My paragon's buddies

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by jimmyboveto
I found that this build wasn't as effective on my war as it probably would be on a para. I too was targeted by blind first 100% of the time. I usually try to take more condition removal when playing a godmode war.
For places with lots of hex/condition, I use the emphatic removal version of the build.

Quote:
Originally Posted by Mitchel
I got me and my party rolled by Mandragor guys in Grothmar. Maybe I should've given someone Anthem of Guidance, because their blocking was a bitch. For blocking I use a DA version from Rac's old hero build, but with Spear Swipe.

OQCkUum45guk7moYRG+m82EW43FG

I think the main setup Rac put up is good on the offensive side, but a more generic setup would need more defense. Sab's build, which has been quite successful, has lots of defensive skills in it. Relying on just one SY to provide the main defense for the party also means there is a single point of failure, and it is risky, having some backup defense is useful sometimes. If somehow SY is not up on time through one reason or another (e.g. blocking, no adrenaline, blind, hexes like soothing images, etc.), the team has to be able to survive.

In any case, I agree with Rac that the optimal way is to adapt the build to the situation. Rac can you also post the builds for your necro heroes that you bring with you sometimes to overcome those situations?

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by jimmyboveto
I found that this build wasn't as effective on my war as it probably would be on a para. I too was targeted by blind first 100% of the time. I usually try to take more condition removal when playing a godmode war. I regularly use Rac's on my D-Slasher and have had no major problems running the build. Running with a Para is definitely easier but it can be done effectively with a Warrior primary and a slightly more defensive build if desired (i run Blazing Spear on both Paras + "They're on Fire!" on one).

As a Warrior you do lose the Ebon Vanguard ward (not much point) and TNTF, so it can be considered less effective offensively & defensively. But the godmode D-slasher has at his disposal Brawling Headbutt for lockdown and Pain Inverter for the near insta-kill against any AoE enemy. Swings and roundabouts...

Adrenaline denial is gonna fubar you whether you're a Para or a Warrior, so adapt to the zone and take an appropriate team build.

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

Anyone got a build for warrior human instead of para?

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

http://www.pvxwiki.com/wiki/Build:W/..._Slash_Warrior

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

If you're going warrior then I suggest a "They're on fire!" shout to help keep Aggressive Refrain up out of battles. Make sure to manually activate it

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DarkSpirit
In any case, I agree with Rac that the optimal way is to adapt the build to the situation. Rac can you also post the builds for your necro heroes that you bring with you sometimes to overcome those situations? Off the top of my head (been tweaking them with the new changes):

Spiteful Spirit
Rip Enchantment
Reckless Haste
Weaken Armor
Well of Profane (Great for Raptors, keep it disabled though)
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
12 Soul Reaping
6 Death Magic

Corrupt Enchantment
Rip Enchantment
Reckless Haste
Insidious Parasite
Enfeebling Blood
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
13 Soul Reaping

Order of Pain
Dark Fury
Splinter Weapon
Masochism
Blood Renewal
Icy Veins
Signet of Lost Souls
Ressurection Signet

Blood Magic: 11
Channeling Magic: 10
Soul Reaping: 13

If I were to go back and clear the Asuran areas again I would be using that. There are an excessive number of physicals begging to be hexed. Mhenlo, Lina, Herta, Zho. Groups of 5 Angorodon's were a problem because of Twisting Jaws, and really there isn't anything you can do about that absurd skill. Hope they hit someone with high health so Mhenlo and Lina have time to react.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Great builds and all racthoh. I've also been using it for (a long) time now.

Only things that rotate in my builds mostly are the elites from morgahn and Hayda. Adapting to area etc you know the deal like you described. I tend to like angelic bond over SoP on hayda, because the only reason why we can die is IF I die first. And angelic bond makes this less likely to happen (not that I die often ofcourse...). Also, given there are few dangerous conditions (and worthwile to remove) in GW PvE world (the daze and blind mostly), I tend to bring bond more than SoP (and getting chorus of restoration as energy engine). IF we face things like blind etc, they are most of the time spammed like crazy (so reapplied soon after it got removed by sop) or buried under cracked armor. Therefore -20% blind rune and -20% blind on shield helps when we face it (sometimes I still decide to bring sop anyway).

On Morgahn I tend to bring cruel spear over stunning strike, because the condition needed makes the skill less attractive. Because I always have anthem of flame disabled (only to keep echoes up between battles, I might aswell take tof btw) conditions are less likely to happen (only the deepwound from merciless, but when that's there the target is almost dead anyway).

Anyway because I also don't like hexbreaker aria on morgahn (I mostly disable it anyway) I was thinking: Why not just bring splinter weapon? 12 spear 12 leadership 10 channeling.
Since I didn't have much time to try it myself yet, maybe you tried/thought about it before?

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

awesome builds/guide absolutely love it.
any recommendation on a decent hero set to run with a human ele please?
any help would be GREATLY appreciated.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

quick question i am missing one para hero atm, is that hero replaceable?

Bewn

Bewn

Ascalonian Squire

Join Date: Nov 2005

W/

I used to bring Koss and gave him a spear and switchend AR for Flail. He was't not as strong as a second paragon but it worked well enogh until I got Hayda

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Ghostcell
awesome builds/guide absolutely love it.
any recommendation on a decent hero set to run with a human ele please?
any help would be GREATLY appreciated.
Depends on your build and how comfortable you are with lower damage output in HM or switching to a defensive role.

An E/Rt Blindbot / Channeler works well to protect the backline in HM. A Water Snarer also works. The tricky part is working Save Yourselves! into an Ele bar, can't say i've tried.

There's an obvious synergy between Mark of Rodgort, They're on Fire! and Steam. You could start there if you're determined to stick with a Fire bar.

Quote:
Originally Posted by Abonai Laguna
quick question i am missing one para hero atm, is that hero replaceable? Earthshaker maybe. BHA's an alternative to a Stunning Strike bar. A Paragon will ultimately offer more utility, so both should be included if possible.

Which one are you missing? Both Paragon heroes can be attained within a few hours.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by Washi
I had little problems with this build up until yestarday. I tried doin ooze pit HM and got totally wasted. Any tips? Basicly its either those suicidal oozes getting me or oozes in general goin crazy and multiplying and overwhelming me.
Anyone did it with h/h? I took 2 monks, hurta and zho. Did this yesterday - [card]Ward of Stability[/card] wins... no deaths except for a boulder

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

On the player bar how do you keep Agressive refrain up when out of battle?

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Use Anthem of Flame on the Hero bar to refresh the refrains.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Koning
Only things that rotate in my builds mostly are the elites from morgahn and Hayda. Adapting to area etc you know the deal like you described. I tend to like angelic bond over SoP on hayda, because the only reason why we can die is IF I die first. And angelic bond makes this less likely to happen (not that I die often ofcourse...). Also, given there are few dangerous conditions (and worthwile to remove) in GW PvE world (the daze and blind mostly), I tend to bring bond more than SoP (and getting chorus of restoration as energy engine). IF we face things like blind etc, they are most of the time spammed like crazy (so reapplied soon after it got removed by sop) or buried under cracked armor. Therefore -20% blind rune and -20% blind on shield helps when we face it (sometimes I still decide to bring sop anyway).
I find SoP is the only really decent skill at keeping multiple physicals clean of blind (big plus for the groups I use). It's also useful for those areas where the trivial conditions can become a problem as the henchmen lack party heals. Although with the two hits to Mending Refrain recently (I've dropped it entirely because it's annoying at 15 seconds) I'm debating dropping the motivation points entirely and thinking of something else to stick her with. Angelic Bond is good for sure but I have terrible memories of the hero double-bonding which has lead to disaster. Maybe I'll see how the AI uses "It's Just A Flesh Wound!" which would allow another 14/12/7 spec like the player.

Quote: Originally Posted by Koning On Morgahn I tend to bring cruel spear over stunning strike, because the condition needed makes the skill less attractive. Because I always have anthem of flame disabled (only to keep echoes up between battles, I might aswell take tof btw) conditions are less likely to happen (only the deepwound from merciless, but when that's there the target is almost dead anyway). Dazed can turn the tide of the battle very quickly. Multiple healer groups are a pain, especially in hard mode with H/H. That's the main reason I have it over Cruel. If I wanted a deep wound that badly I'd probably bring Slayer's Spear and just chuck it immediately since everything on HM would have more health than my guys.

Although if I do change Hayda's elite from SoP we could have one Cruel and one Stunning. I'd have to look at the skills more see if there is anything worthwhile to put in those slots.

Quote: Originally Posted by Koning
Anyway because I also don't like hexbreaker aria on morgahn (I mostly disable it anyway) I was thinking: Why not just bring splinter weapon? 12 spear 12 leadership 10 channeling.
Since I didn't have much time to try it myself yet, maybe you tried/thought about it before? Since posting I've swapped out Hexbreaker on the main bar for Weariness (easier condition trigger for Stunning on Hayda). Dropping the command points means Envy no longer becomes a skill that can push the deep wound for Merciless Spear in situations where we don't have the pressure to make the priority die. If you've gone with Cruel Spear you could try it, but I personally wouldn't play with it because it takes points away from the single target damage. If I can't break a group it's because I lack focussed fire; AoE takes time to make any difference in those situations. Time means our monks get lower on energy, and other casters can potentially run into troubles.

Quote:
Originally Posted by Sergeant Miyagi
On the player bar how do you keep Agressive refrain up when out of battle? TNTF on recharge, but I'll occasionally cast Anthem of Flame because my computer enjoys being bad and lagging as TNTF recharges so I rage when I have to recast.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Racthoh
Dazed can turn the tide of the battle very quickly. Multiple healer groups are a pain, especially in hard mode with H/H. That's the main reason I have it over Cruel. If I wanted a deep wound that badly I'd probably bring Slayer's Spear and just chuck it immediately since everything on HM would have more health than my guys.
When I know I'm going up against annoying healers (charr etc) I tend to bring spear swipe on one of the para's (mostly instead of rez).


Quote:
Originally Posted by Racthoh
Since posting I've swapped out Hexbreaker on the main bar for Weariness (easier condition trigger for Stunning on Hayda). Dropping the command points means Envy no longer becomes a skill that can push the deep wound for Merciless Spear in situations where we don't have the pressure to make the priority die. If you've gone with Cruel Spear you could try it, but I personally wouldn't play with it because it takes points away from the single target damage. If I can't break a group it's because I lack focussed fire; AoE takes time to make any difference in those situations. Time means our monks get lower on energy, and other casters can potentially run into troubles. Well, anthem of envy does +12 damage @ 2 command (which is what morgahn has on that attribute split) and +17 damage on 7 command. I think that +5 damage isn't that vital.
Point of splinter weapon would probably not really be the lack of (single target) damage, but just to speed things up in general. When I have the feeling there aren't too many viable options for that slot anyway, I might aswell take 1 of the best skills for it

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Alright, thanks.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

So if you drop hexbreaker aria and bring weariness that means you have both anthem of flame and weariness on morgahn? Or did you drop the flame for something else too?

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I run this build with me as an Assassin and it works wonders.

But are there any Assa specific tips u can give, or it is best to run this as it is?

~Super Igor ~

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Save Yourselves! is an obvious skill to add to your Sin bar. Works well with Moebius / Death Blossum.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

My sin always packs Club of a thousand bears since Moebius recharges it often. With that and "SY", it's similar to a W/P Dslasher. Can't use "SY" as much as a war does, but sin dps is much higher and the aoe from Death blossom can be pretty damaging

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Yes, SY! is basically is in my bar as a standard (thought u guys will guess -_-) and Assassin charges it in seconds especially while under effects Dark Fury, also I liek seing all of my enemyes defences go to hell while Shattersinning my way thru them.

I thought u guys have some Assa specific ideas for teh heroes, dats what I wuz asking.

~Super Igor ~

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

It's a Physical support team, a Sin is a Physical, not too many changes needed.
Perhaps "They're on Fire!" because you're squishier than a Warrior or Paragon.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

ok, well, I kno Assa is much squishier so what I am doing is Im letting my Paraheroes lure the mobs themselves also forming a "Paragon" wall, after they have the aggro I just rush into the mob lock the Paras n a target from which I strip all the defences and we pwn.

If something goes wrong I just Dash behind the wall, Dash ftw. <3

~Super Igor ~

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

very nice para's builds, but i am wondering, what build shall i take with me as ele? i though about promise nuker. Correct me, if i am wrong

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Racthoh
Off the top of my head (been tweaking them with the new changes):

Spiteful Spirit
Rip Enchantment
Reckless Haste
Weaken Armor
Well of Profane (Great for Raptors, keep it disabled though)
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
12 Soul Reaping
6 Death Magic

Corrupt Enchantment
Rip Enchantment
Reckless Haste
Insidious Parasite
Enfeebling Blood
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
13 Soul Reaping

Order of Pain
Dark Fury
Splinter Weapon
Masochism
Blood Renewal
Icy Veins
Signet of Lost Souls
Ressurection Signet

Blood Magic: 11
Channeling Magic: 10
Soul Reaping: 13

If I were to go back and clear the Asuran areas again I would be using that. There are an excessive number of physicals begging to be hexed. Mhenlo, Lina, Herta, Zho. Groups of 5 Angorodon's were a problem because of Twisting Jaws, and really there isn't anything you can do about that absurd skill. Hope they hit someone with high health so Mhenlo and Lina have time to react. It may not be a good idea to make them N/E just for GOLE. Afterall with SOLS and Soul Reaping, energy shouldn't be such a big issue. I suggest looking into N/Rt or N/Mo for the extra hex or condition removal/blocking and healing. Also instead of taking 2 necros with Reckless Haste, I bring Barbs for one of them.

By the way, I tried replacing the D/N (yes I know it is sacrificing OOP and Dark Fury which are nice offensive by the way), with the MM from Sab's and it works alot better in those areas that this build had problems in. Maybe we can let 1 Paragon (General Morgahn?) go for a MM in these troublesome spots.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by ele pl
very nice para's builds, but i am wondering, what build shall i take with me as ele? i though about promise nuker. Correct me, if i am wrong A Promise Nuker is good fun for blowing stuff up (I use it too), the knockdowns from MS will be more useful than anything else. You might want to add Mark of Rodgort into your build and They're on Fire! onto a Hero to protect your squishy hide.

A Blindbot is very effective in HM if you're comfortable with a more defensive role.

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way ^^

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by ele pl
well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way ^^ Weak in what way? I would guess that since you're running it on an ele you're getting pounded by the lack of SY..

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by - Tain -
Weak in what way? I would guess that since you're running it on an ele you're getting pounded by the lack of SY.. QFT. The build is more suited to a Physical-based team than squishies.

Unless you can run a Warrior secondary, you will come under heavier pressure without SY! The build can be modified to add in more defense and Motivation shouts if required.

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Ok, but what does SY means? Synchro?

NuclearDope

Krytan Explorer

Join Date: Jan 2006

"Save Yourselves!"

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by ele pl
Ok, but what does SY means? Synchro? It means god mode. (Skill named "save yourselves!")

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DarkSpirit
It may not be a good idea to make them N/E just for GOLE. Afterall with SOLS and Soul Reaping, energy shouldn't be such a big issue. I suggest looking into N/Rt or N/Mo for the extra hex or condition removal/blocking and healing. Also instead of taking 2 necros with Reckless Haste, I bring Barbs for one of them.
It shouldn't but I know caster heroes will use a spell if they have one available meaning they will drain their energy very quickly. Either way for those areas there aren't any hexes that come to mind that I would need removal for. Barbs feels like a wasted slot with just myself as the only physical; I could see myself getting maybe 3-4 attacks off after Barbs lands before the thing dies.

Quote: Originally Posted by DarkSpirit By the way, I tried replacing the D/N (yes I know it is sacrificing OOP and Dark Fury which are nice offensive by the way), with the MM from Sab's and it works alot better in those areas that this build had problems in Minions won't follow targets (at least the last time I used one), Order of Pain means every attack by a physical is +damage against a target that matters. I'm not a fan of random damage.

Quote:
Originally Posted by ele pl
well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way It's not going to work if you're not a physical that can pump out "Save Yourselves!". Heavy physical offense with all the defense coming from the player physical.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by Racthoh
If I wanted a necromancer it would have to be human with a bar like this:

Barbs
Great Dwarf Weapon
Finish Him!
You Move Like A Dwarf!
Rend Enchantments/Rip Enchantment (depending on the area)
Signet of Lost Souls
Splinter Weapon
Offering of Spirit {E}

Just off the top of my head. Actually that's a pretty sexy bar. WT B necro friend. I'm a necro with all that! WTB: Para friend ^^

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Sethellington
I'm a necro with all that! WTB: Para friend ^^ Being a necro primary i have a similar problem when with paragons it owns most places i have visited and with pretty much minimal damage and zero problems it makes me WTB a Paragon Friend too, i cant really put together any builds i am happy playing or that works well...

I should have been a warrior

arturfel

Academy Page

Join Date: Mar 2008

P/W

Quote:
I find SoP is the only really decent skill at keeping multiple physicals clean of blind (big plus for the groups I use). It's also useful for those areas where the trivial conditions can become a problem as the henchmen lack party heals. Although with the two hits to Mending Refrain recently (I've dropped it entirely because it's annoying at 15 seconds) I'm debating dropping the motivation points entirely and thinking of something else to stick her with. Angelic Bond is good for sure but I have terrible memories of the hero double-bonding which has lead to disaster. Maybe I'll see how the AI uses "It's Just A Flesh Wound!" which would allow another 14/12/7 spec like the player.
Any new build roc?

Sharan

Sharan

Ascalonian Squire

Join Date: Feb 2008

Germany

W/

Wow Thank you racthoh, this build is crazy

thejerk

thejerk

Academy Page

Join Date: Aug 2006

Tried this build in frostmaw without much success. I got to level 5 but I was dying a lot. I know I am prolly screwing it up. I brought both ranger hench, menhlo, and herta. Any modifications to this build that I am not considering? I wanna do it w/o too much DP and no cons. The dam frostmaw comes up and takes off too much damage with wurm bile and assorted necro skills. Heroes/hench always manage to get a nice sized dp cause they are stupid. Maybe I am not pulling/flagging properly. Keep this in mind that I tried this in nm.

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

ok i'd been running a variant on the player build while i went through the vanguard area to get battle standard.
well anyway you can only have 3 PvE skills, now of course you need SY.
EBSH is a real nice lil extra damage output
i'd been using spear of fury also and tntf before i had EBSH.
so do you think the best bet would be to have
SY, EBSH and SoF or
SY, EBSH and TNtF ?

just something i thought was worth bringing up, seeing as spear of fury has a real nice adrenaline gain.