Ok, I was going to quote and reply to some things, but this thread is too huge so I'll just lay out ground points for people. I'll include occasional quotes I read.
1) Rangers are better interrupters than Mesmers. This is for two major reasons, which I shall explain since people seem to not know.
Firstly, Ranger interrupts are cheaper and more spammable. This allows the ranger to predict casts and fire off more arrows trying to catch things that a Mesmer would have to play differently to get - because a Mesmer would be harder pressed to support their entire bar if they spammed interrupts. Flight time and all is negligible as the ranger can just walk near the target, and should be catching 1s and above easily with a recurve bow anyway. You can't spam or even rapidly use Mesmer interrupts without eating up large parts of your bar for multiple copies and management which screws you over when doing everything else.
Secondly, the nature of Mesmer interrupts. Mesmer interrupt are slower and more expensive because they serve a specific role. This is to interrupt a key skill and also use the secondary effect to force an opening or cause some other effect - such as Power Leaking an Aegis, or Power Draining energy back to the Mesmer. Creating opportunities is irrelevant in PvE because you aren't wrestling with a foe like in PvP, you're just killing it. They don't adapt, so you just roll through. It's easier to just lauch a volley of basic interrupts on a target and go through them.
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An intelligent mesmer can really pick apart an opposing defense, through any number of means.
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That's great, too bad there aren't really any intelligent opposing defenses that need to be picked apart in PvE; that can't already be countered by punching them in the face.
Also to note : Rangers have Daze and/or heavy AoE from Barrage. This makes them more effective (unless you take an Illusion Mesmer... heh) and more damaging.
2) Mesmers versus Necromancers in terms of Hex shutdown/damage
I don't even get why this is a discussion.
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A mesmer with ineptitude and epidemic blinds the front line hitting on the warrior, the necro casts SS and reckless on the now useless melee front line.
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That's fine, except a necromancer with SS and reckless has them useless enough, when you take into account other passive defense of other members of your team.
Spiteful Spirit necros are one of the strongest templates in PvE (especially Hard Mode) because they provide constant DPS and strong anti-melee defense at the same time. One or even two SS (or morE) necros basically ensures solid DPS as well as complete shutdown of Melee enemies. A Mesmer can handle the damage part, to an extent (although the comparable cost/recharge of SS to Empathy/Backfire speaks for itself), but has no real mass shutdown to the extent of AoE hex/condition application such as Reckless Haste/Enfeebling. Ineptitude isn't worth the space on your bar if you get hit with a group of Melee mobs - neither are the rest of your Illusion skills, when with a few Curse casts you could have heavy damage as well as defense.
SS necros, for their offensive/defensive role, are vastly superior to Mesmers in every part of PvE that involves melee shutdown and hexing. And if you wanted something for a different role, you'd be better with a pure class for it.
3) AoE pressure and damage is another major issue.
Basically, the Mesmer has one skill in this field that matters, Shatter Hex.
Every other profession has more skills than this, some that are better skills and not conditional (Rodgort's Invocation), and the ability to do
something else useful with the rest of its bar. Like bring another damage skill, or bring a defense skill.
Finally;
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I think monks (assuming this is your primary) have a better appreciation for what mesmers do in PvE than any other class - probably because a good mesmer makes the monk's job easier. I'm referring to a balanced build here, not the Ursan or para-rampaging teams that slash their way through PvE. Some people prefer to play the game with finesse.
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idk why people think mesmers are a pvp-only class tho, i find my mesmer dude exceptionally useful in pve and alot of fun. sure i usually go straight out damage with a few interrupts, and fast cast ele is always fun [2 sec cast meteor shower ftw]..
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Just because you work, doesn't mean you're good at it. I'd much rather have an equally experienced player on another class.
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however in the end areas they like some others tend to be left out so i suppose more lay the trinity and other classes that replace them easily
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The trinity isn't even that effective. I wrote
another wall of text explaining why. However, the Mesmer is not any more effective in a balanced PvE group simply because the slight effects they deal on the enemy are practically negligible when taking into account the overlapping abilities of all the other characters and classes.
Mesmers have the ability to practically reduce the intelligence of an opposing group by disrupting their play to a lower level and restricting their ability to adapt. However, as mobs are already mindless, there is nothing more for them to do but stand out of the way of things that are good at smashing the opposition.