Should Lootscaling be removed after the new Rtm policy?

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Actually, I was never a hard core farmer, or even an intermediate farmer back in the day. I simply went out when I felt like it and farmed some - because it was fun - and made enough also to save and buy things I liked. The economy, while it has never been perfect in this game, was far better back then. Everyone had more to spend. It was far easier to sell pretty much anything. I dont know where people are coming from saying only the hard core farmers benefited.

Saving/making money now is like pulling teeth, so I stopped. I simply only played for titles, until I stopped altogether.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Savio you just major fail on this thread. But its fun to laugh at your posts. Keep making them please.

If a casual player that by YOUR definition doesnt farm, then they will never be able to afford a frog sceptre or emerald blade regardless of whether we have loot scaling or not. And I can play the game great without having to ever buy items off other players, yet you complain about the cost of fortitude mods lol.

And end game greens are not bare essentials. Guess what my most used weapon is? Droknars energy storage staff, free for completing EOTN.

Farming is a free choice whether or not you are a casual player. Anyone can do it and there are plenty of guides explaining how to.

Its just funny that people that call themselves casual players and refuse to farm complain that they cant afford rare weapons lol.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Runes took a dive in prices when player could pick what they wanted to salvage off of drops. Had nothing to do with loot scaling, it was simple supply and demand.

The only demand now is for rare or new skins, yeah all the power trader can go cry about how no one will buy their Q11 - 14%^50 Rare old school Longsword anymore.

It is pretty much like the skill updates, learn to roll with it.

Guild Wars was marketed as the casual players game whom if they had 30 minutes could accomplish something (Was this in PC Gamer or an On-line interview, can not remember). Loot Scaling took that away and did nothing to stop the bots.

I consider myself to be a hardcore farmer, I couldn't care less about loot scaling, doesn't affect me, I am after rare drops and equipment I want on my character. I am concerned about the 500k I sunk into the economy lately buying Lockpicks and Z-Keys (Usually my gold goes to gold sinks - Armor is a big one)

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by R.Shayne
Runes took a dive in prices when player could pick what they wanted to salvage off of drops. Had nothing to do with loot scaling, it was simple supply and demand.

The only demand now is for rare or new skins, yeah all the power trader can go cry about how no one will buy their Q11 - 14%^50 Rare old school Longsword anymore.

It is pretty much like the skill updates, learn to roll with it.

Guild Wars was marketed as the casual players game whom if they had 30 minutes could accomplish something (Was this in PC Gamer or an On-line interview, can not remember). Loot Scaling took that away and did nothing to stop the bots.

I consider myself to be a hardcore farmer, I couldn't care less about loot scaling, doesn't affect me, I am after rare drops and equipment I want on my character. I am concerned about the 500k I sunk into the economy lately buying Lockpicks and Z-Keys (Usually my gold goes to gold sinks - Armor is a big one)
Aha ... See A farmer.. :P
And one indeed who says... LS isnt a bout only getting more mony.
It just brings more fun into the game..
Uhm thats what I can make up out of your words
1 thing I disagree... and that the rune thing. The superior absorption
just didnt drop from 90K to 400 g just for the demand.....
Thats something Anet did.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

You know I hate to say this but once A-net implements something, it usually stays for the overhaul. Unless they do something within a weeks timeframe, when that first change was implemented.

Bride of the Atom

Bride of the Atom

Academy Page

Join Date: Apr 2007

Quote:
Originally Posted by WinterSnowblind
I used to enjoy playing the game by myself when none of my friends are around. Loot scaling sucked a lot of the fun out of that, removing it now would definitely encourage me to play more.
Yes!! Late on the reply, but I used to enjoy trying to come up with a plan to get through quests with myself and as few h/h as possible. More challenging, and the bonus was extra stuff! Awesome! The people I used to play with (people I know in real life) aren't into the game anymore, and I don't play nearly enough these days to want to get into another guild or anything. I know people have come up with some rationales for loot scaling (i.e. the pre-loot scaling drops were set up like they were intended to be to be picked up by a full group of people, and loot scaling fixes that by dropping loot according to party size), but logically, it seems as though monster X would drop the same amount of loot regardless of how many people it took to kill it. Whether it took one person or eight people, it should still drop the same amount of stuff. Having it drop one eighth the amount of loot just because it took one person to kill it doesn't make any sense to me.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Savio
Prices on anything desirable will go up - not just rare items, but runes and mats too. Removing loot scaling helps hardcore farmers but has a negative impact on anyone not hardcore farming. Casual farmers will be happy to get more money but won't be so happy when they notice prices going up.
No runes and materials will go down in price. Id bet my mortgage on that. These things are easily farmed and there will be an abundant supply.

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

/notsign as it was introduced mostly to encourage bigger parties and not reward the solo'rs, not necessarily bots.

Awakener

Academy Page

Join Date: Mar 2006

Australia

Templars of the Apocalypse [Zoso]

N/

Quote:
Originally Posted by Masseur
/notsign as it was introduced mostly to encourage bigger parties and not reward the solo'rs, not necessarily bots.
and I still see an abundance of people soloing trying to make money, and Most parties are either 600/Smite or Ursans for elite missions..

yes there are still Guild Group parties though..

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Didn't you notice, Masseur, that solo farming still exists? It's just performed by those ,,elite'' people farming on HM. Casual players can't farm on HM.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Abedeus
Casual players can't farm on HM.
Sarcasm or you didn't know I existed?

This thread is so similar to the XMP one, and I wonder whether it's going to end up the same way, in nothingness. (but it was interesting!)

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Eldin
But we're not talking about full parties! We're talking about solo farmers.

Besides, full parties have the same turnout without LS if I'm correct, so removing it would just help everyone.
No we arent talking about solo farmers only!!! read the posts first please...:

Quote:
Originally Posted by mr_groovy
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++

As Topic starter I must remind everybody:

LS effects everybody. 1/8 & 8/8. Would everybody stop saying that only farmers should oppose LS. I'm getting a little bit tired of having to keep reminding here
Quote:
Originally Posted by kartmaster
LS has NO effect on full parties. Period.
And this one is true. Loot scaling only worse for non-full parties.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

remove lootscaling so i can lolfarm grawls outside of folly <3333333333333333

Longasc

Longasc

Forge Runner

Join Date: May 2005

People just want money faster for the grind titles:

Beer, Sweets, Party Items, Vanity Armor. And they all want to get this FAST and EASY.

Who is hardcore enough to do it really deserves to farm his ass off. It is a totally unfun activity, and asking to remove loot scaling to make such things easier is just a request to lessen the pain.

This is the wrong approach, people should be given incentives to play GW for fun and better reasons than such pure and primitive grinder titles, because when it comes to somewhat more meaningful grind, there are better games out there.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Longasc
People just want money faster for the grind titles:

Beer, Sweets, Party Items, Vanity Armor. And they all want to get this FAST and EASY.

Who is hardcore enough to do it really deserves to farm his ass off. It is a totally unfun activity, and asking to remove loot scaling to make such things easier is just a request to lessen the pain.

This is the wrong approach, people should be given incentives to play GW for fun and better reasons than such pure and primitive grinder titles, because when it comes to somewhat more meaningful grind, there are better games out there.

Well, I, for one, really enjoyed the farming. It was fun to do a Griffon run once in a while (Talking about Griffons, without bots, the insects should go away, too), alone or with a friend.

Also, back when loot scaling wasn't there, there were no titles and people still farmed. It's not about the titles at all, the titles are just another extra thing you can do when having the game beaten.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Wouldn't ANet have to make NM harder again if they did away with lootscaling?

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?
lol, I could see the threads now.

"Ok, you removed loot scaling, but you made the mobs too smart! Make them easier to kill!" "Petition to re-remove AoE scatter!!!"

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Stolen Souls
lol, I could see the threads now.

"Ok, you removed loot scaling, but you made the mobs too smart! Make them easier to kill!" "Petition to re-remove AoE scatter!!!"
*lol* I don't do anything in NM other than cartography and whatever missions/bonus I have left(which is alot more than I'd like) so it wouldn't matter. I'd enjoy it if the monsters in HM were more challenging or at least had some witty repartee.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?

That wouldnt be a bad thing imo, if they did it intelligently, because lets face it there not a lot in PvE thats hard now, even in HM.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by ValaOfTheFens
Wouldn't ANet have to make NM harder again if they did away with lootscaling?

No, there's hard mode for this. Also, A-Net can't make the game harder without making monsters act like circus clowns like they do in HM (lvl 30 monsters that outclass me in every way run away from me -.-).

Loot Scaling was a counter against bots. If bots are not a problem anymore, there is no point to the loot scaling. Making NM harder doesn't have anything to do with it, except if you want to counter solo-farming.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by reetkever
Loot Scaling was a counter against bots. If bots are not a problem anymore, there is no point to the loot scaling. Making NM harder doesn't have anything to do with it, except if you want to counter solo-farming.

Loot scaling wasn't just a counter against bots. It was also a counter against hard core farmers that got rich by merching the white junk items. Now people are asking for it to be reverted. I don't really care either way, but I don't see it happening.

Quote:
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.
Though it obviously didn't work out QUITE as they intended, this has been their stance on it from the start. :/

Sven788

Frost Gate Guardian

Join Date: Feb 2006

Netherlands

Die or Leave Plz

W/

This is what I don't like:

People with lots of actual money will become relatively poorer in comparison to other players.

I worked hard for my money.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Stolen Souls
Loot scaling wasn't just a counter against bots. It was also a counter against hard core farmers that got rich by merching the white junk items. Now people are asking for it to be reverted. I don't really care either way, but I don't see it happening.


Hardcore farmers don't merch white junk. Hardcore farmers go to UW, get themselves 20 ecto's and sell them for 10K each to get major profit. It's the casual farmers that sell the white junk cause they can't farm other stuff. People don't get rich by farming trolls. Unless you, of course, farm 20 hours a day.

Also, this quote about how they thought Loot Scaling was gonna turn out is so wrong:


Quote:
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

With a trade system like the one we have now, it's impossible to buy/sell items in outposts on a quick rate. Also, because of stuff like Inscriptions, 99%of the weapons became worthless and it's better and faster to just sell them to the merch. If by chance someone that NEVER farms finds a golden weapon, he can't do anything with it cause it's worth nothing anymore.


Quote:
That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.

And it becomes a problem how? With the many goldsinks we have in the game these days, we NEED a huge influx of new gold. Also, I don't really care how much gold an other random player can make a day. If it's about prices, the buyer makes the price in the end. If nobody wants to buy an item for 100K, the item will become worth less. Unless nobody sells either, which is not the case since without Loot Scaling more items will drop and the economy will flood with all sorts of weapons.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Sven788
This is what I don't like:

People with lots of actual money will become relatively poorer in comparison to other players.

I worked hard for my money.
Everyone's money will be worth less. Not just yours. So it doesn't really matter.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Just want to make it clear that I'm not defending them...as I said I don't really care either way. Just stating that this is their stance on it, and I honestly don't see them reverting back to what they saw as a problem. :/

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Put it this way.

Every Pre LS farmer now is :

a) Stopped playing GW.
b) Grinding titles.
c) An ursan doa junky.

Quote:
Originally Posted by Buzzer
Everyone's money will be worth less. Not just yours. So it doesn't really matter.
Everyone's money is already worthless because it's hard to come by. Why do you think that nothing above req 9 sells? People don't have a lot to spend, so they won't purchase it.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

How about removing loot scaling from normal mode and keeping it in hard mode? The casaul farmer can still go out and kill a bunch of low end things to get money for titles and the advance farmers goes out to find rares.

As a hardcore farmer I don't even bother picking up whites unless I need feeler when I am done farming an area (meaning I have a couple empty slots).

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

i've been thinking about this since they introduced the "report" function and you could report bots. you don't see any in altrumn ruin anymore, there used to be atleast 20 every time i was there before. same in rilohn refuge. same in granite citadel.

just because some smartass has written a program that puts normal players out of pocket, doesn't mean that normal players should feel the same force of loot scaling.

they should feel the pain, not us.

big thumbs up on the crack down of RTM

/signed, i want my trolls back.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Stolen Souls
Loot scaling wasn't just a counter against bots. It was also a counter against hard core farmers that got rich by merching the white junk items. Now people are asking for it to be reverted. I don't really care either way, but I don't see it happening.



Though it obviously didn't work out QUITE as they intended, this has been their stance on it from the start. :/
Thanks for digging up that quote. That is what I remember the original rationale being.

However, I'm not sure how you can say things didn't work out as intended. It seems to me the economy we have is exactly what they were shooting for. Farmers can farm golds, greens, ectos, etc. to re-sell to others, but the amount of money in the economy is reduced making all non-farmers relatively more prosperous. I'd say that is exactly what has happened.

Everyone talks about the economy being "broken" or "ruined". One of the biggest problems with nearly every MMO out there except GW is massive price inflation. I was listening to a Virgin Worlds podcast a few weeks ago and they were saying how price inflation is one problem MMO's haven't figured out how to solve. I wanted to yell thru my I-Pod that one online RPG has figured out how to stop runaway inflation.

Do we really want to be like every other MMO out there? Keep Guild Wars unique. Keep Loot Scaling.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by hallomik
However, I'm not sure how you can say things didn't work out as intended.
Only reason I said that was because of all the people that seem to be whining about it now. personally I feel that things are fine as they are, too. I said way earlier...I'd like to avoid ever seeing ectos costing 15k again. Removing Loot Scaling would cause the price of stuff to rise. I don't see how that can be ANY benefit to a "casual" player. Yeah, you can make more gold...but things also COST MORE.

Quote:
Originally Posted by hallomik
It seems to me the economy we have is exactly what they were shooting for.
Yup, and that's why I feel they won't revert it. The way it was, was a problem to them. The way things are, is how they wanted. I don't see them changing it back.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by hallomik
However, I'm not sure how you can say things didn't work out as intended. It seems to me the economy we have is exactly what they were shooting for. Farmers can farm golds, greens, ectos, etc. to re-sell to others, but the amount of money in the economy is reduced making all non-farmers relatively more prosperous. I'd say that is exactly what has happened.
Only the hardcore farmers farm golds, greens ecto's etc. Casual Farmers don't have the time to first try their luck on finding a green item, and then spending several weeks trying to find a random person who buys the green or gold for 3K.


Quote:
Originally Posted by hallomik
Everyone talks about the economy being "broken" or "ruined". One of the biggest problems with nearly every MMO out there except GW is massive price inflation. I was listening to a Virgin Worlds podcast a few weeks ago and they were saying how price inflation is one problem MMO's haven't figured out how to solve. I wanted to yell thru my I-Pod that one online RPG has figured out how to stop runaway inflation.

Do we really want to be like every other MMO out there? Keep Guild Wars unique. Keep Loot Scaling.
So having the same economy makes GW the same as the other games? Inflation doesn't matter in a market with fixed prices. As for the weapon prices - weapons only go so high as 100K + ecto's because players actually buy them for that price. Stuff like Crystalline Swords are bound to get a high price cause there is little offer and alot of people who want it.

Guild Wars dealt with the inflation the wrong way. They made people poor in a market with fixed prices. Sure, some weapons will become cheaper, but weapons will always become cheaper as long as people farm them. The more items enter the market, the more people will have them, the lower the price will become cause the demand is less.

If nobody farmed Raptors and Corsairs, the Ele Sword and Colossal Scimitar would still be 100K + ecto's now - loot scaling or no loot scaling.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by reetkever
Inflation doesn't matter in a market with fixed prices.
Inflation DOES matter. Not everything has a fixed price. Crafting materials, dyes, mods, and weapons, for starters. Why would anyone want to go back to 12k ectos. 40k sword mods?


Quote:
Guild Wars dealt with the inflation the wrong way. They made people poor in a market with fixed prices.
So, what did they do wrong? How would you have dealt with it? And I beg to differ about making everyone poor. After loot scaling I'm doing just fine, and I don't farm 24/7.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by hallomik
Everyone talks about the economy being "broken" or "ruined". One of the biggest problems with nearly every MMO out there except GW is massive price inflation. I was listening to a Virgin Worlds podcast a few weeks ago and they were saying how price inflation is one problem MMO's haven't figured out how to solve. I wanted to yell thru my I-Pod that one online RPG has figured out how to stop runaway inflation.
Wouldn't the influx of high-end items reduce demand and make them cheaper? You can try to sell that [insert high end-item here] for 100k but if there are 30 other people selling the same thing for 40k you prolly won't be selling anything at all. Price inflation today wouldn't be the same as it was a year ago. More people are done with the games and are capping off their PvE experience with title grind and leet gear, more people are capable of generating income through solo farming(despite ANet's attempt to annihilate it at every turn).

Quote:
Originally Posted by hallomik
Do we really want to be like every other MMO out there? Keep Guild Wars unique. Keep Loot Scaling.
Most people I know hate loot scaling. While I enjoy a good pug or alliance group as much as the next person sometimes I just want to generate cash for myself. Its quicker and no is there to moan about how much better your drops are than theirs. Anyway...its hardly a help in most places in NM anyway. The difference from before is so negligible that most casual players porobably haven't noticed any real difference. *sigh* Having a 6th finger or 3rd nipple can make a person unique but not in a way you'd necessarily want. So the idea of being unique for its own sake is just plain garbage.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Stolen Souls
Inflation DOES matter. Not everything has a fixed price. Crafting materials, dyes, mods, and weapons, for starters. Why would anyone want to go back to 12k ectos. 40k sword mods?
No Loot Scaling won't impact the ecto price or swords mods. The reason they were high in the past is cause there weren't good builds to farm UW back then and you were never sure which mod you salvaged off a weapon.

In fact, ecto's, dyes, materials and weapon mods have nothing to do with the Loot Scaling at all since they are on the Exemption list. Loot Scaling made prices of stuff go up (Like Ecto's, the prices for them raised with like 2K a few hours after the Loot Scaling came). The Exemption list is the one that makes the prices go down.


Quote:
Originally Posted by Stolen Souls
So, what did they do wrong? How would you have dealt with it? And I beg to differ about making everyone poor. After loot scaling I'm doing just fine, and I don't farm 24/7.
The whole Loot Scaling was wrong. Before the Scaling it was just fine as anyone could get cash. These days, only Hardcore farmers get rich from farming the Exemption List, while Casual players, who farmed Trolls, got kicked in the teeth.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Stolen Souls
Inflation DOES matter. Not everything has a fixed price. Crafting materials, dyes, mods, and weapons, for starters. Why would anyone want to go back to 12k ectos. 40k sword mods?

So, what did they do wrong? How would you have dealt with it? And I beg to differ about making everyone poor. After loot scaling I'm doing just fine, and I don't farm 24/7.
Exactly. A guildmate of mine who just started playing bought a req 9 max sword with decent mods in Lions Arch for 3k. She would never have been able to do that in the pre-LS economy.

With respect to Raptor caves, remember that pre-LS, Anti-farming code kicks in on your 4th or 5th zone. At that point, no ele swords would drop for you at all until you got the code off you somehow. Sure, you could farm Raptors repeatedly and merch all your whites and buy it eventually from some very lucky player. But in a Pre-LS world, items like ele swords would be very, very expensive. Today, it is possible to farm it or buy it at a much more reasonable price.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by hallomik
Exactly. A guildmate of mine who just started playing bought a req 9 max sword with decent mods in Lions Arch for 3k. She would never have been able to do that in the pre-LS economy.

With respect to Raptor caves, remember that pre-LS, Anti-farming code kicks in on your 4th or 5th zone. At that point, no ele swords would drop for you at all until you got the code off you somehow. Sure, you could farm Raptors repeatedly and merch all your whites and buy it eventually from some very lucky player. But in a Pre-LS world, items like ele swords would be very, very expensive. Today, it is possible to farm it or buy it at a much more reasonable price.
Yes she would have. Time goes on drops become more common Loot scaling or no.

They also don't have to put the anti-farming code back in if they remove Loot Scaling. If they don't want everyone to have stacks of money then they can just reduce drop rates of certain things. I mean you'd be making decent money off the gold drops and white drops so it wouldn't matter if some of the sword prices rose 3-8k (which would probably be the max).

Gli

Forge Runner

Join Date: Nov 2005

This topic suddenly strikes me as funny.

We have people arguing advanced game economics with people who only care about trolls dropping more raven staffs.

Pointless, so I'm bowing out.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by hallomik
Exactly. A guildmate of mine who just started playing bought a req 9 max sword with decent mods in Lions Arch for 3k. She would never have been able to do that in the pre-LS economy.
req 9 max swords weren't worth alot pre-LS either. Only the rare skins.

Quote:
Originally Posted by hallomik
With respect to Raptor caves, remember that pre-LS, Anti-farming code kicks in on your 4th or 5th zone. At that point, no ele swords would drop for you at all until you got the code off you somehow. Sure, you could farm Raptors repeatedly and merch all your whites and buy it eventually from some very lucky player. But in a Pre-LS world, items like ele swords would be very, very expensive. Today, it is possible to farm it or buy it at a much more reasonable price.

I still get no drops after my first few Raptor Runs. A-Net might have removed what they called 'Anti-Farming Code', but they still messed around with drops without telling us. Also, before the Loot Scaling the Anti-Farm Code wasn't that bad compared to the 'Anti-Killing-Monsters-At-The-Same-Time' code we have now.

In a pre-LS world, everyone would have an Elemental Sword now cause Raptors are one of the most easiest farms.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by ValaOfTheFens
*sigh* Having a 6th finger or 3rd nipple can make a person unique but not in a way you'd necessarily want. So the idea of being unique for its own sake is just plain garbage.
Lol. Actually, you're exactly right. The "unique" argument is total BS. I just get it used on me a lot for various things I've suggested, and thought I'd give it a go.

However, it remains that LS has fixed inflation, and made the game a lot more affordable for non-farmers.

Normal-Mode Troll farmers, I will admit, have been hurt. There are many, many other farms out there and it is quite possible to make plenty of money. Please visit the farming section on Guru if you don't believe me. Admittedly, you will probably need to complete the game to get to some of the better spots, but is that really so much to ask?

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by reetkever
Also, before the Loot Scaling the Anti-Farm Code wasn't that bad compared to the 'Anti-Killing-Monsters-At-The-Same-Time' code we have now.
You should spend more time in the farming section. There is a long thread there debunking the notion that rapid killing affects drops. I linked it earlier.