My paragon's buddies

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

Quote:
Originally Posted by shru
[build name="SY Ranger" prof=R/W marksmanship=12+1 expertise=12+1][distracting shot][Save yourselves][Triple Shot][dual shot][Glass Arrows][for great justice][dwarven stability][lightning reflexes][/build] Might have to try this. Havent really used GA's much but that looks fun.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Working with the ranger I've found that the core of that build works extremely well, and that the elite can be swapped due to personal preference.
Infuriating heat allows you to drop FGJ and maintain a perm 100% adrin gain (and while it also benefits your two paragons, it's a double edged sword as it also effects enemies).
Barrage can help adrin gain if you can find bunched targets, but is not as reliable as trip/dual for SY spam.
And ofc Glass arrows adds HUGE amounts of damage on top of your already stellar package based damage. (with orders and glass, triple shot effectively deal over 100 armor ignoring damage. A huge plus when dealing with high level HM enemes)

I've tried with other elites, but nothing is realy as effective as the three I listed here. BHA is uneeded with a stunning striker, BA with the para's burning shouts, and prep shot because the energy used is just so minimal that a zealous bow string would be a better option.
Nothing else would realy make sense, inless someone else could point out a better ranger or warrior elite to take on that bar.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by DarkSpirit
Also, wouldn't the energy returned from Paragon shouts be greater? With more energy, you can also use TNTF more often right? Being able to use TNTF more often, would be the main purpose of throwing in a MM+Gfte. The side benefits are also nice.

Furthermore, if you have Barbs, Weaken Armor, or Splinter Weapon from among your heroes, wouldn't those help the minions too as well as yourself as a paragon? If you can't hit TNTF on recharge, you aren't SY-ing enough. SY is emanage on crack. Aside from that, most shouts affect party members rather than allies, and require skill usage to trigger. So no, minions don't really synergize well with paragons. Minion damage is also pathetic - especially in HM - and you can't control their targeting.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by shru
Infuriating heat allows you to drop FGJ and maintain a perm 100% adrin gain (and while it also benefits your two paragons, it's a double edged sword as it also effects enemies). So Infuriating Heat didn't attract the enemy's attention? I have been tempted to try using it as it does allow the main bar to be shaken up. Also having the other physicals with the 100% gain is tempting.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by - Tain -
If you can't hit TNTF on recharge, you aren't SY-ing enough. SY is emanage on crack. Aside from that, most shouts affect party members rather than allies, and require skill usage to trigger. So no, minions don't really synergize well with paragons. Minion damage is also pathetic - especially in HM - and you can't control their targeting. But SY takes double the adrenaline to trigger than Gfte.

Actually I find minions to be very useful in HM both to soak up damage and to deal damage with barbs and splinter weapon. What small damage you may think 1 minion does, you can multiply it by 10 since each MM can have a max of 10 minions.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by DarkSpirit
But SY takes double the adrenaline to trigger than Gfte.

Actually I find minions to be very useful in HM both to soak up damage and to deal damage with barbs and splinter weapon. What small damage you may think 1 minion does, you can multiply it by 10 since each MM can have a max of 10 minions. True but GFTE have a recharge time, where as SY does not. You shouldn't have any problem hitting TNTF on recharge really or energy problem. But if you do, like me sometime because I am bad and haven't play my paragon in awhile, just switch to your staff set hit TNTF then switch back to your spear set again if you feel that TNTF going up at that point is important.

Minion shouldn't help your energy any as most do not affect allies(none on the imbagon bar). You are usually in 8man party anyway and max energy you get at 12 leadership is 6, so even if most does affect allies, most of the time minions won't really add to it. Minions is great in PvE for sure, but their damage is too random, focused damage is better. If a build is too fragile, like without a SY or something, then minions is good to take some of the damage and pressure off but I don't recommend a MM in this build.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shaz
True but GFTE have a recharge time, where as SY does not. You shouldn't have any problem hitting TNTF on recharge really or energy problem. But if you do, like me sometime because I am bad and haven't play my paragon in awhile, just switch to your staff set hit TNTF then switch back to your spear set again if you feel that TNTF going up at that point is important.

Minion shouldn't help your energy any as most do not affect allies(none on the imbagon bar). You are usually in 8man party anyway and max energy you get at 12 leadership is 6, so even if most does affect allies, most of the time minions won't really add to it. Minions is great in PvE for sure, but their damage is too random, focused damage is better. If a build is too fragile, like without a SY or something, then minions is good to take some of the damage and pressure off but I don't recommend a MM in this build. I dont like the suggestion of weapon switching to a staff just to cast TNTF, you need to switch back to a spear to attack and be at 0 energy for awhile. Minions have the side benefit of Gfte and unfortunately, focused damage doesn't always work out well for me against some foes and damn Melonni keeps running when being chased rather than casting Dark Fury. SY doesn't protect my Paragon either and Mhenlo alone cant seem to keep up with the healings at times.

For the of sake Barbs, Splinter Weapon, and weaken armor, I find myself changing to a triple necro build at times, replacing Melonni with a more useful N/Rt and a MM would boost their soul reaping energy significantly too.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by DarkSpirit
I dont like the suggestion of weapon switching to a staff just to cast TNTF, you need to switch back to a spear to attack and be at 0 energy for awhile. Weapon switching is good, for any profession. Yes, you will most likely be at 0e, but a few SY should get you back into the flow again. So what if you stop using your attack skills for a few seconds, TNTF being up was obviously more important otherwise you wouldn't have switch in the first place. You shouldn't need to do this a lot btw, I was only recommending this because you say you want to have TNTF on more often.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shaz
Weapon switching is good, for any profession. Yes, you will most likely be at 0e, but a few SY should get you back into the flow again. So what if you stop using your attack skills for a few seconds, TNTF being up was obviously more important otherwise you wouldn't have switch in the first place. You shouldn't need to do this a lot btw, I was only recommending this because you say you want to have TNTF on more often. Relying on Melonni to pump out Dark Fury can be frustrating sometimes and she is a single point of failure. If I dont get to cast SY often enough, my energy also goes down and people start to die. Maybe switching to a staff is still useful as a last resort, but that means I would be in a situation that I wouldn't want to be in the first place.

Minions are useful in a sense that, as long as the MM is alive, and as long as there are corpses lying around, you would get to build up your army again so even if you are in a bad situation (i.e. SY not firing up frequent enough and low on energy), you still have a chance to turn that situation around. So, I dont see why having a MM is a bad idea even with SY on my bar.

Yes, there are places in PvE that gave this standard 1+2 paragon+1 D/N group big problems, but when I switch out just 1 Paragon with a MM, everything seems to work out so smoothly. It is amazing! Maybe with all the meat shields, Melonni is finally able to do her job rather than keep running away from AoE attacks and healing herself constantly.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Racthoh
So Infuriating Heat didn't attract the enemy's attention? I have been tempted to try using it as it does allow the main bar to be shaken up. Also having the other physicals with the 100% gain is tempting. Like all important spirits, you'll have to be carefull about placement, but I always set it back a bit so I've yet to have a problem with it.
[distracting shot][save yourselves][triple shot][dual shot][read the wind][infuriating heat][dwarven stability][lightning reflexes]
In the last few days I've used GA less and less, and IF more and more. With your dual paragons, IF just helps so much, and the bonus the enemies recieve is so negligible that I'm running it almost exclusively. Hell, it even turns devona into a knocklock machine.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by shru
Like all important spirits, you'll have to be carefull about placement, but I always set it back a bit so I've yet to have a problem with it.
[distracting shot][save yourselves][triple shot][dual shot][read the wind][infuriating heat][dwarven stability][lightning reflexes]
In the last few days I've used GA less and less, and IF more and more. With your dual paragons, IF just helps so much, and the bonus the enemies recieve is so negligible that I'm running it almost exclusively. Hell, it even turns devona into a knocklock machine. Looks interesting, I would try this out since my Melonni is pissing me off sometimes. I will adapt this for my hero. Thanks shru.

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

I just noticed, no [ebon battle standard of honor] but i suppose double adren makes up for it. Do you think its worth replacing ["For great justice"] on the paragons? Not sure what with though.

Edit:nvm, i just thought 'wtf why does morghan have FGJ anyway' . Must have been my brother messing around with him.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by XDeadboltX
I just noticed, no [ebon battle standard of honor] but i suppose double adren makes up for it. Do you think its worth replacing ["For great justice"] on the paragons? Not sure what with though.

Edit:nvm, i just thought 'wtf why does morghan have FGJ anyway' . Must have been my brother messing around with him. >< forgot about battle standard, try this:
[build name="SY Ranger" prof=R/W marksmanship=12 expertise=12][distracting shot][save yourselves][triple shot][dual shot][rapid fire][ebon battle standard of honor][infuriating heat][resurrection signet][/build]You're a little more vulnerable due to the lack lightning reflexes, and you'll have to use a recurve bow to guarantee your arrows a hit, but with perm IAS and battle standard, your team should fare better.

And if you're puting IF on a hero, be sure to micro its placement, as they won't set it unti'll actualy in battle, a very bad position for it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DarkSpirit
Minions have the side benefit of Gfte and unfortunately, focused damage doesn't always work out well for me against some foes and damn Melonni keeps running when being chased rather than casting Dark Fury.
How much health does Melonni have?

Quote:
Maybe switching to a staff is still useful as a last resort, but that means I would be in a situation that I wouldn't want to be in the first place. I frequently weapon swap if I've found myself in a situation where I've used my attack skills too much and I need to borrow energy because TNTF/FA is about to recharge. Consider that there will be situations where both are recharging at about the same time, having 25 energy available on a 30 base character is not a guarentee.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Racthoh
How much health does Melonni have?

I frequently weapon swap if I've found myself in a situation where I've used my attack skills too much and I need to borrow energy because TNTF/FA is about to recharge. Consider that there will be situations where both are recharging at about the same time, having 25 energy available on a 30 base character is not a guarentee. She has 560hp with a minor rune (yes I am cheap and getting poor investing in my heroes)

I would try the staff. Thanks.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Your diskettes go back to this thread....

pink

minaau

minaau

Ascalonian Squire

Join Date: Dec 2007

TIG

Mo/

I've just looked on this thread (haven't read all 11 pages) and my Paragon doesn't have R10 Vanguard. What is the best replacement for the Battle Standard of Honour until I do have R10?

For Morgahn do I use the "Main" build or "4-Man" build?

Naylyn

Academy Page

Join Date: Apr 2007

The Rational Delinquents[RD]

Me/

I use EBSoH even though I don't have r10 yet, it's still good. Besides you should be aiming for r10 asap if you want to use this all the time.

You use the main build for most of the time and the 4 man build for the early game areas where you can only have 4 people.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by shru
Dual and Triple shot are not energy intensive by themselves with a good investment in expertise, but the point of that build was to use Expert's Dexterity to be able to spam them with a 3 second recharge. That with dark fury and FGJ means a perma SY with relative ease.

But the problem I face is that with Expert’s Dexterity, the only energy skill I can use on my bar becomes triple shot. (It costs 11 energy at 14 exp, and 8 with a zealous bow) Spamming that every 3-4 seconds ends up at costing 4-6 energy regen, throwing that build completely out the window.

The Barrage build, on the other hand, does work with a zealous bow, and can maintain SY fairly effectively. And I've been toying with other various ideas, but as far as I can see, with atleast 13 in expertise, a build that has [skill]Triple shot[/skill] [skill]dual shot[/skill] [skill]FGJ[/skill] [skill]dark fury[/skill] should be able to maintain SY as a ranger.

Edit:
After toying around, this build wrecks with Racthoh's hero setup:[build name="SY Ranger" prof=R/W marksmanship=12+1 expertise=12+1][distracting shot][Save yourselves][Triple Shot][dual shot][Glass Arrows][for great justice][dwarven stability][lightning reflexes][/build]There's no energy problems (I used a zealous bow, but it works with vamp too), the damage is great, SY is up 95% of the time (enemies dodging can screw you, so pick a target that's not likely to move much), and it has decent survivability being in the midline with Lightning Reflexes up 2/3 of the time. Try

[skill]Expert's Dexterity[/skill][skill]"Save Yourselves!"[/skill][skill]Triple Shot[/skill][skill]Body Shot[/skill][skill]Dwarven Stability[/skill][skill]Lightning Reflexes[/skill][skill]"For Great Justice![/skill]

16 Expertise, 13 Marks

At 16 the energy cost is 9, 6 with a zealous bow. Body Shot is a net +5 energy gain as long as someone else in the party can supply cracked armor (stick [skill]Weaken Armor[/skill] on someone). So basically you can spam the two skills back to back with only a minor pause to recast Expert's Dexterity.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by minaau
I've just looked on this thread (haven't read all 11 pages) and my Paragon doesn't have R10 Vanguard. What is the best replacement for the Battle Standard of Honour until I do have R10?

For Morgahn do I use the "Main" build or "4-Man" build? Minimum I'd go with is r8 on vanguard, but in its place you can take I Am The Strongest if you have a higher norn rank. Or even try something like Don't Trip should get energy back due to being a shout.

pink

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

Quote:
Originally Posted by DarkSpirit
Melonni is finally able to do her job rather than keep running away from AoE attacks and healing herself constantly. You have not tried Tahlkora? IMO she is the most useless hero of the lot. She will constantly use self heals to the detriment of the team. Perhaps she would be best as a running tank - a Mo/R with superior runes and running skills. Then kill the mobs while they distracted trying to catch her.

edit: I tried my own suggestion. Gave her [Escape] and [Dodge] and set her to evade mode. Then planted her flag close to a mob of raptors. It was funny watching them trying to kill her.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Marverick
Try

[skill]Expert's Dexterity[/skill][skill]"Save Yourselves!"[/skill][skill]Triple Shot[/skill][skill]Body Shot[/skill][skill]Dwarven Stability[/skill][skill]Lightning Reflexes[/skill][skill]"For Great Justice![/skill]

16 Expertise, 13 Marks

At 16 the energy cost is 9, 6 with a zealous bow. Body Shot is a net +5 energy gain as long as someone else in the party can supply cracked armor (stick [skill]Weaken Armor[/skill] on someone). So basically you can spam the two skills back to back with only a minor pause to recast Expert's Dexterity. TBH, expert's Dexterity isn't worth it when you can buff your entire team with [infuriating heat].
This build is just so much more effective both in maintaining SY, and outputing high damage on a group wide basis.[build name="SY Ranger" prof=R/W marksmanship=12 expertise=12][distracting shot][save yourselves][triple shot][dual shot][rapid fire][ebon battle standard of honor][infuriating heat][resurrection signet][/build]After a week of tweaking and input from people here and guildies online, I can say that there's nothing more effecient for a ranger to take.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by shru
[build name="SY Ranger" prof=R/W marksmanship=12 expertise=12][distracting shot][save yourselves][triple shot][dual shot][rapid fire][ebon battle standard of honor][infuriating heat][resurrection signet][/build]After a week of tweaking and input from people here and guildies online, I can say that there's nothing more effecient for a ranger to take. Nice build Shru. With IH, do you need [[dark fury] on the D/N?

I tend to swap from Rac's to Sab's depending on what i'm doing. If you're running a Ranger with Sabway (stick with Shru's build with Rac's setup), consider [[for great justice] on the Ranger, [[weapon of fury] on the healer and optionally [[mark of fury] on the SS to open up the elite slot.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Antithesis
With IH, do you need [[Dark Fury] on the D/N?

I tend to swap from Rac's to Sab's depending on what i'm doing. If you're running a Ranger with Sabway (stick with Shru's build with Rac's setup), consider [[for great justice] on the Ranger, [[weapon of fury] on the healer and optionally [[mark of fury] on the SS to open up the elite slot. With [[Infuriating Heat], I haven't found that you need [[dark fury] to maintain SY if you keep a proper cycle on your attack skills (don't use triple shot when you only need 1 adrin to charge SY) and keep your IAS up , but there's no reason not to take it in Rac's set-up as your SY isn't the sole benefactor.
I'm not as inclined to SY spam for sab's trio (it's already so strong defensively, and it lacks the ever important daze thats provided in Rac's build) And I see a lot of problems trying to find a balance between supporting SY spam and keeping to the basics of the build.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by shru
With [[Infuriating Heat], I haven't found that you need [[dark fury] to maintain SY if you keep a proper cycle on your attack skills (don't use triple shot when you only need 1 adrin to charge SY) and keep your IAS up , but there's no reason not to take it in Rac's set-up as your SY isn't the sole benefactor.
Agreed. I'm contemplating a N/Rt Orders instead, i've found they have more issues with the DF sac compared to the D/N. D/N's fine but it's fun to experiment.
Quote:
Wiki says +100 AL would be 82.32%. Every 40 AL reduces damage by about half so that number looks more realistic.

Quote:
Originally Posted by shru
I'm not as inclined to SY spam for sab's trio (it's already so strong defensively, and it lacks the ever important daze thats provided in Rac's build) And I see a lot of problems trying to find a balance between supporting SY spam and keeping to the basics of the build. I'm yet to delve too deeply into my Ranger but i've used WoF successfully to power SY on the other physical classes in Sab's. I'm likely to go BHA to cover Daze, plus Volley etc. The adrenal+energy boost of WoF should help to power the rest of the bar if i head down either the SY or Splinter path. You're right, SY's not needed in Sabway unless you're under heavy pressure, but it's a nice safety blanket in an emergency.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Ractoh,

Is there anyway to make a listing of X/W "Save Yourself" builds that would synergize with the Hero set up in the first post? Such as Shru's Infuriating Ranger build. Or the D-Slash Warrior?

I think it might help people in other classes looking for something different than Sabway. Although the number of classes able to synergize are limited.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by FyrFytr998
Ractoh,

Is there anyway to make a listing of X/W "Save Yourself" builds that would synergize with the Hero set up in the first post? Such as Shru's Infuriating Ranger build. Or the D-Slash Warrior?

I think it might help people in other classes looking for something different than Sabway. Although the number of classes able to synergize are limited. I know that warriors, paragons, rangers, assassins, dervishes and even rits and necros can run SY with Racthoh's pretty well. I can post a few builds if he doesn't already have them and wants to sticky them to the front page.

War My Guild

Ascalonian Squire

Join Date: Apr 2008

ICE

Mo/E

Arg... I've thought about it alot and I've concluded that a Monk player can simply not run this build at all. Adrenline skills + Monk Primary = Fail. If anyone has a Mo/W build that goes well with these paragons(derv too!), then please post.

However, my Ritualist is working on survivor. Once she's done, I plan to take her through all campaigns and eventually do some HM missions or vanquishing. I've thought about it and I'd like to ask if there's any Rt/W builds that also work? I was thinking something that mashes weapon spells like weapon of fury(50% more adrenline is the main benefit) and weapons spells that do blind or cracked armor. Suggestions?

Paragons are so cool... Wish I had a real reason to use them on my Monk.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by shru
I know that warriors, paragons, rangers, assassins, dervishes and even rits and necros can run SY with Racthoh's pretty well. I can post a few builds if he doesn't already have them and wants to sticky them to the front page. That would be awesome as well as appreciated. I hope Rac does this.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I have no problem adding templates to the first post if it makes it easier for others.

Quote:
Originally Posted by War My Guild
However, my Ritualist is working on survivor. Once she's done, I plan to take her through all campaigns and eventually do some HM missions or vanquishing. I've thought about it and I'd like to ask if there's any Rt/W builds that also work? I was thinking something that mashes weapon spells like weapon of fury(50% more adrenline is the main benefit) and weapons spells that do blind or cracked armor. Suggestions? Maybe work something with Spirit's Strength? Not quite sure how well it would work with a melee weapon in PvE with the whole 60 AL part.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Quote:
Originally Posted by Racthoh
Maybe work something with Spirit's Strength? Not quite sure how well it would work with a melee weapon in PvE with the whole 60 AL part. Protip: Spears. An extra 8 armor from a shield is a nice boost too.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by blurmedia
Protip: Spears. An extra 8 armor from a shield is a nice boost too. Sorry, but to go SY spammer on a rit requires the use of a /w secondary, and if you're trying for a good damage build like Racthoh is, a spear isn't going to help you much when you can't spec into it. Anyways, sword and axes allow use of a shield, so he has no problem there, but still, a AL60 on the frontlines tends not to be the greatest idea ever, especialy when you're spamming "SY" and taking the brunt of the aggro for it.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by shru
I know that warriors, paragons, rangers, assassins, dervishes and even rits and necros can run SY with Racthoh's pretty well. I can post a few builds if he doesn't already have them and wants to sticky them to the front page. I would LOVE to see that necro SY! build. I really can't think how to run SY! on a nec. I'd love to be able to though. Please post this. Thanks.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by blurmedia
Protip: Spears. An extra 8 armor from a shield is a nice boost too. These skills can be useful on a Spirit's Strength build: [[Great Dwarf Armor], [[Weapon of Aggression], or [[Vital Weapon], [[Asuran Scan], [[Sight Beyond Sight].

60AL (base) + 8AL (shield) + 15 AL (Ghostforge insignias) + 24 (great dwarf armor) = 107 AL

Problem.

Academy Page

Join Date: Feb 2008

Mo/

Quote:
Originally Posted by War My Guild
Arg... I've thought about it alot and I've concluded that a Monk player can simply not run this build at all. Adrenline skills + Monk Primary = Fail. If anyone has a Mo/W build that goes well with these paragons(derv too!), then please post.

However, my Ritualist is working on survivor. Once she's done, I plan to take her through all campaigns and eventually do some HM missions or vanquishing. I've thought about it and I'd like to ask if there's any Rt/W builds that also work? I was thinking something that mashes weapon spells like weapon of fury(50% more adrenline is the main benefit) and weapons spells that do blind or cracked armor. Suggestions?

Paragons are so cool... Wish I had a real reason to use them on my Monk. I've been thinking of ways to emulate this build, because I too am on a Monk primary. I have found ways, but it requires 2 humans, and the rest heroes. It ends up becoming a mixture of this and necroway.

However, even though a Monk primary will not be able to achieve the same amount of damage reduction as the 100 Armor provided from save yourselves (which is approximately 3/16's normal damage or a 81.25% damage reduction), a Monk primary will be able to use Life Barrier, and depending on your spec, achieve 48%-52% damage reduction.

However, it will most likely be impossible to bring TNTF because it costs 15 energy, and for its duration, it will be highly inefficient. So instead, it may be viable to bring Ebon Battle Standard of Courage for extra damage reduction, or if you feel it isn't necessary, you can stay with the Ebon Battle Standard of Honor.

[build prof=Mo/Me name="Life Barrier" pro=12+1+1 div=10+1 ins=8 desc=""][Ebon Battle Standard of Honor][Heaven's Delight][Divine Healing][Protective Spirit][Life Barrier][Mantra of Inscriptions][Blessed Signet][Ether Signet][/build]

[build prof=Mo/Me name="Life Barrier" pro=12+1+1 div=10+1 ins=8 desc=""][Ebon Battle Standard of Courage][Heaven's Delight][Divine Healing][Protective Spirit][Life Barrier][Mantra of Inscriptions][Blessed Signet][Ether Signet][/build]

So I just came up with those bars. I'm not sure if they would work or not as I haven't experimented in-game with it yet, but if and when I do attempt, it would be something along those lines. Of course, unlike SY and TNTF, you are prone to enchant removal.

*edit* redid math, i dunno why i was using 3/8 instead of 3/16
*edit2* if prot spirit isn't needed, and that indeed becomres a free slot, i'd most likely opt for either both standards or pain inverter

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Problem.
However, even though a Monk primary will not be able to achieve the same amount of damage reduction as the 100 Armor provided from save yourselves (which is approximately 3/8's normal damage or a 62.5% damage reduction), a Monk primary will be able to use Life Barrier, and depending on your spec, achieve 48%-52% damage reduction.
[build prof=Mo/Me name="Life Barrier" pro=12+1+1 div=10+1 ins=8 desc=""][Ebon Battle Standard of Honor][Heaven's Delight][Divine Healing][Protective Spirit][Life Barrier][Mantra of Inscriptions][Blessed Signet][Ether Signet][/build]

[build prof=Mo/Me name="Life Barrier" pro=12+1+1 div=10+1 ins=8 desc=""][Ebon Battle Standard of Courage][Heaven's Delight][Divine Healing][Protective Spirit][Life Barrier][Mantra of Inscriptions][Blessed Signet][Ether Signet][/build] I would probably run Aegis over Protective Spirit. With barrier reducing all damage by half, a benefit that SY doesn't have, it will be harder to reach that 10% max from most enemies.

War My Guild

Ascalonian Squire

Join Date: Apr 2008

ICE

Mo/E

Interesting idea, Problem, but I won't have access to another human player. I'd prefer to run these builds with a solo human(me obviously ). I tend to find human players a little on the noobish side and of course there's the issue of playing at the same time.

I like what DarkSpirit posted. I have a Rt/A build that uses pretty much what he posted. Dagger mastery skills + weapon spells = an actually pretty good rit tank.

The problem is that the build might not have enough adrenline for SY!, which is the most important part. Also, what weapon should I hold while I'm running an Rt/A weapon spell SY build? Daggers for fast adrenline?

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by War My Guild
I like what DarkSpirit posted. I have a Rt/A build that uses pretty much what he posted. Dagger mastery skills + weapon spells = an actually pretty good rit tank.

The problem is that the build might not have enough adrenline for SY!, which is the most important part. Also, what weapon should I hold while I'm running an Rt/A weapon spell SY build? Daggers for fast adrenline? You'd have to be Rt/W to have access to "SY!".

War My Guild

Ascalonian Squire

Join Date: Apr 2008

ICE

Mo/E

I know, I was just saying how Rt weapon spells run well on a tank.

Perhaps Rt/W, with For Great Justice, SY!, Spirit's Strength, Great Dwarf Armor, Vital Weap, Weapon of aggression and maybe chuck in some more PvE skills, like as said, Asuran Scan or You move like a dwarf. The only problem is that I'm going to have to farm alot to get a good rank to use those PvE skills. Deldrimor rank won't be too hard, but Asuran and Norn could be a real pain.

Problem.

Academy Page

Join Date: Feb 2008

Mo/

Quote:
Originally Posted by War My Guild
Interesting idea, Problem, but I won't have access to another human player. I'd prefer to run these builds with a solo human(me obviously ). I tend to find human players a little on the noobish side and of course there's the issue of playing at the same time.

I like what DarkSpirit posted. I have a Rt/A build that uses pretty much what he posted. Dagger mastery skills + weapon spells = an actually pretty good rit tank.

The problem is that the build might not have enough adrenline for SY!, which is the most important part. Also, what weapon should I hold while I'm running an Rt/A weapon spell SY build? Daggers for fast adrenline?
I should have made myself clear. When i run with another human, I use a WoH bar. I came up with the Life Barrier thing if you wanted to try H/H. I'm thinking the Life Barrier, 2 Paras, and whatever orders spammer you choose accompanied by the Motivation para, 2 monk healers, and w/e else you choose should be able to hold up against anything.

Quote: Originally Posted by War My Guild The only problem is that I'm going to have to farm alot to get a good rank to use those PvE skills. Deldrimor rank won't be too hard, but Asuran and Norn could be a real pain. hardmode mission handbooks.

*edit*
after some thought, ive come to the conclusion that it would probably be best to run a n/rt orders dude with this
Quote:
Originally Posted by shru
\[build name="SY Ranger" prof=R/W marksmanship=12 expertise=12][distracting shot][save yourselves][triple shot][dual shot][rapid fire][ebon battle standard of honor][infuriating heat][resurrection signet][/build] and since you dont need dark fury, it would be possible to run Order of the Vampire instead of Order of Pain, and then you have a free slot where dark fury was. OoV may make up for some of the party healing lost from the D/N

also personally, i tend to stick with the n/rt cause i like to splinter rape pve.