Quote:
Originally Posted by dan-the-noob
If you fail the mission, you repeat it again and again till you get masters. Skill hunter, is killing bosses over and over again. Vanquisher is killing mobs over and over again. They don't vary much, you can take the same H/H setup and roll all mobs / bosses. So you see, by the majority's definition in this thread, all titles are grind based.
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So by your reasoning every aspect of the game is grind?
Tell me one aspect of the game which doesnt require or take repetition to complete if you fail it the first time or some aspect which isnt the same everytime you replay it!
Does that mean every aspect of the game should be account based?
If you find every location with your lvl20, highly experienced wammo who has played through the game and earnt those locations. Should you then be able to create a lvl1 elemental and teleport then instantly to an end location because your wammo found it!
By your logic yes! Because it saves you finding a location you already found on 1 or more characters.
Should the same apply to playing polymock everytime to unlock certain pve only skills? If you win them on one characters then all your characters get them! The same for norn tournament.
Lets say your wammo has access to Duncan because he played through all the first few slavers dungeons. Should you lvl10 elemental be able to access Duncan because your wammo has done all those previous dungeons?
Should your lvl10 elemental have all the missons and quests of a campaign automatically completed because your lvl20 wammo has already done them?
Should your lvl10 elemental instantly get the same elder pola bear your spent ages leveling up with your lvl20 wammo because you dont want to do it again?
Should your lvl10 elemental get primevil armor becaue your lvl20 wammo already has it and you dont want to repeat all the same content to get access to it?
By your reasoning, anything that has to be repeated or which is identical everytime you play it should be account based. That would include every aspect of pvp and pve.
That would mean when you create a new pve character you have access to everything. Every locaton, full exploration, all skills (pve only and the rest) without having to buy them, ever armor that your other chars own (but for that profession), every mission and quest completed.
So tell me... what is left to do? Everything in now all account based and every new char you create has everything your other characters does from the start.
Why play? whats to earn or unlock or achieve?
My point is you cant define grind as being anything and everything that requires repetative action! What computer game do you know that doent ask you to repeat the same stuff over and over again everytime you play?
Whether it be an MMO, RPG, FPS or RTS!
I agree some titles should be account based. But not because they require you to do the same thing over and over on each character. But because they have such high max levels.
Levels which would take staggering hours to achieve, and which is unreasonable to ask for on each individual char.
Titles like drunk'n, sweat tooth and faction titles are perfect examples of title with huge levels which takes weeks and months to achieve.
How ever GWEN titles and LB and SS do not takes long times to max out or to reach levels which make pve only skills effective. LB and SS titles are very easily maxed out within just a couple of weeks of farming.
GWEN title you reach rank 5-8 easily and by which time pve only skills are very effective.
Your all being far too vague with your idea of grind and what is acceptable and unacceptble for an individual characters. To talk about repetition being a bad thing is daft because every aspect of the game has to be repeated at some point or another. Whether it be 2 time or 10 before you get that end result.
You might have to repeat a very easy quest 10 times before you finish it due to some daft reason. Does that make it grind or just an inconvienence? Does that meaan that quest should be account based? Ofcourse not! Things arent meant to be easy, their meant to be a challenge.