Quote:
Originally Posted by Fril Estelin
I wonder whether this has nothing to do with LS and everything to do with a full year of GW economics (with high-end items becoming less "elite" or "rare stuff" with the coming of new stuff from Z-chest, DAW, etc.) I'm not convinced either that a post-LS economy where LS would be removed would be as a pre-LS economy, there's been many interesting points on the thread on possible changes, including the impact of (we all hope) the removal of bots and gold-farmers (in Gaile's original quote, I understand they are the "farmers than make money ridiculously faster than everyone").
On the other hand, what you mention is totally right, things that are "usefull" for killing monsters and playing missions/quests are more affordable. But I wonder whether GWG's Ventari and auction website may have had a significant influence too. May be the establishment of the "high-end market" of the GW economy means that a lot of stuff is affordable because it's not "high-end" (i.e. fashionable to the "very few", e.g. Polar Bear/Panda mini and DAW weapons)? I really think you need to go beyond LS to understand the impact of removing it, but I don't have this knowledge.
I stand in the middle, between the /signed and /notsigned (which in essence means not supporting it because this thread needs /signed ... and funnily we're still in Riverside and not Sardelac ).
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Come over to the Dark Side, Fril.
You (and others) make a reasonable point that there are other factors that affect the price of player-traded items. For instance, rune prices shot thru the roof when Heroes were introduced, and then later came back to earth once most players had their heroes reasonable outfitted. Obviously that had nothing to do with LS, and was a simple situation of demand outstripping supply and the market adjusting.
Because of so many changes that have occurred, we can't say with absolute certainty that X led to Y. However, it stands to reason that if you insert massive amounts of gold into an economy, you get inflation for player traded items. That is Econ 101. Look what happened when Germany started printing money to fund a war decades ago. People literally transported cash in wheel barrows. And I mean literally.
It will become unquestionably harder for non-farmers to acquire the things they need to enjoy the game if we remove LS.
The other side of this argument does have their points. Farmers would be able to buy fixed-price items like skills, more easily without LS. However, the market has almost already corrected for that by tomes selling for 3-500g. If we get rid of LS and replace it with AFC, tomes will become rare drops because you won't be able to farm them any longer. The non-farmer will see the average price of skills increase, since tomes will increase in price to closer to 1k.
The other good argument is that it is fun to get a huge amount of drops by killing a cave full of trolls. I can't really argue with this because fun is a subjective thing. I can only say that I would personally like to have a chance to get a nice green, gold, dye, ecto, tome, or lockpick when I farm. All of that would go away with the return to the old system. All of those drops would go away if you zoned into DOA 4 times in a row. People seem to forget the lousy things about the old system.