GWEN...new title GRIND!

13 pages Page 9
Diablo???
Diablo???
Forge Runner
#161
Quote:
Originally Posted by Zubrowka
Ummm, I wouldn't say that. I have been playing GW:EN since day one, thoroughly enjoying myself, and have ranks of exactly zero in everything. I'm not saying the ranks are hard to attain, but you do have to go out of your way to get them.
Then you're not who I was refering to. If getting out of your way to get reputations like doing dungeons and bounties are too boring and hard, then perhaps it's time to reevaluate your item of interest. Is the armor really worth the trouble? Your answer to this should let you know if you need to get these reputation points at all.

It's good that you're enjoying yourself, and aren't nervous about reputation ranks, not many people are that secure about themselves.
Lady Lozza
Lady Lozza
Forge Runner
#162
Quote:
Originally Posted by Diablo™
Not the skills themselves, but certain pivotal quests will not be available until players reach certain ranks. It is not possible to pass the game without at least acquiring Sunspear General.
Oh yes, I remember that. But people have been complaining in this thread that LB Gaze at a high LB rank was necessary. TBH this is news to me. My rank on any of my characters isn't above 4. I packed the skill ONCE when I first got it and decided I didn't like it. Hasn't be put in my skill bar since.
Granted I've not been to DoA at all, but that isn't a part of the actual storyline, normal mode or hard mode.

I suppose what I'm saying is that I almost never pack PvE skills. I don't see the point. Most of my builds centre around a COLLECTION of skills, rather than just one - so swapping one skill out for another "uber-PvE" skill in most cases makes my skill bar less effective. Of course I could just not take res, but I don't believe that res is optional in PvE. Certainly, if I find a skill that fits into my bar nicely, maybe I'll use it - but if I find it isn't as powerful as I hope I'll ditch it for another skill that does do what I want.

I don't understand why people are complaining that grind is NEEDED to play the game. It isn't. If the skills aren't considered "usable", you don't use them. A lot of mesmer skills (non-pve only) aren't "usable", most players siimply don't use them or find "new/different" ways of using them. PvE skills at least give the option of possibly improving the skills, yes via grind (at high lvls only), other skills cannot be helped except if Anet buffs them. I don't see the thread that reads - I can't play the game without X, Anet please buff it.

Yes I disagree with grind, yes getting HIGH (read not lvl5) rep lvls is grind, but I fail to see how the game is "unplayable" because of this. It isn't factions where you need 10k, or NF where NF characters need to be a certain rank (TBH SS General was easy enough to reach though). There is nothing that gets in the way of doing the missions, or doing the dungeons.
Diablo???
Diablo???
Forge Runner
#163
Quote:
Originally Posted by duberdurm
You're absolutely right. The 40 bucks I paid for the game gives me the right to throw insults at them.
I don't think that's very constructive... a better insult at them is to play another game. We won't miss you.

Quote:
Originally Posted by duberdurm
Great, you're easily amused. If you feel you got what you paid for, then it's all good. I think you could have saved some money by buying a sack of marbles, but that's my lowly opinion.
Thanks for your opinion. And no, a sack of marbles and GW:EN are on the opposite side of the spectrum.

Quote:
Originally Posted by duberdurm
Well now that I have your permission to rant, I feel much better. Hmm, but it does seem like you're telling me 'what to do or say', doesn't it? I mean why can't I use the phrase "slap in the face" if it suits my fancy?
You can go ahead and shout racial slurs if you wanted to, I can't stop you.

We'll know a slap in the face when we see one, but it's meaningless unless you have some pie charts showing the "slap in the face" percentage. Otherwise I can easily say the company is boasting with success...


Quote:
Originally Posted by duberdurm
Look, if you're the one who designed the armor, no hard feelings. Just try and learn from the numerous examples of great fantasy art floating around on the internet and you might be able to come up with something more creative next time. Good luck.
Now this is a better, more constructive criticism. Should've said something like this to begin with. But no, I don't work for Anet.
Diablo???
Diablo???
Forge Runner
#164
Quote:
Originally Posted by Lady Lozza
Yes I disagree with grind, yes getting HIGH (read not lvl5) rep lvls is grind, but I fail to see how the game is "unplayable" because of this. It isn't factions where you need 10k, or NF where NF characters need to be a certain rank (TBH SS General was easy enough to reach though). There is nothing that gets in the way of doing the missions, or doing the dungeons.
She said it best. If getting all those reputation points was necessary to progress the game like Factions or Sunspear points, then there's no question about it, there's gotta be an easier way.
Aeon221
Aeon221
Krytan Explorer
#165
I'd like it if Polymock got a higher reward than it does. Kicking Hoff's ass in Tourney mode nets me a measly 100 points at best.

Sure, it doesn't take very long, but it also gets me nothing other than those points and a tad of satisfaction. Up the rewards on the minis and the dungeons, and lower the rewards for clearing.
Omega X
Omega X
Ninja Unveiler
#166
I hate Polymock period. I don't think that is something that I'll complete in the next 3 months. You have to pretty much relearn the skills that they give to the pieces. I have discern for the Norn Arena too. Though Dwarven boxing was pretty fun.
K
Kinky Elf
Pre-Searing Cadet
#167
Well hells bells grind smind... lol... FoW, Tombs, NF Elites, SS/LB... All forms of grinding IMHO... Fun stuff in my mind... But you do have to work hard doing these... That's the fun right?... I think the difference here is the Armor reward you recieve for your hard work in GW:EN... You want your charictor to be kewl, hot, mean, best looking thing around but your limited to the options the game allows... New Expantion pack with 40 New armor sets... Kewl as heck.. I'm there... but WTF... I already have something that looks like this... OMG... GW2 and no more for GW... *sniff*... I've been playing for years and haven't even come close to completing all the content that is available... Damn good game... D... But no more enhancements for me as the focus turns to GW2... I'm taking a stab that this is what is running though people's minds... It is mine... So with that said I came up with this idea for a little change that might not be so hard to achieve and also satisfy the wants of some others (including myself)... An end game, quest, mission, something high level where you could get a "Ruine of Nudism"... D... This would allow you give your bare skin or undergarments a low level armor value... Something like lvl60...(Sorry Tanks)... And be able to add other ruines and inscriptions as you wish to customize it for your individual needs... Being able to dye your undergarments would also be nice... With this little ruine you now have openned the door for a whole lot of different charictor looks... BTW... I go for the hot look if you haven't guessed already... lol...
A
Apok Omen
Krytan Explorer
#168
Let me point out that you all would've whined if there was no grind in this game, as everything would come easy...
cellardweller
cellardweller
Likes naked dance offs
#169
Quote:
Originally Posted by rista blodorn
I think you're more interested in splitting hairs then debating the issue which of course is your prerogative but again from what I see I don't think the issue for most is the fact something has to be earned. The issue is the it really requires nothing other then spending time versus actually requiring the player to surmount a challenge. So I completed the main story line in GW:EN and got my end game item. That is an example of how I was presented with a challenge and rewarded for completing it. Yet being done with the game I don't have access to any of the armorers and in order to get access I need to accumulate thousands more points. Granted I have a few quests left that will get me some additional points but that will still leave me well short of the points required to gain access. So at that time I will have to resort to "grinding" points by spending time for no other purpose other then point accumulation. That is not a challenge and that doesn't really feel like I'm earning anything. It feels like the game has trapped me into a time sink and my choices are stepping away from the trap or putting in the time.

Of course each player will make that choice on their own. The point is could ANET have done a better job of holding the players interest and avoiding the time sink? I guess your viewpoint is no. I was expecting better. Frankly from a number of the titles that have been created over the last 12 months or so I should have known better. My mistake.
You had me at hello
Diablo???
Diablo???
Forge Runner
#170
More options are nice, but reducing reputation ranks is not a viable option.

Quote:
Originally Posted by Me
Quote:
Originally Posted by rista blodorn
I think you're more interested in splitting hairs then debating the issue which of course is your prerogative but again from what I see I don't think the issue for most is the fact something has to be earned. The issue is the it really requires nothing other then spending time versus actually requiring the player to surmount a challenge. So I completed the main story line in GW:EN and got my end game item. That is an example of how I was presented with a challenge and rewarded for completing it. Yet being done with the game I don't have access to any of the armorers and in order to get access I need to accumulate thousands more points. Granted I have a few quests left that will get me some additional points but that will still leave me well short of the points required to gain access. So at that time I will have to resort to "grinding" points by spending time for no other purpose other then point accumulation. That is not a challenge and that doesn't really feel like I'm earning anything. It feels like the game has trapped me into a time sink and my choices are stepping away from the trap or putting in the time.

Of course each player will make that choice on their own. The point is could ANET have done a better job of holding the players interest and avoiding the time sink? I guess your viewpoint is no. I was expecting better. Frankly from a number of the titles that have been created over the last 12 months or so I should have known better. My mistake.
Quote:
Originally Posted by Diablo™
I won't argue that more options is indeed always good. I didn't find the current method boring, it was barely noticeable. But they're not gonna please "everyone" with new options, no matter how many more "options" they add. From what I remember, people have been whining about grind since each and every chapter has ever came out, and this just seems like one of those threads.
For the record, I never argued against more options for reputations, I'm perfectly fine with what we have now, but more is always better. I'm concerned with people who wants to reduce the ranks or eliminate it all together.

So what if they do reduce it? And the next time an expansion comes out... you want them to reduce it more? With each passing release, we constantly ask them to reduce achievement requirements, so that we can "achieve" less and yet reap the goods.

If the kids aren't passing the tests, you don't reduce the difficulty... it just means they gotta study more.

So in short, my viewpoint is yes, I just don't think most of the people here complaining about the rank is actually asking for more options as opposed to "lowering the ranks" or eliminating it all together.

Hope that answers your question.
cellardweller
cellardweller
Likes naked dance offs
#171
Mulitple options, some with grind, some without is the perfect design
Having a single grind based option very, very bad design.

Having skills single tiered (not titles, you can have as many title tiers as you want for all I care) is halfway between the two as it gives casual players full access to the skills while still allowing grindmonkeys to wear their c and space keys out so thier faction number can go up.

Either way, so long as that what is currently there is changed.
Diablo???
Diablo???
Forge Runner
#172
Quote:
Originally Posted by cellardweller
...gives casual players full access to the skills while still allowing grindmonkeys to wear their c and space keys out so thier faction number can go up.
Why grind when it doesn't improve the skill?

Just asking. I wouldn't grind it to begin with, but doesn't grindmonkeys grind so they can improve these PvE skills because they feel like they somehow can't pass the game without it?
cellardweller
cellardweller
Likes naked dance offs
#173
Quote:
Originally Posted by Diablo™
Why grind when it doesn't improve the skill?

Just asking. I wouldn't grind it to begin with, but doesn't grindmonkeys grind so they can improve these PvE skills because they feel like they somehow can't pass the game without it?
Same reason people grind for cartographer or alehound - the title.
Diablo???
Diablo???
Forge Runner
#174
Quote:
Originally Posted by cellardweller
Same reason people grind for cartographer or alehound - the title.
There are people who go the extra distance specifically to improve the PvE skills and still don't think it's boring... I don't think they wouldn't call it a "grind".

---

Cellar, before we re-engage our everlasting futile dispute in which obviously neither of us will give footing. I think I can sum up our differences.

You think these ranks are more than just optional, because higher ranks provide slightly more benefits to PvE skills that will give players who've killed more monsters an edge over players who straight-shot the quest instead. You think it's an unfair advantage.

I can see the difference in advantage, and my argument is that it's so minor I can hardly imagine someone who would be concerned by it. Obviously this is before I heard your opinions. I opt that these powerful PvE skills in the hands of other players are so transparent, I can hardly notice any advantageous difference. Even though I agree it's there.

If these minor differences is so important, then I won't argue with you that these PvE skills are pretty damn important too. It's just not a shared opinion.

On the other hand I also think the reputations are fine where they are because I didn't feel any trouble getting to r4, or even r5. However it seems like it was slightly more difficult for you. So it also seems like we're treading different paths with more or less monsters on it. You want the ranks to be reduced for various reasons, but most importantly for PvE skills, because you've felt that once you've hit level 20, there's nothing else you should level on.

So there's where I disagree, an issue of Time Spent > Skills and Ingenuity, or Skills and Ingenuity > Time Spent. When the obvious reason should be more Time Spent = Skills and Ingenuity, that one can easily out match the other, or vice versa. Just a theory.... but easier said than done of course. How to implement such balance between getting a top teir PvE skill instantly, and still be able to improve upon it. hmmmm.... how?
S
Series
Banned
#175
Quote:
Originally Posted by Diablo™
I can see the difference in advantage, and my argument is that it's so minor I can hardly imagine someone who would be concerned by it.
You say this in a game where a +30 mod is worth 20k and a +29 mod is worth 1k. Is 1 HP ever going to actually matter? Almost always no. Obviously, the vast majority of players are "concerned" by small advantages. No need to imagine.
cellardweller
cellardweller
Likes naked dance offs
#176
Ultimately you and I are arguing about what the second best solution is, so rather than go back and forth for the next few days. Can we just say that anet should ways to get full access to the game content through play instead of work.

Quote:
Originally Posted by Diablo™
How to implement such equation into PvE skills so that it doesn't feel like it's instantly powerful the moment we get the skill, but not too much to work for...
play for

Quote:
Originally Posted by Diablo™
because you've felt that once you've hit level 20, there's nothing else you should level on.
And just for clarity's sake, what I feel is that when you finish leveling, the game begins- L20 is just one of the parameters. Up to the point you've finished leveling, you're just preparing your character for play.
Diablo???
Diablo???
Forge Runner
#177
Quote:
Originally Posted by Series
You say this in a game where a +30 mod is worth 20k and a +29 mod is worth 1k. Is 1 HP ever going to actually matter? Almost always no. Obviously, the vast majority of players are "concerned" by small advantages. No need to imagine.
And I think that is just absolutely silly. Worrying about that 1 HP... but you're right, seems like there's more than one person concerned about small advantages.

If they can afford it, they'd fork out the extra 19k to pay for it, instead of asking the salesman to "lower the price pls".
Diablo???
Diablo???
Forge Runner
#178
Quote:
Originally Posted by cellardweller
play for
Even if that means killing alot of monsters? Not that that's what I enjoy, but obviously not everone sees that as a kind of grind. Some people don't see killing monsters to raise ranks any different than killing monsters to beat mission.
cellardweller
cellardweller
Likes naked dance offs
#179
Quote:
Originally Posted by Diablo™
Even if that means killing alot of monsters? Not that that's what I enjoy, but obviously not everone sees that as a kind of grind. Some people don't see killing monsters to raise ranks any different than killing monsters to beat mission.
The general uproar on the fansites should be enough to indicate to you how many people don't think killing monsters to make a number go up is fun. Pleasing "some people" isn't a good way to run a service industry, they should be developing services to meet clients needs, not developing a service and expecting a their customers to adapt themselves to it.
Diablo???
Diablo???
Forge Runner
#180
Quote:
Originally Posted by cellardweller
The general uproar on the fansites should be enough to indicate to you how many people don't think killing monsters to make a number go up is fun. Pleasing "some people" isn't a good way to run a service industry, they should be developing services to meet clients needs, not developing a service and expecting a their customers to adapt themselves to it.
Isn't it possible that the people who are enjoying the game, are playing instead of on this forum? Considering most of the time people come here only because they're frustrated with the game. You don't need to answer that, because none of us will really know the real numbers behind it.

It just seems like the idea you're trying to push, ie. lowering the standards and requirements so we don't have to work so hard for it... goes against what the thing I like about guild wars, and if it went in your direction I wouldn't be pleased.