Numbers show little, while reasoning shows much.
Unfortunately, the "reasoning" is also the hardest thing to dig for in forums.
Should Lootscaling be removed after the new Rtm policy?
40 pages • Page 14
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Originally Posted by Roo Ella
I already signed this a few pages back but
Either Remove LS OR add Gold Buying to the ingame store simple solution if you ask me. Would give aanet some profit as well and before you say it will come down to the haves and have-nots WELL we already have that now. |
Gold buying in the ingame store is a nono. Any ingame store purchases that affect the economy/gameplay is a bad idea. It will also piss ANet off after all the "hard work" they put into their "dedicated" hunt to stop gold sellers.
Also lootscaling has no effect on bots - they probably have some fair solo farming spots, not to mention that the main reason we hate loot scaling is the poor turnout of farming drops and the sheer boredom. Bots don't care about either.
Also lootscaling has no effect on bots - they probably have some fair solo farming spots, not to mention that the main reason we hate loot scaling is the poor turnout of farming drops and the sheer boredom. Bots don't care about either.
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Originally Posted by hallomik
It is currently true that a farmer can out earn a normal player - as it should be - but loot scaling has reduced that income gap.
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Yet it is a big deal to the average player, bored to tears vanquishing who decides to stop playing because grinding through the game endlessly without even the visual joy of a reward, is a very bad MMO kind of lame. It is a big deal also to people who just want to run another character through and find there's not as much fun and smoothness left in the process. It's a big deal as well to those who want to farm because they like that style of play, but find it stripped of basic reward and demotivating.
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Originally Posted by bhavv
Learn to read?
I'm sure at least 75% of the posts want loot scaling removed. I would love a poll, but Anet doesnt care about polls anyway. |
Mass amounts of gold isn't required anymore. You can pick up gold req9 items for 1-10k (if you can't make that in a day, quit and do us all a favor). This isn't the old days when a req8 15^50 fellblade would sell for 1million+. People should be more concerned about getting better then having more gold.
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Originally Posted by Eldin
Also lootscaling has no effect on bots - they probably have some fair solo farming spots, not to mention that the main reason we hate loot scaling is the poor turnout of farming drops and the sheer boredom. Bots don't care about either.
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Originally Posted by creelie
A lot of the posts here aren't saying to drop it though. Regardless of the gap between comfortable and insane, loot scaling is a HUGE blow to the botters. The amount of sold gold they inject into the economy is DRAMATICALLY reduced with loot scaling, and that's a good thing. IP banning is a feeble wrist-slap in comparison.
Keep it. /notsigned |
1) Number of bots dramatically increased after loot scaling.
2) cost of gold went up.
3) demand to buy gold from players went up.
4) Prices in the GW economy were the lowest they had ever been just prior to loot scaling, falling, and about to fall dramatically with the advent of HM.
Loot scaling was a gift to the botters, a problem that ANet is continually having to fight against a year after loot scaling. They shot themselves in the foot with the player loot nerf and have been firefighting ever since. THe fact that so many players left the game because of their dreadful decision also doesn't help them.
There was no grand design behind the loot nerf. It was a poorly thought through idea by someone senior in ANet, if you recall, there was originally no excemption list (golds/greens/rare mats), that is how badly it was thought out, theyhad to put the excempt in real fast when they realised what a mess they had made of the economy on day one of the loot nerf.
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Originally Posted by The Toe Tag
I say bring loot scale back.....only if they nurf prot spirit,
Who wants to sign that one? ill go first /Signed |
Protective Spirit is useful for other things though, we should basically find some workaround that will mess it up - or maybe we increase the recharge time - I mean, wasn't the original intention to use it for upcoming spikes and battles, not as an almost continuous maintenance?
I have no hostility to the legitimate 55ers, but most bots 55. ANet has no problems killing player luxuries to kill bots (griffons, anyone?), so this would be an easy thing for them to pull off.
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Originally Posted by IlikeGW
The income gap never mattered though. There's crap all for high end items and not like any of them have +damage or anything. In fact the only significant income gap left is the suspicious people with 10,000 armbrace, and the few tourney people who got limited edition items, and the rest of us. And seeing all they're buying with their loot is panda bears they have to tell themselves are special, is it really a big deal?
Yet it is a big deal to the average player, bored to tears vanquishing who decides to stop playing because grinding through the game endlessly without even the visual joy of a reward, is a very bad MMO kind of lame. It is a big deal also to people who just want to run another character through and find there's not as much fun and smoothness left in the process. It's a big deal as well to those who want to farm because they like that style of play, but find it stripped of basic reward and demotivating. |
It sounds like, if you're in this position, you should put the game down for a bit, because you've hit a wall. The only way to have fun is to farm, have stuff drop, and then have nothing to do with the money you get from farming all of that cash...yeah, great plan.
Keep LS in, and keep farming down to only being slightly more profitable than playing the game normally. Keep it in GW2 from the start, so maybe people will stop feeling the need to grind their eyes out in order to make the value in their storage box go up faster. If you farm because you find it fun, good for you; it's still more profitable per unit time than playing the game, and you're having fun, so you shouldn't be complaining. If you farm for only the money...STOP. You'll be a lot happier.
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Originally Posted by O Nuxtofulakas
When you make assumptions about the whole GW community you should be more careful. Especially when you use numbers to support your claims.
You are not authorized to do so. Period. i am bored reading in these 20 pages about the so called "poor casual players" that cannot make a few k to buy their skills, their runes and max dmg armors... so....since when Drunkard/sweet tooth/ party animal titles are "casual"? ...stop pretending The next post i expect to see is someone asking for Polar Bears for all those "poor casual players" |
My assumptions are based on the people on these forums. The majority saying yea is a majority saying yea.
I want to be able to farm more money for whatever I want to spend it on. Im not a casual gamer and I never said I was, but I do have a several PVE characters that also need cap sigs?
Casual gamers can make enough money. Hardcore gamers cannot (Although you can in just about EVERY other MMO).
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Originally Posted by Creeping Carl
There's a reason why devs don't let the masses decide game balance, if the masses had their way, we'd have a game with one click kill buttons that wiped out all monsters in range where then it would shower the players with gold item after gold item.
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OMG DONT ADD HAIRDRESSERS YOU'RE WASTING TIME ON SOMETHING UNIMPORTANT.
DONT PUT A PLAYABLE MUSIC SYSTEM IN GW2 ITS WASTING TIME!
It might be more of a 50/50 thing though.
I think that loot scaling should be maybe a little bit reduced or maybe a new smart scaling system. However, removed all together is a little extreme (Though it works for some games, grinding based games though).
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Originally Posted by mr_groovy
As said before Loostscaling also effects 8/8 teams. Instant multi deaths is no drops.
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Personally the combo of loot scaling, and the shitty way they handled the duping (yeah unbanned the people who sold asian minis/rare weapons for 1750 armbraces, and not revert the trades was a good idea Anet:/). I personally would like some fluidity in the market. Cause if more poeple have money, people might start buying the unwanted weapons skin that normally were merch food. Then weapon mods would start goin up again. Then it would be affordable to chest run for mods. Nice to get some real money moving around.
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Originally Posted by bhavv
And how does the amount of gold I have in my storage affect you in anyway? The only person it affects is me. I can buy stuff with it, so I want it.
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Wow... this thread got a lot of responses fast
However, /notsigned
Although I understand the frustration of solo farming now being 1/8th as effective (I do miss farming sometimes) I find that now a days I actually spend my time playing the game instead of mindlessly farming certain dumb mobs (all melee mobs with no enchantment removal, etc). I have a lot more fun now because I actaully play. And with quest/dugeon rewards, you can pratically make the same amount of money as before.
Less people farming and more people playing to teach them about tactics and developing builds is good.
However, /notsigned
Although I understand the frustration of solo farming now being 1/8th as effective (I do miss farming sometimes) I find that now a days I actually spend my time playing the game instead of mindlessly farming certain dumb mobs (all melee mobs with no enchantment removal, etc). I have a lot more fun now because I actaully play. And with quest/dugeon rewards, you can pratically make the same amount of money as before.
Less people farming and more people playing to teach them about tactics and developing builds is good.
One GW has and always has had, and probably always will have, is the lack of ways to make money. Face it. The main ways are...
1) Powertrading.
2) Farming.
3) Merch crap.
4) Farming.
Now many people say you can get enough money to set yourself for most things by "PLAYING THE GAME". In some cases this is true, but we're not talking about that. We are talking about when we want special items and armor, we are expected to mindlessly kill the same 50 things over and over?
That's boring. There is no real plan for GW to have new ways to make money, so the least they could do is make farming more feasible.
Once again, I refer back to 2005. The Prophecies economy was perfect - that was before the anti-farming code or loot scaling - we DID have bots then, LOTS of them, but they had no real effect on the economy aside from resulting in the nerfing of our favorite spots.
I still question how ANet's idea of taking popular farm spots and nerfing them makes the game "fairer for everyone". It does not. It just makes the farmers get poor.
1) Powertrading.
2) Farming.
3) Merch crap.
4) Farming.
Now many people say you can get enough money to set yourself for most things by "PLAYING THE GAME". In some cases this is true, but we're not talking about that. We are talking about when we want special items and armor, we are expected to mindlessly kill the same 50 things over and over?
That's boring. There is no real plan for GW to have new ways to make money, so the least they could do is make farming more feasible.
Once again, I refer back to 2005. The Prophecies economy was perfect - that was before the anti-farming code or loot scaling - we DID have bots then, LOTS of them, but they had no real effect on the economy aside from resulting in the nerfing of our favorite spots.
I still question how ANet's idea of taking popular farm spots and nerfing them makes the game "fairer for everyone". It does not. It just makes the farmers get poor.
