Flubber, what you posted is rude and adds no value whatsoever to this thread. If you want to make disrespectful jibes that are not related to the topic, send me a PM instead of posting them in this thread in a lack-luster attempt to show how witty your are to this game community.
I would value your opinion slightly more if you posted your thoughts on my post rather than link to a video.
Just saying.
Red Resigns: What will Anet do about this?
17 pages • Page 12
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Flubber, what you posted is rude and adds no value whatsoever to this thread. If you want to make disrespectful jibes that are not related to the topic, send me a PM instead of posting them in this thread in a lack-luster attempt to show how witty your are to this game community.
I would value your opinion slightly more if you posted your thoughts on my post rather than link to a video. Just saying. |
If you're upset about HB, that's one thing. But coming here and disrespecting people is another.
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What are the differences with wintersday when the community makes an agreement by splitting up Dwayna and Grenth districts? I see the same characteristics:
- reward - efficiency - not playing the game as intended |
Wintersday is an example where simple communication can avoid coordination failure. The Dwayna and Grenth people self-segregating is similar to people agreeing to drive on one side of the road or the other. Both sides are made better off if they avoid colliding with one another in the same district, so creating a simple rule that everyone understands resolves the risk of not getting the hat you want. The rule itself doesn't matter. It doesn't matter whether Dwayna districts are odd or even, just that there are known Dwayna and Grenth districts.
For grinders, PvP is like a Prisoner's Dilemma. Both grinders are better off if they can agree to some quick means of resolving the match, but both want to avoid getting suckered and conceding the match without receiving some sort of payoff for doing so. The RR rule is a way of getting around this problem. If all grinders agree to RR, then it becomes rational to concede this match with the expectation of getting a match someone else will concede to you.
The difference is that on RR day, what the RR players do affects others. The players that participate benefit, and the players that don't participate lose. Wealth is relative in an environment like GW. When currency is being dumped into the system through a glitch/exploit, this creates winners AND losers. Since the amount of shinies you can buy is finite (and usually doesn't vary as a result of the exploit), players that don't take advantage of the exploit become poorer.
People get upset when there's a widespread, profitable activity that's against the rules because it presents an uncomfortable choice. Either you join the herd and accept some risk of getting banned to keep up with the Joneses, or you sit on the sidelines and accept being left behind unless ANet whips out the ban stick. Nobody wants to get banned, and nobody really wants to be put in the position of cheerleading for mass bans either.
Long story short - in a virtual economy, everything is interconnected and what other people does affects you. If you can't see that, maybe you should take a look around and see how what others do affects you. Then maybe you can see how what you do affects others.
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Well, many people have covered it already, but ANet is pretty much solely to blame for the whole HB situation at the moment.
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Originally Posted by lilDeath
What can they do?
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RR is reallllllly smacking up the in game economy. I put in a few hours every week doing it, but to be honest, I feel like I'm getting poorer. Prices of everything are going up, except zkeys.
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What precedent has anet set for such cases in the past? It would be reasonable to follow such precedent and I think its reasonable to think that is what they will do again.
Who knows though, maybe anet won't disappoint the frothing witch hunters looking for bannings. I'm still not sure why they want this or think its a reasonable response after god knows how many pages...
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The difference is that on RR day, what the RR players do affects others. The players that participate benefit, and the players that don't participate lose.
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While there is a difference in magnitude of economic effect with one-shot customized masks vs tradeable plat+zkeys, and actually playing HB is (probably) more enjoyable than DvG trying to out-luck each other, the basic principles are really the same.
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Anyone that wanted to actually have an exciting close "battle" is screwed.
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We could make the same argument you put forward about driving on one side of the road or the other. 99.9% or so of people would prefer to take the risk of getting killed out of driving, and the other 0.1% are like Heath Ledger's Joker and would love to see the carnage, irrespective of the risk of death.
Hate to say it, but the number of people that care about having a close "battle" is very small. If it weren't, we'd have three types of district on Wintersday (Dwayna, Grenth, Fight) instead of two.
As long as you're aware of the well-publicized rule (community forums established it and people will yell at you in local if you violate it), you only lose under the existing rule if you want to see half of your district upset at the end of the event. If that's the case, as far as I'm concerned you can take your griefing elsewhere.
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The money and, to a lesser extent, the impossible to max PvP titles I agree are a problem. Skill capturing, vanquishing and the like, sure they're tedious but at least achieving those titles actually feels like you're playing a game.
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Make the game engine always show your own team as blue and the enemy team as red, problem solved.
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/paper
/scissors
The problems are more fundamental than you realize. If players can find a quick, reliable mechanism to resolve these matches...they will. Why? Because they have strong (farming) incentives to do so.
Um, that was uncalled for. I analyze and model systems for living.
I only addressed the particular exploit because that was specifically discussed in this thread. There was an implicit assumption that other loopholes would be similarly closed. Specifically, the game must not provide a way to create random objective asymmetry. Thus
I only addressed the particular exploit because that was specifically discussed in this thread. There was an implicit assumption that other loopholes would be similarly closed. Specifically, the game must not provide a way to create random objective asymmetry. Thus
- the map must be symmetric
- team colors must be subjective (everybody sees the enemy as red)
- emotes must be disabled
- local channel must be disabled
- private channel to members of opposite team must be disabled
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Um, that was uncalled for. I analyze and model systems for living.
I only addressed the particular exploit because that was specifically discussed in this thread. There was an implicit assumption that other loopholes would be similarly closed. Specifically, the game must not provide a way to create random objective asymmetry. Thus
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P.S. flubber ownz.
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Um, that was uncalled for. I analyze and model systems for living.
I only addressed the particular exploit because that was specifically discussed in this thread. There was an implicit assumption that other loopholes would be similarly closed. Specifically, the game must not provide a way to create random objective asymmetry. Thus
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I think people misunderstand the reason for red resign since many people are stating that pvp titles are too difficult. I doubt there are many people playing RR (excuse me, 'playing'
) for commander points or even for the increased balth caps, these are simply an added bonus. The z combat (and subsequent zkeys) , I'm sure everyone would agree, is both the reason rr day is so popular and the reason so many people are against it. Since the Zaishen title is not strictly a pvp title (since it is possible to gain points without doing any pvp at all) I believe it's incorrect to blame pvp titles altogether for this problem. Please don't misunderstand, I am in no way saying that pvp titles don't need to be addressed, nor am I saying that they do not. I'm simply being objective in this debate.
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The difference is that on RR day, what the RR players do affects others. The players that participate benefit, and the players that don't participate lose. Wealth is relative in an environment like GW. When currency is being dumped into the system through a glitch/exploit, this creates winners AND losers. Since the amount of shinies you can buy is finite (and usually doesn't vary as a result of the exploit), players that don't take advantage of the exploit become poorer.
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Although red resign has been around for months, the impact has only been seen these last 2 or 3 times. This pales in comparison to the difference the xunlai tournement house made to the economy for the vast length of it's duration.
The main thing to take away from this is that once HB is removed (or the z combat for hb is removed) it will not take long for the economy to stabilise and before long, the issue will be forgotten by the vast majority, regardless of which side of the argument they were on.

