Next Skill Balance

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by reaper with no name View Post
The reason for the latter is because it inflates the economy. This vastly increases the gap in wealth between those who farm and those who do not farm, while simultaneously decreasing the value of all the items in the game.
Let me get this straight: inflation causes prices to fall? The rich get richer because they get less for the items they sell, while the poor get poorer for exactly the same reason? So, if a poor person sells a sword for 10k that used to be worth 25k, he gets poorer, while a rich person selling the same sword for the same price would get richer? I'm a bit confused as to how this works.

Or are you saying that the problem is that the poor person, being deprived of 15k on the transaction, is somehow not getting wealthier as fast as the rich person, who also gets 15k less, but was getting wealthier at the same or greater rate when both received 25k? And this is bad despite the fact that the poor person now has more wealth in absolute terms?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I find every argument in favor of SF very weak.

The fact that a lot of people can't see past the "fun" without taking how excessive and abusive it is into account makes me wonder...

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Gun Pierson View Post
When I infuse in PvP, I mash buttons too.
infusing takes timing to catch a spike, and you have tr react quickly, with shadowform you can watch it recharge, precast glyph, then paradox and sf, it takes no effort. comparing button mashing to pressing a button to catch a spike is an extremely weak argument.
Quote:
Originally Posted by Gun Pierson View Post
You guys are totally missing the point which was about mashing buttons. In theory infusing is pressing 1 button, but ofcourse at the right time and with energy management and what not in mind. So no, it's not the same as SF you smartasses.

I just think the counter argument about SF and mashing buttons is pretty weak.
so to counter a weak argument against sf, you come up with a completely irrelevant argument?

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

If you can't see what I was trying to explain there, then so be it. You can disagree, I have no problem with that. I realise the infusing example was not the best example.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Gun Pierson View Post
If you can't see what I was trying to explain there, then so be it. You can disagree, I have no problem with that. I realise the infusing example was not the best example.
Stop arguing, you lost the debate the second you put SF and Infuse in the same post. I would agree with you, only if SF lasted 20 seconds at best and had a recharge of 19 seconds. Even then, one second gap is not even slightly comparable to Infuse Health.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Abedeus View Post
Stop arguing, you lost the debate the second you put SF and Infuse in the same post. I would agree with you, only if SF lasted 20 seconds at best and had a recharge of 19 seconds. Even then, one second gap is not even slightly comparable to Infuse Health.
Yeah, you're right, I shot myself in the foot there. Anyway, last post from me in this thread. Peace out!

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Man, reading since the last post I made has just made me feel frustrated. The way people are talking, it is like the Live Team have been sitting on their hands since the last skill update....

Given that the majority of Anet staff would be working on GW 2, I assume that there is only actually a handful of people in the Live Team. People will probably pick this point because it is an assumption, but it probably isn't far from the truth. The Test Krewe? they are just the guinea pigs, the QA before it reaches us. While they will have an input, the LT are the ones behind the changes, not TK. Also, this is the first time with the TK, and yeah, by the looks they are having teething problems. no surprise there when you are entering a new system into a model.

But that aside, what has happened since the last update....?

Whats this? changes in UW? New enemies? Dhuum? That is also not mentioning the fact that they had halloween as well...

Hmmm, this one is interesting, an overhaul of the HA/GvG henchies thanks to the removal of Heros from PvP. Wow, the new Codex Arena. Yeah, I am sure that was done overnight.... *insert eye-roll here*

Then we have Wintersday... With the addition of costumes, a new quest (or two), new pet, plus all the normal problems associated with running the event, and some not so normal (when is Wintersday Redux?), though they did react pretty swiftly considering the time of year.

That, plus some recent issues with NCSoft....


Yeah, they have really been sitting on their hands since september, havent they /sarcasm

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Ariovist Lynxkind View Post
Man, reading since the last post I made has just made me feel frustrated. The way people are talking, it is like the Live Team have been sitting on their hands since the last skill update....

Given that the majority of Anet staff would be working on GW 2, I assume that there is only actually a handful of people in the Live Team. People will probably pick this point because it is an assumption, but it probably isn't far from the truth. The Test Krewe? they are just the guinea pigs, the QA before it reaches us. While they will have an input, the LT are the ones behind the changes, not TK. Also, this is the first time with the TK, and yeah, by the looks they are having teething problems. no surprise there when you are entering a new system into a model.

But that aside, what has happened since the last update....?

Whats this? changes in UW? New enemies? Dhuum? That is also not mentioning the fact that they had halloween as well...

Hmmm, this one is interesting, an overhaul of the HA/GvG henchies thanks to the removal of Heros from PvP. Wow, the new Codex Arena. Yeah, I am sure that was done overnight.... *insert eye-roll here*

Then we have Wintersday... With the addition of costumes, a new quest (or two), new pet, plus all the normal problems associated with running the event, and some not so normal (when is Wintersday Redux?), though they did react pretty swiftly considering the time of year.

That, plus some recent issues with NCSoft....


Yeah, they have really been sitting on their hands since september, havent they /sarcasm
No one is saying that they've done jack with GW itself. They have however done jack as far as skill updates. That's what we're complaining about. seperate issue. That's like saying "it's ok if the government stops social security, because they're working on the economy."

crappy example, but still.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by Ariovist Lynxkind View Post
Man, reading since the last post I made has just made me feel frustrated. The way people are talking, it is like the Live Team have been sitting on their hands since the last skill update....

Given that the majority of Anet staff would be working on GW 2, I assume that there is only actually a handful of people in the Live Team. People will probably pick this point because it is an assumption, but it probably isn't far from the truth. The Test Krewe? they are just the guinea pigs, the QA before it reaches us. While they will have an input, the LT are the ones behind the changes, not TK. Also, this is the first time with the TK, and yeah, by the looks they are having teething problems. no surprise there when you are entering a new system into a model.

But that aside, what has happened since the last update....?

Whats this? changes in UW? New enemies? Dhuum? That is also not mentioning the fact that they had halloween as well...

Hmmm, this one is interesting, an overhaul of the HA/GvG henchies thanks to the removal of Heros from PvP. Wow, the new Codex Arena. Yeah, I am sure that was done overnight.... *insert eye-roll here*

Then we have Wintersday... With the addition of costumes, a new quest (or two), new pet, plus all the normal problems associated with running the event, and some not so normal (when is Wintersday Redux?), though they did react pretty swiftly considering the time of year.

That, plus some recent issues with NCSoft....


Yeah, they have really been sitting on their hands since september, havent they /sarcasm
While you do have a point - the main issue here is that Anet can't set their priorities straight. Seriously, wintersday hats over a much needed skill update? And here we've been told that events are all automated now. So after the Halloween additions, where did all the development time go? 2 measly costumes? Oh, come onnnn....

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

@Axel: kinda is an okay example, but if you want to compare it to government the LT is about the same size as a senate committee. they probably have been working in dribbs and drabs on the skills, but they have also had to put other things in, and they just dont have the manpower. Someone previously made a comment that it took them 6 months to release NF after Factions, but in that situation they had the whole Anet crew on it, not just a small portion

@Giga: yeah, the events are automated, but the costumes weren't the only things added. they needed to do the coding for the new costume/festival hat setup on top, code the Snowball Domination quest, re-do some of the snowball PvP skills, plus include the Wintersday Moa (which needs to be set up in the menagerie as well as being enabled for the quest)

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

I was waiting for someone to comment on my "they designed faction/nightfall in 6 months)

They took 6 monks to make new skins,new monster textures,new maps,new npcs,new quest,new mission,new towns etc etc.

Im just asking them to update the skills,they dont have to create new animation for skills, no new skill icons, no new bosses to cap those skills, no new skill quest etc etc.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Xenex Xclame View Post
I was waiting for someone to comment on my "they designed faction/nightfall in 6 months)

They took 6 monks to make new sins,new monster textures,new maps,new npcs,new quest,new mission,new towns etc etc.

Im just asking them to update the skills,they dont have to create new animation for skills, no new skill icons, no new bosses to cap those skills, no new skill quest etc etc.
Kinda, half the team was working on Factions for a year then the rest joined in the last six months once Factions launched they split the team again half worked on it for a year the other half in the last six.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Apathetic Tom View Post
unless they fix enemy AI pve will always be a joke.
I think that's spot on and one of the biggest reasons NOT to continually break out the nerfbat. PvE is a house infested with cockroaches. Anet keeps stomping one cockroach at a time and claiming the infestation is now fixed.


Quote:
Originally Posted by Apathetic Tom View Post
Fallacious argument. pressing glyph, paradox, sf in order takes no skill whatsoever, whereas catching a spike and keeping red bars up does. Personally, the fact that you'd go so far as to compare monking in pvp to maintaining sf (as if they're in any way similar) leads me to believe that you shouldn't be monking in pvp.
I seriously doubt anyone who's played PvP even once is trying to say they're both skill-less. PvE with 8 skills, no matter what those skills are, is a skill-less game. once you figure out what you need to do to beat the mission, area, whatever, do the same thing and get the same results. You play PvE for the storyline and the role-play. PvP with 8 skills, no matter what those skills are, you have to constantly adjust to a real, live, thinking opponent. It's the difference between playing tick-tack-toe and chess.

And just so I don't get flamed for being some PvP elitist picking on the PvEers... I am a PvEer and I can't stand PvP, I just recognize that it takes talent.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by Xenex Xclame View Post
I was waiting for someone to comment on my "they designed faction/nightfall in 6 months)

They took 6 monks to make new skins,new monster textures,new maps,new npcs,new quest,new mission,new towns etc etc.

Im just asking them to update the skills,they dont have to create new animation for skills, no new skill icons, no new bosses to cap those skills, no new skill quest etc etc.
actually, it took them a year to bring out Factions, and I would say the later part of that time was when the groundwork was being done for NF, so it would roughly be 9 months for that with the workforce split.

on the other hand, we would have less than 1/4 of the workforce still working on the game and still putting stuff in, but like any other normal human being they cant do a million things at once...

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

They dont need to do a million things, at the most 300 skill changes.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Giga_Gaia View Post
While you do have a point - the main issue here is that Anet can't set their priorities straight. Seriously, wintersday hats over a much needed skill update? And here we've been told that events are all automated now. So after the Halloween additions, where did all the development time go? 2 measly costumes? Oh, come onnnn....
Or, you know, like they said, it got eaten up by trying to integrate all of the feedback from the Test Krewe. I'm willing to bet that they didn't even bother trying to get any work out of a big group of, need I emphasize this, volunteers over the holidays, but they still wanted more testing to be done before releasing the skill balance.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Ariovist Lynxkind View Post
Man, reading since the last post I made has just made me feel frustrated. The way people are talking, it is like the Live Team have been sitting on their hands since the last skill update....

Whats this? changes in UW? New enemies? Dhuum? That is also not mentioning the fact that they had halloween as well...

Then we have Wintersday... With the addition of costumes, a new quest (or two), new pet, plus all the normal problems associated with running the event, and some not so normal (when is Wintersday Redux?), though they did react pretty swiftly considering the time of year.

That, plus some recent issues with NCSoft....


Yeah, they have really been sitting on their hands since september, havent they /sarcasm
- The introduction of Dhuum took pretty much a month and was plagued by a lot of serious bugs which were fixed with 3-4 subsequent updates. Testing much?
- No new quests for Wintersday. The Jingle Moa is a reskinned charmable animal and was introduced together with a bug in the Menagerie. Costumes had numerous glitches (hats not showing, costumes disappearing, wrong colors applied, costume slots not working properly). Again, testing much?
- New hats were incredibly poor this year, and for the first time ever the finale happened to be bugged, so now a redux is needed.
- Issues with the NCSoft website are not handled by the Live Team.

And that's even BEFORE we talk about priorities...

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by Gill Halendt View Post
- The introduction of Dhuum took pretty much a month and was plagued by a lot of serious bugs which were fixed with 3-4 subsequent updates. Testing much?
- No new quests for Wintersday. The Jingle Moa is a reskinned charmable animal and was introduced together with a bug in the Menagerie. Costumes had numerous glitches (hats not showing, costumes disappearing, wrong colors applied, costume slots not working properly). Again, testing much?
- New hats were incredibly poor this year, and for the first time ever the finale happened to be bugged, so now a redux is needed.
- Issues with the NCSoft website are not handled by the Live Team.

And that's even BEFORE we talk about priorities...
The testing issues: that is why they have the new TK. Hopefully it will mean that the bugs will be ironed out before new stuff gets put in, or in the case of the skill update to make sure bugs don't make their way through to the game (as has happened in the past)

While the issues with the NCSoft website ended up having a solution put in by the Live Team anyway. I know NCSoft is dragging the chain, but personally I would rather ANet take the time to put in what they did rather than have the hacking of accounts continue.

I will actually concede the no new quest for Wintersday, though. I was mistakenly thinking Snowball Domination was a new quest but it was put in 08. my mistake there


All in all, though, the LT is doing the best they can with a limited number of people (didn't they have to collar one of the GW2 artists to do the costumes?) at a busy time of the year. Given the bugs you have pointed out, and knowing the ones that have happened in the past, I would rather they run it through the TK and get it right rather than spend an extra couple of months fixing mistakes, pushing more skill updates back.



On a personal opinion side of things, except for a couple of over-powered builds that should be looked at, I could care less about a skill update. I would personally prefer them focus on new content (eg: Dhuum's introduction to UW) to make things more interesting because except for a slight shake up in PvP and less money in the economy from farm nerfing, the game isnt going to be that much more different and we still have at least a year till GW2. I just acknowledge they only have a small fraction of the staff to work with cause nearly everyone at Anet is working on GW2, probably trying to prevent the issues that plague the current game

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Ariovist Lynxkind View Post
The testing issues: that is why they have the new TK. Hopefully it will mean that the bugs will be ironed out before new stuff gets put in, or in the case of the skill update to make sure bugs don't make their way through to the game (as has happened in the past)
We're not talking about MINOR bugs tough. Dhumm had half of his skillbar not working when released, and that was clearly noticeable. Costumes had obvious glitches. There was probably little testing on those in the urge of introducing content in a timely manner.

But hey, that's ok, I'm an IT engineer and I know bugs are pretty much the norm. They were acceptable since I though their focus was on "pressing issues" like balance, PvP bots, security issues, while Dhumm, Wintersday Costumes and the Jingle Moa were secondary projects.

Yet those secondary projects seem to be the only ones to advance, and this leaves me wondering about their organization.

Quote:
Originally Posted by Ariovist Lynxkind View Post
On a personal opinion side of things, except for a couple of over-powered builds that should be looked at, I could care less about a skill update.
Indeed. That's it. I really wonder why they felt the need to put EVERYTHING they had in mind in a cumulative update, when they themselves called some of those issues "pressing". Isn't their fix urgent? Shouldn't those "pressing issues" receive a solution now, even before they focus on making Tactics more viable for Warriors, or whatever?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Giga_Gaia View Post
While you do have a point - the main issue here is that Anet can't set their priorities straight. Seriously, wintersday hats over a much needed skill update? And here we've been told that events are all automated now. So after the Halloween additions, where did all the development time go? 2 measly costumes? Oh, come onnnn....
Thats it. What is even more ridiculous is ppl saying here "hey , there are other broken stuff ingame so fix them all or fix none" ..... yeah , 5 months to rework 6-10 skills and some ppl still talk like an ENTIRE mob skill set and AI rework is something possible pfff.

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by Ariovist Lynxkind View Post
I just acknowledge they only have a small fraction of the staff to work with cause nearly everyone at Anet is working on GW2, probably trying to prevent the issues that plague the current game
Don't worry about it dude. If they screw up this update too bad, they'll only have to cater for a small fraction of the playerbase..

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Fay Vert View Post
Perfect balance isn't achievable, but more balanced certainly is. Broken Form is truely broken and you know it.

What would your reaction be to the following (PVE of course) skill?

Mega Farm (elite): All foes in the zone are killed and drop double. All drops shadow step to your location.

Would you argue that it is fine because:
a) it doesn't affect anyone else
b) it's only PvE
c) balance isn't possible anyway
d) if you don't like it don't use it
e) you will quit the game if they nerf it
f) people who don't like it are selfish/gwamm/farmers w/e
g) if they nerf it, obby flesh would just replace it
h) all of the above

Because this is exactly the pro-broken form argument. Go figure!
Bumping this because it makes SF supporters look foolish.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I am not sure what actually Anet would like to achieve. I have the impression that they change their mind with every skill balance. I think they are unable to revive pvp so at least they can make it more interesting for the ones still there, they got a bunch of suggestions how they can do it. For pve is much worse. If they kill some farming people will leave if they dont people will leave. Hard choice there...

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Fay Vert View Post
Perfect balance isn't achievable, but more balanced certainly is. Broken Form is truely broken and you know it.

What would your reaction be to the following (PVE of course) skill?

Mega Farm (elite): All foes in the zone are killed and drop double. All drops shadow step to your location.

Would you argue that it is fine because:
a) it doesn't affect anyone else it doesn't
b) it's only PvE I'd be fine with it being PvP too
c) balance isn't possible anyway it isn't
d) if you don't like it don't use it very logical, I couldn't have said it better
e) you will quit the game if they nerf it nah, I'll quit the game when I no longer enjoy it
f) people who don't like it are selfish/gwamm/farmers w/e that's for each selfish/gwamm/farmer w/e to decide
g) if they nerf it, obby flesh would just replace it something will definitely replace it, 5 years of history proving that one
h) all of the above or at least most of the above

Because this is exactly the pro-broken form argument. Go figure!
Bumping this because the anti-SF crowd boils down to this one lame argument.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

ok so you get another one. If someone does not have factions he should also be able to farm core area and be able to get similar profits... Ownership of a campaign should not influence players possibilities to enjoy the core game content in a non-discriminatory way. Plain and simple.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
If they kill some farming people will leave if they dont people will leave. Hard choice there...
Actually that last part (if they don't people will leave) has already happened. I left a long time ago because of SF and 600 smite and all the other gimmick builds they allowed. They've all contributed to ruining the economy and allowing everyone noob and their mother to get to high end content easily. The game is a romper room now and even now nerfing SF or anything else isn't going to save it. You are probably right though when/if they do nerf SF and others there will be an even greater exodus of the game players as they have seen in the past I'm sure players don't like you nerfing what they enjoy using as an exploit to any game.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by mrvrod View Post
Bumping this because the pro-SF crowd boils down to those nonsense arguments.
Fixed. People just get tired to explain why those myths and "reasons" are not valid like you were explaining it to a 9-year old kid.

Whatever they are going to do , is better than doing nothing but i really think the TK are throwing some dice right now and when that skill update comes out , almost no one is going to find it worth the time spent .

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by QueenofDeath View Post
I'm sure players don't like you nerfing what they enjoy using as an exploit to any game.
The mere fact that people enjoy something isn't an excuse tough.

Problem is, something as absurd as the abuses we've seen so far (Ursanway, permaSF and 600/Smite) wouldn't have been allowed for so long in ANY other decent game I know.

How people here can defend such absurdities is beyond me. They might have been profitable, easy and even FUN while they lasted, but how could anyone believe they were meant to stay, expecially when those abuses became so widespread?

aeronox

Frost Gate Guardian

Join Date: Jul 2005

I'm looking forward to seeing how the first Test Krewe-influenced update turns out.

niek2004

niek2004

Krytan Explorer

Join Date: Sep 2007

Afk in Gh.

Old N Dirty[ym] Good Tactics[Good]

P/Rt

I'm pretty sure the next skill balance will be something of the following:
-Nerf illusion mesmers more
-Nerf MoI/fix the armor ignoring damage
-Nerf Glass/1second ranger attacks
-Nerf some other random crap
-Buff PvE hammer skills
-Hopefully nerf Bspike, so ladder is less dead.
-Hopefully buff some PvP skills, meta shakeup, anything to make it interesting again.(Won't happen! too much effort)
-SF won't be nerfed.

Bi-yearly skillupdates from now on? Test Krewe seems like a big joke to me, PvE'ers discussing what needs to be done about PvP. And ofc a fresh excuse ANET can use why they aren't keeping their promises.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Tenebrae View Post
Fixed. People just get tired to explain why those myths and "reasons" are not valid like you were explaining it to a 9-year old kid.

Whatever they are going to do , is better than doing nothing but i really think the TK are throwing some dice right now and when that skill update comes out , almost no one is going to find it worth the time spent .
Completely agree with this. Honestly I think everyone thats been in this convo for the long haul wants the same thing, a better game. We just disagree on how to do it, or if it's even possible anymore.

(personally, I don't think it's possible, so I say let everyone play in the mud till GW2 comes out)

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Quote:
Originally Posted by niek2004 View Post
PvE'ers discussing what needs to be done about PvP. And ofc a fresh excuse ANET can use why they aren't keeping their promises.
The test krewe isnt made up of PvE players. I guess you never applied for it? They are based pretty much purely on pvp.

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

And of course, everyone misses where the PvP-ers on the TK are discussing what needs to be done in PvP? Or, are you just going to focus on PvE-ers commenting? The TK is comprised of both PvE and PvP; the idea that any group of PvE players coming to important decisions on PvP balance is just silly :P

Man, I haven't seen this much nerdrage in a long time.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by QueenofDeath View Post
They've all contributed to ruining the economy and allowing everyone noob and their mother to get to high end content easily.
I can respect the people that argue about game balance. I can respect the people that say no player should be invulnerable. What I can't respect is the QQ'ing about vanity items. Just sounds like a bunch of sour grapes to me. People's esteem must be pretty low to put so much self worth into virtual wealth and items.

Killed u man

Forge Runner

Join Date: Feb 2006

Concidering updates are usually Thursday (Unlike contrary believe of ppl who say it's friday -friday is when weekend events start, duur), and this is concidered the second thursday of Januari, should I get my hopes up that the promised OKTOBER UPDATE is going to be tonight?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Yelling @ Cats View Post
Bumping this because it makes SF supporters look foolish.
It does not. In fact, I wouldn't give a crap if a skill like that would exist. Then again, I don't do PvE because I hate it.

Anet can nerf SF if they want, I don't care. It's a waste of resources that I'd rather see them spend on more fixable and pressing issues, though.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

LOL I wouldnt bother,why get your hopes up for one day when you know yoru gonna be disapointed.

Also remember, we will get the proposed skill changes one month in advance,so the skill update is AT LEAST 2 months away.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Killed u man View Post
Concidering updates are usually Thursday (Unlike contrary believe of ppl who say it's friday -friday is when weekend events start, duur), and this is concidered the second thursday of Januari, should I get my hopes up that the promised OKTOBER UPDATE is going to be tonight?
Yes, it's probably either today or next month. Wouldn't get my hopes up too much for today. Or for next month for that matter .

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Jensy View Post
And of course, everyone misses where the PvP-ers on the TK are discussing what needs to be done in PvP? Or, are you just going to focus on PvE-ers commenting? The TK is comprised of both PvE and PvP; the idea that any group of PvE players coming to important decisions on PvP balance is just silly :P

Man, I haven't seen this much nerdrage in a long time.
QFT

It's been said that there's pvpers on TK, yet now and then some ignant person has to make a comment like this:

Quote:
Originally Posted by niek2004 View Post
PvE'ers discussing what needs to be done about PvP. And ofc a fresh excuse ANET can use why they aren't keeping their promises.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by niek2004 View Post
Bi-yearly skillupdates from now on? Test Krewe seems like a big joke to me, PvE'ers discussing what needs to be done about PvP. And ofc a fresh excuse ANET can use why they aren't keeping their promises.
About the PvErs discussin about PvP - false. There are probably more PvPers than PvErs in the TK.

But I agree about the all-new excuse.

"Oh, uhm, the Test Krewe had some... more cycles... and we didn't get to approve it... and it's still discussing... HEY LOOK TWO-PIECED COSTUMES $5 EACH BUY BUY BUY!"