Make all grind-based titles account based.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by MithranArkanere
Skill hunter is an 'achievement' title, not a grind one.
That title is outside the scope of the original post, but it's an illogical achievement and one of the reasons I ignored titles for a while. Waste time and money capping all elites on one toon, when I could be capping them on toons they're actually useful for? Nuts to that.

Hell, capping across multiple toons would take longer - you'd need to get them all to every part of the game, but at least it would make sense!

Quote:
Originally Posted by MithranArkanere
As an achievement title, it should stay character-based, unless you make EVERYTHING account based, and I mean EVERTHING: quests, towns, outposts, missions made... EVERYTHING.
Well, that's just silly. Except the outposts part.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

I don't know if it's been suggested before, but here's an idea: make all title benefits account-wide, but only the character that earned the title can display it or use it in the HoM.

All of the benefits, none of the prestige - both camps should be happy.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by - Tain -
I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles.
Exactly! Because older players can't create new characters with max Lucky, Unlucky, Savior of the Kurzicks/Luxons, or various PVP titles! Ohh, wait...

Quote:
Originally Posted by - Tain -
Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.
Unfortunately for a title like Grandmaster Treasure Hunter, I really can't see a way other than grind to make it mean something. Yes 10,000 chests is a total grind (I know this from experience, as I just maxed the title myself!), but if they drop the limit then it makes the title another +1 title which then everyone can attain and doesn't 'stand apart' from the others (right after maxing I had a peep congratulate me saying 'now that's a title I rarely see come on the screen.')

Plus you can't drop the title limits now as this unfairly punishes those that have already spent the enormous grind to max the title.

Now, on the flip side, you can also say 'well you can't make the titles account-based now, as this punishes those that have already maxed the titles on multiple characters.' However I can't imagine very many peeps (if any?) have maxed treasure hunter on multiple chars.

All in all I doubt any changes will be made to GW; however hopefully the devs will keep this in mind for GW2 and get this RIGHT from the start!

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by Day Trooper
Exactly! Because older players can't create new characters with max Lucky, Unlucky, Savior of the Kurzicks/Luxons, or various PVP titles! Ohh, wait...
Compare the benefits of those to the ones we're talking about. Other than Lux/Kurz skills (which are one of the only reasons many people bother with Factions), none of those matter.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by - Tain -
Compare the benefits of those to the ones we're talking about. Other than Lux/Kurz skills (which are one of the only reasons many people bother with Factions), none of those matter.
Lol, I guess a +12% lockpick retention bonus (for max Lucky) doesn't matter for a brand new toon, who doesn't have to grind another 2.5 mill Lucky ? I'm guessing most folks here would think otherwise.

Also I can guarantee you a lot of peeps here consider Treasure Hunter and Wisdom grind-based titles that they would like to see as account-based. Mind you I've already maxed Treasure Hunter, however even so I don't see why it shouldn't be account-based as the required grind to max the title is something most players probably won't want to attempt more than once.

Plus, it's actually harder to open 10k chests on multiple characters as you have to level up those characters in order to run the chest areas (as opposed to one character running all 10,000). And if you're running normal mode chests (like I did, as I don't have an everlasting gold supply), then you also have to get those characters to the desired chest-running locations, making it that much more difficult...

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by - Tain -
Wasn't saying that the circumstances are in any way similar - just pointing out the fact that a majority isn't always right, since a few people have mentioned that as a reason it should be done. Though the average GW player and forum troll is of that age/maturity level or less.



Please quote where I said that it's bad because the majority wants it.



Happy to share my reasoning since this isn't trolling (can't say the same for some others), just a viewpoint from the other side. I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles. Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.
Are new players getting shafted on money because older players have it upon creation of a new character? Are new players getting shafted because older players come with more experience whenever they create a new character?

The amount of work is the same. New players and old players would put the same effort into getting max titles as each other. New players get "shafted" compared to older players because they're new.

I don't think reducing the numbers is the answer. I'm not in support of the idea just because there is too much grind, but because I also believe that more things should be account based for the sake of being account based, such as HOM achievements and such. It's not the fact that one character did it, it's that you did and proved you could do it. I don't think that needs to be repeated character to character in a lot of cases, grind titles being one of them.

wu is me

Krytan Explorer

Join Date: Oct 2007

Quote:
Originally Posted by Burst Cancel
I don't know if it's been suggested before, but here's an idea: make all title benefits account-wide, but only the character that earned the title can display it or use it in the HoM.

All of the benefits, none of the prestige - both camps should be happy.
not really cos you can't progress the titles on any char can you?

Ie- you'd be spreading ur gold too thin if you: used party items, lockpicks, id'd golds, ate some birthday cake on another char that you happened to also enjoy playing

Thizzle

Banned

Join Date: Apr 2008

That is a fantastic idea. /signed.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

maybe if this was implimented i would play more then 3 characters..

one thing i dont agree on is adding up all points together. it should be IMO in a way that each one has separate points, and as soon as you max it on one character, it is maxed account wide

/signed

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Do I assume here that those that want titles to be account wide want the bad with the good.

So if one character gains survivor then all characters on that account have survivor ?

Do they also want that if one character dies then all characters on that account gain a death ?

This could be fun maybe anet could give more negatives for failing titles.

Fail to become Defender of ascalon before leaving presearing and all your characters are branded cowards perhaps.

We already have Lucky Unlucky so oposite titles could excist.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by gremlin
Do I assume here that those that want titles to be account wide want the bad with the good.

So if one character gains survivor then all characters on that account have survivor ?

Do they also want that if one character dies then all characters on that account gain a death ?

This could be fun maybe anet could give more negatives for failing titles.

Fail to become Defender of ascalon before leaving presearing and all your characters are branded cowards perhaps.

We already have Lucky Unlucky so oposite titles could excist.
No people just want to do grind titles just once, doing it all again gets really annoying.
And I think you know which titles I mean by the grind titles.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

wander why there are so many different profession and character slots to begin with if everything is to be account base. just a thought.

how to solve this problem, make one character.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by pumpkin pie
wander why there are so many different profession and character slots to begin with if everything is to be account base. just a thought.

how to solve this problem, make one character.
That's out of the question. If there are 10 profession,s you are supposed to play as them all.

All PvP titles are account based, and all of them are pure grind titles, with no max rank!

People want to play and get the 'while playing' titles while playing with all character, not to have to stick to one single character and keep the rest of the slots as mules.
You 'have' to keep the keys for one character, you 'must' save the golds to id with one character, even if you spent ours making the same again and again with one character that means nothing with the rest...

There are already some account wide grind titles (Allegiance, Fortune), and no reason to keep some account wide and some not. when it doesn't mater who really gets the point.

Do and item gets identified in a different way depending on who identifies it?
Is there any limitation in identification between a character and another?

Nope. the result is the same no matter who identifies the item. But in PvP, playing as a monk is VERY different from playing as a assassin, yet they SHARE the titles.

When it comes to grind, it's only the player the one that gets bored, and the characters are not really related to the things done.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'll contribute here.

I'd have to say that it depends on the title. Luxon/Kurzick titles, yes, but that would be problematic with the PvE skills being scaled to the titles. I'm a bit more lenient towards the two since they are some of the hardest to level in rank.

In regards to these titles:

Quote:
Originally Posted by bilateralrope
- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom
- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
- Party Animal
No. It's the only means to progress a character pass level 20, and as much as I dislike the title benefits I respect them to that specific degree.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by deluxe
No people just want to do grind titles just once, doing it all again gets really annoying.
And I think you know which titles I mean by the grind titles.

Then those people are just plain wrong.

Simply do the grind titles just once, you gain little for repeating it on all characters you do not gain fame or the adulation of your fellow man.

It seems a little greedy to get the whole game changed to suite those who want nay demand to have every title with every character.

From my point of view each character is different and it makes no sense whatsoever for one to learn something and another to instantly gain the same.

If its added then make it obvious to everyone how its been achieved.
GW easy mode = all titles are account based
GW normal mode = as now

Maybe have a GW hard mode too only from the start so its nearly impossible.


I don't mind someone wandering around with all the titles as long as everyone knows how they gained them.
That way those who have endured the mind numbing tedium on each character will keep their achievements and not have them cheapened.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

I believe that skill hunter should not be included (since obviously you only unlock the elite on the char you cap it with)

Sweet Tooth/party animal/etc... should also be character based

HOWEVER, Norn/vanguard/asura/deldrimor/others are all just repetitive grind that does nothing to add to gameplay once maxing the title on one char already.

This being said, because of the way the NF storyline is setup, SS/LB cannot be made account based (thank god those aren't as much grind as EOTN ones)

Kapral

Lion's Arch Merchant

Join Date: Dec 2007

[LOD]

R/

You could easily just say that the campaign specific titles cannot be used on a character (and you gain the exp as normal, as in you'll get r7 Sunspear when you hit torment) until that character has beat the campaign that the title is for.

Done.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by shoyon456
I believe that skill hunter should not be included (since obviously you only unlock the elite on the char you cap it with)

Sweet Tooth/party animal/etc... should also be character based

HOWEVER, Norn/vanguard/asura/deldrimor/others are all just repetitive grind that does nothing to add to gameplay once maxing the title on one char already.

This being said, because of the way the NF storyline is setup, SS/LB cannot be made account based (thank god those aren't as much grind as EOTN ones)
There could be a 'trigger', and become account wide when you reach a certain rank.

For example:
- Max Norn in one character, and the next time you hit Rank 6 with another one... ding! You get rank 10 automatically.
- Max Sunspear with one cahracter, and the next one that gets to rank 8, ding! Gains rank 10 auomtacially.

And so on.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

If you want your titles, go suffer the UB.

MAnderson

Ascalonian Squire

Join Date: Jan 2007

People don't want to grind titles twice, and making Treasure Hunter and Wisdom tiles account based will mean people will be able to do high end areas, farming etc on more than one character and still work on the title, adding more variation to make it seem less of a grind. But this has been suggested countless times for the Treasure Hunter and Wisdom tiles so I doubt anet will ever do this.

And for the the lightbringer / sunspear and enot titles, why not make them work like Luxon/Kurzick titles? Being able to spend you faction on items or donate it for double the reward.

/signed

jones21403

Ascalonian Squire

Join Date: Jul 2006

Heroic Guild of Ascalon

W/Mo

This is a great idea. I have twelve characters and my wife has eleven, and we've left most of them behind so that we can grind the titles for one of them each. There's no way we can come up with the time to get the titles for all the characters like we would like to.

/signed x2

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Day Trooper
Unfortunately for a title like Grandmaster Treasure Hunter, I really can't see a way other than grind to make it mean something. Yes 10,000 chests is a total grind (I know this from experience, as I just maxed the title myself!), but if they drop the limit then it makes the title another +1 title which then everyone can attain and doesn't 'stand apart' from the others (right after maxing I had a peep congratulate me saying 'now that's a title I rarely see come on the screen.')
This is the main problem with GW and the title system. Titles like Treasure Hunter have a statistically measurable effect on gameplay, increasing odds on saving lockpicks and such. It is not right to expect every single toon on an account to have to grind the same title for hundreds of hours and millions of gold so that each character the player uses has the same advantage. If the only effect it had was to contribute +1 to KoaBD, then no biggie. But many of the PvE titles have an effect on gameplay, those that do should be account based, period.

Quote:
Plus you can't drop the title limits now as this unfairly punishes those that have already spent the enormous grind to max the title.
Baloney. No one is being "punished" by changing the titles into a more logical system. No one is getting whipped by a belt or sent to time out lol. People that post about diminished recognition for a tiny little bar of text under their character names are pathetic, MOST of the titles in this game can be bought and sold at multiple outposts, most people see Survivor 3 on a character, and even if that person played carefully and/or capped elites to make it, no one believes them because of the prevalence of title running services.

Quote:
Now, on the flip side, you can also say 'well you can't make the titles account-based now, as this punishes those that have already maxed the titles on multiple characters.' However I can't imagine very many peeps (if any?) have maxed treasure hunter on multiple chars.
It is not punishment. No, bad. Get the idea out of your head. Its a game, entertainment, and if your entertainment is stroking your e-peen in front of others, get a new hobby. And anyone who has maxed Treasure Hunter on eight characters has so much time on their hands and so much gold/plat already, that I feel sorry for them for having no life. And who would feel sorry for someone who is that rich anyways? No one. You might as well introduce a title for "Lion's Arch Merchant" for those who have sold the highest price Crystalline swords, and then feel sorry for them when the title is made account wide. Not gonna happen.

Quote:
All in all I doubt any changes will be made to GW; however hopefully the devs will keep this in mind for GW2
and get this RIGHT from the start!
If they can separate the skills into two functioning sets, and its about time, then it seems minor to change account settings for titles. Hell, its probably a title=0,1 thing in some .ini file somewhere on the servers.

As for those who say grind is what keeps us around to GW2, I doubt that. Its most likely guilds and the fact that its a fun game to play. No one plays games for a job in this fashion, if titles were made less important, you'd probably see a lessening of grind and more party play as people quit h/h vanquishing everywhere because they wouldn't need to do it anymore.

The other alternative, since the main idea behind the HoM is to encourage grind, would be to make the HoM account wide, so any title you achieve on any character is added to a single HoM. That makes a lot more sense to me, since ostensibly, the HoM is supposed to be a "conduit" to GW2, and no characters will be ported over, just accomplishments.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Saying you shouldn't add this because it's "unfair" towards those who have already maxed certain grind-based titles on more than one character is like saying we should never release a cure against cancer because some people have already survived it ... Sounds a bit harsh, i know, but it's simply to prove that reasoning makes no sence. The person with multiple titles doesn't lose anything, in fact, he actually gets the titles on all his other characters aswell. Seems like a pretty good deal to me.

/signed

Thizzle

Banned

Join Date: Apr 2008

mhmm

/signed.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

/signed....with some reservations..

Titles are not meant to be grind, they were meant to be long term goals that would be achieved simply by playing the game for a prolonged period of time.

They were not meant to be achieved quickly be repeating the same task over and over 100's of times a day. Nor were they meant to be purchased.

Unfortunatly with the tangable impact titles now have on game play, and the as of yet unknown impact on GW2, titles that are not account based, excluding Protector/Guardian/Vanquishing/Exploration, should be made account wide.

Thizzle

Banned

Join Date: Apr 2008

This is a great idea.

/signed.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

but say i have 5000 norn points on character 1 and 5000 on character 2 would i end up with 10000 points ?

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

I personaly think Sunspear and Lightbringer aren't that bad as character titles, as you can raise them fairly easily just by fairly normal play.

The EotN titles are a little rough, but at least we have books to help out with them.

Sweet Tooth, Wisdom, Treasure Hunter & Drunkard should be account based, just like Lucky/Unlucky is.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Signed for many obvious reasons stated here before and after my post!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Elena
but say i have 5000 norn points on character 1 and 5000 on character 2 would i end up with 10000 points ?
The best option would be to add up all the titles. Since it being accout wide means that all the points gathered in the account count.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Kaleban
This is the main problem with GW and the title system. Titles like Treasure Hunter have a statistically measurable effect on gameplay, increasing odds on saving lockpicks and such. It is not right to expect every single toon on an account to have to grind the same title for hundreds of hours and millions of gold so that each character the player uses has the same advantage. If the only effect it had was to contribute +1 to KoaBD, then no biggie. But many of the PvE titles have an effect on gameplay, those that do should be account based, period.



Baloney. No one is being "punished" by changing the titles into a more logical system. No one is getting whipped by a belt or sent to time out lol. People that post about diminished recognition for a tiny little bar of text under their character names are pathetic, MOST of the titles in this game can be bought and sold at multiple outposts, most people see Survivor 3 on a character, and even if that person played carefully and/or capped elites to make it, no one believes them because of the prevalence of title running services.



It is not punishment. No, bad. Get the idea out of your head. Its a game, entertainment, and if your entertainment is stroking your e-peen in front of others, get a new hobby. And anyone who has maxed Treasure Hunter on eight characters has so much time on their hands and so much gold/plat already, that I feel sorry for them for having no life. And who would feel sorry for someone who is that rich anyways? No one. You might as well introduce a title for "Lion's Arch Merchant" for those who have sold the highest price Crystalline swords, and then feel sorry for them when the title is made account wide. Not gonna happen.



If they can separate the skills into two functioning sets, and its about time, then it seems minor to change account settings for titles. Hell, its probably a title=0,1 thing in some .ini file somewhere on the servers.

As for those who say grind is what keeps us around to GW2, I doubt that. Its most likely guilds and the fact that its a fun game to play. No one plays games for a job in this fashion, if titles were made less important, you'd probably see a lessening of grind and more party play as people quit h/h vanquishing everywhere because they wouldn't need to do it anymore.

The other alternative, since the main idea behind the HoM is to encourage grind, would be to make the HoM account wide, so any title you achieve on any character is added to a single HoM. That makes a lot more sense to me, since ostensibly, the HoM is supposed to be a "conduit" to GW2, and no characters will be ported over, just accomplishments.
Just so we're clear here, I FAVOR this being an account based title. I was merely responding to the fact that someone commented about perhaps leaving Treasure Hunter character based but lowering the chests-to-open maximum. This is what I definitely don't agree with. But making it account-based is a BIG

/signed

as I will never do this again on another char

tre_peter

Academy Page

Join Date: Nov 2006

Northern Ireland

This thread has seen alot of attention but can anyone tell me if there has been any official reply by Anet concerning this?

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by tre_peter
This thread has seen alot of attention but can anyone tell me if there has been any official reply by Anet concerning this?
You can send it to Regina, though A-Net is unfortunately not likely to actually change much.

The big ones almost everyone seems to agree on are Wisdom, Treasure Hunter, Drunkard, Party Animal and Sweet Tooth, as many of those are similar to titles such as Lucky/Unlucky which are already account based.. And admittedly, changing them may cause problems if people end up not having them maxed when they were previously, so A-Net has to tread carefully.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That's the main problem. A system to unify them without losing points.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

/signed
I don't see what's wrong with that.
Earlier someone mentioned sth like: "Hey I'm Level 3 and I am Legendary Spearmarshal". The best way to avoid early character-bragging is to set a minimum level. That way, you need to be, for example, at least LvL 15 to display r10 SS. As for the title buffs, you could, of course, activate the effect, but the title won't be visible for other players until you reach LvL 20.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Even there could be a character and account based versions of the skill.

Once you hit level 20, you character version is replaced with the account version.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

I personally ask me, howe much signed's this threads needs more, until anet reacts finally on it and does something.

I believe, that everyone here can see, that the signed side is overwhelming and that a change on those 5 called Main Problem-grind Titles would also solve some other issues, which would end up in making GW again so much fun, as it was, before titles existed, where players weren't forced to play only all the time on 1 character.

All this permanent annoying trading stuff from Chara a to Chara B would immediatly fall away, when those titles would become accountbased, because YOU as player would have then not to attention on, with which character of your account you use your alcohol, sweets and party stuff or with which character you open up chests and identify items, would make thigns alot more fun again and gettign the points together would feel also quicker, because regardless with which character you would play, you would steadly work on those grind titles, without beign forced to log out and in millions of times, just to aswitch stuff between characters... that is just only a retarded gameplay, that needs to be fixed, like overpowered skills for PvP need to be balanced.

But when I see, how Anet fails just again now with this retarded new zaishen-Title, instead giving us finally a Questing-Title, then i lose really my hope in the Developers and musk ask me, if those guys really have brains and not just only dust corns in their heads.

A questing title wold have been a much better choice and could have been also a title, with Emote + it would motivate alot more people to make all the quests, that the game offers, especially when it would be somehow similar rewarding, like Vanguisher giving the Player some good amounts of money, for every Questing Title per Campaign + the legendary.

A Questign Title would also have been one, which would not be buyable, like the stupid Z-Title is and people actually would be able to reach the max rank, without grindign for it for eternities >.>
WTF will ever have 100 Million Gold or 100 Million Balthazar Points ?
No Ass, as logn we don't talk about Cheaters and Ebay Gold Buyers. yeah, title is account based, but anet really overdoes it with this insane high amount of keys/bp, which are needed for max rank.

Best would be, to kick this retared mega-Grind Title out of the game again and give us a Questign Title Row therefore of "Tyrian Adventurer, Canthan Adventurer, Elonian Adventurer and Legendary Adventurer"...
With this new Archievement-Titles players would be also then able to reach 30 Titles without!!! being forced to max any of the OPTIONAL grind titles like Drunkard, which require only richness to be maxed and zero skill or game knowledge...

Then could you reach 31 Titles just through making all the normal Gameplay-Titles

- Survivor/LdoA
- Sunspear
- Lightbrigner
- Master of the North
- Asura
- Norn
- Dwarf
- Vanguard (Human)
- Cartographers
- Vanguishers
- Protectors/Guardians
- Skill Hunters
- *Adventurers

No Drunkard, Sweettooth or whatever of the huge grind titles then anymore, to get your 30 titles, just only play everything of the games content about PvE and the only thign ,that would require of those titles for you would be Skill hunter with approximiatly circa ~325+ Platin or so for all the Elite KSill, if you use Capture Signets, but with vanguisher you get easily like 50+platin back from money rewards, selling loot will give you also money back, working on master of north will give you also like 50+platin easily back from money rewards of dungeon quests and trading in complete books and again seelling loot. Missions reward you also too with a bit of money and quests in general also. When adventurer title would give you for each mastered campaign also some money rewards, then the cost of Skill Hunter could be further reduced to come nearer to +- 0, when you max Skill Hunters, Master of North, Vanguisher and Aventurer, so that the costs and the rewards absorb each other.

ANd the best thign to counter title bragging players with low levels is, to give all account based titles the limitation, that they can be only show with characters, that have reached level 20.

Your character is not level 20 and you try to active your luxon/Kurzick title for example, then a message will pop up, that tells you ,that it won't work, until you reach level 20..so simple, problem solved. no title bragging kids in tutorials

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

/signed because, if said Titles were Account Based, I would spend more time bothering with them and, thus, I would have more interest in playing GW.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

/signed

That would be so nice being able to actually enjoy playing my other characters and not have to worry about more grinding for every character I have, which can be extremely boring.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Shadowhaze
/signed

That would be so nice being able to actually enjoy playing my other characters and not have to worry about more grinding for every character I have, which can be extremely boring.
Quote:
Originally Posted by aaje vhanli
/signed because, if said Titles were Account Based, I would spend more time bothering with them and, thus, I would have more interest in playing GW.
rofl, you should be enjoying the game regardless of the titles, its all in your mind, think of what you are saying.