Make all grind-based titles account based.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by Hannes
/signed 4 it being made account based:

- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom


/notsigned for making it account based (ie keep it as it is currently, character based):

- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
see i can live with that
but titles that are bound to PvE skills is a no-go to me
would all be too easy then

Yoshikuni Mahsu

Yoshikuni Mahsu

Lion's Arch Merchant

Join Date: Feb 2008

@BlackSephir: You're right, theres no way the OP would have been able to predict the PvE skills, no blaming him, but people seem to just go with the flow of /sign because all the earlier people (who signed when there was no downside) did so. Just making people aware of the new problems that would be caused.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Yoshikuni Mahsu
@BlackSephir: You're right, theres no way the OP would have been able to predict the PvE skills, no blaming him, but people seem to just go with the flow of /sign because all the earlier people (who signed when there was no downside) did so. Just making people aware of the new problems that would be caused.
Quite the contrary. I think you'll find that most people are /signing because of the PvE skills. Having success determined by time played in contrary to the guildwars driving philosophy.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The thing is that ANet considers characters instead of players when it comes to PvE grind titles.

And players do not like to character-grind.

They may account-grind, like with PvP titles, but most people hate to grind by character.

With characters, people want single achievements, like quests and missions made, not grind. Never grind.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by MithranArkanere
With characters, people want single achievements, like quests and missions made, not grind. Never grind.
Then we should all only have 1 player slot then.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by lyra_song
Then we should all only have 1 player slot then.
It would be nice, yes, one single customizable character. But too late for that, XD.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

it would be nice... but the way it was designed i doubt this would be a good idea or happen for that matter

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by MithranArkanere
It would be nice, yes, one single customizable character. But too late for that, XD.
i was being sarcastic. :P

a single super customizeable character would not fit Guild Wars' style of gameplay or profession system.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

/signed

I have 15 titles on one character, 4 on another, 2 on another and 1 on all the rest (started when factions came out so did protector on all characters there) It would be nice to combine all their treasure hunter, party, wisdom, etc titles together because 1) it would save tons of time moving un-id'd items from all my characters to my main 2) I would jump about 3 ranks instantly due to id's and opened chests on all my characters. Plus I would not have to mindlessly buttonmash ursan skills again to get the norn and deldrimore titles on my secondary character.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

/signed

I have 17 chars... I hate having to grind that many times more just to get the same thing as someone who focuses on a single char.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by lyra_song
i was being sarcastic. :P

a single super customizeable character would not fit Guild Wars' style of gameplay or profession system.
Of course not. That's because it's too late.

But for GW2 it could perfectly work a 'one character per race' system.

Mystic Deathblades

Mystic Deathblades

Academy Page

Join Date: Nov 2005

Kentucky

Ultimate Genesis [GEN]

R/

/signed x 20 times

hallucinogenic

hallucinogenic

Lion's Arch Merchant

Join Date: Oct 2007

Trinity of the Ascended [ToA]

W/

i don't agree, this means you could create a brand new level 1 and have what... 15 max titles already. whats the point?

They are Character Based Titles because they are Titles that your particular Character has achieved.

Sorry, but do you fail to see....

EG..
Drunkard title... you drink on one character, how in anyway can you be a drunkard on another?

same with sweet tooth.

ALSO!

Sunspear/Norn/Asuran Rep Points etc...

these help you get through each game. Sunspear points you need to get your rank up to proceed through NF.

EotN points, you need to accumilate to use certain services through the game.

Which your one Character has gotten, not another.
If this were to take place you could have Max Ursan or whatever at a really low level, as good as that may sound it defeats the object of creating a character to go through the games properly.

Remember, They are Character Based Titles for a reason.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by hallucinogenic
Drunkard title... you drink on one character, how in anyway can you be a drunkard on another?
What a fail, this can be said about EVERY title there is
"Hero title... you fight in HA on one character, how in anyway can you be a hero on another?"
Sorry, but you fail to see.

Quote:
Remember, They are Character Based Titles for a reason.
I'm sure someone, someday will tell us those reasons.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by hallucinogenic
i don't agree, this means you could create a brand new level 1 and have what... 15 max titles already. whats the point?
Yes, what's the point in complaining about this? How does this affect YOUR gaming experience in the least?

odly

Krytan Explorer

Join Date: Jan 2006

N/

I don't care about the title's themselves being accountwide. I would like to see the in game benefit's from the tittle's to be account wide. With this I mean skills, retention of lockpicks or salvages, ...

Keep the tittles and their storyline influence the way they are, but make all characters contribute to an 'allegiance with the norn etc' counter, which then influences the skills etc.

Remember, you had to be level 20 to get into eotn, and you still need to unlock the skills through quests. (Add skill quests for the other PvE only skills as well ?)

I'm currently taking my 5th, 6th and 7th characters through eotn. So far I have maxed all tittles on one character, 2 on another.

I'm not even considering getting them all on all 7, even though I'd really like to use some of the skills on some of the other characters.

In fact in stead of keeping me interested and playing the endless grind has made me put the game aside for now.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

/signed for having drunkard, sweettooth and party animal account based.

As to the rest /unsigned.

ManiSan

Academy Page

Join Date: Oct 2007

Me/

Quote:
Originally Posted by Hannes
/signed 4 it being made account based:

- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom


/notsigned for making it account based (ie keep it as it is currently, character based):

- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
/signed this

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

I'm not sure what all this discussion over r5 is for, the main issue this adresses is the current benefits of these titles and the SKILLS (yes skills, not weapons/armor/consumable crafting or even max titles) that come with them. If these titles did not offer such a great edge with their skills and inhert bonuses, no one would care about this suggestion. But take a look at the near thousand posts already in this thread, it's obviously an important issue.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

the only titles that i feel should be turned into account based are treasure hunter, wisdom, and skill hunter. all 3 titles have effects on your whole account, PvP or PvE so they should be account wide.

the rep titles in EoTN, lightbringer and sunspear should be lowered maybe 20% in an effort to promote using multiple characters if they are left to character based

its been said titles and grind is what will keep us interested til GW2, but having to stick to a single character may also drive people to boredom. making some titles account wide while lowering a few requirements on others might make it easier for all to want to play other characters or go for the titles on more then one character. people are more likely to leave the game from the boredom of playing the same character over and over then they would if they played multiple characters.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by R_Frost
the only titles that i feel should be turned into account based are treasure hunter, wisdom, and skill hunter. all 3 titles have effects on your whole account, PvP or PvE so they should be account wide.

the rep titles in EoTN, lightbringer and sunspear should be lowered maybe 20% in an effort to promote using multiple characters if they are left to character based

its been said titles and grind is what will keep us interested til GW2, but having to stick to a single character may also drive people to boredom. making some titles account wide while lowering a few requirements on others might make it easier for all to want to play other characters or go for the titles on more then one character. people are more likely to leave the game from the boredom of playing the same character over and over then they would if they played multiple characters.
Skill hunter is an 'achievement' title, not a grind one.

You cannot get it in a PvP character or a character that has not captured all elites. Why? Because they are only 291. That can be done in a weekend.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by MithranArkanere
Skill hunter is an 'achievement' title, not a grind one.

You cannot get it in a PvP character or a character that has not captured all elites. Why? Because they are only 291. That can be done in a weekend.
granted its an achievement title(with a small amount of grind) but skills you unlock now become availible for a PvP character in the same way stuff you id that leads to the wisdom title also become unlocked for a PvP character. those same skills are now made availible to all future characters on your account needing nothing more then an elite tome. you get no benefit from going to cap it on other characters other then the grind for money to buy skill caps or the tome to make it availible.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by R_Frost
granted its an achievement title(with a small amount of grind) but skills you unlock now become availible for a PvP character in the same way stuff you id that leads to the wisdom title also become unlocked for a PvP character. those same skills are now made availible to all future characters on your account needing nothing more then an elite tome. you get no benefit from going to cap it on other characters other then the grind for money to buy skill caps or the tome to make it availible.
You cap it on one character, and your other characters don't get it (except PvP unlock), right? So it's obviously character based. If we were to change skill hunter title, why not just make it so every PvE char you make starts off with every single skill you have unlocked?
The benefit you get from doing it on another character is unlocking the elite on said character.....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The title originally rewarded going to the boss and killing it.
You can buy or get Elite tomes, but you must either get 5..10k for them or get them yourself in HM form chests or bosses, so we are in more or less the same.

As an achievement title, it should stay character-based, unless you make EVERYTHING account based, and I mean EVERTHING: quests, towns, outposts, missions made... EVERYTHING.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

anyway. I'll /sign this if it includes any character based titles that offer actual benefits. I'm not looking for easier ways to get more max titles on my alternate characters, just the removal of the epic grind factor needed to make certain PvE skills useful, or certain salvage/retention rates better.
Drunkard, Party Animal, and Sweet Tooth are all much needed gold sinks that should stay in place, but to put players with multiple characters on a leveler playing field as those with only 1-2 mains. I'll sign for Lightbringer, Sunspear, Asuran, Norn, Dwarven, Ebon Vanguard, Wisdom, and Treasure hunter titles, as they offer character based enhancements that currently benefit only the one someone has grinded them for.

Paladin Prometheus

Paladin Prometheus

Ascalonian Squire

Join Date: Dec 2006

UK

W/

/signed
But to make it fair they'd have to make the titles larger else it will just mean everyone has 10 maxed on all characters easily. Also this would get more players to play mroe then one character, currently I just play my warrior as I don't want to bother going through all 4 stories again to work on the same titles that my warrior has/working on.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

i ask me, how long and often we must show Anet still in forums, that we want some serious changes on the titles.

this poll is now so long at like 80% signed, it shows enough the opinion of this elite forum, that much of us want account based titles to make the game finally more multi character friendly again.

beneath this poll are douzends over douzends of other threads here and in other forums, which ask either for the same, or similar changes.

it is really no big work to change specific titles from character based to account based by taking for each title the highest amount, that a character of your account has for it, or better, by simple adding all points from all your characters together and make the sum of it your new account based title status...

We have complained about this problem at least as long, kike we did about End Game greenies for prophecies, now we got them, so why can't anet finally brign an update, that brings some long wished changes on some titles huh ????!!!!

It's really wondering my, why anet needs for such easy stuff sooooooooooo looooooooooooooooooooooooooooooooooooooooooooooooo oong time, just to make something and really, by all respect, it takes no eternity to change somethign on those titles from character based to accounht based, thats like pushing over a switch only >.< in kind of effort, compared to implementing a full new set of weapons and making several Bug Fixes together with soem Skill balances, which require all alot more effort, than making titles account based -.-

wu is me

Krytan Explorer

Join Date: Oct 2007

because god lives in that 20%. Or so s/he thinks

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

Dont change the titles, there fine as they are now, if you opened them up to the account then all your chars would have the most powerfull PVE skills.

SO YA ITS PREETTTYYY LAAAME

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by Phoenix Tears
i ask me, how long and often we must show Anet still in forums, that we want some serious changes on the titles.
The fact that people want it doesn't matter when it's a bad idea.

Quote:
Originally Posted by Phoenix Tears
this poll is now so long at like 80% signed, it shows enough the opinion of this elite forum, that much of us want account based titles to make the game finally more multi character friendly again.
And I'd say about 80% of this "elite forum" are morons, as you can clearly see by spending a little time looking around.

Quote:
Originally Posted by Phoenix Tears
beneath this poll are douzends over douzends of other threads here and in other forums, which ask either for the same, or similar changes.
Bad idea x 10 =/= good idea.

Quote:
Originally Posted by Phoenix Tears
other messy BS
Just no.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by - Tain -
The fact that people want it doesn't matter when it's a bad idea.
The fact that some people don't want it doesn't matter when it's a good idea.
Quote:
Bad idea x 10 =/= good idea.
How convincing!

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

Quote:
Originally Posted by BlackSephir
The fact that some people don't want it doesn't matter when it's a good idea.
u obviously dont know what a good idea is!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by dunky_g
u obviously dont know what a good idea is!
Ya need to take me with u to SMS so I can distinguish gud ideas from baed ones!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Our good idea is gooder than your bad idea.

Makes no sense? So does dunky. If more than 4/5 people think it's a good idea and you think it's a bad idea... Than there is something wrong with you.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by BlackSephir
Ya need to take me with u to SMS so I can distinguish gud ideas from baed ones!
I lol'd.

Quote:
Originally Posted by Abedeus
Our good idea is gooder than your bad idea.

Makes no sense? So does dunky. If more than 4/5 people think it's a good idea and you think it's a bad idea... Than there is something wrong with you.
The majority thinking it's a good idea doesn't mean a damn thing. I'm sure 4/5 American 16 year olds think they should be able to drink. That is a bad idea. And, for the record, I'm all for reducing grind - it's boring, which is the opposite we want from a game - but making these titles account-wide is not a smart or logical way to do it.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by - Tain -


The majority thinking it's a good idea doesn't mean a damn thing. I'm sure 4/5 American 16 year olds think they should be able to drink. That is a bad idea. And, for the record, I'm all for reducing grind - it's boring, which is the opposite we want from a game - but making these titles account-wide is not a smart or logical way to do it.
Your example has nothing to do with the type of decision being made here aside from the same type. The circumstances are far too different to compare the two and prove a point.

As you so cleverly point out, the majority doesn't mean it's good, but at the same time, does not prove it bad either. I'm still waiting to hear your explanation to that. It means a heck of a lot of people want it, which more than likely means that it will improve gameplay enjoyment for a lot of people, and that's what the forum is all about; suggesting things to make gameplay better. The question is can they do it without wrecking the game again? I mean, I know a ton of things that were suggested that were not "Good ideas" but "Improved Gameplay" that were implemented, and some that ended up being great ideas. Whether it's a good idea or not seems to have nothing to do with it according to A-Net. People enjoy the game, they play more, and more buy it. People enjoy the game more... you can take it from here.


That aside, I'd love to hear your reasoning or better idea than making things account based being a bad idea.

TigerWolf

TigerWolf

Ascalonian Squire

Join Date: Apr 2005

Australia

Mo/

/signed

This is arenanets best interest. If this happened I would make more charachters and pay them more money for extra slots. It would also increase my interest in the game more as I could play any charachter and it would be going towards the same goal. This would be an awesome update.

Only problem - with the benefits in GW2 - these will have to be rethought out. So players could create lots and lots of charachters and gain lots of bonuses. Bonuses for these titles would have to be account based in GW2.

robot of chaos

Frost Gate Guardian

Join Date: May 2007

belgium

/not signed

usan is noob already why would you let it go then in one grind to all your charrs guess the economy would be broke

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by robot of chaos
/not signed

usan is noob already why would you let it go then in one grind to all your charrs guess the economy would be broke
I herd u haet ursan.

The speed in which characters achieve titles isn't the issue here; the issue is should they be account based. Ursan is just one of many PvE skills that are effective at rank 1 anyway, and PvE skills are a very small part of the items that would be effected by this change. Ursan whine threads are the other way.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by You can't see me
Your example has nothing to do with the type of decision being made here aside from the same type. The circumstances are far too different to compare the two and prove a point.
Wasn't saying that the circumstances are in any way similar - just pointing out the fact that a majority isn't always right, since a few people have mentioned that as a reason it should be done. Though the average GW player and forum troll is of that age/maturity level or less.

Quote:
Originally Posted by You can't see me
As you so cleverly point out, the majority doesn't mean it's good, but at the same time, does not prove it bad either. I'm still waiting to hear your explanation to that.
Please quote where I said that it's bad because the majority wants it.

Quote:
Originally Posted by You can't see me
It means a heck of a lot of people want it, which more than likely means that it will improve gameplay enjoyment for a lot of people, and that's what the forum is all about; suggesting things to make gameplay better. The question is can they do it without wrecking the game again? I mean, I know a ton of things that were suggested that were not "Good ideas" but "Improved Gameplay" that were implemented, and some that ended up being great ideas. Whether it's a good idea or not seems to have nothing to do with it according to A-Net. People enjoy the game, they play more, and more buy it. People enjoy the game more... you can take it from here.


That aside, I'd love to hear your reasoning or better idea than making things account based being a bad idea.
Happy to share my reasoning since this isn't trolling (can't say the same for some others), just a viewpoint from the other side. I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles. Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.