The Xunlai Marketplace thread
slowerpoke
come on ANet, is it real? [y/n]
Operative 14
Quote:
Originally Posted by cellardweller
Jumping in with criticism early
Reading those strings I'm inferring that when a transaction takes place, gold is added directly to a character's money total with overflows going to storage. That might get a little annoying to have your 100k limit filled up when you're halfway through slavers and then unable to empty your bags at the crafter between levels (for example). |
Xx_Sorin_xX
Quote:
Originally Posted by slowerpoke
come on ANet, is it real? [y/n]
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i see it as two ways
1) it isn't being implemented in GW1, and in turn will only get people down as a badly wanted resource will not be given to players
or
2) they are implementing it and they don't want to ruin the "surprise" of it. while everyone knows about it, no one knows when its coming out if it would come out.
I MP I
So....Can we get some sort of confirmation? lol
MithranArkanere
I want to pay 29€ to get in from the Guild Wars Online Store!!!
>_<!!!
Now!!!
Seriously!
There could be a lot of traders and merchants there...
A holy outpost... it would be so great...
>_<!!!
Now!!!
Seriously!
There could be a lot of traders and merchants there...
A holy outpost... it would be so great...
sagilltwins
will this be the end of the Guru Marketplace/Auctions??
Eviance
Quote:
Originally Posted by sagilltwins
will this be the end of the Guru Marketplace/Auctions??
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Anyone every play SRO? Ya know that over populated free game XD Well I really liked their idea of stalls, which work the same pretty much in EQ. You take your items, set up a stall, give prices to it and afk. You come back to either money or well... a need to lower prices. I believe the way they do it is to charge you a percentage of what you sell which really isn't all that much.
I would be thrilled if this made it in both GW and GW2, so here is hoping its not some silly fluke or a pipedream that went bad a while back.
i gots wings
Quote:
Originally Posted by Eviance
Not likely, especially if this works via stalls with set prices. There are still people who LOVE to haggle and really don't want to "stall shop" which obviously would be a bit more difficult in most cases than the simple type search of gwg.
Anyone every play SRO? Ya know that over populated free game XD Well I really liked their idea of stalls, which work the same pretty much in EQ. You take your items, set up a stall, give prices to it and afk. You come back to either money or well... a need to lower prices. I believe the way they do it is to charge you a percentage of what you sell which really isn't all that much. I would be thrilled if this made it in both GW and GW2, so here is hoping its not some silly fluke or a pipedream that went bad a while back. |
Feminist Terrorist
Quote:
Originally Posted by pamelf
It simply doesn't have to be that complicated. Sometimes I think Gaile almost put herself in trouble with this "damned if you do, damned if you don't" business by the way she tries to talk about the products and their release in circles. She wants to give information, but always talks around it.
All the players have ever wanted, (and in my experience with marketing which is vast, is all any client ever wants) is honesty and to the point truth. She can stay secretive if it's coming, but if they're not sure, all she would need to say is, yes, we are currently working on implementing something of the sort, but have no idea if our work will pay off. We are trying to get this functional, but we make no guarantees on the fact as it's possible GW1 will not support it. Honesty is the best marketing in my opinion. By talking around subjects you only put yourself in trouble. People would still be unhappy if it isn't implemented, but there is no way you could be misquoted, or be said to have "led the community on". |
arcanemacabre
As much as I would love confirmation of this (either yay or nay), it's probably better they don't comment. This is probably one of many ideas they've worked on and hoped to implement that may or may not work right in testing. If they say they have been working on it, people will assume that means we're getting this, period, while that may not be the case.
zwei2stein
I just wonder how it got to official client ... doesn't anet have source control and special client for testing purposes, why would it be in official one?
There are several possibilities:
* Its unauthorized lunchbreak project of some dev (iirc, they claimed reconects and mouth moving in old chapter cinematics were such feature). Which means we got someone to serious trouble. Sorry.
* They have poor version control and/or someone simply made mistake. Again, sorry.
* This feature progressed to stage where it is integral part of client/server code and it would be too unwieldy/risky to make release without it being in there.
* It is already done as it is being streamed bit by bit in updates, waiting for official release.
* It is joke (unlikely thou, possible PR nightmare is just not worth laugh. Unless they hate Gaile.)
There are several possibilities:
* Its unauthorized lunchbreak project of some dev (iirc, they claimed reconects and mouth moving in old chapter cinematics were such feature). Which means we got someone to serious trouble. Sorry.
* They have poor version control and/or someone simply made mistake. Again, sorry.
* This feature progressed to stage where it is integral part of client/server code and it would be too unwieldy/risky to make release without it being in there.
* It is already done as it is being streamed bit by bit in updates, waiting for official release.
* It is joke (unlikely thou, possible PR nightmare is just not worth laugh. Unless they hate Gaile.)
Esan
* The client is the same across live and test builds and the server is the one that controls which features are available to which users. One primary reason to suspect this is that the live client had the functionality (though deactivated) to access the Mallyx outpost; the testers probably were transported to that outpost by a special server command. The upshot is that because it is in the client it means that it is already in alpha testing.
zwei2stein
Quote:
Originally Posted by Esan
* The client is the same across live and test builds and the server is the one that controls which features are available to which users. One primary reason to suspect this is that the live client had the functionality (though deactivated) to access the Mallyx outpost; the testers probably were transported to that outpost by a special server command. The upshot is that because it is in the client it means that it is already in alpha testing.
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Proof:
* Some "public" alpha (some pvp testing iirc.) guys got special client. Which they later used to access aplha and get glimpse of new loading screen.
* Mallyx outpost is intergal part of game, not testing ground, it is there because devs had to make workaround to get it working.
* Alpha has much more rapid new version cycle and new version probably daily. You would notice that kind of stuff.
Fril Estelin
Quote:
Originally Posted by zwei2stein
* It is already done as it is being streamed bit by bit in updates, waiting for official release.
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If this is true, GG Anet. And GG zwei2stein for finding out.
Esan
Quote:
Originally Posted by zwei2stein
Err, no. servers to which you connect dictate which updates you get. Alpha guys have separate client which gets different updates from aplha servers.
Proof: * Some "public" alpha (some pvp testing iirc.) guys got special client. Which they later used to access aplha and get glimpse of new loading screen. * Mallyx outpost is intergal part of game, not testing ground, it is there because devs had to make workaround to get it working. * Alpha has much more rapid new version cycle and new version probably daily. You would notice that kind of stuff. |
Of course you might still ask why, if the marketplace stuff is alpha content, that it is in the live servers. My guess is that the marketplace code needs something in the content to be present (imagine initializing some inactive classes with some default data).
Fril Estelin
Quote:
Originally Posted by Esan
One can make a distinction between alpha content and alpha code. The alpha testers get daily content builds, no doubt, but I doubt if their clients are terribly different from the live ones (except perhaps endowed with the super secret way to access the alpha servers). The main reason the two codebases cannot be drastically different is that it is essentially meaningless to test using a different codebase, for trivial differences might be masking important bugs.
Of course you might still ask why, if the marketplace stuff is alpha content, that it is in the live servers. My guess is that the marketplace code needs something in the content to be present (imagine initializing some inactive classes with some default data). |
rohara
Quote:
Originally Posted by pamelf
All the players have ever wanted, (and in my experience with marketing which is vast, is all any client ever wants) is honesty and to the point truth. She can stay secretive if it's coming, but if they're not sure, all she would need to say is, yes, we are currently working on implementing something of the sort, but have no idea if our work will pay off. We are trying to get this functional, but we make no guarantees on the fact as it's possible GW1 will not support it. Honesty is the best marketing in my opinion. By talking around subjects you only put yourself in trouble.
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Another more recent example - the BMP pack's availablity. That was particularly ugly.
At any rate...I'll take an honest (but vague) answer over an absolute (but not necessarily true) answer any day.
Back on topic...
I'll believe it when I see it, and not a moment sooner. And LOL @ technical assumptions.
Cacheelma
Quote:
Originally Posted by Kendar Muert
The majority of "Free" online games are not actually free- you have to pay for the best content, there are many ads in the games, and there are tons and TONS of hackers, which is because they don't care about customers.
Anet cares about customers. That is why they have a model like they do, and that is why they work so hard to release what they do. The reason many of us say they do not have to do anything that we ask for, is because of two main reasons. The first is that they already have our money, so actually need to do nothing further. The second is that no matter what they do, we always want more. Those two things, taken separately, would put off most games' devs, and they wouldn't really listen to the player base all that much after awhile. Taken together, its almost a miracle that they do. So really, the bottom line is that people need to be grateful for what they have- if you can point out a flaw that you claimed existed in your first post that Anet has not ALREADY fixed, then I will be shocked. Not a bug like the aurora glade thing, or one like the one in Bai Passu, and not like a good farming spot, or bots. I mean something that genuinely harms gameplay. Anet takes extreme steps to keep this game running smooth, and you and others need to realize that, and be grateful. Thank you. |
If Anet isn't going to release anything that we can buy EVER AGAIN and is still updating the game with whatever they've done, I'd agree with you; there's no need to maintain the playerbase if you're not going to get their money in the future OR if you're so sure that your next product is going to attract buyers from everywhere, that you don't have to worry about your current customers anymore.
But as it stands now, they need to maintain the current playerbase for future products (Proof: EtoN with HoM), and it was even more true back when Prophecies was just came out (or before EtoN).
Why else do you think we can't seem to annoy them enough for them to STOP doing all these free updates altogether? Because they're so generous and selfless?
Please.
I believe we should strive for superiority. If they throw shit at us, we shouldn't sit there silently or "be grateful" becuase "The shit is free, they don't even have to throw anything at us". But instead we should let them know we're not to be treated as such. Otherwise, you can expect a lot of "shit throwing" in the future (hell, even in the upcoming game).
But maybe that's what people want. After all, it's free, right?
Fril Estelin
Quote:
Originally Posted by Cacheelma
I believe we should strive for superiority. If they throw shit at us, we shouldn't sit there silently or "be grateful" becuase "The shit is free, they don't even have to throw anything at us". But instead we should let them know we're not to be treated as such. Otherwise, you can expect a lot of "shit throwing" in the future (hell, even in the upcoming game).
But maybe that's what people want. After all, it's free, right? |
I completely agree with Kendar Muert that people have been offered so much by Anet that they're now expecting this to continue at their rythm. Some people will not accept that what they have is fantastic, or even worse admit that it is "shit" and not quit the game. IMHO it's a deep lack of perspective, try to compare it to the rest of the stuff you buy at the same price. If you find a better deal, why aren't you going for it?
T. Drake
Quote:
cellardweller Jumping in with criticism early Reading those strings I'm inferring that when a transaction takes place, gold is added directly to a character's money total with overflows going to storage. That might get a little annoying to have your 100k limit filled up when you're halfway through slavers and then unable to empty your bags at the crafter between levels (for example). |
Quote:
MithranArkanere I want to pay 29€ to get in from the Guild Wars Online Store!!! >_<!!! Now!!! Seriously! There could be a lot of traders and merchants there... A holy outpost... it would be so great... |
People will switch out their torches for flamethrowers and ... laser-pitchforks?
Mark Nevermiss
Quote:
Originally Posted by Kendar Muert
The majority of "Free" online games are not actually free- you have to pay for the best content, there are many ads in the games, and there are tons and TONS of hackers, which is because they don't care about customers.
Anet cares about customers. That is why they have a model like they do, and that is why they work so hard to release what they do. The reason many of us say they do not have to do anything that we ask for, is because of two main reasons. The first is that they already have our money, so actually need to do nothing further. The second is that no matter what they do, we always want more. Those two things, taken separately, would put off most games' devs, and they wouldn't really listen to the player base all that much after awhile. Taken together, its almost a miracle that they do. So really, the bottom line is that people need to be grateful for what they have- if you can point out a flaw that you claimed existed in your first post that Anet has not ALREADY fixed, then I will be shocked. Not a bug like the aurora glade thing, or one like the one in Bai Passu, and not like a good farming spot, or bots. I mean something that genuinely harms gameplay. Anet takes extreme steps to keep this game running smooth, and you and others need to realize that, and be grateful. Thank you. |
Its THEIR business model and maybe its working for them. But hey its working for the player too. In the end of the day its costing you 0 to enjoy online games.
About hacking, not one online game, paid or not, is completely hacker/botter proof. However some free online games offer Game Guard to help prevent/reduce that.
Lack of support and GM's is also not true of all free games.
Guild Wars has a lot of great stuff to offer but it lacks some features deemed by most players as a standard requirement in any online game, and for no good reason at all.
Buying and selling items in GW has got to be the most primitive of any online game I ever played, including some archaic titles such as Lineage 1.
I really don't care much whether they do include this feature at this point or not Its a bit too late.
Be honest now, are you not on the payroll of anet or something?
Quote:
Originally Posted by T. Drake
lol I'm gonna laugh if they sell access to the XMP in the Online Store.
People will switch out their torches for flamethrowers and ... laser-pitchforks? |
hallomik
I prefer Anet tell us nothing unless they are 100% sure it's going to be released.
For those of you new to these forums, the way Gaile used to do it was give regular updates about almost everything that was being worked on. Two things normally happened. 1) The thing came out, but it didn't live up to the expectations players had built up in their minds. Even if it was a great improvement, it wasn't good enough, and we'd get 500-post threads of people crying their littles eyes out. Or 2) the developers would run into a snag, change priorities, or change their minds and the planned enhancement would be tabled. We would then be subjected to endless threads about how Anet had PROMISED us this or that feature. The "I can't go on because Anet said they were going to do X" posts were among some of the most sad.
I MUCH prefer Gaile's new approach keeping expectations low or nonexistent and letting us be pleasantly surprised. That doesn't stop weeping and mass hysteria, but there is a lot less of it.
On topic, I had the same thought about the gold being maxed out preventing a trade. I'm sure they could give messages to buyer and seller if this occurred. It might even possibly be a problem they won't be able to solve and will result in the whole thing being canceled. All the more reason to tell us nothing until all details are worked out.
For those of you new to these forums, the way Gaile used to do it was give regular updates about almost everything that was being worked on. Two things normally happened. 1) The thing came out, but it didn't live up to the expectations players had built up in their minds. Even if it was a great improvement, it wasn't good enough, and we'd get 500-post threads of people crying their littles eyes out. Or 2) the developers would run into a snag, change priorities, or change their minds and the planned enhancement would be tabled. We would then be subjected to endless threads about how Anet had PROMISED us this or that feature. The "I can't go on because Anet said they were going to do X" posts were among some of the most sad.
I MUCH prefer Gaile's new approach keeping expectations low or nonexistent and letting us be pleasantly surprised. That doesn't stop weeping and mass hysteria, but there is a lot less of it.
On topic, I had the same thought about the gold being maxed out preventing a trade. I'm sure they could give messages to buyer and seller if this occurred. It might even possibly be a problem they won't be able to solve and will result in the whole thing being canceled. All the more reason to tell us nothing until all details are worked out.
MoriaOrc
I always hate it when people assume ANet works on a pure profit motive. It's as though they think there's no way anyone who works there could have, as even a part of their motivation, that they actually want to make a good game that someone would want to play.
When people actually bring this up as an excuse for why we won't see certain features, its even more ridiculous. It isn't like they have some giant team of marketing/accounting types sitting there and deciding how many extra players this or that feature is going to net them, vs how much money it's going to cost to make. I mean, do you think additions like Sorrow's Furnace, hard mode, the holiday events, and the like really payed for themselves by convincing enough people who weren't already going to to stick around for the next expansion? Its not even something that can realistically be measured.
The level of support and volume of new content that ANet offers for their product compared to other games that don't have recurring charges (and aren't working on a micro-payment system like the MMO mentioned above) is just so far above and beyond the average. Most games, even ones where a significant part of the draw is online play, see maybe one or two patches for bug fixes to some of the more glaring holes, almost never any new content or real improvements, and they're done.
Edit: Also, sorry for getting a little bit off topic.
I'd also like to hear something about this official. It's nice to see that they're working on this (and unlike the people with some of the more creative ideas, I do think it's pretty obvious this is either an ongoing project or a very recent attempt), but I'm not getting my hopes up for anything until we hear something from them.
When people actually bring this up as an excuse for why we won't see certain features, its even more ridiculous. It isn't like they have some giant team of marketing/accounting types sitting there and deciding how many extra players this or that feature is going to net them, vs how much money it's going to cost to make. I mean, do you think additions like Sorrow's Furnace, hard mode, the holiday events, and the like really payed for themselves by convincing enough people who weren't already going to to stick around for the next expansion? Its not even something that can realistically be measured.
The level of support and volume of new content that ANet offers for their product compared to other games that don't have recurring charges (and aren't working on a micro-payment system like the MMO mentioned above) is just so far above and beyond the average. Most games, even ones where a significant part of the draw is online play, see maybe one or two patches for bug fixes to some of the more glaring holes, almost never any new content or real improvements, and they're done.
Edit: Also, sorry for getting a little bit off topic.
I'd also like to hear something about this official. It's nice to see that they're working on this (and unlike the people with some of the more creative ideas, I do think it's pretty obvious this is either an ongoing project or a very recent attempt), but I'm not getting my hopes up for anything until we hear something from them.
RTSFirebat
Lets keep on topic here and discuss the market, and not turn this into another Flame Fest.
Angel Puriel
If anything, this will be something added to BETA test for implementation in GW2. ANet will use the current GW community to test for them and it will not be done well, if at all. Many other MMOs have full-featured auction houses, bazaars, and/or marketplaces that have gone through many updates and tweaks. Anything of the sort released in GW will be crap and won't recieve the necessary attention and updates that will be needed for it to succeed. If ANet put so little effort into HoM, do you really think they'll bother to give us a nice marketplace/bazaar? I think not.
zwei2stein
Quote:
Originally Posted by Angel Puriel
If anything, this will be something added to BETA test for implementation in GW2. ANet will use the current GW community to test for them and it will not be done well, if at all. Many other MMOs have full-featured auction houses, bazaars, and/or marketplaces that have gone through many updates and tweaks. Anything of the sort released in GW will be crap and won't recieve the necessary attention and updates that will be needed for it to succeed. If ANet put so little effort into HoM, do you really think they'll bother to give us a nice marketplace/bazaar? I think not.
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Even if it is crappy feature, it is better than none. at worst noone will use it and devs will learn from it and improve it in gw2.
If they plan to have it in gw2 and consider this to be "live test", they would approach it seriously. Since they do not have set release date they don't have to cut corners and release it undone (like HoM).
See party search: it was crappy at release, it still is a bit. it not like it hurt anyone that its in game.
Cacheelma
Quote:
Originally Posted by zwei2stein
So what?
Even if it is crappy feature, it is better than none. at worst noone will use it and devs will learn from it and improve it in gw2. If they plan to have it in gw2 and consider this to be "live test", they would approach it seriously. Since they do not have set release date they don't have to cut corners and release it undone (like HoM). See party search: it was crappy at release, it still is a bit. it not like it hurt anyone that its in game. |
Let's hope they don't go "We gave it to you for free, suck it up" like some of us tend to do.
Yang Whirlwind
Totally agree: release it now - let us test it - listen to the feedback and iron out the alpha/beta problems - impliment in GWII
This might put me out of a "job" though!
This might put me out of a "job" though!
ReiNaruto
Sure, they will test this till they think it is safe. I don't want to having my tormented shield sold by a bug for a pair of istan keys. Once, it is working properly, they will release it, so they can improve it for GW2.
Kendar Muert
Quote:
Originally Posted by Cacheelma
I agree with you here. Give us crappy features to test & tell them what goes wrong in it and make it better is all fine. I'm all for that.
Let's hope they don't go "We gave it to you for free, suck it up" like some of us tend to do. |
I highly doubt Gaile or Andrew will comment on this though.
Mordakai
Wel, at the very least, now this is being discussed, maybe Gaile will comment?
Shoeth
Can't add much to the discussion, so I'll only say: "I hope the marketplace is true!"
Hopefully we'll soon hear more about it, a confirmation, deny, or even more...
Hopefully we'll soon hear more about it, a confirmation, deny, or even more...
Phaern Majes
Quote:
Originally Posted by Yang Whirlwind
This might put me out of a "job" though!
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MithranArkanere
Yeah, those that want more and more cash from a single drop, and only like auctions.
But who care about them? They will have to give up, since a market would make items available for fixed prices, and no one would go to look for stuff in forums unless they want it cheaper or when it comes to extremely rare stuff.
In the cheaper case it's good, deflates market.
In the rare case it's good too, sine it keeps at least a part 'high market' they love so much.
But who care about them? They will have to give up, since a market would make items available for fixed prices, and no one would go to look for stuff in forums unless they want it cheaper or when it comes to extremely rare stuff.
In the cheaper case it's good, deflates market.
In the rare case it's good too, sine it keeps at least a part 'high market' they love so much.
Fluffiliscious
Sounds like eBay lol
MithranArkanere
Nay, in eBay there may be auctions, so prices may increase if someone with money to spend wants to keep items from other's hands.
- Player puts the item with an average or over-average price.
- Price increases too much with each bid, until the richest bidder gets it.
In such a market won't be auctions, so people would try to put lower and lower prices in order to get the sell:
- Player searches the item he wants to sell to se prices in the market.
- Player puts his item with the same or a slightly lower price to get the sell.
- Faster player gets it.
See? Bazaar is better than auction.
- Player puts the item with an average or over-average price.
- Price increases too much with each bid, until the richest bidder gets it.
In such a market won't be auctions, so people would try to put lower and lower prices in order to get the sell:
- Player searches the item he wants to sell to se prices in the market.
- Player puts his item with the same or a slightly lower price to get the sell.
- Faster player gets it.
See? Bazaar is better than auction.
Inde
Yeah... because all the players out there are going to try for a "fast" sell instead of trying to sell for the best price they can. Because what would be the purpose of sellling then at all? Why wouldn't they just give it away out of the goodness of their hearts? That's what you are saying here. See the price others have it listed at, list it for lower. In that mindset it would trigger the other seller to put it for even lower. Then the next for lower. Riiiigghttt.
It could do one of two things, severely inflate prices or deflate prices. There's no way of knowing how it will all level out in the end.
You know why this has the possibility of failing though? I'm going to do a WoW reference here because they have an auction house (and yes I know this isn't it) but let's examine their "buy out" feature on WoW and how this is abused in their system and this would be essentially the same feature here. Strictly only "buy outs".
There are people in WoW that set the prices in their auction house with buy outs. How? Because say I listed a cloth at 5 gld. I see the next person list their's at 4 gld. I buy them out and relist both now for 5 gld. Happens alllll the time. It's how a lot of people make money in WoW. Now we get to FARM the marketplace versus playing the game. I probably just gave tooo many people a really good idea here. Those with the most money still win.
It could do one of two things, severely inflate prices or deflate prices. There's no way of knowing how it will all level out in the end.
You know why this has the possibility of failing though? I'm going to do a WoW reference here because they have an auction house (and yes I know this isn't it) but let's examine their "buy out" feature on WoW and how this is abused in their system and this would be essentially the same feature here. Strictly only "buy outs".
There are people in WoW that set the prices in their auction house with buy outs. How? Because say I listed a cloth at 5 gld. I see the next person list their's at 4 gld. I buy them out and relist both now for 5 gld. Happens alllll the time. It's how a lot of people make money in WoW. Now we get to FARM the marketplace versus playing the game. I probably just gave tooo many people a really good idea here. Those with the most money still win.
Longasc
Quote:
Originally Posted by Inde
There are people in WoW that set the prices in their auction house with buy outs. How? Because say I listed a cloth at 5 gld. I see the next person list their's at 4 gld. I buy them out and relist both now for 5 gld. Happens alllll the time. It's how a lot of people make money in WoW. Now we get to FARM the marketplace versus playing the game. I probably just gave tooo many people a really good idea here. Those with the most money still win.
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This was especially cool in the early days after release. I formed a "rainbow pearl" cartel. They were in high demand as they were needed for an early breast plate with decent stats.
People cursed me and the others and cried because prices were 4-5x higher for the same item as on the other servers...^^
Then some guys sold the pearls for half the price. I tried to buy them all up, but they swamped the market, we ran out of money to buy pearls. We still had pearls bought for a lot of money, and they did not sell anymore, even for lower prices. In the end we were lucky not to have lost money!
Mordakai
Quote:
Originally Posted by Inde
There are people in WoW that set the prices in their auction house with buy outs. How? Because say I listed a cloth at 5 gld. I see the next person list their's at 4 gld. I buy them out and relist both now for 5 gld. Happens alllll the time. It's how a lot of people make money in WoW. Now we get to FARM the marketplace versus playing the game. I probably just gave tooo many people a really good idea here. Those with the most money still win.
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EDIT
Quote:
Originally Posted by Loangasc
Then some guys sold the pearls for half the price. I tried to buy them all up, but they swamped the market, we ran out of money to buy pearls. We still had pearls bought for a lot of money, and they did not sell anymore, even for lower prices. In the end we were lucky not to have lost money!
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The WoW auction works because there are SO many people buying and selling, it's impossible to buy every item.
I'd expect a set price "Marketplace" to work like how "WTS" works now... every once in awhile, somebody will sell something for very high or very low, but for the most part there is a median range of "acceptable" prices.
That median range, based on supply and demand, is what would end up being the price for most listed items.
Inde
Thank you Longasc, and it's not that I WANT this system to fail. I'm just trying to point out that if there's a way to exploit/farm a system it's going to happen.
Mordakai, you're putting too much faith in the system and an ideal of fairness that would "hopefully/eventually" level out.
Mordakai, you're putting too much faith in the system and an ideal of fairness that would "hopefully/eventually" level out.