I'm expecting the finished changes be complete at the first thursday of Jan update. There should really be no excuse for anet to lag on the SF and other farming issues they've mentioned any further, especially with the test krewe. I know after watching anet devs in the pax booth interview that they are very hesitant of doing anything to SF, but they have got to let that go by doing something in said update.
Aside from the obvious, tactics made more warrior friendly would be nice. If it would make a warrior tanking with tactics anymore that decent than it is now, I'd be a happy camper. That, and it would be nice to use tactics shield as a warrior after so long. Anet will have to be delicate with this, though. Paragons have greater use for this attribute than any other and if this gets a huge buff than imagine how the paragon class will take it. Yeah. Although it's not even a sure thing that the tactics attribute will be affected in the next update.
Answers and more will be revealed in the next update.
Next Skill Balance
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Uh, you're kidding right? All you need is Warrior's Endurance and a Scythe. Compare Mysticism and Strength. As a main derv I will be the first to tell you that Warrior out modes the derv completely. Not only can the warrior do even MORE damage than the derv with Warrior's endurance and because of strength, but with a higher AL and the many very melee-oriented str skills like Bulls, warrior is not the one that needs the buff.
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Thanks for proving my point.
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Ah, so a Warrior imitating a Dervish is stronger than a Warrior being a Warrior.
Thanks for proving my point. |
"... Not only can the warrior do even MORE damage than the derv"
(Emphasis mine). He was comparing a warrior to a dervish, not other warrior builds.
Uhhhh... you must be the only person on these boards who actually believes that Dervs can outdamage Warriors in any respect. Sins also have better physical damage, and even Rangers handle several physical weapons better than Dervs.
Even primary Dervishes will likely admit to having a pretty weak profession, by comparison.
Even primary Dervishes will likely admit to having a pretty weak profession, by comparison.
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The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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If they want to make it less character based, then being able to invite characters for a mission who normally hadn't progressed that far in the storyline would be a much more advancing goal.
Doesn't mean that I disagree with lowering title requirements, though - and *that* doesn't mean I'm advocating for lowering them, either.
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Uhhhh... you must be the only person on these boards who actually believes that Dervs can outdamage Warriors in any respect. Sins also have better physical damage, and even Rangers handle several physical weapons better than Dervs.
Even primary Dervishes will likely admit to having a pretty weak profession, by comparison. |
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Wrong. We were notified that we were selected in late October, but did not actually get to work until early December.
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I mean, what are they all doing over there, sitting around the hookah?
Running a game, maybe? >_> It's silly to assume that they had NOTHING else to do, so I'm not going to even go there. The fact of the matter is, we're working on things now. That's all anyone needs to concern themselves with. This thread has been so derailed, I'm wondering why it's still open...
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Running a game, maybe? >_> It's silly to assume that they had NOTHING else to do, so I'm not going to even go there. The fact of the matter is, we're working on things now. That's all anyone needs to concern themselves with. This thread has been so derailed, I'm wondering why it's still open...
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I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content.
As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week.
Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development.
As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it.
The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives.
Truly a sad day for what once was a fine game.
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Somehow I doubt "running a game" involves hundreds of employees working at a 1930s telephone switchboard.
I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content. As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week. Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development. As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it. The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives. Truly a sad day for what once was a fine game. |
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Somehow I doubt "running a game" involves hundreds of employees working at a 1930s telephone switchboard.
I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content. As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week. Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development. As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it. The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives. Truly a sad day for what once was a fine game. |
1) People bitch because people do, use your long term memory to ever major nerf there is always people doing that. SF is no exception.
People bitched even when they fixed the derv bomb who allowed to kill any target in less then 1 second. Yea, people bitch because anet broke their favorite toy, and each time there was a epic QQ thread on guru about pro-nerf and no-nerf faction. This is not even that long compared to the past.
2) You keep saying let me play as i wish, probably you should played a single player game, Again use your long term memory, tell me when that ever happened in GW. You clearly chosen the wrong game.
3) You say that anet don't give a damm about the game, and all who keep gw running is a skeletral crew, witch is true, at same time you bash at their attempt to reorganize their business model maybe to find new revenue for founding gw development.
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Random thought.
1) People bitch because people do, use your long term memory to ever major nerf there is always people doing that. SF is no exception. People bitched even when they fixed the derv bomb who allowed to kill any target in less then 1 second. Yea, people bitch because anet broke their favorite toy, and each time there was a epic QQ thread on guru about pro-nerf and no-nerf faction. This is not even that long compared to the past. 2) You keep saying let me play as i wish, probably you should played a single player game, Again use your long term memory, tell me when that ever happened in GW. You clearly chosen the wrong game. 3) You say that anet don't give a damm about the game, and all who keep gw running is a skeletral crew, witch is true, at same time you bash at their attempt to reorganize their business model maybe to find new revenue for founding gw development. |
We would need to find someone else who thinks typing 500 word essays filled with wrong facts, and idiotic opinions makes their facts less wrong, and opinions less idiotic. Kaleban's posts are like a dumpster...while he may think typing a LOT of words validates the words he is typing, it actually just fills the dumpster with trash.
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The other problem is, though, that I have yet to clear the new Dhuum UW in a normal balanced group. The few times we came close we spent ALOT of time doing it.
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While the UnderWorld can be very frustrating for balanced teams, but doable with a special team (Terratank, Imbagon and so on),
the worst Area in the whole game is certainly the "Foundry of Failed Creations".
Eventually the people did never notice that because they,
a, took a run paying 20k
b, are 600/smite/famine farmers
However after the 600 is nerfed these options are a thing from the past - eventually.
So my suggestion would be - as there is no interest to rebalance areas - give Lightbringer Gaze a boost.
If you are Lightbringer rank 8 you should deal 140 dmg instead of 100 to Abbadons demonic servants.
Or reduce its reload time to 10 seconds.
Also for every rank in Lightbringer you should took two less damage instead of one.
the worst Area in the whole game is certainly the "Foundry of Failed Creations".
Eventually the people did never notice that because they,
a, took a run paying 20k
b, are 600/smite/famine farmers
However after the 600 is nerfed these options are a thing from the past - eventually.
So my suggestion would be - as there is no interest to rebalance areas - give Lightbringer Gaze a boost.
If you are Lightbringer rank 8 you should deal 140 dmg instead of 100 to Abbadons demonic servants.
Or reduce its reload time to 10 seconds.
Also for every rank in Lightbringer you should took two less damage instead of one.
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Oh no, SF's nerf is definitely the GW apocalypse...I mean, Kaleban might leave for good. I cannot fathom how the game could continue afterwards. ANet would quite likely need to shut down the servers due to their lack of income, and people would never again find a good group to join. PvP would be dead, simply because people would be too upset about Kaleban's departure to even fight each other.
We would need to find someone else who thinks typing 500 word essays filled with wrong facts, and idiotic opinions makes their facts less wrong, and opinions less idiotic. Kaleban's posts are like a dumpster...while he may think typing a LOT of words validates the words he is typing, it actually just fills the dumpster with trash. |
Imho, not even worthy of the dumpster.
Anet talks about "balance" in PvE, come on! When I can create a solo-build that alows me to have between 45-50k hp like Duncan the Black, then you can cry balance! There is no balance in PvE, never has been, never will be. It's an illusion.
Keep catering to the elite few, and I'll be gone too.

