should cater to such people. Surely there is a market for games that are more about the content and the challenge than grinding. Indeed, Guild Wars proved that in the very recent past. |
That's not the case with GW:EN.
freekedoutfish
Quote:
Originally Posted by jett862
Uh, the one guy who keeps saying the grind isn't THAT bad, and you're already halfway through rank four at the end of the game:
uh.. are you on drugs? In addition to the main story, I've done a few dungeons and every sidequest... and I had about 9000 ebon vanguard rep. It's probably going to take 20+ hours of grinding to hit rank five, which (at least to me!) is crazy ESPECIALLY if I ever want to get monument armor on another character. |
It wouldnt take that long. Just pick a highly populated instance with lots of creatures and make sure you get all the bounties from the res-shrines and you will make rank 5 in around 3-4 runs.
What no one seems to realise is that you can make rank 4 in any of the races by just doing the quests, dungeons and bounties while exploring. You then only need another 10k to reach rank 5.
Eearning 10k in points is NO different to being asked to earn 10k points in factions to progess. The difference being you dont NEED those 10k points in GWEN to progress. Yet no one complains about those 10k points in factions? so why complain here.
Its hypercritical.
I got rank 7 Norn in the 2 days of the preview event and that was 56k points in around 24 hours, so get realistic.
Mordakai
Since this has the possibility of getting beyond flames, and to a real discussion about Guild Wars vs Guild Wars 2: let's go there.
My theory
We already know GW2 will have high levels and/or no level cap. It's pretty obvious Anet figured out they aren't going to sell 9 million copies of Guild Wars with a level cap. For those of us who like the cap, this feels like a slap in the face.
But then, we you start to think about it, it makes you wonder: Would it matter if Guild Wars had no level cap? Would it ruin my fun, even if I never get beyond level 30, knowing there are level 100+ folks running around?
No. Just like it doesn't ruin my enjoyment of Guild Wars now that there are people with 10,000,000 Kurzick Faction and max skill levels of skills I don't even have... you know what? I don't need them. And frankly, I'm not sure making the game easier to beat would necessarily make it more fun (but that's another topic).
GWEN is obviously trying to have development "beyond" level 20, They said this in interviews. Skills tied to Title Tracks is a simple way to do this within the max level 20 Guild Wars universe.
So, we come to a crossroads. Guild Wars is changing from a "all are (relatively) equal" to "more time spent = better skills". To some, this will be the end of their experience with Guild Wars, to others, it will be a new way to play. I don't think Anet would do this if someone doing sales research didn't tell them it was a good idea.
To me, it doesn't really matter. If Anet needs to do this to sell more copies, and therefore it keeps Guild Wars running, that's fine with me. Like I said, it doesn't effect me one bit knowing there are characters out there more powerful than me. It doesn't effect the amount of fun I can have...
EDIT: Just to reinforce that point, right now I'm playing with Norn skills at Rank 2. Two. And it seems to be working just fine, or else I would remove them from my skillbar.
My theory
We already know GW2 will have high levels and/or no level cap. It's pretty obvious Anet figured out they aren't going to sell 9 million copies of Guild Wars with a level cap. For those of us who like the cap, this feels like a slap in the face.
But then, we you start to think about it, it makes you wonder: Would it matter if Guild Wars had no level cap? Would it ruin my fun, even if I never get beyond level 30, knowing there are level 100+ folks running around?
No. Just like it doesn't ruin my enjoyment of Guild Wars now that there are people with 10,000,000 Kurzick Faction and max skill levels of skills I don't even have... you know what? I don't need them. And frankly, I'm not sure making the game easier to beat would necessarily make it more fun (but that's another topic).
GWEN is obviously trying to have development "beyond" level 20, They said this in interviews. Skills tied to Title Tracks is a simple way to do this within the max level 20 Guild Wars universe.
So, we come to a crossroads. Guild Wars is changing from a "all are (relatively) equal" to "more time spent = better skills". To some, this will be the end of their experience with Guild Wars, to others, it will be a new way to play. I don't think Anet would do this if someone doing sales research didn't tell them it was a good idea.
To me, it doesn't really matter. If Anet needs to do this to sell more copies, and therefore it keeps Guild Wars running, that's fine with me. Like I said, it doesn't effect me one bit knowing there are characters out there more powerful than me. It doesn't effect the amount of fun I can have...
EDIT: Just to reinforce that point, right now I'm playing with Norn skills at Rank 2. Two. And it seems to be working just fine, or else I would remove them from my skillbar.
Quizzical
Quote:
Originally Posted by Diablo™
I don't know about you, but Sunspear points would lock out quests and missions until I have the sufficient rank. That is a direct pressure to grind, because it would mean anyone who wants to see the last mission would have to grind as well.
That's not the case with GW:EN. |
The problem here is perhaps not so much that there is grinding, but that it is being introduced where it didn't previously exist. It doesn't bother me that plenty of games that I never have played and never will are drowning in grinding. But making fundamental changes to a game that ruin the reason a substantial chunk of the playerbase liked the game in the first place is terrible game design. See, for example, Star Wars Galaxies and their New Game Experience.
Quest prerequisites have been around as long as Guild Wars. Way back in Prophecies, you had to do The Duke's Daughter to get access to Althea's Ashes. You had to do Minaar's Trouble and Minaar's Worry to get access to Iron Horse War Machine. So what?
Can you name anything at all from Prophecies or Factions (before the Kurzick/Luxon skills were introduced much later) where you had to do something more than once in order to get some pve advantage? The 10k faction requirement of Factions notably is not a correct answer here, as you just do the quests once and you're done.
Diablo???
Quote:
Originally Posted by darktyco
QFT. The only way to say it better would have been to emphasize the hours and hours and hours needed to grind to get that skill to max efficiency (8 seconds.)
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Mordakai
I just did some research.
http://gw.gamewikis.org/wiki/Norn_Title_Track
Wow, that means in about 6 runs, you'll be Rank 5 in Norn without doing any other Norn quest..
http://gw.gamewikis.org/wiki/Norn_Title_Track
Quote:
Originally Posted by guildwiki
Slaying creatures while under the Norn Hunting Party blessing.
The quickest way to gain points is clearing the Varajar Fells map while under this blessing. There are about 400 enemies in total, giving about 4,000 Norn points on average per run. |
freekedoutfish
Quote:
Originally Posted by Quizzical
Do you honestly see no difference between having to do something once to see later content, and having to do exactly the same thing many times?
The problem here is perhaps not so much that there is grinding, but that it is being introduced where it didn't previously exist. It doesn't bother me that plenty of games that I never have played and never will are drowning in grinding. But making fundamental changes to a game that ruin the reason a substantial chunk of the playerbase liked the game in the first place is terrible game design. See, for example, Star Wars Galaxies and their New Game Experience. Quest prerequisites have been around as long as Guild Wars. Way back in Prophecies, you had to do The Duke's Daughter to get access to Althea's Ashes. You had to do Minaar's Trouble and Minaar's Worry to get access to Iron Horse War Machine. So what? Can you name anything at all from Prophecies or Factions (before the Kurzick/Luxon skills were introduced much later) where you had to do something more than once in order to get some pve advantage? The 10k faction requirement of Factions notably is not a correct answer here, as you just do the quests once and you're done. |
But it failed because the armor sets were all rehashes of old armor and alot of them were really bland.
You also have to appreciate the difference between the other campaigns is that we different races. We didnt really have that before, unless you count the luxon and kuzack factions.
So Anet had to incorporate that idea of different races into key aspects of the game. The obvious ones being armor, weapons and consumeables.
It makes sense in a way that you need to earn the right to get armor made by a non-human species, because neither the Norn or Asura or the draws have had real contact with humans or trust humans. So why should they make us armor unless we prove ourselves?
I think the Vanguard armor should have been rank free because their human.
But again, to justify ranks the armor should have been alot more spectacular then it was.
You could compare this system to the luxon and kuzack armor, because you still need to ensure you are the right faction to get the right armor or have enough faction to use their crafters.
Maybe its not as intense as in GWEN, but you could see a trend was forming in a way.
But my arguement is the ranking systems for armor is fine, but we need more ways to make reputation points outside of grind and the armor should have been worth the ranks.
Its the armor that has let the system down, not the ranking system.
Stormer_99
Quote:
Originally Posted by King Symeon
Who's to say that running around killing monsters (you can always explore the map too) is any more of a grind than farming ectos/shards for FoW armour? Or spending hours upon hours in Kamadan district 1 power trading? It's all the same: if you want stuff that doesn't give you any kind of advantage in the game, only good looking weapons/armour etc., you have to spend precious time working for it. Simple as that.
Many of the armours in GW:EN are horrible anyway, so if I do any of the reputation grind, it will only be for one or two characters. I don't really like grind. I just accept it has to be in the game, and avoid as much as possible, only doing it when I really feel like it. |
Burst Cancel
Quote:
Originally Posted by Mordakai
I just did some research.
http://gw.gamewikis.org/wiki/Norn_Title_Track Wow, that means in about 6 runs, you'll be Rank 5 in Norn without doing any other Norn quest.. |
TabascoSauce
Quote:
Originally Posted by Diablo
You say that as if it's a bad thing. I see it as more challenges.
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No, thats not grind. (snicker) Definitely a challenge. Definitely. Judge Whopner at 11. Definitely.
Quote:
Originally Posted by Diablo
Sounds the same. Doesn't matter what they're going after, it's the fact that the "C" students keeps coming back for more, yet don't want to put in the effort. They have the option to try the mini-games, explore dungeons, and do anything else they want to do... yet they insist on coming back to the title, yet sit by and whine about how hard it is to reach the top, when there really is no incentive to do so.
If better use of your time is to do something else besides playing guild wars... what's with all the big fuss with trying to get them to lower the ranks? |
In case you missed the point of belabouring the perma +100 armor, the truly sad punch line is that the grinding entitlement monkeys are the same crowd who are saying the game is...... wait for it.......... almost there............
Too easy! (da dum ching) Who-da thunk it with perma +100 armor?
Now, what are they supposed to do with all this perma +100 armor? Cry about how the game is even easier? (sigh)
Quote:
Originally Posted by Diablo
If titles don't interest you ... what do you have to worry about?
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So for every post you or any other entitlement junkie makes, I want to be here to post the other view. Grind? Get the heck outta here. Go play WoW.
Quote:
Originally Posted by Diablo
This Skill > Time argument is null
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Seriously, take a long hard look at the side you are arguing for. The grinders do not need the perma +100 armor, yet they seem to feel the need to scream about how they are entitled.
Once again, and I know you cant quite get this, but try - I am not going to grind. I have no interest in the armours as they are functionally the same as my 1.5k. I'm happy with that. But for the future of this game, the path they are taking is obviously not in my best interests, as soon the entitlement monkeys will have their skill title tracks as a wedge, next it will be the armours, the grinders will have a specific advantage tacked on as a track to grind. They have already begin the process, containing the advantages to a single area - the norn title give you +50 to 100 hit points in the norn areas only, or LB for the demon areas.
But is that the end? I dont think so, and it does not bode well for the original premise of the game, of skill > time.
Thanks!
TabascoSauce
Quizzical
Quote:
Originally Posted by Mordakai
Wow, that means in about 6 runs, you'll be Rank 5 in Norn without doing any other Norn quest..
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Any claim that starts with "if you spend several hours grinding..." in a game that is build around the premise of content instead of grinding should be a glaring indicator that something is seriously wrong.
Ctb
Quote:
Originally Posted by EternalTempest
Just like in the past, the prestige armor has ZERO combat advantage vs the 1.5k.
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However, in Prophecies and Nightfall this was a minor thing to do at the end of the game. In GW:EN, there's a (relatively) quick set of missions, and the remainder of the game is predominantly devoted to collecting perfect weapons, titles, etc. for pretty chochtkies and meaningless HOM garbage. Guild Wars always had "grind", but it never was a significant part of the game. GW:EN is not set up that way. Skills are now tied to grind, and a substantial portion of the new "content" is only unlocked through grind.
That kind of game is not a game. It's a time sink. Like Everquest. And WoW. And LOTRO. Maybe somebody out there is so lacking in their everday life that they get some sort of weird vicarious thrill from "achieving" some uber-elite item, but I don't think the majority of staid Guild Wars players are going to fit that bill and I don't think they'll stick around to keep buying things if the game shifts in that direction.
Don't go this route, ANET. Guild Wars was better than that. And if you need financial incentive for not idiotizing the game, just look what happened when they opened up Star Wars Galaxies so every drooling dumbass with an internet connection could "get it" and play (since so many people whined that it was too complex): the core group that was paying the devs' bills left and the game completely imploded.
Quote:
Originally Posted by Mordakai
Wow, that means in about 6 runs, you'll be Rank 5 in Norn without doing any other Norn quest..
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I'm not going to run out and continually clear areas just for the sake of it. That's not a game. I could achieve exactly the same sort of "success" with ProgressQuest, and I can do something that's actually fun while I wait for it to happen that way.
If that's what YOU want to do, FINE, but MY point remains: there are already games for people like you. Turbine makes one. Blizzard makes one. If ANET decides to make this one into one of those, I'm outta here, and I bet you most of the other long term players will fall off too as the new content ceases to be interesting.
Diablo???
Quote:
Originally Posted by TabascoSauce
Well, the factions PvE grind gives you 10 million more challenges. (snicker) That word sure rolls off of the tongue - mmmmmmmmmiiiiiiiiillllllllllllllliiiiiiiiiiooooooo ooonnnnnnnnnsssssss Like Carl Sagan said, (well close enough, millions, billions, whatever) "millions and millions and millions and millions and millions and millions and millions". In case you are missing my joke, its the millions part.
No, thats not grind. (snicker) Definitely a challenge. Definitely. Judge Whopner at 11. Definitely. It is easier to construct your argument if you do not read the other person's statements. Let me spell it out for you again. I am not going to grind. I am not going to max any titles. I have zero interest in that. If you are a entitlement grind monkey, then oh boy jimminy willikers this sure is the game for you. I am here posting because I saw quite bluntly false statements from you about how the new course of GW is freeeeeeeeeeeeeekin awesome, when it is patently not the case. In case you missed the point of belabouring the perma +100 armor, the truly sad punch line is that the grinding entitlement monkeys are the same crowd who are saying the game is...... wait for it.......... almost there............ Too easy! (da dum ching) Who-da thunk it with perma +100 armor? Now, what are they supposed to do with all this perma +100 armor? Cry about how the game is even easier? (sigh) Guild Wars 2. If they could recapture the original flavor of Prophecies, then man they'd have a winner with updated graphics and some lessons learned since. Well maybe no, with entitlement junkies like you egging them on for more and more grind. Count me out of Grind Wars 2 - not gonna do it. Not doing it here and now, not gonna do it then either. So for every post you or any other entitlement junkie makes, I want to be here to post the other view. Grind? Get the heck outta here. Go play WoW. |
Quote:
Originally Posted by TabascoSauce
Come on. Basic logic. If that rule applies to me, then it also applies to you, making your arguments against flattening the PvE skill benefits null. You can have your super special title tracks, which has no effect in game, but the minute you start arguing that grinders should get superpowerful skills tied to those tracks as a reward, well you get hit by your own assertion, that we are not in competition so it makes no difference. So, why not max out the skill at the lowest rank of any title track, and leave the titles to show how far you have progressed? Hey, you're the one saying it doesnt matter. (snicker) The words of the title should be enough, without a distinctive and superpowerful game effect.
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Quote:
Originally Posted by TabascoSauce
Seriously, take a long hard look at the side you are arguing for. The grinders do not need the perma +100 armor, yet they seem to feel the need to scream about how they are entitled.
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Quote:
Originally Posted by TabascoSauce
Once again, and I know you cant quite get this, but try - I am not going to grind. I have no interest in the armours as they are functionally the same as my 1.5k. I'm happy with that. But for the future of this game, the path they are taking is obviously not in my best interests, as soon the entitlement monkeys will have their skill title tracks as a wedge, next it will be the armours, the grinders will have a specific advantage tacked on as a track to grind.
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Quote:
Originally Posted by TabascoSauce
They have already begin the process, containing the advantages to a single area - the norn title give you +50 to 100 hit points in the norn areas only, or LB for the demon areas.
But is that the end? I dont think so, and it does not bode well for the original premise of the game, of skill > time. Thanks! TabascoSauce |
I'm not sure where this is going to take us. But I rather not dwell in the unsuspecting future than living in the now. So far I'm fine with what they have. If they choose to do like what you say... and head straight into WoW territory, you will have my support. If they screw up, that's their fault... but so far the changes have mostly been in an effort to reward players than to punish them, I'm having more fun than any other campaigns (except the beginning part of Nightfall... can't beat that) and I rather it not change. So until they screw up, I rather be an optimist than play Nostradamus and predict the end of a world.
Lady Lozza
I'm still not sure I get it, but maybe I'm going to be perpetually clueless... There are several types of people around complaining about the grinding.
1) Armour. People want armour without rank requirements.
They just want to reach the outpost and buy the armour. They want no requirement, quest or rank and they feel they are being cheated by being "refused" access to content they paid for.
This is just one point that I'm not going to get. I don't mind doing the "grind" for the armour, because I did the "grind" for the armour simply by playing the game the normal way I play - explore and screen shot. Oh, boss, let's see if I can't get a greenie. Oh, what's hunt rampage. Wow, ok I'll try and kill quick and keep it going. Oh, so how long can I keep this going. If I work it right I can keep it up for the entire map - let's give this a go. 20 minutes first try. If I get it again I'll have to beat that time, wow 45 minutes. Hmm, if this nets me points I can't be all that far from my next rank... Oh look at that, just 600 till I can get armour, nearly two ranks up from my last check.
You see I didn't do much of this on the preview weekend. I mainly did the quests because I figured I wouldn't get to explore as much as I wanted to. When everything became open to me, I actually started paying attention to these things. Now that I've explored all of the Asuran area I probably won't do it again. But the quests alone (taking the bounties for kills along the way) do net you a LOT of points - even if you do take the most direct route.
I just don't understand, and probably never will, why people feel that the rank requirement is too high, or shouldn't exist at all. It is an expansion. The main quest line is short, meaning the little thrills we get out of finish missions and quests are also limited. By adding "stop measures" to items that are NOT REQUIRED to complete the game they are adding little thrills (and a little time) to the expansion. Yes I would agree that r7 (ala the preview) was too high. 56k would have required me to enter map areas over and over again. 26k I think is about right as it can be done by questing and general exploration.
2) Skills. People want to use the PvE skills wihtout rank requirement.
They feel they are being cheated by not having access to these skills at maximum rank.
Anet wanted to add further character development. This was their solution. Certainly not the best solution. I wonder if the problem here is that a lot of people see titles as grind, period. I see a certain titles as grind. For example I basically don't farm faction unless there is a double rewards weekend - and only then because I still didn't and don't have all the faction skills. Killing the same thing over and over does get very boring, very quickly. For a tempting enough reward (double faction AND skills) AND time played with friends (no friends = no grind) I can be tempted into farming.
Maybe, instead they should have introduced "factional attributes". What I mean is that when a title is displayed, you can put your attribute points into that faction and reap the benefits through the skill progression tree. I think they shouldn't add any more points. Afterall, character builds are a matter of trade-offs. You can only have 16 points in the one attribute. Perhaps then, in order to tie it back to the titles, the titles could operate as a rune bonus. +1 at ranks 1-x, +2 at ranks x-xx, and +3 at ranks xx-xxx. Since rank 1 is VERY easy to achieve, there would only be 2 ranks difference between the grinders and the non-grinders, which in terms of skill progression (assuming it is nice an linear, and it ought to be) is next to nothing at all. IMHO this truly would be character development.
However if you are looking for skills to be top-tier, given to you straight away at the beginning of the game with no play at all involved, then I officially don't get it. It may be a game, it may be there for fun, but the point of a game is to be a challenge. To be stimulating.
By my definition grind is not a challenge. Grind is not stimulating. Since my care factor for titles, and generally PvE skills is zero - I find myself living quite happily with the current system. If I want armour, it is a "challenge" to get to level 5, but NOT grind - as I've found that it can be done in the general course of play, play my way that is - with exploration and light boss hunting. Because farming (anything other than light boss hunting) also fits my definition of grind.
I remember a discussion a very long time ago regarding the farming and grind required to get FoW. Casual players complained that because they were casual players they wanted to have access to it as well and they didn't have time to farm either the materials, or tradeable items for the $$$ for materials. I am a casual player. I don't have FoW, I'm saving to get a set, 2.5 years later I'm still saving. When I get it I will get a little thrill out of it even though it is so common in game now.
In that same arguement othres wanted FoW armour to be HARDER to get - for the general reason of keeping it 1337.
I remember the uproar about greens. Good items now dropping and becoming easier for casual players to obtain. I remember the discussions about how "expensive" greens were, and how they weren't the solution for casual plaeyrs.
I remeber the discussions about "EU never has favour", and "NA never has favour", the common answer back then was - if you want it, go get it. Of course the gapping gap between the PvP and PvE community is much wider now so that answer was treated in a completely different manner to how it is treated now. I'm not saying that PvP controlling a PvE area is fair - that's a separate argument. Only that ingame and on these boards there have been many examples of the "work for it" principle.
Many players now complain the game is a game, it's relaxation, they don't want to "work" for it. But here's the point. It's a game. It doesn't matter. You only get out of it what you put into it. And if you are so busy complaining that it isn't fair, you are going to spend your time wallowing in misery and of course you aren't going to enjoy the game. Games are a challenge. That's why they exist. They are an adventure. They are there to help us feel good about ourselves, our achievements. The human race likes to win, they like to succeed. That is human nature, period. The only thing that differs between the people who play them is how far they are willing to go to get that "boost" out of succeeding - and how much they like to crow about it.
I want new armour, 26k for me isn't much to get since I've found that it can be gained fairly easily.
Others want new armour but they don't want to "work" for it. They want to succeed without putting in any effort.
You only get out what you put in, and if you refuse to put anything into the game, if you refuse to let yourself enjoy the scenery, the story, the lore, the challenges offered, then why should you be getting anything out of it at all - least of all enjoyment. So you paid for it? I bought a puzzle once - the jigsaw type for those who remember what they are - the picture on the front was so very pretty. I took it home and started it immediately. I was done in 3 hours. I was disappointed because it was easy, but I coudln't take it back because it was out of the box, and afterall, the picture was the same. Nonetheless I decided I enjoyed the picture, and even now I found enjoyment in the puzzle by challenging myself to see how quickly I can get it put together.
1) Armour. People want armour without rank requirements.
They just want to reach the outpost and buy the armour. They want no requirement, quest or rank and they feel they are being cheated by being "refused" access to content they paid for.
This is just one point that I'm not going to get. I don't mind doing the "grind" for the armour, because I did the "grind" for the armour simply by playing the game the normal way I play - explore and screen shot. Oh, boss, let's see if I can't get a greenie. Oh, what's hunt rampage. Wow, ok I'll try and kill quick and keep it going. Oh, so how long can I keep this going. If I work it right I can keep it up for the entire map - let's give this a go. 20 minutes first try. If I get it again I'll have to beat that time, wow 45 minutes. Hmm, if this nets me points I can't be all that far from my next rank... Oh look at that, just 600 till I can get armour, nearly two ranks up from my last check.
You see I didn't do much of this on the preview weekend. I mainly did the quests because I figured I wouldn't get to explore as much as I wanted to. When everything became open to me, I actually started paying attention to these things. Now that I've explored all of the Asuran area I probably won't do it again. But the quests alone (taking the bounties for kills along the way) do net you a LOT of points - even if you do take the most direct route.
I just don't understand, and probably never will, why people feel that the rank requirement is too high, or shouldn't exist at all. It is an expansion. The main quest line is short, meaning the little thrills we get out of finish missions and quests are also limited. By adding "stop measures" to items that are NOT REQUIRED to complete the game they are adding little thrills (and a little time) to the expansion. Yes I would agree that r7 (ala the preview) was too high. 56k would have required me to enter map areas over and over again. 26k I think is about right as it can be done by questing and general exploration.
2) Skills. People want to use the PvE skills wihtout rank requirement.
They feel they are being cheated by not having access to these skills at maximum rank.
Anet wanted to add further character development. This was their solution. Certainly not the best solution. I wonder if the problem here is that a lot of people see titles as grind, period. I see a certain titles as grind. For example I basically don't farm faction unless there is a double rewards weekend - and only then because I still didn't and don't have all the faction skills. Killing the same thing over and over does get very boring, very quickly. For a tempting enough reward (double faction AND skills) AND time played with friends (no friends = no grind) I can be tempted into farming.
Maybe, instead they should have introduced "factional attributes". What I mean is that when a title is displayed, you can put your attribute points into that faction and reap the benefits through the skill progression tree. I think they shouldn't add any more points. Afterall, character builds are a matter of trade-offs. You can only have 16 points in the one attribute. Perhaps then, in order to tie it back to the titles, the titles could operate as a rune bonus. +1 at ranks 1-x, +2 at ranks x-xx, and +3 at ranks xx-xxx. Since rank 1 is VERY easy to achieve, there would only be 2 ranks difference between the grinders and the non-grinders, which in terms of skill progression (assuming it is nice an linear, and it ought to be) is next to nothing at all. IMHO this truly would be character development.
However if you are looking for skills to be top-tier, given to you straight away at the beginning of the game with no play at all involved, then I officially don't get it. It may be a game, it may be there for fun, but the point of a game is to be a challenge. To be stimulating.
By my definition grind is not a challenge. Grind is not stimulating. Since my care factor for titles, and generally PvE skills is zero - I find myself living quite happily with the current system. If I want armour, it is a "challenge" to get to level 5, but NOT grind - as I've found that it can be done in the general course of play, play my way that is - with exploration and light boss hunting. Because farming (anything other than light boss hunting) also fits my definition of grind.
I remember a discussion a very long time ago regarding the farming and grind required to get FoW. Casual players complained that because they were casual players they wanted to have access to it as well and they didn't have time to farm either the materials, or tradeable items for the $$$ for materials. I am a casual player. I don't have FoW, I'm saving to get a set, 2.5 years later I'm still saving. When I get it I will get a little thrill out of it even though it is so common in game now.
In that same arguement othres wanted FoW armour to be HARDER to get - for the general reason of keeping it 1337.
I remember the uproar about greens. Good items now dropping and becoming easier for casual players to obtain. I remember the discussions about how "expensive" greens were, and how they weren't the solution for casual plaeyrs.
I remeber the discussions about "EU never has favour", and "NA never has favour", the common answer back then was - if you want it, go get it. Of course the gapping gap between the PvP and PvE community is much wider now so that answer was treated in a completely different manner to how it is treated now. I'm not saying that PvP controlling a PvE area is fair - that's a separate argument. Only that ingame and on these boards there have been many examples of the "work for it" principle.
Many players now complain the game is a game, it's relaxation, they don't want to "work" for it. But here's the point. It's a game. It doesn't matter. You only get out of it what you put into it. And if you are so busy complaining that it isn't fair, you are going to spend your time wallowing in misery and of course you aren't going to enjoy the game. Games are a challenge. That's why they exist. They are an adventure. They are there to help us feel good about ourselves, our achievements. The human race likes to win, they like to succeed. That is human nature, period. The only thing that differs between the people who play them is how far they are willing to go to get that "boost" out of succeeding - and how much they like to crow about it.
I want new armour, 26k for me isn't much to get since I've found that it can be gained fairly easily.
Others want new armour but they don't want to "work" for it. They want to succeed without putting in any effort.
You only get out what you put in, and if you refuse to put anything into the game, if you refuse to let yourself enjoy the scenery, the story, the lore, the challenges offered, then why should you be getting anything out of it at all - least of all enjoyment. So you paid for it? I bought a puzzle once - the jigsaw type for those who remember what they are - the picture on the front was so very pretty. I took it home and started it immediately. I was done in 3 hours. I was disappointed because it was easy, but I coudln't take it back because it was out of the box, and afterall, the picture was the same. Nonetheless I decided I enjoyed the picture, and even now I found enjoyment in the puzzle by challenging myself to see how quickly I can get it put together.
AnnaCloud9
Quote:
Originally Posted by jett862
It's probably going to take 20+ hours of grinding to hit rank five, which (at least to me!) is crazy ESPECIALLY if I ever want to get monument armor on another character.
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Log in, type /age and see how many hours you have invested in Guild Wars. Now, ask yourself what you did to have played this many hours.
Did you explore? Did you complete all the missions? Did you find the weapons you've always wanted? Did you obtain the armors you've always wanted? Did you meet new friends while playing? Did you meet new heroes you'd rather adventure with instead? Did you obtain all the skills you wanted? Did you capture all the Elites you wanted? Did you try a new secondary on your favorite character? Did you try actually playing your other characters to maybe give your gaming experience some variety? Did you try playing a new primary set of skills on your main character?
If you answered yes to any of these, then you've done what many games actually ask you to do. And that is to extend the experience using your own imagination and intuition. If all these were already done for you when you picked up the game, what's the point of playing?
Now ask yourself this about GWEN: If the armors and everything were made available to you once you arrived at the first outpost in GWEN, how long would it have taken you to complain there was nothing to do afterward since you have what you think you've paid for already?
Experiment with new builds, it's why each game comes with new skills. Mix it up a bit. Take a left turn out of that familiar town instead of a right. Bring a hero that's been collecting dust and give yourself an objective - ANet sets the stage for you, but I find it unreasonable to ask them to give you everything you think the game should be in your eyes. Sometimes, you need to step out of your comfort zone, and actually create an adventure yourself. And before you know it...you've attained level 5 in a new faction of GWEN, and now you can get that shiny new optional armor you've always wanted, and become a better player while you're at it.
Diablo???
For the record, I'm not an
Look below my name, above my avatar, where it says Diablo™
It's a title and it says i'm a "Forge Runner"
Now why is this title any different than the titles in the game? The reward? I get to add attachments, I get to edit my post and create new threads... but those perks aren't the reason why I got the title. I just went on about my business and posted when I felt like it. Other than that they're just a bunch of text below my name. I didn't pay $40 so I can pursue some silly text below my name, no I paid for the quests, the story, the environments and just about everything else.
Being a "Forge Runner" doesn't make me a better, more educated, or more qualified than a poster of "Ascalonian Squire" or "Furnace Stoker". They're just gimmicks, they don't reflect the skills or qualifications of a player anymore than 15k armors. 7 warriors with KoaBD titles won't subsitute a titleless monk.
Why be compelled to pursue these titles like they're what matters the most when in reality they're probably what matters the least.
Quote:
Originally Posted by TabascoSauce
entitlement junkie...
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It's a title and it says i'm a "Forge Runner"
Now why is this title any different than the titles in the game? The reward? I get to add attachments, I get to edit my post and create new threads... but those perks aren't the reason why I got the title. I just went on about my business and posted when I felt like it. Other than that they're just a bunch of text below my name. I didn't pay $40 so I can pursue some silly text below my name, no I paid for the quests, the story, the environments and just about everything else.
Being a "Forge Runner" doesn't make me a better, more educated, or more qualified than a poster of "Ascalonian Squire" or "Furnace Stoker". They're just gimmicks, they don't reflect the skills or qualifications of a player anymore than 15k armors. 7 warriors with KoaBD titles won't subsitute a titleless monk.
Why be compelled to pursue these titles like they're what matters the most when in reality they're probably what matters the least.
Quizzical
Quote:
Originally Posted by Diablo
I'm arguing against lowering the bars because I think that is a bad move. It would reduce challenge and shorten attention spans.
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Diablo???
Quote:
Originally Posted by Quizzical
In what bizarre sense does capping the increase in effectiveness of pve-only skills at rank 4 or so constitute "lowering the bars"? Wouldn't that leave the low ranks unaffected, and make the high ranks weaker? Wouldn't that make the game weakly harder, not easier?
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cellardweller
Quote:
Originally Posted by Diablo™
For the record, I'm not an
Look below my name, above my avatar, where it says Diablo™ It's a title and it says i'm a "Forge Runner" Now why is this title any different than the titles in the game? The reward? I get to add attachments, I get to edit my post and create new threads... but those perks aren't the reason why I got the title. I just went on about my business and posted when I felt like it. Other than that they're just a bunch of text below my name. I didn't pay $40 so I can pursue some silly text below my name, no I paid for the quests, the story, the environments and just about everything else. Being a "Forge Runner" doesn't make me a better, more educated, or more qualified than a poster of "Ascalonian Squire" or "Furnace Stoker". They're just gimmicks, they don't reflect the skills or qualifications of a player anymore than 15k armors. 7 warriors with KoaBD titles won't subsitute a titleless monk. Why be compelled to pursue these titles like they're what matters the most when in reality they're probably what matters the least. |
Diablo???
Quote:
Originally Posted by cellardweller
Being a forge runner also does not give you the power to edit and delete posts, these titles double the amount of damage you can do, and thats where your comparison falls down.
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Nor can anyone use an Ear Bite on you.
korcan
ive seen this mentioned before but tying pve only skills to rank was anets way of further developing your toon.
did anyone see the "im bored" thread a while back? that thread had like 100+ pages to it. im sure the same 3 people in this thread took up the majority of posts in that thread but that doesnt change the fact that people wanted more to do. and being as this is a mmo. if not repetition, what else could anet have added?
since the new favor system was implemented, how many [insert name] is now a legendary spearmarshal or [insert name] is now a holy lightbringer have you seen? maybe every other person?
a lot of people seem to enjoy maxing out titles that are tied to pve only skills. why take that away from them?
did anyone see the "im bored" thread a while back? that thread had like 100+ pages to it. im sure the same 3 people in this thread took up the majority of posts in that thread but that doesnt change the fact that people wanted more to do. and being as this is a mmo. if not repetition, what else could anet have added?
since the new favor system was implemented, how many [insert name] is now a legendary spearmarshal or [insert name] is now a holy lightbringer have you seen? maybe every other person?
a lot of people seem to enjoy maxing out titles that are tied to pve only skills. why take that away from them?
cellardweller
Quote:
Originally Posted by Diablo™
I can edit and delete my own post if that's what you mean, but I certainly can't edit or delete anyone else's post
Nor can anyone use an Ear Bite on you. |
Ear bite
Type: Sword Attack
If this attack hits, the opponent begins Bleeding for 5...21 seconds depending on your swordmanship attribute. For each rank in your deltrimor title track the animation for this attack gets flashier.
What is currently in place is exactly the same as not allowing a batsman to wear pads in match unless they run 50 laps of the wicket in the prior to the match....or for a guild wars analogy, it is exactly the same as adding a sword that shoots fireballs obtainable for 2000e. I've used 2000e as a specific figure because it is something that is out of reach for farmers, but obtainable for traders to illustrate the inequity of the current system
Zubrowka
Quote:
Originally Posted by Mordakai
But then, we you start to think about it, it makes you wonder: Would it matter if Guild Wars had no level cap? Would it ruin my fun, even if I never get beyond level 30, knowing there are level 100+ folks running around?
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Quote:
So, we come to a crossroads. Guild Wars is changing from a "all are (relatively) equal" to "more time spent = better skills". To some, this will be the end of their experience with Guild Wars, to others, it will be a new way to play. I don't think Anet would do this if someone doing sales research didn't tell them it was a good idea. |
AnnaCloud9
Quote:
Originally Posted by cellardweller
Deny it all you want, these titles do exactly that - if you grind in them they give you an advantage over other players.
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As far as I see it, my War Axe from Prophecies, obtained from a collector and modded exactly the same way as your Chaos Axe from FoW, has absolutely no bearing on my success above or below your own, despite your flashy glowing rendition of the same weapon.
Diablo???
Quote:
Originally Posted by cellardweller
What is currently in place is exactly the same as not allowing a batsman to wear pads in match unless they run 50 laps of the wicket in the prior to the match....
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Quote:
Originally Posted by cellardweller
or for a guild wars analogy, it is exactly the same as adding a sword that shoots fireballs obtainable for 2000e. I've used 2000e as a specific figure because it is something that is out of reach for farmers, but obtainable for traders to illustrate the inequity of the current system
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AnnaCloud9
Quote:
Originally Posted by korcan
ive seen this mentioned before but tying pve only skills to rank was anets way of further developing your toon.
did anyone see the "im bored" thread a while back? that thread had like 100+ pages to it. im sure the same 3 people in this thread took up the majority of posts in that thread but that doesnt change the fact that people wanted more to do. and being as this is a mmo. if not repetition, what else could anet have added? since the new favor system was implemented, how many [insert name] is now a legendary spearmarshal or [insert name] is now a holy lightbringer have you seen? maybe every other person? a lot of people seem to enjoy maxing out titles that are tied to pve only skills. why take that away from them? |
If ANet suddenly lowered the max level of characters to say, 15, and reduced the effort to get there as well, we'd have holy hell reign brimstone, and perhaps even frogs.
cellardweller
Quote:
Originally Posted by AnnaCloud9
If you can give me an example of how someone with a higher title in say, Deldrimor, has an advantage over me when I play Guild Wars, I would like to hear it.
As far as I see it, my War Axe from Prophecies, obtained from a collector and modded exactly the same way as your Chaos Axe from FoW, has absolutely no bearing on my success above or below your own, despite your flashy glowing rendition of the same weapon. |
Chaos axe 6-28 damage
War Axe 6-28 damage
Title skills on the other hand:
Non-grinder's dwarf weapon 25% knockdown, +13 damage
Grinder's dwarf weapon 41% knockdown, +21 damage
The grinder has a almost double the knockdown chance and damage.
cellardweller
Quote:
Originally Posted by Diablo™
Actually in professional sporting industry, wealthier players often do have their own exclusive equipments. But standard equipments are given by the team managers. Think of Ear Bite as that exclusive equipment.
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Quote:
Originally Posted by Diablo™
As long as those fireballs don't come after me, it's a PvE equipment. But purchasable items are not a good example to use, because its not something that rewards effort but wealth.
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CrimsonGrove
Maybe I'm entirelymissing the point here, but these are PvE skills right? How does that unbalance the game? Making people who spend more time richer? Isn't that how it already is? Please illuminate me if this isn't the case.
AnnaCloud9
Quote:
Originally Posted by cellardweller
Title skills on the other hand:
Non-grinder's dwarf weapon 25% knockdown, +13 damage Grinder's dwarf weapon 41% knockdown, +21 damage The grinder has a almost double the knockdown chance and damage. |
cellardweller
Quote:
Originally Posted by AnnaCloud9
But, this is no different than someone who takes Backbreaker with 16 hammer mastery, and a character beside them taking Eviscerate with 16 axe mastery. Add the stonefist insignia to the hammer warrior, and suddenly you have a distinct difference - but not between the hammer and the axe, just the hammer and another hammer. This still doesn't give that person any advantage over me as an Eviscerate axe user. And if I'm beside that Backbreaker hammer, as a hammer user myself, and they have the extra dwarf damage, wouldn't that actually be an advantage to me in a group, rather than an advantage over me?
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1) 16 hammer mastery and 16 axe mastery are freely available to anyone who wants them. To get the rep points to get your pve title tracks up to scratch you need to give your playtime to spend literally hundreds of hours farming instead.
2) Backbreaker and Evicerate are both elite skills and are designed to be equal in effectiveness. by contrast, PvE skills are far superior to the normal skills they replace, you need look at the easily comparable skills like ear bite with sever artery or brawling headbutt with hammer bash to see this is true(which something else that I have an issue with, but that's another discussion).
Diablo???
Quote:
Originally Posted by cellardweller
The excusive equipment is exactly like fissure armour or chaos axes- flashy. They give no advantages over the standard equipement used at that level.
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Quote:
Originally Posted by cellardweller
Because getting that wealth didn't require effort? or because it didn't require the effort that you approve of? I would argue that accumulating 2000e requires a hell of a lot more effort than hitting c-space for 200 hours.
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cellardweller
Quote:
Originally Posted by Diablo™
That's because it's a direct competition. You're not in a direct competition with your fellow players unless you step into the PvP arena with him.
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Quote:
Originally Posted by Diablo™
Because this is the same issue as purchasing gold. It's a credit card war, and it favors those with a bigger bank account than those who actually strive hard for a fissure armor.
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Diablo???
Quote:
Originally Posted by cellardweller
If you think this is the case, you're being very naive. You're in competition with other players every time you're out in pve. If that were not the case, everyone would have HoM full of rare minipets and elite armours, every rune and material would cost 100g, and there would be no need for antifarm code or loot scaling.
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This isn't a competition, I play at my own pace and am proud of my own accomplishments.
If you think this is a competition, then those grinders with Fissure armors and KoaBD's are your match, better step on it.
Quote:
Originally Posted by cellardweller
There is no legal way to purchase gold in guildwars, which takes credit card out of the argument. The fact that you are willing to reward spending hundreds of hours of c-spacing with an ingame advantage, but not afford the same advantage to others that play differently reeks of hipocrasy.
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Quizzical
Quote:
Originally Posted by Diablo™
Because you say rank 4, in a few months someone will ask for rank 2, and in a while it'll just turn to rank 0, where no one has to do anything and everything becomes free.
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"In what bizarre sense does capping the increase in effectiveness of pve-only skills at rank 0 constitute "lowering the bars"? Wouldn't that leave rank 0 unaffected, and make the higher ranks weaker? Wouldn't that make the game weakly harder, not easier?"
Quote:
Originally Posted by AnnaCloud9
And if I'm beside that Backbreaker hammer, as a hammer user myself, and they have the extra dwarf damage, wouldn't that actually be an advantage to me in a group, rather than an advantage over me?
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cellardweller
Quote:
Originally Posted by Diablo™
I'm being naive? In every competition there can only be one winner, which means in the entire guild wars populous, we're all freaking losers except that mysterious #1 player.
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Quote:
Originally Posted by Diablo™
This isn't a competition, I play at my own pace and am proud of my own accomplishments.
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Quote:
Originally Posted by Diablo™
If you think this is a competition, then those grinders with Fissure armors and KoaBD's are your match, better step on it.
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Quote:
Originally Posted by Diablo™
Hipocrasy? I never denied access to your flame throwing sword, I clearly remember saying "As long as the fireballs don't come after me.".
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Quote:
Originally Posted by Diablo™
You think no one is purchasing in-game gold and ectos right now? Look whose the one being naive.
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Diablo???
Quote:
Originally Posted by cellardweller
You've never enjoyed a competition that you didn't win?
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Quote:
Originally Posted by cellardweller
Next time you want rubies for some vabbi armour but don't quite have enough money, just remember that its because someone else outplayed you... at least that used to be true, nower days its hightly likey that they just had access to more powerful skills.
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Quote:
Originally Posted by cellardweller
277 posts in and you still don't get it... The whole point of this thread is to get anet to make the playing field level again.
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Quote:
Originally Posted by cellardweller
"who actually strive hard for a fissure armor." Your words, not mine.
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Quote:
Originally Posted by cellardweller
Oh I know they are, and every time, they're having their account marked . They have specific teams dedicated to banning ebayer's accounts. Unless of course you buy in to the theory that anet is being secretly funded by goldselling companies
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If you can think of an un-purchasable alternative to keep track of our efforts, then you may use that as a subsitute price for your "flame throwing sword".
And maybe next time you want to cut back on the name calling and keep this a civilized debate? then maybe none of us will be "naive"?