A/E Master Sliver of Swiftness - HM Farming!
petrorabbit
Quote:
Originally Posted by Warriorsrmint
I thought MS was an indirect AoE because its cast to your location not actually on you.
If you read the description, it still states "target", and Shadowform trumps spells that "target" you.
The only things that will ignore shadowform are PBAoEs, skills, and signets. You can still take damage from someone next to you, who is targeted by an AoE spell.
The only things that will ignore shadowform are PBAoEs, skills, and signets. You can still take damage from someone next to you, who is targeted by an AoE spell.
Covah
Charged Blackness have shock, which KD you.
Avatar Exico
Quote:
Originally Posted by Mr.Kotte
Terrorwebs. Add anti-KD and gogo
Actually No Anti-KD is req to kill the Terrorwebs. Experminent this with Tombs and killed the Terrorwebs with no problems. All of the terrorwebs skill are "Target" so you block all their skills. Want to add this ReDoGG ill glady make a pic of me soloing Torments. Test Torments in Rel. Torment and the Drops are awsome on HM but to the point. You can kill them they are very easy to kill. But their a Bug I found. The Amy of Insanity really can hurt you big time. Deb Shot is blocked but the Energy lost from it you still take. Example. say Amy of Insanity hits you with Deb Shot that Bow attack is missed but the -10 energy you will still suffer. Idk why but the skill states that if you land hit with the Skill the Target foe loses energy. With this said be very careful with Shiroken the ranger can hurt you more than you may realize. Also Tested Wardens in Kurzicks side. You cant kill them on HM because the Rt healer can heal the party pretty good.
Chthon
Quote:
Originally Posted by dunky_g
IDS is easy, as it always has been, got mine on 2nd kill of 1st run then gave up cos I only wanted to test the build
I tried this today, only to discover that the avicaras' kindle arrows goes right through shadow form. How'd you get past them?
traeskapa
Quote:
Originally Posted by Avatar Exico
Actually No Anti-KD is req to kill the Terrorwebs. Experminent this with Tombs and killed the Terrorwebs with no problems. All of the terrorwebs skill are "Target" so you block all their skills. Want to add this ReDoGG ill glady make a pic of me soloing Torments. Test Torments in Rel. Torment and the Drops are awsome on HM but to the point. You can kill them they are very easy to kill. But their a Bug I found. The Amy of Insanity really can hurt you big time. Deb Shot is blocked but the Energy lost from it you still take. Example. say Amy of Insanity hits you with Deb Shot that Bow attack is missed but the -10 energy you will still suffer. Idk why but the skill states that if you land hit with the Skill the Target foe loses energy. With this said be very careful with Shiroken the ranger can hurt you more than you may realize. Also Tested Wardens in Kurzicks side. You cant kill them on HM because the Rt healer can heal the party pretty good.
But the charged blackness' that lives there got shock.
That kinda KD's.
That kinda KD's.
Avatar Exico
true that why go around them.
Koning
Quote:
Originally Posted by Avatar Exico
Actually No Anti-KD is req to kill the Terrorwebs.
I guess you are not aware what kind of enemies are located in the spawning pools, and what the skill 'shock' does? Next time you should look more into it before you say something like that
Abonai Laguna
uw movie!!!!?
Mr.Kotte
Quote:
Originally Posted by Avatar Exico
That kinda KD's. Quote:
I guess you are not aware what kind of enemies are located in the spawning pools, and what the skill 'shock' does? Next time you should look more into it before you say something like that
Quote:
Originally Posted by Covah
Charged Blackness have shock, which KD you.
Just to fill in, Blacknesses have Shock, which spawns in spawning pools
Dae GW
Quote:
Originally Posted by Avatar Exico
true that why go around them.
What you say is impossible, charged blacknesses, like grasping darknesses, normally have a speed boost ( i'm not sure about this, but the grasps have a boost, thats for sure ) , on HM they have another 25% boost, you can't run away from them, they'll catch you up.
You need some sort of anti KD ( ward of stability, i'm unstopable ). To kill them you need the tactics from the terra tank guide from Fooster, you need to aggro ALL the terrorwebs in pools, and everytime you see a charged, aggro him, ward, sliver, and he should be gone in +/- 2 secs. Warriorsrmint
You should add ward of stability to the good skill choices part.
monk of the godss
I only have rank4 asuran on this for that special skill thingy that you use, and i also dont have ebon battle standard of honor It isnt killing anything in underworld for me and ive tryed a few other builds.
[Assassin shadow former uw and more;OwZUkQF2z/SSf8I6M8QulHMCQDfA] It works easy to get to the chaos planes but the grasps are a pain to kill at the beginning, and when you get to the planes they always scatter and it took me like 20 mins for just 1 full group. I could've taken air of superiority but they dont die quick enough Could anyone help? Nightow
Quote:
Originally Posted by monk of the godss
I only have rank4 asuran on this for that special skill thingy that you use, and i also dont have ebon battle standard of honor It isnt killing anything in underworld for me and ive tryed a few other builds.
[Assassin shadow former uw and more;OwZUkQF2z/SSf8I6M8QulHMCQDfA] It works easy to get to the chaos planes but the grasps are a pain to kill at the beginning, and when you get to the planes they always scatter and it took me like 20 mins for just 1 full group. I could've taken air of superiority but they dont die quick enough Could anyone help? Why do you have points in fire magic? teotuf
Quote:
Originally Posted by Dae GW
What you say is impossible, charged blacknesses, like grasping darknesses, normally have a speed boost ( i'm not sure about this, but the grasps have a boost, thats for sure ) , on HM they have another 25% boost, you can't run away from them, they'll catch you up.
caltrops (as shown in the optional skills) is your friend, it does wonders
Yoshikuni Mahsu
I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.
Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead. Tests: Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA. reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality Any ideas? teotuf
Quote:
Originally Posted by Yoshikuni Mahsu
I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.
Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead. Tests: Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA. reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality Any ideas? if all you need is the tanking (not sliver armor), A/Me will work with ether feast/shadow refuge/feigned neutrality and mantra of fire. believe it or not, i still have a +10 vs fire dmg mod on my focus from a failed attempt to tank smites. Warriorsrmint
Quote:
Originally Posted by Yoshikuni Mahsu
I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.
Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead. Tests: Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA. reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality Any ideas? I believe that the Luxon/Kurzick Sin skill should help, gives regen and armor bonus. royal mercenary
not sure if posted already , but there is a sin touch skill that removes SF
noticed that when i was running from Cavalon to Breaker Holow. Didn t see what skill it is though... Koricen
Quote:
Originally Posted by royal mercenary
not sure if posted already , but there is a sin touch skill that removes SF
noticed that when i was running from Cavalon to Breaker Holow. Didn t see what skill it is though... [Expunge Enchantments] 12 characters Mr.Kotte
[Expunge Enchantments]
12345678910a craioveanu
Quote:
Originally Posted by underverse_ninja
Glint's Challenge works with A/E sliver Armor, You must wait for all the Groups to arrive takes about 3 mins, just stand there keeping SF up, if you know about the W/rit farm just stand in the same spot and wait.......... Sadly can't tell you about the second wave because i messed up and DIED, fail to renew SF in time but I had all but 3 of them dead, and I was doing it in HM.
10 cores before i died woot i am gonna get my gloves for Free. PS:Watch out for Spirit Rift you are dead in 2 secs. how can spirit rift target you if you are in SF? craioveanu
Quote:
Originally Posted by Mickey
Also, I found a build to do the Chaos Planes in 27 minutes flat. Here it is:
[skill]Glyph of Swiftness[/skill][skill]Deadly Paradox[/skill][skill]Shadow Form[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Phoenix[/skill][skill]Inferno[/skill][skill]Flame Djinn's Haste[/skill] Pretty simple really, don't spam your AoE attacks, make sure you have enough energy. It's alot faster than Sliver spam, and I haven't tried it out in HM yet, but it will probably take a bit longer, but work. I've been using a somewhat similar build with which i can clear the chaos planes in under 40 mins in hard mode. here's the build: [skill]Glyph of Swiftness[/skill][skill]Deadly Paradox[/skill][skill]Shadow Form[/skill][skill]Glowing Gaze[/skill][skill]Fire Attunement[/skill][skill]Mark of Rodgort[/skill][skill]Dark Escape[/skill][skill]Flame Djinn's Haste[/skill] Usage: 1) Keep sf up 2) Aggro as many enemies as you can; pull them in choke points so you can spam fdh at recharge without them scattering; for the location of the choke points I would recommend reading the excelent guide that teotuf has put together for A/Me UW farming, (http://www.guildwarsguru.com/forum/s...php?t=10286824) or you can find you'r own. Basically in chaos planes any sharp edge of the lanscape will do. 2) Cast fire attune, mark of rodgort and then spam glowing gaze to keep energy up; cast flame djin's haste on recharge 3) use a fire staff to attack the target and keep it burning; Using this build i can clear the labyrinth but it takes too long so i just kill the graspings and then head to chaos planes. If done properly i get there in under 5 minutes and clear the area in ~30-35 minutes in HM, and I never run out of energy. The mindblades die in under two minutes so most of my time is spent aggroing and pulling them in choke points, because i won't settle for less than 3 groups at the time. And also is so much fun when you see ~30 mindblade die all at once . If you feel like it you can clear the bone pits but i found it too slow and not really worth it. Lest121
Quote:
Originally Posted by craioveanu
how can spirit rift target you if you are in SF?
They don't target you, they Target the dwarven soldier so just watch up for it in the beginning.
Torrent
Is it possible to use this build as E/A?
NuclearDope
Quote:
Originally Posted by Torrent
Is it possible to use this build as E/A?
If you use a Grail of Might.
Mickey
Quote:
Originally Posted by craioveanu
I've been using a somewhat similar build with which i can clear the chaos planes in under 40 mins in hard mode. here's the build:
[skill]Glyph of Swiftness[/skill][skill]Deadly Paradox[/skill][skill]Shadow Form[/skill][skill]Glowing Gaze[/skill][skill]Fire Attunement[/skill][skill]Mark of Rodgort[/skill][skill]Dark Escape[/skill][skill]Flame Djinn's Haste[/skill] Usage: 1) Keep sf up 2) Aggro as many enemies as you can; pull them in choke points so you can spam fdh at recharge without them scattering; for the location of the choke points I would recommend reading the excelent guide that teotuf has put together for A/Me UW farming, (http://www.guildwarsguru.com/forum/s...php?t=10286824) or you can find you'r own. Basically in chaos planes any sharp edge of the lanscape will do. 2) Cast fire attune, mark of rodgort and then spam glowing gaze to keep energy up; cast flame djin's haste on recharge 3) use a fire staff to attack the target and keep it burning; Using this build i can clear the labyrinth but it takes too long so i just kill the graspings and then head to chaos planes. If done properly i get there in under 5 minutes and clear the area in ~30-35 minutes in HM, and I never run out of energy. The mindblades die in under two minutes so most of my time is spent aggroing and pulling them in choke points, because i won't settle for less than 3 groups at the time. And also is so much fun when you see ~30 mindblade die all at once . If you feel like it you can clear the bone pits but i found it too slow and not really worth it. Is there a practical use for Dark Escape or should Dash be used to avoid traps? Dae GW
Quote:
Originally Posted by Teotuf
caltrops (as shown in the optional skills) is your friend, it does wonders
I know teotuf, there are different skills who can do this, but he just said "go around them". Without changing skills etc.
And THATS impossible. craioveanu
Quote:
Originally Posted by Mickey
Is there a practical use for Dark Escape or should Dash be used to avoid traps?
i used dark escape because in hard mode the patrol of charged blackneses allwasy catches up to me and i neded another speed buff besides fdh; also let's say that they do catch up with u dark escape can help by alleviating some of the damage that comes from shock (over 100 in hm), keeping you alive longer so that you can eventualy escape them.
dash might also do the trick but i haven't tried it. Avatar Exico
Quick Question in concern what would be decent Rank for Asuran Rep and Agent Rep. What the Minimum for these?
monk of the godss
Do the mindblades flee in hard mode with lava font? i know they dont in nm
makosi
Quote:
Originally Posted by monk of the godss
Do the mindblades flee in hard mode with lava font? i know they dont in nm
Most likely. They try to flee a lot in HM with Sliver Armor so I assume they'd flee from Lava Font.
I use the Phoenix/Inferno build and I think it's the best version yet. Easy to use, rarely any energy issues, quick and profitable. It's in NM but ecto drops seem to be the same in NM and HM. Torrent
Quote:
Originally Posted by NuclearDope
If you use a Grail of Might.
But with 12 Shadow Arts I'm able to get 30 sec shadow form (W/ 20% enchant) so wouldn't Deadly Paradox reduce it by 20 seconds (making it 40 recharge) then I have Glyph of Swiftness which would allow me to keep it up constantly?
makosi
Quote:
Originally Posted by Torrent
But with 12 Shadow Arts I'm able to get 30 sec shadow form (W/ 20% enchant) so wouldn't Deadly Paradox reduce it by 20 seconds (making it 40 recharge) then I have Glyph of Swiftness which would allow me to keep it up constantly?
Skill recharge is capped at 50% as a balance mechanism. As a result, Shadow Form will always take 30 seconds to recharge. 30 second recharge + 30 second duration means that you'll have a delay of 1/2 second before re-casting because of the activation time of Shadow Form. You're likely to die in that half second.
Larcen
For UW, would this work you think? I'm at work, so cant really test, and an eager to know. :/
(Forgive not using the codes) Deadly Paradox Shadow Form Glyph of Elemental Power Battle Standard of Honor Intensity Lava Font Dark Escape Dash/Shadow Refuge/Some form of Regen for Charged Blacknesses etc I know most like sliver, but with several enemies dieing, wouldn't Font be a good alternative? And, since I don't have swiftness on the list, I am assuming that with Celerity, it'll take swiftnesses job. Dae Arrow
I have tried to do it with a build like that, in NM i think it should work but Hard mode, the foes in the chamber run away like hell from lava font, EVEN if you have them in the choking points, somehow they can escape when using lava font.
BTw, i dont know if spectres scatter too King's Spectre
Neat builds! If I wanted to kill off the obsidians (mostly just to get an unhurried feel for the area) would anyone have a hero build that would work well?
Sir Pandra Pierva
anyone tried the smites yet?
AOD_EaSyKiLL
Zealots fire is problematic.
I've been able to kill them in NM in small groups using Coldfires to power sliver armor, but you have to spam a heal. I assume HM would be impossible. Mickey
Quote:
Originally Posted by craioveanu
i used dark escape because in hard mode the patrol of charged blackneses allwasy catches up to me and i neded another speed buff besides fdh; also let's say that they do catch up with u dark escape can help by alleviating some of the damage that comes from shock (over 100 in hm), keeping you alive longer so that you can eventualy escape them.
dash might also do the trick but i haven't tried it. Went ahead and tried Dash, it did the trick, and it helped with traps. [DE]
IDS Run is possible. I did it first try pretty easily. It's probably smarter to bring Feigned Neutrality over Dash though because Ignite Arrows can be a bit of an annoyance while running and if you want to kill the Ice Beast you have to deal with SoJ and Frozen Burst.
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