Originally Posted by Nuclfus
Who says work has no part in enjoyment? You. Who says it's not fun? You. Who can stop playing whenever they want if they feel the game isn't fun? You. Who's opinion are all these notions based on? That's right: you.
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If yes, tell me how much time you spend running it now that you have maxed both those titles. If you say none, why do you say you enjoy it if you don't go back ?
For people like you, there's the option of getting by without grind. Yes it can be done, just as it was before these title skills even existed. Now for people like me, who believe work and enjoyment can coincide or that "work" is only such so long as the player sees it that way, the grind is there to be appreciated as just another obstacle presented by the game to be overcome. |
For me I struggle to appreciate what I can see only as a way for game developers to increase how long people spend playing their game with minimal extra content. If they want to change the time people spend, all they do is alter a few numbers in the code.
You still have 9 other sunspear skills you can use with secondary professions on your monk, and if you choose not to acknowledge that then ironically enough I do see a waste of grind. |
When I want to play an offensive build, I have other characters for that. So that rules out any of the purely offensive Sunspear skills.
Never Rampage Alone gives regen, but only if I spend another skill slot on a pet.
Eternal Aura is useful mainly for its skill recharge. But thats only for Dervish skills.
Vampirism might be useful. But I can avoid aggro on myself reasonably well, so I would be better served by something that can be used on my allies.
"There's Nothing to Fear!" is useless when it only lasts 4 seconds.
Critical Agility has a useful armor boost. But with 0 in critical strikes I won't be able to keep it up, especially when I stop attacking to cast skills.
So which skill would be useful ?
The same could be said of armor if it were the case that skill nerfs rendered all my warrior builds useless. I could either find new builds... or I could ignore that possibility and then expect a refund seeing as I invested in something that I can no longer apply exactly the way I want. |
But when a PvE skill gets nerfed then you either:
- Find something else that uses the same title track, which lessens the wastage depending on how often you use the other effects.
- Don't find anything else. Then the time you spent grinding up the title is wasted.
Under the current system when a nerf comes to the PvE skills, unless the character who had the grind can make use of another effect from the same title*, the time is wasted. With the titles being account based, people with multiple characters can still have that work being useful on other characters.
First show me where I said "bad decision" and not "mistake". Until you stop putting words in my mouth I'm not going to waste my time showing you anything. |
Yes, the PUGs are to blame. Rationalizing a PUG's motives doesn't change the fact that whether a person is allowed in their party is completely in their control, not the grind's. No level 16's in their party? It's arguable whether that's fair, but either way it's their fault. |
So since it is a combination of both the grind system and the PUGs, how can we remove all the blame from the grind system ?
Now as to the "fair" question. A farming group in DoA who turns away a level 13 (assuming one could even get there) would be acting on the basis that the area as a whole was and is still meant for level 20 characters. Fair judgment call? Even I would probably say yes. If the same farming group turns away a rank 3 UB, would they be acting on the basis that it was meant to be played at higher ranks? No, in fact they're completely ignoring the fact that the same area predates UB itself. Even after changes since the title skills came to exist it still stands that DoA is in Nightfall, which means there's no guarantee that the player would even have ursan blessing to meet the challenge with. Is it doable without UB? It has to be. Fair to lock out anyone without it? I think not. |
I am aware of builds that did manage to defeat the first 4 areas there before GW:EN. They made use of meteor shower, a Prophesies skill. The reason they used that build is probably because it gave them the best chance of success there. I'm not sure of the build to kill Mallyx, but I think it made use of Factions PvE only skills.
The reason they switched to Ursanway looks to be the same reason. The reason they require a specific rank is because higher ranks give higher chance of success, and there are enough people >= to that rank to reliably form groups with the restriction.
So because the people in the PUGs want the best chance of success, they go for whichever build they think gives them the best chance. Before GW:EN this was a build that required people to own Prophesies. When GW:EN came along and PUGs realised that Ursanway gives a better chance of success, they switched to it. If Ursan Blessing gets nerfed enough to be useless, I'd expect the PUGs to switch to something else.
Those reason is just a guess, but if you want to say I'm wrong you will need to come up with a better reason.
What this shows is that things like level progression and decent skillbars are just a fact of playing through PvE, while grinding titles is an issue Anet has very clearly and very deliberately left as something that PvE can be accomplished entirely without. It seems to me that accepting that simple fact is in any player's best interests, since when you realize how little grinding actually gets you in PvE (less effort needed in certain areas at the cost of so many hours of "work") you'll be happier for not thinking you have to spend so much time doing it. |