Make all grind-based titles account based.
MithranArkanere
Unlicke most games with a lot of limitations, in GW you can have unoe character of eah profession with all skills of all professions. You can have it all... its faster, dynamic... you don't feel like wasting time...
...untill you see how slow some titles advance... and imagine how impossible would be to get them in the rest of characters (wisdom,treasure) unless you focus only on them and forget about the rest... or when you see that one single run it's the best to max a title, and making anything else would be wasting a time that you could use to get more maxed titles and feel the 'completion', the Grinder's Nirvana, XD.
In EotN, we at least have books. We can make many different things and get rewards instead of sticking to one single place.
But there are no books for the rest of the grind titles.
Would you allow to hand a Prophecies Mission book to get 250 points in Treasure hunter?
Once you have grinded with one character, with the rest you just want to fight. Make missions and quests and maybe vanquish or so... achievements. that also take some time.
The grind only keeps players aways from the achievement titles.
I say remove character-wide grind, make them account wide and add a title for making achievements with different professions.
...untill you see how slow some titles advance... and imagine how impossible would be to get them in the rest of characters (wisdom,treasure) unless you focus only on them and forget about the rest... or when you see that one single run it's the best to max a title, and making anything else would be wasting a time that you could use to get more maxed titles and feel the 'completion', the Grinder's Nirvana, XD.
In EotN, we at least have books. We can make many different things and get rewards instead of sticking to one single place.
But there are no books for the rest of the grind titles.
Would you allow to hand a Prophecies Mission book to get 250 points in Treasure hunter?
Once you have grinded with one character, with the rest you just want to fight. Make missions and quests and maybe vanquish or so... achievements. that also take some time.
The grind only keeps players aways from the achievement titles.
I say remove character-wide grind, make them account wide and add a title for making achievements with different professions.
Artorius.Maximus
I like the idea of more account based titles, although I might limit the additition to just adding the wisdom and treasure hunter titles to it.
bilateralrope
ANET has added a new character based grind title: Party Animal. So I have added it to the list of titles I would like to see account based.
Abedeus
Quote:
Originally Posted by bilateralrope
ANET has added a new character based grind title: Party Animal. So I have added it to the list of titles I would like to see account based.
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When's title for a time played in-game? Or for most deaths?
DarkGanni
I wouldn't make a title with most deaths and it will be abused > 55 player with vampiric > leaving hero to ress him and die automatically while you sleep.
About the total time played title I would say could be something like this:
2k hours: Dedicated Gamer (1)
5k hours: Addicted Gamer (2)
10k hours: Gamer With No Life (3) - also last tier of the title
As I said in the beginning it could be more abused by leaving pc always on however I doubt someone will leave PC on all the time (altough there are).
About the OP's Idea I vote /halfsigned. Sunspear title should Max out at lvl7 instead of 10 - for the sake of keeping the storyline intact.
Also to those player who say who don't like the idea lemme ask you this.
When you buy a new singleplayer game and for example you brother or sister wants to play it too, would she have to buy the game too? cause I don't think so.
It's true it's a game, anything is possible however the ones who play all those characters on the same account are the same person, this is why I believe they should be account based.
I apologize if I haven't been clear in what I said.
- Ganni
About the total time played title I would say could be something like this:
2k hours: Dedicated Gamer (1)
5k hours: Addicted Gamer (2)
10k hours: Gamer With No Life (3) - also last tier of the title
As I said in the beginning it could be more abused by leaving pc always on however I doubt someone will leave PC on all the time (altough there are).
About the OP's Idea I vote /halfsigned. Sunspear title should Max out at lvl7 instead of 10 - for the sake of keeping the storyline intact.
Also to those player who say who don't like the idea lemme ask you this.
When you buy a new singleplayer game and for example you brother or sister wants to play it too, would she have to buy the game too? cause I don't think so.
It's true it's a game, anything is possible however the ones who play all those characters on the same account are the same person, this is why I believe they should be account based.
I apologize if I haven't been clear in what I said.
- Ganni
Terra Xin
Quote:
Originally Posted by Abedeus
That's bullcrap... Another way to reward grind, by giving it a separate title.
When's title for a time played in-game? Or for most deaths? |
Kanyatta
Quote:
Originally Posted by Abedeus
When's title for a time played in-game? Or for most deaths?
|
Go afk in Kamadan ID1 for 2 weeks straight when you're not playing, and you'll have the hours played title. Aggro a mob to a rez shrine and AFK overnight a few times and you have most deaths.
Basically, that would be the worst idea for a title ever.
Uber Mass
I would make treasure hunter account based and maybe wisdom...
Other titles like SS and GWEN titles effect skills so i wouldnt like them to be account based
Other titles like SS and GWEN titles effect skills so i wouldnt like them to be account based
teng
/sign, because i max rank for lb and ss on my war and stopped playin for my paragon. whcih is only rank 6 ss and 2 on lb
Isileth
Quote:
Originally Posted by Uber Mass
Other titles like SS and GWEN titles effect skills so i wouldnt like them to be account based
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Its bad enough they are linked to titles as it is, across multiple chars it just gets worse.
Uber Mass
Quote:
Originally Posted by Isileth
Even more reason for them to be account based.
Its bad enough they are linked to titles as it is, across multiple chars it just gets worse. |
It wouldnt work imo those titles are fine the way they are... And SS titles effect the storyline also how you want to solve that?
Isileth
Quote:
Originally Posted by Uber Mass
but then again you would be lvl 1 and have a grosly overpowered sunspear skill? so what you will be saying then you cant use pve skills untill you are lvl 20..
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Quote:
Originally Posted by Uber Mass
It wouldnt work imo those titles are fine the way they are... And SS titles effect the storyline also how you want to solve that?
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As for it being fine, that depends what you consider fine. I personally dislike the fact that the titles and the skills tied to them are time>skill in a game that is advertised as skill>time.
Uber Mass
I understand grinding is bothering... I did alot of grinding titles on my main char...
And i truelly agree on the skill over time concept is lost especially after the intro of GWEN.
If they want to make titles like SS, LB and GWEN titles account based. They should make a plan how it effects the skills and the envrionmental advantages. I still see a big problem there. Thus i say leave those titles the way they are...
And i truelly agree on the skill over time concept is lost especially after the intro of GWEN.
If they want to make titles like SS, LB and GWEN titles account based. They should make a plan how it effects the skills and the envrionmental advantages. I still see a big problem there. Thus i say leave those titles the way they are...
Marverick
50k hours: I Consume The World's Supply of Energy While I [AFK] (4) ^_^
And for all of you people who like to grind... there's nothing preventing you from joining SS/LB hunts and whatever, go grind your reputation to 1000000 points if you want to, go get 250k LB if you want to. But don't make the rest of us do it.
You can already go to Lion's Arch, get a guildie to run the Gain Olias quest, and get 10 level 18 minions while you're still <level 5. Why don't we make all heroes unattainable until level 20 and make storage inaccessible until level 20 to prevent max weapons early on? /endsarcasm
And for all of you people who like to grind... there's nothing preventing you from joining SS/LB hunts and whatever, go grind your reputation to 1000000 points if you want to, go get 250k LB if you want to. But don't make the rest of us do it.
Quote:
but then again you would be lvl 1 and have a grosly overpowered sunspear skill? so what you will be saying then you cant use pve skills untill you are lvl 20.. |
You can already go to Lion's Arch, get a guildie to run the Gain Olias quest, and get 10 level 18 minions while you're still <level 5. Why don't we make all heroes unattainable until level 20 and make storage inaccessible until level 20 to prevent max weapons early on? /endsarcasm
Lishy
I think that they should make it so that the highest ranks in the titles we have with our characters should all be combined to all characters.
IE:
I have rank 5 norn on my paragon but rank 3 on my assassin.My assassin will have rank 5 and vice versa for any other titles.
IE:
I have rank 5 norn on my paragon but rank 3 on my assassin.My assassin will have rank 5 and vice versa for any other titles.
bilateralrope
Quote:
Originally Posted by Uber Mass
but then again you would be lvl 1 and have a grosly overpowered sunspear skill? so what you will be saying then you cant use pve skills untill you are lvl 20..
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1 - Make the skills only useable by level 20s
2 - Scale the maximum effective rank with the players level.
3 - Just ignore the issue. If the player doesn't want to remain in the low level areas it would just get them out faster, and if they do want to stay they will stay after hitting level 20.
Quote:
It wouldnt work imo those titles are fine the way they are... And SS titles effect the storyline also how you want to solve that? |
All I see it doing is holding back players until they reach an arbitary number of SS points. I view this as a bad thing even on a players first character, let alone later ones.
Uber Mass
Quote:
Originally Posted by bilateralrope
I can see three ways to deal with this:
1 - Make the skills only useable by level 20s 2 - Scale the maximum effective rank with the players level. 3 - Just ignore the issue. If the player doesn't want to remain in the low level areas it would just get them out faster, and if they do want to stay they will stay after hitting level 20. How exactly does Sunspear effect the storyline ? All I see it doing is holding back players until they reach an arbitary number of SS points. I view this as a bad thing even on a players first character, let alone later ones. |
As in the storyline when you start in NF.
Attribute quests = gaining ranks
Continue in some questlines = requires gaining ranks
you can solve them also with having a certain lvl cap ofc but it needs changing
Isileth
Quote:
Originally Posted by Uber Mass
As in the storyline when you start in NF.
Attribute quests = gaining ranks Continue in some questlines = requires gaining ranks you can solve them also with having a certain lvl cap ofc but it needs changing |
Uber Mass
well im honest you got really good points but im still very sceptic about making titles like SS/LB account based..
I agree Guildwars wasnt created to be a grind based game and NF and GWEN have made it a more Grind based game by introducing these rep titles. But still i dont see why these titles should be account based.
I would rather see it like this... Add a reputation bonus book.. A bit like the herobooks in GWEN and make that account based so you can trade that for every char you would like so that that char can gain reputation points. And this book can be obtained with every char you finish the game with.
I agree Guildwars wasnt created to be a grind based game and NF and GWEN have made it a more Grind based game by introducing these rep titles. But still i dont see why these titles should be account based.
I would rather see it like this... Add a reputation bonus book.. A bit like the herobooks in GWEN and make that account based so you can trade that for every char you would like so that that char can gain reputation points. And this book can be obtained with every char you finish the game with.
MithranArkanere
I didive the titles in 3 groups:
- PvP titles.
- Achievement titles.
- Grind titles. I didive then grind titles into 3 types:
*Linked titles: Linked to PvE skills.
*Unlinked titles: Not linked to PvE skills.
*Limited titles: LDoA and Survivor.
I would agree with making all the Unlinked and Limited titles account based.
For for linked titles, I would just make it easir to max them the more characters you own.
- PvP titles.
- Achievement titles.
- Grind titles. I didive then grind titles into 3 types:
*Linked titles: Linked to PvE skills.
*Unlinked titles: Not linked to PvE skills.
*Limited titles: LDoA and Survivor.
I would agree with making all the Unlinked and Limited titles account based.
For for linked titles, I would just make it easir to max them the more characters you own.
freaky naughty
Ok, I'm with bilteralrope, maxing SS,Lb,norn,asura, ebon vanguard, and dwarf rep is a pain in the ass. I have eight characters and if I want to use reputation skills to their best effect I have to get 160k rep points eight times. gg anet.
Ok, as I read further people are saying that getting rep points is not grind just moving through the game. I want to answer with a "that's complete bullshit". Farming Varajar Fells forty times so your ursan strike does 75 dmg per hit and not 40, is not progressing through the game. It's mind-numbingly boring. Farming the Secret Lair of the Snowmen eighty times, is not progressing through the game, it is completely useless grind. Even if you complete all dungeons on HM and NM you still won't even be halfway done with a rep title. Now, take into account that some people have eight characters that they equally love. You're gonna have to farm Varajar Fells 320 times, over and over again, which takes absolutely no skill at all. I can h/h that run without even using ub. If you maxed out all your rep titles on every one of your characters, gj you either have the largest attention span I've ever seen or you have absolutely no life at all.
Ok, as I read further people are saying that getting rep points is not grind just moving through the game. I want to answer with a "that's complete bullshit". Farming Varajar Fells forty times so your ursan strike does 75 dmg per hit and not 40, is not progressing through the game. It's mind-numbingly boring. Farming the Secret Lair of the Snowmen eighty times, is not progressing through the game, it is completely useless grind. Even if you complete all dungeons on HM and NM you still won't even be halfway done with a rep title. Now, take into account that some people have eight characters that they equally love. You're gonna have to farm Varajar Fells 320 times, over and over again, which takes absolutely no skill at all. I can h/h that run without even using ub. If you maxed out all your rep titles on every one of your characters, gj you either have the largest attention span I've ever seen or you have absolutely no life at all.
Chrono Re delle Ere
/signed
Anet, you know what? People like me, people that hate to grind, are not encouraged making NEW characters because of grind titles. Too boring to start them over again. If those titles would be account based, people would create more characters, maybe also buy more and more character slots, and you will have more money so...DO IT NAOW!
Did I already say I am signed? oh yea I did.
Anet, you know what? People like me, people that hate to grind, are not encouraged making NEW characters because of grind titles. Too boring to start them over again. If those titles would be account based, people would create more characters, maybe also buy more and more character slots, and you will have more money so...DO IT NAOW!
Did I already say I am signed? oh yea I did.
VinnyRidira
I think that even account based is not that good for players who only play a few characters. I have 10 characters one of each profession, some who have done Prophecies but all have done Factions and Nightfall. An account wide title set would be fine here. I think the whole "grind" philosophy is really idiotic. I have no problem that a title is hard to achieve but repeating the same thing over and over for 500 hours x 2 in the case of Kurzick and then Luxon is totally ridiculous and that one is account wide already. Lightbringer title is also quite silly too, the amount of time to grind it out assuming you have the two quests that make the grind worthwhile open.
Rash
Come on guys, seriously, is it so bad the way titles are today?
I agree with the author of this topic, some titles could be made account based (same as unlocking skills and arenas, THANK YOU ARENA NET!) and they wouldn't disrupt anything, they are simply 'exhibition' titles.
What I truly don't like is the importance that some (grind) titles have today. Titles that would unlock certain areas, titles that are linked to skills (such as these) and other grind based titles that would have important influence in the game (e.g, requirements to wear certain armors, use certain weapons).
I like to be rewarded for my gaming skills (player skills, not character skills ), like unlocking Team Arena, beating the Doppelhanger, etc. Rather than be rewarded for how much I play this game (grinds). I liked the way Guild Wars initial concept was. Really.
I agree with the author of this topic, some titles could be made account based (same as unlocking skills and arenas, THANK YOU ARENA NET!) and they wouldn't disrupt anything, they are simply 'exhibition' titles.
What I truly don't like is the importance that some (grind) titles have today. Titles that would unlock certain areas, titles that are linked to skills (such as these) and other grind based titles that would have important influence in the game (e.g, requirements to wear certain armors, use certain weapons).
I like to be rewarded for my gaming skills (player skills, not character skills ), like unlocking Team Arena, beating the Doppelhanger, etc. Rather than be rewarded for how much I play this game (grinds). I liked the way Guild Wars initial concept was. Really.
roshanabey2
Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2??
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
But I happy with drunkard, sweet tooth, party animal, widom 7b treasure cos it doesnt matter is you are level 1 or 20 to do it.)
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2??
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
But I happy with drunkard, sweet tooth, party animal, widom 7b treasure cos it doesnt matter is you are level 1 or 20 to do it.)
bilateralrope
Quote:
Originally Posted by roshanabey2
Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2?? |
How about three ?
I find that playing through the campaigns with different classes is a good way to enjoy Guild Wars for longer. However the grind based titles (especially the ones that effect stats) discourage me from making new characters. So I view the grind based character titles as driving people away from GW, not keeping them playing.
So to answer your question: I'd expect ANET to do the exact same things that are keeping me playing Guild Wars now. Maybe ease back on them a bit because more people will be starting up new characters.
Quote:
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. ) |
freaky naughty
Quote:
Originally Posted by roshanabey2
Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2?? (Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. ) But I happy with drunkard, sweet tooth, party animal, widom 7b treasure cos it doesnt matter is you are level 1 or 20 to do it.) |
Bo Fairfield
Quote:
Originally Posted by roshanabey2
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
|
And you would still need to gain access to the skills via quests or whatever on each character; this would just mean that once you have them, they are account wide.
Avatar Exico
Make the Grind Titles Account Based then GW will get boring to alot users. Not only that it would be cheating to since because then a lvl 1 character can then walk around with max PvE skill that be overpowered. The word Grinding means to Grind for that character so that only that character can get the title not the others. Trying to code this would be very very complex and would take Anet along time to code correctly to have it work correctly.
/notsigned.
/notsigned.
bilateralrope
Quote:
Originally Posted by Avatar Exico
Make the Grind Titles Account Based then GW will get boring to alot users. Not only that it would be cheating to since because then a lvl 1 character can then walk around with max PvE skill that be overpowered.
|
Quote:
The word Grinding means to Grind for that character so that only that character can get the title not the others. |
People referring to the Kurzick and Luxon titles as grind also disagree with you. So are you able to back up your claim ?
And even if you can back it up, it doesn't matter. Everyone here knows exactly what I'm asking for. So your just objecting to the form of the message, not the content.
Quote:
Trying to code this would be very very complex and would take Anet along time to code correctly to have it work correctly. |
Adding the points up is slightly more difficult. But that is simply a piece of code that looks through each characters title value, adds them all up, then outputs it to where the account based variable is being stored. It may get a bit more interesting if they want to ensure that nobody can get points earned in NM to count above the HM cutoff on some titles, but that is also an easy algorithm to think up.
Liberations
Meh, why not
/signed
Though I do think It we devaluate the title, some are too hard to max out anyways. I would disagree on making any title account based that has an effect on PvE. (Luxon/Kurzick has already been implemented like that, but that's faction as well)
The titles like Wisdom, drunkard, etc should Definitely be made account based.
/signed
Though I do think It we devaluate the title, some are too hard to max out anyways. I would disagree on making any title account based that has an effect on PvE. (Luxon/Kurzick has already been implemented like that, but that's faction as well)
The titles like Wisdom, drunkard, etc should Definitely be made account based.
Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
bilateralrope
Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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Please tell us how.
Isileth
Quote:
Originally Posted by Avatar Exico
Make the Grind Titles Account Based then GW will get boring to alot users.
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However because if you play multiple chars currently you end up weaker unless you have more time to spend grinding. Thats something that really puts me off making a new char because I know I would have to go do all the grind again.
Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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Quite obviousely you get more balance when everyone is equal besides skill. Basing power on grind kills that and rewards those with more time/willingness to grind by making them more powerful than even a "better" player who didnt grind.
MithranArkanere
Quote:
Originally Posted by Isileth
[...] being able to play multiple chars would mean there is a lot more to do and it doesnt get as boring because you can play completely differently.
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I have 10 characters, and with the current system, I feel like wasting time when I play with the other 9.
With this, it would be like it was before the grind titles, and I will do things regardless of character. Like it always should have been.
stevedallas
/signed
Do I seriously need to grind out the Deldrimore title on 23 characters in order to use my dwarf skills at their max? I fail to see the sense in this. If the intention really is to "maintain player interest until GW2" by giving us something to do, that a /fail when it comes to me.
Do I seriously need to grind out the Deldrimore title on 23 characters in order to use my dwarf skills at their max? I fail to see the sense in this. If the intention really is to "maintain player interest until GW2" by giving us something to do, that a /fail when it comes to me.
roshanabey2
Quote:
Originally Posted by freaky naughty
If you're playing the game to grind for rep titles on every character, kill yourself plz.
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It is Anet's way of keepping us interested.
Quote:
Originally Posted by bilateralrope
How many people do you know who max out the grind titles on two characters ?
How about three ? I find that playing through the campaigns with different classes is a good way to enjoy Guild Wars for longer. However the grind based titles (especially the ones that effect stats) discourage me from making new characters. So I view the grind based character titles as driving people away from GW, not keeping them playing. So to answer your question: I'd expect ANET to do the exact same things that are keeping me playing Guild Wars now. Maybe ease back on them a bit because more people will be starting up new characters. Attribute points that we have to spend quite a lot of time grinding. Time that we prefer to spend elsewhere. If we wanted a game grinding was more important than the players skill (thus screwing over a lot of the casual players) at using their character there are plenty of other MMOs to chose from. |
1 campaign X 10 characters = 10 times completed
1 campaign X 6 characters = 6 - //-//-
2 campaigns X 10 = 20
2 campaigns X 6 = 12
4 campaigns X 10 = 40
4 campagns X 6 = 24
Now tell me that isn't grind.
Don't take it as I like grind I hate it but, it is part of the game and we have to deal with it becuase it is what keeps us 'interested'.
Isileth
Quote:
Originally Posted by roshanabey2
I think you misunderstood what I said, I mean if this idea really does go through, and say you have 10 characters, would it not be easier to max the titlse and thus 'title making' becoming shorter. And thus having nothing to do on GW because you completed everything.
It is Anet's way of keepping us interested. |
Infact quite the opposite. Its stopping me wanting to make a new char, because I do not want to do all the grind again (I dont want to do it once tbh).
I also dont want to be forced into 1 char if I want to achieve some titles. It again actually reduces what there is to do and how long the games appeal lasts.
Because im not going to play multiple chars while it means im weaker and cant complete titles because im not focusing on one char.
Being able to play multiple proffesions and not be punished or weakened for doing so would mean there is a lot more content to play.
MithranArkanere
I'd like to make all missions and quests with my 10 characters. That's what I want. But killing the very same mosnters 100,000 times with 10 characters? Eh... no, please. I like to go around a lot, with many characters.
In EotN we have the book to get poinjts from doing enything anywhere, but for chests, golds, and other stuff there are no books.
In EotN we have the book to get poinjts from doing enything anywhere, but for chests, golds, and other stuff there are no books.
VinnyRidira
Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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Look at the stupid rewards for quests, for example you need another 50000 points to get to the next level of light bringer and the quest rewards you with 10 points.
You need 10,000,000 Kurzick and 10,000,000 Luxon, which you cannot do at the same time, way way over the top of normal.
At least I guess the Eotn title are more achievable even if I do hate hardmode. (sigh)