Make all grind-based titles account based.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

/Signed
Would be awesome, and then people would actually play together again, instead of soloing the title that they are working on. Imo Titles hurt the PvE aspect of this game. Im going nuts trying to get max reputation points on 8 characters. My guild doesnt know me anymore.
Hey moo, wanna do this with us? Nope srry, i have 30k to go for max Asura title.

Vesio

Ascalonian Squire

Join Date: Jan 2008

Praetoria Legionarius

Mo/

/notsigned

This idea really does nothing to alleviate the grind. you're still going to be grinding the points up to a certain level regardless if it is being done on one or 10 characters. There's no difference if you're getting 5k points on 10 characters, or 50k on one. It still adds up to 50k points. In fact, it could potentially mean more work getting those other 9 characters up to the spot to get those 5k points. The only thing you gain is the ability to display a title on a character that hasn't even been to a part of the game required to complete that title.

You also lose one of the few ways to make each character unique in the game. Others may not see it, but you know that some of your characters have completed certain aspects of the game that others will never touch. It makes that character unique.

there is a different way to fixing the "problem of grinding." It would require a paradigm shift in the thinking of the entire GW community most likely, but it fixes the problem. Want to know what it is?

Refuse to do it!!

Simple as that. Short of titles like gamer, sweet tooth, and drunkard there are very few (if any) "grind" titles that cannot be achieved by doing something more pleasureable (i.e. playing with guildmates heaven forbid). In a mission? work on cartographer. Out vanquishing? Pick up bounties, map, open chests, ID things, cap a skill or two. A guildie would like you to come along with them? DO IT!!! Trust me, human allies are much more enjoyable than computer allies spouting the same thing time and again.

Alleviating the grind is going to have to come from the community. ANet, or any other gaming company for that matter, will not do it for you.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

LDoA and Survivor are both grind titles. One requires month of death leveling, the other requires Xp grinding.
I beleive some grind based title should be accoutn based. Teasure hunter, wisdom,and LDoA.
These are major grind titles, they take either over 2 mil gold, 200 hours of gameplay to complete, or both. I would add survivor to the list also because if u make LDoA, you should also add survivor to be fair. The time required to max these are comparable to accoutn based title, (un)lucky, and faction titles
Other grind based title don't take that long to complete, and should remain the same.

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

I am all for this, /signed, I was just thinking something along these lines the other day.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Vesio
/notsigned
This idea really does nothing to alleviate the grind. you're still going to be grinding the points up to a certain level regardless if it is being done on one or 10 characters. There's no difference if you're getting 5k points on 10 characters, or 50k on one. It still adds up to 50k points. In fact, it could potentially mean more work getting those other 9 characters up to the spot to get those 5k points. The only thing you gain is the ability to display a title on a character that hasn't even been to a part of the game required to complete that title.
Currently the grind required is x per character. So every character adds more grind that you need to do, and you have to do it on that character. So the grind will be xy where x is the per character amount, y is your number of characters.

This suggestion would make the grind xz per account, where y is the multiplier increase for the title break points. Personally I'm hoping the multiplier will be 1.

If the multiplier is less than the number of characters you have, then the grind for you will be decreased. If it's greater then the grind will be increased. The grind will only remain unchanged if the numbers are equal. But if they are equal for you and you then make a new character then this would reduce your grind.
Quote:
You also lose one of the few ways to make each character unique in the game. Others may not see it, but you know that some of your characters have completed certain aspects of the game that others will never touch. It makes that character unique.
For grind titles the "uniqueness" is dependant on how many times a character has been through a specific area.
Quote:
there is a different way to fixing the "problem of grinding." It would require a paradigm shift in the thinking of the entire GW community most likely, but it fixes the problem. Want to know what it is?

Refuse to do it!!
And miss out on the skills that everyone else is using, and sometimes requiring you to have at specific levels in order to play with them.
Quote:
Simple as that. Short of titles like gamer, sweet tooth, and drunkard there are very few (if any) "grind" titles that cannot be achieved by doing something more pleasureable (i.e. playing with guildmates heaven forbid).
Nope, SS/LB doesn't get any more enjoyable when you bring people along. And unlike SS, LB can't be maxed out without having to grind it up somewhere. So where did you grind up your LB title ?
Quote:
In a mission? work on cartographer.
Cartographer isn't a title I'm asking to be changed here.
Quote:
Out vanquishing? Pick up bounties,
Sure if your in an area with bounties you want. And assuming that the character you bring along hasn't already maxed the title. And if your helping guidies you may have to chose between a useful character with a maxed title and a much less useful character without the title maxed. For instance your choices could be between a warrior with max norn and an assassin with only norn 5.

But if the titles were account based then you wouldn't need to decide if helping your guildies is more important than maxing a title because every character would be benefiting equally from the bounties.
Quote:
map, open chests,
While spending more on lockpicks if your not doing this on your title character.
Quote:
ID things,
The wisdom title is the only title where you can perform the vast majority of the work involved on characters other than the one you get the title with.
Quote:
cap a skill or two.
Not a title I want changed, and doing this would require you going into hard mode with an incomplete bar.
Quote:
A guildie would like you to come along with them? DO IT!!! Trust me, human allies are much more enjoyable than computer allies spouting the same thing time and again.
Yes changing from H/Hing it to taking along other players does ease the bordem for a bit. Then it gets boring again since your still doing the exact same thing over and over, only this time you have people along.
Quote:
Alleviating the grind is going to have to come from the community. ANet, or any other gaming company for that matter, will not do it for you.
It was ANET that put the grind there in the first place, after selling Prophesies by advertising skill > time on the game box. It is ANET who can reduce the grind at any time by simply changing a few numbers in the game code. It is ANET that can make the titles account based.

What can the community do other than finding the quicker places to grind up the points ?


Quote:
Originally Posted by Shadowmoon
LDoA and Survivor are both grind titles.
And these are also titles you can fail. So if you feel this way please suggest this in another thread so this thread can stay clear of all the emotion surrounding them.
Quote:
Other grind based title don't take that long to complete, and should remain the same.
Can I see your numbers for how many hours of gameplay would take to max out SS,LB and the GW:EN rep titles across an account with 7 characters ?

Or did you say that they don't that that long without even looking at the numbers ?

And what about the people who only get to play Guild Wars for a couple of hours each week ?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Emik
*Hey look at me... I'm a lvl 4 with Legendary Spearmarshal*
how is that any different than "hey look I'm lvl2 in Ring of Fire"? If it doesn't affect other people's gameplay I don't see why not?

Anyway, I think chesthunter+ Wisdom, EOTN reputation (due to similarity to Luxon/Kurzick system) should be accountbased. I am not so sure about the other ones. Sunspear has skills linked to it though so maybe (but the skills are okay even without any sunspear levels beyond 7).

Quote:
Originally Posted by Ugoff The Unholy
Forgive me for not reading the whole thread as I'm about to go to bed, but...


The ONLY ONLY ONLY problem I have with this is that you could have a level... 1 for example with a disgustingly strong Whirlwind Attack. They would have to tie that stuff in a different way. Well, actually, I'm tired and don't even know if I'm thinking straight. Feel free to correct my logic. I'm new to NF anyway. :P


But even WITH that problem I "sign" x 1,000,000,000
Maybe limiting sunspear/pve skills to lvl 20 characters due to characters not being able to have anything close to those skills at sub20 levels (i.e. Eternal Aura outdamaging a lvl 17's Balthazar's Rage by 3x).

Survivor/Defender of Ascalon/Guardian/Cartographer/Vanquisher don't have any reason to be account based. Skillhunter does (since elite primary attribute skills are pretty pointless)

Seppi

Academy Page

Join Date: Jun 2007

Behind you O.o

The League Of Extraordinary [NUBS]

Mo/

No to chest runner.
That would just make unlucky a million times harder to get. >.>
I don't really care about the others.

Vesio

Ascalonian Squire

Join Date: Jan 2008

Praetoria Legionarius

Mo/

@ bilateralrope

You miss my point entirely. This is the paradigm shift that I'm talking about. Don't do the grind simply for doing the grind. Find other reasons to be in the area, then work on the grind titles on the side. As has been previously stated The only skills that require any level on a grind title that i can think of are pve skills which to the best of my knowledge the general consensus is that they break the game anyway. So really doing the grind to get skills that don't really benefit the game in any way doesn't make sense.

"And miss out on the skills that everyone else is using, and sometimes requiring you to have at specific levels in order to play with them."


Begs the question that if everyone else was jumping of a bridge/running headlong into walls etc etc. would you do it to? even if so is it still a good idea? Just because "every one" else are using "those" skills doesn't mean you have to to be effective. So it requires some patience to get the titles. Oh no.

Most of your responses miss the entire point of the post entirely so I won't go into them. Even so, barring an extreme shift in the thinking of the community, a new character is just that: new. They haven't heard of Sunspears or Lightbringers, the Norn and Asura are far off legends. They haven't spent the time to be drunk, nor have they traversed the country side looting chests that people leave around. Unless they are really one character reincarnated, or sprung from the head of Zeus it makes no sense that a new character should have those titles.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Vesio
@ bilateralrope

You miss my point entirely. This is the paradigm shift that I'm talking about. Don't do the grind simply for doing the grind. Find other reasons to be in the area, then work on the grind titles on the side.
And what do you do when you can't find another reason to be in that area on the character you want to increase the rank with ?

With account based titles you can find reasons easier because you can always vanquish an area again on a second character. But if you start talking about vanquishing the same area multiple times on the one character we are getting back into grinding.

Quote:
As has been previously stated The only skills that require any level on a grind title that i can think of are pve skills which to the best of my knowledge the general consensus is that they break the game anyway. So really doing the grind to get skills that don't really benefit the game in any way doesn't make sense.
Having a high rank in the skills makes them more powerful which benefits the players with them. So they are game-breaking, then this makes it worse because they break the game in favor of the people who do the grind.

Quote:
Begs the question that if everyone else was jumping of a bridge/running headlong into walls etc etc. would you do it to? even if so is it still a good idea? Just because "every one" else are using "those" skills doesn't mean you have to to be effective. So it requires some patience to get the titles. Oh no.
When you invite a PUG into your party would you prefer they had an easy to use or a hard to use bar ?
Ursan blessing is easier to run than almost every other build I've seen.

If you had to chose between two PUGs would you pick the one with the weaker build ?
Ursan blessing is usually the stronger bar. And a higher rank makes the blessing stronger, meaning a more desirable character.

So it becomes very easy to see why the PUG's demand that unknown players use specific builds and put rank restrictions in place.

So lets take an area that the player in question can't hero/hench, yet they still want to complete it. Their guildies have no interest in this area so getting help from them isn't an option. The PUG's doing that area won't let him join because his Norn title is too low on that character. Even though he has other characters that do have maximum Norn rank.
So what should he do there to complete the area without grinding up the title ?

Quote:
Most of your responses miss the entire point of the post entirely so I won't go into them.
Lets see the points I got from your first post:
- This won't reduce the grind because we still have to acquire the same number of points. I responded to that with some simple math to show it wrong
- Losing "uniqueness". Although you never explained what was so special about uniqueness coming from repeating the same area over and over.
- Find other reasons to be in the area. But that doesn't work if you can't find reasons.
- Refuse do the grind. Therefore you will miss out on the stat boosts that come from it while making a protest that no-one notices.
- Look to the community for a solution. Yet you didn't explain what kind of solution the community could provide or how to persuade them to provide it.

So what did I miss ?

Quote:
Even so, barring an extreme shift in the thinking of the community, a new character is just that: new. They haven't heard of Sunspears or Lightbringers, the Norn and Asura are far off legends. They haven't spent the time to be drunk, nor have they traversed the country side looting chests that people leave around. Unless they are really one character reincarnated, or sprung from the head of Zeus it makes no sense that a new character should have those titles.
The new character hasn't done anything to do with the Luxon/Kurzick war, yet they can display the Allegiance title and the NPC's react based on what the other characters have done. They haven't done anything to earn wealth, yet the Xunlai agents treat them exactly like any other character on the account.

Why is this ?
Because gameplay mechanics are more important than the game lore. So I'll only consider an argument from game lore if it also explains the behaviour of the Luxon/Kurzick/Xunlai NPC's treating an account as a single entity. If you bring up gameplay mechanic arguments then you are admitting that the lore doesn't apply there. And if it doesn't apply there, why should it apply here ?

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Quote:
Originally Posted by Vesio
... Even so, barring an extreme shift in the thinking of the community, a new character is just that: new. They haven't heard of Sunspears or Lightbringers, the Norn and Asura are far off legends. They haven't spent the time to be drunk, nor have they traversed the country side looting chests that people leave around. Unless they are really one character reincarnated, or sprung from the head of Zeus it makes no sense that a new character should have those titles.
I'm a member of the community. To me, a new PvE character I make is for having a primary W, R, Mo, E, Me, N, Rt, A, D, or P. (I've got 9 out of 10.) I do not forget the quests and missions I faced on prior characters when I start a new character. I do not forget lessons I learned while playing other characters. Why shouldn't I be able to have the title benefits that *I* earned already? How does it break anyone else's game?

We're not asking that every new character you create gets immediate access to every outpost your account has unlocked. We're asking that every new character we create gets the benefits of the hours and hours of repetitive, bounty-hunt work done on prior characters and the benefits of the gold spent on lockpicks from the entire account.

Vesio, if you want to roleplay with your characters, great, have fun. But your implication that the entire community plays each of their new characters that way is pretty off the mark, I think.

How does it hurt you if bilateralrope's suggestions are implemented? No one would ever have to display a title that they didn't want to display. You could still roleplay with a new character like you had no idea what was coming. You wouldn't have to use the PvE-only skills that had benefits of all your prior characters' work. If you don't want their passive benefits (like LB vs. margonites/demons or Vanguard vs. Charr,) you simply don't have that title displayed in areas where they're valid.


I've still not heard a really valid argument against this suggestion, as in one that breaks the game. I don't understand why anyone wants to force this character-roleplaying idea on everyone.

And I, too, clearly remember ANet promotional materials stressing the importance of a player's skills over their time spent in game. Having these benefit-linked titles associated with characters instead of the account makes that false advertising.

ANet may have intended/hoped the titles-per-character would keep the players busy until GW2. In fact, I'd say it pushes more players away. After grinding high level titles on one character, I find it extremely depressing to have to level another character through the title-tiers again. I don't even want to display the title, just get through the campaign to be able to play the class I want with my friends. The "time-outs" I take from GW have become a lot more frequent and last a lot longer than they used to. It's harder for me to be excited about getting another of my characters through campaigns now. I think having the titles with linked benefits account based would make it at least a little easier.

:/

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

/signed

is there any sanity and clarity in the world if not this thread is

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

/Signed, sort of.

Let's make this simpler but not too easy.

I would say titles should be account based ONCE said character has completed the associated campaign. In other words, a toon couldn't access the maximum Lightbringer or Sunspear rank achieved on that account until it has completed the Nightfall campaign. Likewise, for the EotN ranks.

For the other ranks, I really don't care.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I'll argue this point again. Make Luxon/Kurzick titles character based.

Then it's all fair. There's enough kiddies running around with KoaBD anyway.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

of course i count only one character. My view is the time/money factor. Most task based title will take around 50-100 hour to complete (there are 100+ zone to vanquish taking a average of 1 hour to finish, 301 elite skill take average of 10-15 min to cap). Why should we consider the time to do it on 7 other character, why not consider 12 other character, or whatever the limit of character slot you can buy? I can tell you why they shouldn't, because rep titles are character development that the PvE community wanted. That is what most pve title are, showing how you developed your character.
Only reason i beleive Teasure hunter, Wisdom, and LDoA should be account based is the sheer time required to max them on one character. The time is on par with (un) lucky, luxon, and kurzick. I'm up for one of two solutions, adjust the titles to make them require less time to make them more acceptable being character based. Or make them account based.
I beleive I'm making a good compromise suggesting leaving the extreme grind to be accoutn based, while the small to moderate grinds character.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

I'll freely admit that I am a title collector. But unlike most of the other title collectorss, I actually like this idea.

I can't count the number of times a group of people have wanted to do something, but not needed a Warrior, and I had to decide between working on my title character or going with the group, but on a non-title character.

Or how many times have I had to say "oh, I don't use lockpicks on this character" when asked why I am not getting chests.

Or switched characters just to ID my golds.

So what if this would mean more characters walk around with KoaBD? The person still put in the effort to get the title, and still has that experience, even if it was a different character. What you people aren't realizing is that, while more characters have KoaBD, more PEOPLE won't. This isn't a magic wand to give people titles. It's an attempt to consolidate all the work you've already done.

Honestly, I just can't fathom some of the arguments people use against this idea.

And rope, yer awesome for still being active in this thread all this time with all the garbage people keep saying.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Player > Character

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Sunspear and Lightbringer don't really require farming/grinding. Just working on other things will actually get you those.

Otherwise however, /signed.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

At least this is better than the last "Concept Of The Now"

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

the only ones i don't think should be account based are the legendary guardian and legendary vanquisher, seeing how it breaks continuity of the lore, but things like cartographer (you can't hand someone a map you made?),sweet tooth,etc do take a lot of time...Everything else seems "reasonable" to some extent

Vesio

Ascalonian Squire

Join Date: Jan 2008

Praetoria Legionarius

Mo/

So many things to say so little time to say it. Since LicensedLuny you come up first here i'll respond to you first. First off: I don't role-play. I push buttons to run a fictional toon around a fictional landscape. Whether or not you are willing to admit it there is a difference between an in game toon and yourself. YOU are not a Legendary Spearmarshal, nor are YOU a Holy Lightbringer of anywhere. The toon that you created in someone else's universe is those things. There are things that cannot be helped in games such as these (i.e. YOU not forgetting lessons learned or how to do certain quests), but there are things that can be helped such as the titles. Role-playing and understanding differences are comepletely different things.

As for this breaking my game? Now thousands more characters have access to high level game-breaking skills? And you're going to assume that won't hasten the decay of this game? Naive.

And then you're going to tell me that these same game-breaking skills make skilled players less effective? No, what they do is make the less skilled players able to complete things that they normally wouldn't be able to. A skilled player will still be able to complete everything they wish to in this game without any of the pve skills because lets face it no title is in anyway necessary to complete, and when it really comes down do it it matters little if they are account based or not.

And does it hurt me? Maybe, to a certain extent. Now I have to worry about thousands more people who have put very little thought into their build besides "press 1". Then complaining when they haven't learned how to really play the game. I have to worry (more) about incompetent players when I decide to hop into a PUG. Now people are complaining that titles that have very little significance outside of the plot of the story (and therefore in no way necessary to complete for their continued enjoyment and success) need to be fixed. Furthermore, I don't ever intend on maxing out another SS/LB title so why would I want to be punished for that? I got my 50k. Make it account based and you can be dang sure that the cap will increase. Why would I want to grind out another 50, 100, or even 200k points to get to the point that I am already at? So yes, in a way it can affect me.

Which brings me back to my original point: Don't do it. YOU have a character who has already completed the title? great! you are in no way obligated to go through that grind again.

then i'll move on to Mr. (or Mrs. i don't know which) Bilateralrope.

What do I do if there's no other reason to be in that area? I don't go. Plain and simple. But, even if you gain points doing the same thing only with different characters you are still doing the grind so that argument doesn't lend any support to account based grind titles.

So breaking the game even further to accomodate those who chose not to do the grind (which may very well still end up being a grind) makes it an acceptable course of action?

If i were to invite a PUG i think i'd choose the person that used a well-thought out build. Even if it is harder to run than ursan (because it really goes without saying the interplay of 8 skills is going to be harder to manage than activating one and then spamming the limited bar that you recieve).

And what should this player do to complete the area in question? Start his own group maybe? Have some patience maybe? Help a guildie, work on something else or heaven forbid he would actually come up with a build that would make it possible to find a group or even H/H the area. Because none of that is more desirable than grinding out a rep title.

You also responded with simple math showing how the grind could potentially be even worse for some players. What good does that do you?

And there really isn't anything inherently "special" about grinding away at a title (either character based or account based). But, it sets that character apart on your account as well as in your head. Unique does not always denote "special".

But it does work! Thats the beauty. If you can't find another reason to be in a given area don't be there. Be somewhere else.

Why should I worry about stat boosts that any skilled played doesn't need? And maybe my protest will go unnoticed, but at least i'm not telling ANet that I'm going to continue to do the grind.

Maybe because I don't know everything? But I can tell you this. Make the titles account based and people will still complain about having to grind. Even you my friend may find yourself wishing for days when they are character based.

Finally a decent argument. Your Kurz/Lux argument is good. and you are right about that. Maybe it is that which should be fixed. NPC's should react differently to each of my characters. However, your Xunlai Agents have reacted to every character the same from the start of the game. Wealth or no wealth (you need what, 50 gold to access your chest the first time?). They don't care how much you use the storage as long as you pay them their gold But, now that you mention it maybe all your characters shouldn't be allowed to access the same storage account (but you know where that will lead).


I think I covered everything. But, most likely I didn't and I'm sure you'll let me know. And I apologize for not using quotes, I don't really know how to do it on these boards. But i'm hopeful that you can find your way through.

P.S. I ground my LB title outside of the Remains of Salahjah during the double point weekend. And rest assured, it was one of the most heinous experiences that I have had to date in the game.

P.P.S. I apologize for the novel

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

/disagree.

Let me clear some stuff up for everyone. Firstly, Everyone is well aware that you need a req SS title in NF to continue certain quests. "The honerable general and the quests involving the additional 30 attr points for your char.

Enabling a grind free zone will jepardise the quests and simply make NF exceptionally easy to conquer over. As for LB there are certain issues when it comes to, "dzagoner bastion and the TORMENT areas." These missions including Grand court will be easy than hell to complete in record time.

As well with Sunspear. Say.... a Lvl 2 necro can get Necrosis "remember a ss title if change goes ahead" [skill]Necrosis[/skill] would be godly for a lvl 2 to have.

Lukas

Ascalonian Squire

Join Date: Jan 2008

The Monstrous Fangs

N/

/signed

Maybe not all titles, but at least some like Wisdom and Treasure Hunter.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Vesio
As for this breaking my game? Now thousands more characters have access to high level game-breaking skills? And you're going to assume that won't hasten the decay of this game? Naive.
If the skills are game breaking, that is a problem that needs fixing even without this change. If they aren't game breaking then this isn't an issue.
Quote:
And then you're going to tell me that these same game-breaking skills make skilled players less effective? No, what they do is make the less skilled players able to complete things that they normally wouldn't be able to. A skilled player will still be able to complete everything they wish to in this game without any of the pve skills because lets face it no title is in anyway necessary to complete, and when it really comes down do it it matters little if they are account based or not.
Are you saying that it takes more skill to repeat an area that is excatly the same as when you did it the first time ?

And what about the skilled players who want to PUG, but can't get into them because they don't have the title the PUGs require ?
H/H works in some areas, but not in:
FoW, UW, The Deep, Urgoz, DOA

So what should they do there ?
Quote:
And does it hurt me? Maybe, to a certain extent. Now I have to worry about thousands more people who have put very little thought into their build besides "press 1". Then complaining when they haven't learned how to really play the game. I have to worry (more) about incompetent players when I decide to hop into a PUG. Now people are complaining that titles that have very little significance outside of the plot of the story (and therefore in no way necessary to complete for their continued enjoyment and success) need to be fixed. Furthermore, I don't ever intend on maxing out another SS/LB title so why would I want to be punished for that? I got my 50k. Make it account based and you can be dang sure that the cap will increase. Why would I want to grind out another 50, 100, or even 200k points to get to the point that I am already at? So yes, in a way it can affect me.
Only if the cap increases. And the incompetent players will still have to reach the area in question and grind up the title for the skill at least once.
Quote:
Which brings me back to my original point: Don't do it. YOU have a character who has already completed the title? great! you are in no way obligated to go through that grind again.
Unless you want to PUG an area on a secondary character when the PUGs demand a specific rank.
Quote:
then i'll move on to Mr. (or Mrs. i don't know which) Bilateralrope.

What do I do if there's no other reason to be in that area? I don't go. Plain and simple. But, even if you gain points doing the same thing only with different characters you are still doing the grind so that argument doesn't lend any support to account based grind titles.
If you don't do the grind it limits what your character can do. Doing it on other characters gives you more reason to be in the area if you want to repeat it.
Quote:
So breaking the game even further to accomodate those who chose not to do the grind (which may very well still end up being a grind) makes it an acceptable course of action?
While a game breaking ability is a problem I feel that it's less of a problem if you have more people able to take advantage of it. And with more people abusing it you have a better chance of it getting fixed.
Quote:
If i were to invite a PUG i think i'd choose the person that used a well-thought out build. Even if it is harder to run than ursan (because it really goes without saying the interplay of 8 skills is going to be harder to manage than activating one and then spamming the limited bar that you recieve).
Can you be sure that they produced the build and know how to run it ?
Or did they just grab the build from someone else without even asking how to run it ?
Quote:
And what should this player do to complete the area in question? Start his own group maybe?
Only if he can find other PUG's to join him
Quote:
Have some patience maybe?
Patience only helps him find a solution if one exists.
Quote:
Help a guildie, work on something else
So avoiding the task he wants to complete is a good way to complete it ?
Quote:
or heaven forbid he would actually come up with a build that would make it possible to find a group or even H/H the area.
The tasks I'd usually expect this person to want help with are:
Deep/Urgoz - 12 man area, no henchmen.
DOA - 8 man area, no henchmen.
Slavers exile. Possible H/Hable, but I haven't heard of anyone doing so.
Quote:
Because none of that is more desirable than grinding out a rep title.
With account based titles he has a better chance of getting the title up from what he does with his other characters.
Quote:
You also responded with simple math showing how the grind could potentially be even worse for some players. What good does that do you?
Yes it all depends on the multiplier. Given the number of people who only run one character I can't see how ANET can justify anything greater than a multiplier of 1, or a sliding scale based on how many characters you have.
Quote:
And there really isn't anything inherently "special" about grinding away at a title (either character based or account based). But, it sets that character apart on your account as well as in your head. Unique does not always denote "special".
Setting characters apart based on how much bordem has been inflicted upon the player with them. I can't see how this is a good thing.
Quote:
Why should I worry about stat boosts that any skilled played doesn't need? And maybe my protest will go unnoticed, but at least i'm not telling ANet that I'm going to continue to do the grind.
They are needed because the PUG's demand them.
Quote:
Maybe because I don't know everything? But I can tell you this. Make the titles account based and people will still complain about having to grind. Even you my friend may find yourself wishing for days when they are character based.
Yes the grind will still be complained about. So ?

Why would I want them character based ?
Quote:
Finally a decent argument. Your Kurz/Lux argument is good. and you are right about that. Maybe it is that which should be fixed. NPC's should react differently to each of my characters.
Then go suggest ANET makes this change.
Quote:
However, your Xunlai Agents have reacted to every character the same from the start of the game. Wealth or no wealth (you need what, 50 gold to access your chest the first time?).
If we treat the characters as separate entities this can be looked on as your character bribing them to give him access to someone else's private stash.
Quote:
They don't care how much you use the storage as long as you pay them their gold But, now that you mention it maybe all your characters shouldn't be allowed to access the same storage account (but you know where that will lead).
Eve Online manages to have no shared storage system. If you want to transfer stuff between your characters you use the same systems you use to give stuff to other players characters. So it is possible to set up an MMO without shared storage.
Quote:
P.S. I ground my LB title outside of the Remains of Salahjah during the double point weekend. And rest assured, it was one of the most heinous experiences that I have had to date in the game.
Keeping the LB title character based will mean people repeat it for every single character, or miss out on the stat boosts, and they aren't likely to get a double points weekend for all the characters. I'm running 7 characters currently. So I'm looking at a total of approximately 14 times the grind you did (I wasn't able to play GW during that weekend).

If the multiplier is greater than a players number of characters then account based will hurt them, so any multiplier higher than 1 will piss off a lot of people. Higher and it benefits them. But what isn't as simple to see is that for people with two or more characters even a multiplier equal to their number of characters is a benefit to them until they hit max. To see this look at how many points you have above the max rank. Currently they are useless, but if it was account based those points would of still gone towards maxing the title.


Quote:
Originally Posted by Master Sword Keeper
/disagree.

Let me clear some shit up for everyone. Firstly, Everyone is well aware that you need a req SS title in NF to continue certain quests. "The honerable general and the quests involving the additional 30 attr points for your char.
Why is it a good thing to hold up a player simply because they haven't repeated some task an arbitrary number of times ?
Quote:
Enabling a grind free zone will jepardise the quests and simply make NF exceptionally easy to conquer over.
Only for players who have been through there once. Most of the time they will be wanting to just speed through the starting areas, and if not they can still stay behind if they want to.
Quote:
As for LB there are certain issues when it comes to, "dzagoner bastion and the TORMENT areas." These missions including Grand court will be easy than hell to complete in record time.
And how is this different from a single character maxing out the title and speeding through the missions now ?
Quote:
As well with Sunspear. Say.... a Lvl 2 necro can get Necrosis "remember a ss title if change goes ahead" [skill]Necrosis[/skill] would be godly for a lvl 2 to have.
Yes that is a bit of an issue. So restrict the PvE only skills to level 20 characters only like ANET did with the Luxon/Kurzick skills.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

whats wrong with low levels having pve only skills? low levels have max armor? this game is already broken.

if you disagree with this, you want grind. pretty simple, you want to feel special cause you grinded a pretty useless title and dont want everyone else to have it. by making it account based, more people have it, your epeen shrinks, wow. gg on ego, qq less please.

Vesio

Ascalonian Squire

Join Date: Jan 2008

Praetoria Legionarius

Mo/

this time shizno i'll respond to you first simply because it is shorter.

There is nothing really wrong with characters having pve skills, nor having max armor (well nothing that really concerns this thread anyway so i won't go into it.) But disagreeing with this means in no way do I want grind. In fact i'm completely ANTI-grind. You can't even begin to convince me that if these titles were made account base that the max cap would remain at its current level, and would almost (99% chance i'd say) certainly increase. Now since I am anti-grind what is to make me go grind those points? I don't want to do extra grind to get where I already am which is what I'd have to do in the event of an increase. Does it really matter if this gets changed? nope, not one bit. Does it help the game in any way? nope, if it did i'd be all for it.

Moving on

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If the skills are game breaking, that is a problem that needs fixing even without this change. If they aren't game breaking then this isn't an issue.
You're right, if they aren't game breaking this isn't an issue. But they are, so it is. What is the most simple solution to fixing this problem? Don't use the skills. And if we go there then it doesn't matter if you have the max rank or not.

Quote:
Are you saying that it takes more skill to repeat an area that is excatly the same as when you did it the first time ?

And what about the skilled players who want to PUG, but can't get into them because they don't have the title the PUGs require ?
Not at all! What takes skill is actually thinking through not only your personal build but the party composition for any given area. And that you don't need to rely on those skills that break the game. And those skilled players who don't have the "requisite" title for a PUG? screw the pug, start his own not setting title requirements. You'd be suprised what you can find with a little patience.

Oh, and you'd be suprised what you can do in UW, FoW, Urgoz, yes even Duncan with H/H, no PvE skills, and a little thought.

Quote:
Only if the cap increases
And can you really even start to bring any good arguments as to why the cap would remain the same?

Quote:
If you don't do the grind it limits what your character can do. Doing it on other characters gives you more reason to be in the area if you want to repeat it.
My characters are in no way limited because I choose not to grind out another meaningless max title. I can do everything in this game that anyone else with max titles can do. A little trickier? mayhaps, but much more rewarding for my time. What other reason would I have for bringing a second character to the same area to grind the points to max the title? why to grind points with a different character of course! great! I'm still grinding.

Quote:
While a game breaking ability is a problem I feel that it's less of a problem if you have more people able to take advantage of it. And with more people abusing it you have a better chance of it getting fixed.
two wrongs don't make a right, neither does 100000 abusers. Maybe it'll be fixed quicker...most likely it ends up in a nerf.

Quote:
Can you be sure that they produced the build and know how to run it ?
Or did they just grab the build from someone else without even asking how to run it ?
I can't be sure on either of those things no. But, as long as they are willing to hear suggestions and follow orders if need be they'll learn the build. which in turn will make them a better/more skilled player than simply mashing ursan keys.

Quote:
Patience only helps him find a solution if one exists. They are needed because the PUG's demand them.
And there will always be a solution to his problem. I believe that I have offered several alternatives to grinding ANY title (even account based) as a means of completing an area. And i'm not asking that said player ignores or avoids a task that he would like to complete. It is simple delay of gratification. Have patience, you'll get there. It may not be as fast as some, but you can be sure that you'll have more fun along the way. Furthermore, PUG's only demand certain ranks in a title because the community has decided that it is a good idea to grind the titles to use skills that are in reality completely unnecessary. So why can't the community decide that the grind is not worth the time and move back to skills that don't require the titles?

Quote:
Yes it all depends on the multiplier. Given the number of people who only run one character I can't see how ANET can justify anything greater than a multiplier of 1, or a sliding scale based on how many characters you have.
And given you're position that this would encourage characters to run more than one character, which ANet will most likely have thought of how can they justify anything not greater than one?

Quote:
Setting characters apart based on how much bordem has been inflicted upon the player with them. I can't see how this is a good thing.
Lets say the cap is reset at 250k points. Regardless of how many characters you have that is still 5 times the amount of points i need now to max out an arbitrary title. Why would I want to spend 5 times as much time (and mind-numbing boredom) as i did now to complete the title? I can't see how this is a good thing.

Quote:
Yes the grind will still be complained about. So ?

Why would I want them character based ?
So? Stop doing the grind. You choose to subject yourself to it. Stop doing it and you have nothing to complain about anymore. And if I could forsee the future I'd tell you, but alas I cannot.

Quote:
Eve Online manages to have no shared storage system.
To a certain extent. There are corporation hangers which are to some degree shared storage, but you run the risk of being completely ripped off. But, we aren't here to discuss EVE.

Quote:
I'm running 7 characters currently. look at how many points you have above the max rank. Currently they are useless, but if it was account based those points would of still gone towards maxing the title.
And you know how many character I am running? I have 8 characters that I am running in various stages of their development. Barring the one that I have already completed the titles on I am looking at the same grind time as you. However, seeing as how these titles will have no meaningful effect on my game play I am highly unlikely to complete any of the grind titles with those characters which makes my grind time significantly less than yours. so please don't assume that such a thing would only apply to you. And sure those points would go towards maxing the title....until you maxed the title then you get extra points again.

So this brings us back again to: why do the grind?

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I think that wisdom+treasure hunter should be account based, but as for the rest of the 'grind' titles, then noo.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Stupid Shizno
if you disagree with this, you want grind. pretty simple, you want to feel special cause you grinded a pretty useless title and dont want everyone else to have it. by making it account based, more people have it, your epeen shrinks, wow. gg on ego, qq less please.
This is the entire argument here in a nutshell.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

Wisdom seeker + treasure hunter should be account base because it equals to too much grind but asuran, norn, deldimore (or however you spell it) and ebon vanguard and others have the right amount of grind that keeps people intersted in the game and not too frustrated.

(The dwarwen title is easy to get up, by doing freezie's dungeon and so on for other samish titles)

Try hard & work = reward = happy feeling inside= people play guild wars = Anet happy (Eotn titles)

Too much work = frustrated = not playing guild wars anymore = Anet go bust (wisdom seeker and treasure hunter)

Account base titles (excluding wisdom seeker and treasure hunter)= too easy = bored quickly = not playing guild wars = Anet go bust (cos word spread that guild wars is easy and might as well play wow)

so i am /half signed and /signed to clever marketing by anet

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by roshanabey2
Wisdom seeker + treasure hunter should be account base because it equals to too much grind but asuran, norn, deldimore (or however you spell it) and ebon vanguard and others have the right amount of grind that keeps people intersted in the game and not too frustrated.
I disagree, the fact to get them there is all that grind stops me taking new chars through and even bothering with current chars.

Fun gameplay is what keeps me interested, not grinding.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

Quote:
Originally Posted by Isileth
I disagree, the fact to get them there is all that grind stops me taking new chars through and even bothering with current chars.

Fun gameplay is what keeps me interested, not grinding.
fun pve gameplay is grind. When I mean grind I mean progressing through the game without automatic results like pvp (even though I love pvp it has auto results)

p.s taking your chars to where??

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by roshanabey2
fun pve gameplay is grind. When I mean grind I mean progressing through the game without automatic results like pvp (even though I love pvp it has auto results)
Progressing through a game is fine.
Grinding the same bits over and over isnt.

I want the gameplay itself to be fun. I want to play because I enjoy playing not because of a carrot on the end of a stick.


Quote:
Originally Posted by roshanabey2
p.s taking your chars to where??
Through the game.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

you cam max your title without grinding but sometimes you have to do it a bit but that is because you want to. Doing something again isnt borring it like saying i don't want to go UW because I have been there before.
If you have to spend over 24hours of gameplay on a single task then that is borring.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

Too many of these epic titles require epic patience and time on one character, then you realize you have to work it up on other characters.

What I specifically would want to see:
-Wisdom Title Track
-Treasure Hunter
-Sweet Tooth/Drunkard?

Account specific. ANet, I can't afford to do these titles more than once - hell I can't do them once.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by roshanabey2
Try hard & work = reward = happy feeling inside= people play guild wars = Anet happy (Eotn titles)
When I get home from work, I don't want to sit down at my computer and do more "work" i want to have "fun". Not everyone considers grinding for countless hours "fun". Maybe if everyone who /notsigned this thread realized that, this discussion might be going differently.

KennyC

KennyC

Frost Gate Guardian

Join Date: Jan 2007

W/Mo

/signed

Please change the titles to account based titles - reduce the repetitive grinding nature of guild wars ever so slightly please, it's starting to feel like groundhog day.

tyvm

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

remove titles and these reatrded pve skills which are NOT balanced.
before u had to work out builds among 100+ skill......now u just rank up and use the few pve skills cos thy are better than all the other skills.
how retarded is that? its ruined the game.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by roshanabey2
Wisdom seeker + treasure hunter should be account base because it equals to too much grind but asuran, norn, deldimore (or however you spell it) and ebon vanguard and others have the right amount of grind that keeps people intersted in the game and not too frustrated.
Maybe they have the right amount of grind for one character. What about for seven characters ?

How many characters are you running ?

Quote:
(The dwarwen title is easy to get up, by doing freezie's dungeon and so on for other samish titles)
The problem with the grind based titles is not that they are hard. The problem is that the grind titles are easy, yet time consuming, to acquire. Try not to confuse difficulty with the time required to do something.

Quote:
Try hard & work = reward = happy feeling inside= people play guild wars = Anet happy (Eotn titles)
And here I thought that the point of a video game was to play for fun, not to play for work. But that may just be me.

Quote:
Too much work = frustrated = not playing guild wars anymore = Anet go bust (wisdom seeker and treasure hunter)

Account base titles (excluding wisdom seeker and treasure hunter)= too easy = bored quickly = not playing guild wars = Anet go bust (cos word spread that guild wars is easy and might as well play wow)
Ok, so your willing to tolerate a lot more grind than other people. So what ?

The hard parts of Guild Wars are also the parts that do very little towards grinding up the titles. Even with account based titles this wouldn't change.

Quote:
so i am /half signed and /signed to clever marketing by anet
Clever marketing ?

When I look at grind what I see is a way for the developers to increase how long players play the game for without having the developers do any real work on their part. Just make the player repeat something a few times.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

It seems like some of the not-signers are concerned that if the titles were account based the ceiling would rise on the max levels.

How about giving players the option? You can keep your titles character-based if that best suits your style of play. Or, you can opt to have your titles account based and accept the higher caps.

If ANet gave me the option between keeping the title caps as they are and earning them over on each character OR accepting a higher cap on these title tracks and allowing all my characters to contribute, I'd choose the latter.

Personally, I'd rather they simply leave the caps where they are and make these account based. It would require no less time or effort for me, the account's player, to max the titles. It would simply mean I could max the titles while playing any of my characters.

I honestly don't care about my account or my characters having max titles just for the sake of having max titles. (GW2 bonuses will have to be REALLY good for me to change my mind.) It's the extra broken lockpicks that bug me.

Luny

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

/signed

Especially the Wisdom and Chest Hunter title tracks since they directly affect gameplay and right now are more of a hassle (switching chars to ID/salvage stuff) than anything else.

Quote:
/disagree.

Let me clear some stuff up for everyone. Firstly, Everyone is well aware that you need a req SS title in NF to continue certain quests. "The honerable general and the quests involving the additional 30 attr points for your char.

Enabling a grind free zone will jepardise the quests and simply make NF exceptionally easy to conquer over. As for LB there are certain issues when it comes to, "dzagoner bastion and the TORMENT areas." These missions including Grand court will be easy than hell to complete in record time.

As well with Sunspear. Say.... a Lvl 2 necro can get Necrosis "remember a ss title if change goes ahead" [Unknown skill: necrosis] would be godly for a lvl 2 to have.
Well, you could make the thing take effect only when a character reaches level 20. Problem solved.

And the necessity to grind is not a valid justification for difficulty. The first time you do these missions you will have a low LB rank anyway, so if you can get it done with such then does it really matter?

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

/signed

And I think capped elite skill should be opened to all characters. Maybe open captured elite skills on a different characters after that character has finished the campaign. Skill hunting the same skills FTL and is a serious grind.