Sab's 3 Necro Hero build in action in EotN
Novalon
Quote:
Originally Posted by Skuld
Not as well, duh. Bring paragons elsewhere.
Or another SS, as has been previously mentioned.
Since all I see is whining about Paragons being nerfed, what build would work that apparently doesn't cause you to whine?
Since all I see is whining about Paragons being nerfed, what build would work that apparently doesn't cause you to whine?
Skuld
Paragons are excellent still, whiners just don't know how to use them, simple as.
My usual hero build is
Vicious Attack (Spear Mastery)
"Watch Yourself!" (Tactics)
"Go for the Eyes!" (Command)
"Shields Up! (Tactics)
Defensive Anthem {E} (Leadership)
Anthem of Weariness (Command)
Aggressive Refrain (Leadership)
Signet of Return (Leadership)
Forgot the exact attributes, something like 7+1 (8+1?) command, 7/8 tactics, 10+1+1 spear, 10+2 (11+1?) leadership.
My usual hero build is
Vicious Attack (Spear Mastery)
"Watch Yourself!" (Tactics)
"Go for the Eyes!" (Command)
"Shields Up! (Tactics)
Defensive Anthem {E} (Leadership)
Anthem of Weariness (Command)
Aggressive Refrain (Leadership)
Signet of Return (Leadership)
Forgot the exact attributes, something like 7+1 (8+1?) command, 7/8 tactics, 10+1+1 spear, 10+2 (11+1?) leadership.
Tarzanboy
Quote:
Originally Posted by Skuld
Forgot the exact attributes, something like 7+1 (8+1?) command, 7/8 tactics, 10+1+1 spear, 10+2 (11+1?) leadership.
Most likely it's something like this
10 (+1 +1) Spear (100% damage)
10 (+2) Leadership (+6e max per group shout/chant)
8 (+1) Command (otherwise shield is 8 armor)
8 Tactics
Nice build by the way Skuld
Cheers,
TB
10 (+1 +1) Spear (100% damage)
10 (+2) Leadership (+6e max per group shout/chant)
8 (+1) Command (otherwise shield is 8 armor)
8 Tactics
Nice build by the way Skuld
Cheers,
TB
angmar_nite
No one answered my question before. Does this build require micromanagement and manual skill activation?
wetsparks
No..........
Abbel Calima
Quote:
Originally Posted by angmar_nite
No one answered my question before. Does this build require micromanagement and manual skill activation?
Please read through the thread before asking such a question, dont be lazy
angmar_nite
Sorry. Thanks a lot!
Nadia Roark
Quote:
Originally Posted by MercenaryKnight
From what I've gathered, different people seem to be having varying degrees of success with this, which puzzles me since we're all using the same skills in the same areas and (presumably) in the same order as Sab originally posted them. Some people are saying that Livia uses WoR as a condition removal, but in my case she only uses it if one party member has a condition (and sometimes not even then)--if 2 or more players have conditions she doesn't seem to bother with it at all. Guess I'll start taking Extinguish.
mage767
I use a similar build in Glint Challenge Mission NM, and my heroes farm me D-cores while I'm AFK.
KIDGOOCH
I found this thread and decided to try with my P/W (all support), and the triple Necro build, with Herta the two monks and either fighter. What a blast, Frostmaw (all 5 levels) from zone to finish in 1 hour 17 min. Cathedral of Flames in 32 min.
HoS in 27 min last night with no deaths...
Rrager's Menagerie 3.5 hours after leaving Doomlore, but cleared Dalada and Sacnoth along the way, dungeon took 1 hour 35 min, back had to keep backtracking to get keys or Dwarvin explosives.
Feels like cheating!!!!
Going after Oola's Lab and Shards of Orr next (with some slight modifications).
HoS in 27 min last night with no deaths...
Rrager's Menagerie 3.5 hours after leaving Doomlore, but cleared Dalada and Sacnoth along the way, dungeon took 1 hour 35 min, back had to keep backtracking to get keys or Dwarvin explosives.
Feels like cheating!!!!
Going after Oola's Lab and Shards of Orr next (with some slight modifications).
Squishy ftw
Quote:
Originally Posted by KIDGOOCH
I found this thread and decided to try with my P/W (all support), and the triple Necro build, with Herta the two monks and either fighter. What a blast, Frostmaw (all 5 levels) from zone to finish in 1 hour 17 min. Cathedral of Flames in 32 min.
Feels like cheating!!!!
Going after Oola's Lab and Shards of Orr next (with some slight modifications). If you're full support and you got a healing necro hero + 2 monk hench, I suggest to drop the healer hench for more damage to speed it up even more
Feels like cheating!!!!
Going after Oola's Lab and Shards of Orr next (with some slight modifications). If you're full support and you got a healing necro hero + 2 monk hench, I suggest to drop the healer hench for more damage to speed it up even more
mage767
Quote:
Originally Posted by Squishy ftw
If you're full support and you got a healing necro hero + 2 monk hench, I suggest to drop the healer hench for more damage to speed it up even more
I feel there is enough damage with the existing build even if the player goes support - just add in splinter weapon with one of the N/Rt.
dr_ishmael
Quote:
Originally Posted by wetsparks
I know that, what I meant is that it seems the other two necros get most of their energy from the minions dieing and how would it work in a place where they are no minions.
True, constant minion death makes sure all three Nec heroes will always have full energy, but even without minions they'll have enough energy just from enemy deaths. Of course, the MM will be useless, so replace it with a SV blood build or another SS curses build.
Even when you are fighting a bunch of non-fleshy creatures, though, as long as there are a few fleshy ones in there, the MM is still useful. I did Gates of Kryta HM last night with the original trio, slightly modified, and had a full 10 minions most of the time. Grasping Ghouls and Zombie Warlocks are both fleshy "undead", and there are enough of them throughout the mission to fuel a full army. I'm thinking Cursed Lands won't be much harder than this mission.
Even when you are fighting a bunch of non-fleshy creatures, though, as long as there are a few fleshy ones in there, the MM is still useful. I did Gates of Kryta HM last night with the original trio, slightly modified, and had a full 10 minions most of the time. Grasping Ghouls and Zombie Warlocks are both fleshy "undead", and there are enough of them throughout the mission to fuel a full army. I'm thinking Cursed Lands won't be much harder than this mission.
wetsparks
I was thinking about that place and the other Kryta missions also when wondering about energy for the necros. I put in a defensive paragon in place of the MM and pretty much plowed through the three missions without any troubles at all.
Nadia Roark
Quote:
Originally Posted by wetsparks
I was thinking about that place and the other Kryta missions also when wondering about energy for the necros. I put in a defensive paragon in place of the MM and pretty much plowed through the three missions without any troubles at all.
But the MM is supposed to function (in part) as the N/Rt's energy battery. If you're going to take out the MM, you might as well drop the N/Rt healer too. More power to ya if it worked, but I would guess a normal Monk would be more useful than a N/Rt without the MM.
wetsparks
The healers energy stayed up fairly well, the only time there was any trouble really was when you have to defend the priest dude at the temple from the undead. If you don't kill the elementalists fast enough they gang up on you and keep knocking you down, but I never noticed a time when the healer was short on energy. The ss necro on the other hand had some energy problems at times, slowed things down a touch, but nothing to big that you can't easily deal with.
Linteo
me and my friend did today Gates of Kryta + bonus in HM with sabs necro builds it was really easy, walk in the park
blue.rellik
Quote:
Originally Posted by dr_ishmael
True, constant minion death makes sure all three Nec heroes will always have full energy, but even without minions they'll have enough energy just from enemy deaths. Of course, the MM will be useless, so replace it with a SV blood build or another SS curses build.
Even when you are fighting a bunch of non-fleshy creatures, though, as long as there are a few fleshy ones in there, the MM is still useful. I did Gates of Kryta HM last night with the original trio, slightly modified, and had a full 10 minions most of the time. Grasping Ghouls and Zombie Warlocks are both fleshy "undead", and there are enough of them throughout the mission to fuel a full army. I'm thinking Cursed Lands won't be much harder than this mission. How is the MM useless? WIth barbs and mark of pain, they're very potent killers
Even when you are fighting a bunch of non-fleshy creatures, though, as long as there are a few fleshy ones in there, the MM is still useful. I did Gates of Kryta HM last night with the original trio, slightly modified, and had a full 10 minions most of the time. Grasping Ghouls and Zombie Warlocks are both fleshy "undead", and there are enough of them throughout the mission to fuel a full army. I'm thinking Cursed Lands won't be much harder than this mission. How is the MM useless? WIth barbs and mark of pain, they're very potent killers
arsie
The concept is simple multiplication. Instead of the usual 1/8 of the party benefitting from the energy regain of Soul Reaping, you're now able to have 3/8 or 4/8 of the party benefitting.
Apparently, individual builds may or may not work in various areas. Like the Jagged Bomber build will not be very efficient where the mobs are few and tough, or leave no corpses (duh).
Any caster build that is energy intensive and their primary attribute is inferior to Soul Reaping for regaining energy can be worked into this formula.
Mix and match to suit the zone. Sab's build is, however, pretty fierce in most zones. Bone Minions just keep the energy coming and coming and coming...
Apparently, individual builds may or may not work in various areas. Like the Jagged Bomber build will not be very efficient where the mobs are few and tough, or leave no corpses (duh).
Any caster build that is energy intensive and their primary attribute is inferior to Soul Reaping for regaining energy can be worked into this formula.
Mix and match to suit the zone. Sab's build is, however, pretty fierce in most zones. Bone Minions just keep the energy coming and coming and coming...
madamesabina
Tried it in several HM dungeons, namely Heart of the Shiverpeaks, Darkrime Delves, and Oola's Lab. I've been vanquishing most of the EotN zones with these builds every since I've gone guild-less, as well. Thank you very much for sharing these builds with us, Sab.
P.S.
I'm known as 'Madame Sabina,' but a lot of people call me 'Sabs' tee-hee.
P.S.
I'm known as 'Madame Sabina,' but a lot of people call me 'Sabs' tee-hee.
Abbel Calima
Quote:
Originally Posted by blue.rellik
How is the MM useless? WIth barbs and mark of pain, they're very potent killers
But they dont have barbs and mark of pain, the SS is carrying that
bungusmaximus
Quote:
Originally Posted by randomnoobi
This is just jagged HA build. why is it credited as 'sabs' build.
Sab credited it as a modded HA build to be precise. The thing just needs a name. Call it Sab's Horrorway, Jagged Sabway, Modded horrorway, Sabs moddedway, who cares?
I hereby baptise this build: Über Pwnageway, that would cover it ^^
I don't use the entire build anymore as I'm addicted to dual paragon at the moment but I never leave home without the ritu healers, theyre bloody imba .
I hereby baptise this build: Über Pwnageway, that would cover it ^^
I don't use the entire build anymore as I'm addicted to dual paragon at the moment but I never leave home without the ritu healers, theyre bloody imba .
bungusmaximus
Better be stealing good ideas then making up bad ones, besides, he never said once that the build was all his idea to begin with.
Sheriff
I thought Sab was a "she" ?
Anyway I had never seen before the synergy of these particular 3 heroes, so "Sab's build" sounds good enough
Anyway I had never seen before the synergy of these particular 3 heroes, so "Sab's build" sounds good enough
nebuchanezzar
Technically Anet created every build just by the mathematical options of creating the skills in the first place. Jagged Bones was used right when Nightfall came out by many people in HA, then got nerfed. So that "build" no longer exists. How you can find offense in someone(Sab) taking an old and nerfed CONCEPT and applying it to pve is actually hilarious. Seriously less QQ more...ah screw it you'll claim I stole the phrase now too...
The Uber Pwnage build = old Jagged HA PvP = Sab's synergy build = who RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing cares what name is used AS LONG AS EVERYONE CAN EASILY DISCUSS IT BY ACCEPTING A COMMON NAME.
Why not thank the guy(girl maybe whatever) for helping the pve crowd understand what the pvp crowd already new....Soul Reaping is more amazing with more Necro's t use it and more ways of triggering it.
Instead you choose to complain that someone is getting "credit" for an idea. Is this magic credit good for something? Are you implying it was stolen from you and was a proprietary secret making Sab some kind of thief? Are you hurt somehow because the OP discussed AN OLD AND WELL KNOWN CONCEPT WITH OTHER PEOPLE!? I fail to understand the reasoning behind your complaint....
I tried running Jagged Bones at Nightfall release in HA, never claimed to be first and take no offense to others who used it, or called it Jagged Way even though there is no Will Avenge You in it. Why aren't you complaining everyone in HA steals IWAY's name by tagging Way at the end...makes just as much sense since they didn't "create" the name but just modified it and stole someone else's idea >.<
The Uber Pwnage build = old Jagged HA PvP = Sab's synergy build = who RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing cares what name is used AS LONG AS EVERYONE CAN EASILY DISCUSS IT BY ACCEPTING A COMMON NAME.
Why not thank the guy(girl maybe whatever) for helping the pve crowd understand what the pvp crowd already new....Soul Reaping is more amazing with more Necro's t use it and more ways of triggering it.
Instead you choose to complain that someone is getting "credit" for an idea. Is this magic credit good for something? Are you implying it was stolen from you and was a proprietary secret making Sab some kind of thief? Are you hurt somehow because the OP discussed AN OLD AND WELL KNOWN CONCEPT WITH OTHER PEOPLE!? I fail to understand the reasoning behind your complaint....
I tried running Jagged Bones at Nightfall release in HA, never claimed to be first and take no offense to others who used it, or called it Jagged Way even though there is no Will Avenge You in it. Why aren't you complaining everyone in HA steals IWAY's name by tagging Way at the end...makes just as much sense since they didn't "create" the name but just modified it and stole someone else's idea >.<
Nimrod EX
so what exactly do you do with these 3 heroes....anything u can solo with them? one guy said he got 4 waves in glints challenge...any1 managed to crack it?
Squishy ftw
Quote:
Originally Posted by Nimrod EX
so what exactly do you do with these 3 heroes....anything u can solo with them? one guy said he got 4 waves in glints challenge...any1 managed to crack it?
You can easily do glint's challenge NM with these 3 heros and some hench. I've done it multiple times already.
Haven't tried it in HM yet.
Haven't tried it in HM yet.
Cathode_Reborn
Quote:
Originally Posted by Artkin
Vanquished All Of Nightfalls With This Build...using Hench Also!!!
Thank You...
Not Looking Forward Th The Anet Nerf That Is Coming Though! N/rt spirit teams have been around since the release of Nightfall and have been nerfed plenty of times from Soul reaping to spirits, some rit spells, and Jagged bones (hate this nerf :l). Spiritway got nerfed cause it was a problem in HA and still is. Anet nerfing it cause of it's use in pve would be a joke, especially since there's tons of other team builds that work better in many situations. It's a good build but there's lots of other good options out there. Hero ai is actually pretty bad with SS. A nec hero stopping every 20 secs to use a long-casting ritual can be horrible depending on the situation....the slight reliance on spirits isn't a good thing either, especially in fast-paced missions. It also has bad hex removal. A well setup monk speced into healing rarely runs out of energy if you fill their bar with 5energy spells. The MM bomber is nice addition to any team hero build. It's still a good setup though. It might be in abit of danger of getting nerfed - if you check Izzy's page on the official wiki, Spiritway is on his list of things to fix.
Thank You...
Not Looking Forward Th The Anet Nerf That Is Coming Though! N/rt spirit teams have been around since the release of Nightfall and have been nerfed plenty of times from Soul reaping to spirits, some rit spells, and Jagged bones (hate this nerf :l). Spiritway got nerfed cause it was a problem in HA and still is. Anet nerfing it cause of it's use in pve would be a joke, especially since there's tons of other team builds that work better in many situations. It's a good build but there's lots of other good options out there. Hero ai is actually pretty bad with SS. A nec hero stopping every 20 secs to use a long-casting ritual can be horrible depending on the situation....the slight reliance on spirits isn't a good thing either, especially in fast-paced missions. It also has bad hex removal. A well setup monk speced into healing rarely runs out of energy if you fill their bar with 5energy spells. The MM bomber is nice addition to any team hero build. It's still a good setup though. It might be in abit of danger of getting nerfed - if you check Izzy's page on the official wiki, Spiritway is on his list of things to fix.
Cobalt
Well the bad thing about the monk is the monster AI is programed to autoattack it very heavily. This is not near is bad againt a N/Rt thus it does not spend most of its time running like a chicken with its head cut off it spends most of it time doing its job.
The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.
Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI.
The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.
Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI.
bungusmaximus
Quote:
Originally Posted by Cobalt
Well the bad thing about the monk is the monster AI is programed to autoattack it very heavily. This is not near is bad againt a N/Rt thus it does not spend most of its time running like a chicken with its head cut off it spends most of it time doing its job.
The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.
Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI. Kinda depends, if they nerf energy gain from soul reaping this build could suffer, if they just nerf energy gain from dying spirits there isn't a problem at all. I hope they do the latter, since it makes no difference for regular PvE, while it will improve PvP a lot.
The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.
Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI. Kinda depends, if they nerf energy gain from soul reaping this build could suffer, if they just nerf energy gain from dying spirits there isn't a problem at all. I hope they do the latter, since it makes no difference for regular PvE, while it will improve PvP a lot.
Cobalt
Quote:
Originally Posted by bungusmaximus
Kinda depends, if they nerf energy gain from soul reaping this build could suffer, if they just nerf energy gain from dying spirits there isn't a problem at all. I hope they do the latter, since it makes no difference for regular PvE, while it will improve PvP a lot.
But dying spirits, minions, etc... are the energy gain however from what I have been hearing the change might be having energy gain on just "minions" that you control period.
If this happens the N/Rt is done as a healer in the Sab team build anyway and that will force the entire Necro class to be MM if they are to get any benefit from Soul Reaping at all.
However we might be able still use it in a build with out a MM and give it a minion instead of Life spirit but it will not be very effective at all.
But dying spirits, minions, etc... are the energy gain however from what I have been hearing the change might be having energy gain on just "minions" that you control period.
If this happens the N/Rt is done as a healer in the Sab team build anyway and that will force the entire Necro class to be MM if they are to get any benefit from Soul Reaping at all.
However we might be able still use it in a build with out a MM and give it a minion instead of Life spirit but it will not be very effective at all.
beanerman_99
I have a bit of trouble. I have Master of Whispers set up as the MM and all he seems to want to do is hang way back out of my group and continually cast Death Nova and Jagged. Sometimes he gets so caught up in casting these that he falls waaaaay behind and I have the mob killed before he even gets to the fight. To counter this I have to flag him way up into the fray so the minions will actually do me some good. Is this a common thing or should I be doing something different?
sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too.
sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too.
natural sugar
Quote:
Originally Posted by beanerman_99
I have a bit of trouble. I have Master of Whispers set up as the MM and all he seems to want to do is hang way back out of my group and continually cast Death Nova and Jagged. Sometimes he gets so caught up in casting these that he falls waaaaay behind and I have the mob killed before he even gets to the fight. To counter this I have to flag him way up into the fray so the minions will actually do me some good. Is this a common thing or should I be doing something different?
sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too. That's just the bad Hero AI, it happens to me too. I also decided to drop the MM and get another hero instead.
sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too. That's just the bad Hero AI, it happens to me too. I also decided to drop the MM and get another hero instead.
Avatar Exico
after got all my Heros setup. Tested It in DoA and Slayers. What an awsome build Sab it really helps now. I have no need for my main Monk Heros this build just owns. 10/10 on build Sab
Sheriff
Quote:
Originally Posted by natural sugar
That's just the bad Hero AI, it happens to me too. I also decided to drop the MM and get another hero instead.
I often (especially on HM) replace my MM for a blood/inspiration N/Me using SV, blood ritual, WoB and a few interrupts from the inspiration line to get energy back.
bungusmaximus
Rumour has it that this build is about to be nurfed, any reliable sources on that one?
Sab
Izzy said on the official Wiki that he'll look into balancing spiritway in HA. I'm not sure exactly how it'll be nerfed, but Soul Reaping will likely be changed one way or another. In PvE, it's not going to matter really, I'll probably just use an LoD hero and stick Power Drain on the Necros if Soul Reaping takes a big hit.
dts720666
Quote:
Originally Posted by Sab
Izzy said on the official Wiki that he'll look into balancing spiritway in HA. I'm not sure exactly how it'll be nerfed, but Soul Reaping will likely be changed one way or another. In PvE, it's not going to matter really, I'll probably just use an LoD hero and stick Power Drain on the Necros if Soul Reaping takes a big hit.
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them.
Skuld
Quote:
Originally Posted by dts720666
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them. Remember, "fun" is a personal thing.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them. Remember, "fun" is a personal thing.
super strokey
Quote:
Originally Posted by dts720666
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them. Im in the same boat, like this build isnt too powerful at all. It just makes for a well balanced team imho. I find with different "balances" that usually certain builds seem to be the target rather than trying to actually balance out all skills to work properly, just kinda makes me upset. I do recognize how ever that balancing things like this must be incredibly hard so lets give them the benefit of the doubt and let them hopefully make some actual real balances.
Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them. Im in the same boat, like this build isnt too powerful at all. It just makes for a well balanced team imho. I find with different "balances" that usually certain builds seem to be the target rather than trying to actually balance out all skills to work properly, just kinda makes me upset. I do recognize how ever that balancing things like this must be incredibly hard so lets give them the benefit of the doubt and let them hopefully make some actual real balances.